Missing Code Considered the Culprit
WESTWOOD, MA - June 1, 2009 - Turbine, Inc., the premier creator and operator of massive, persistent online worlds that foster powerful social gaming communities, today announced the cancellation of their red-headed stepchild Massively Multiplayer Online Role Playing Game (MMORPG), Dungeons & Dragons Online (DDO). Despite a strong initial launch and near fanatical core playerbase, the recent exodous of players is considered unrecoverable.
"It's been a long time since we released any content," said Jim Crowley, President and CEO of Turbine, Inc. "and I think the players found out that we lost the code for mod nine. By the way, we have a reward out for it, have you seen it?"
"Mod 9", considered by many to be a myth, was the highly anticipated ninth installment of content and changes. While there was a preview released, the code was mysteriously lost during a weekly downtime/lag insertion. Prior to the myth of "Mod 9" DDO was known for regular content updates, though many belive that change happened well over a year ago.
"Turbine has a great reputation for building up unique games," said Crowley. "We just gotta work on keeping those damn punchcards where they're supposed to be."
About Turbine Turbine, Inc. is a premier creator, operator and publisher of massive, persistent online worlds that are eventually abandoned. Turbine is the largest privately held online gaming studio in North America and was recently chosen by IgnoreUs as one of the OnForums 100 Top Private Companies, a power list of the top private emerging technology companies who have forgotten about their customers. The company has created some of the world's most popular and award-winning online games, including The Lord of the Rings Online, Dungeons & Dragons Online and Asheron's Call. For more information on Turbine, its products and services please visit www.turbine.com.
# # #
|