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General >> Builds >> Rogue/Monk build
http://www.ddovault.com/cgi-bin/yabb2/YaBB.pl?num=1328291333 Message started by Gawna on Feb 3rd, 2012 at 12:48pm |
Title: Rogue/Monk build Post by Gawna on Feb 3rd, 2012 at 12:48pm
I'm going to be TRing Winnar once I can pike/get killed by rats my way to 20. I'd like to do a rogue monk build (PL will be rogue) like Breaken's Onimaru. Of course when I ask him what the build was, he doesn't remember. ARG! I'd like to use handwraps and get the most out of sneak attack. What do you guys think the level split should be as well as feats? Are there any PrE's for either class that I should shoot for? Any help would be much appreciated!
ETA: Please don't give me a crazy gear-dependent toon as Winnar is seriously terribad and will push the TR button as soon as she hits 20. I'm cool with GS as I don't have a problem getting Shroud shit for her, but the thought of putting her in Amrath, let alone do ToD enough times to get the ring I want, literally makes me sweat. 2nd edit: Tomes are not an issue, so feel free to include those if needed. :) |
Title: Re: Rogue/Monk build Post by Eladiun on Feb 3rd, 2012 at 12:52pm
I've seen some good 8M/12R builds or is that Visa Versa. With those new SS (Dex to Hit and Damage) you could possibly screw around with a Dex build that goes Ninja Spy.
wrote on Feb 3rd, 2012 at 12:48pm:
Monk DPS is very much tied to rings but you can always get them next life. |
Title: Re: Rogue/Monk build Post by Gawna on Feb 3rd, 2012 at 1:23pm
Thanks for the help, Jeffy. I can't wear the monk rings till level 18 anyway, right? So I'm not super concerned about picking up ToD rings until my level up on the second life.
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Title: Re: Rogue/Monk build Post by stainer on Feb 3rd, 2012 at 1:30pm wrote on Feb 3rd, 2012 at 1:23pm:
We can get you the ring and belt from the challenges. If you have the ring from crystal cove it is good to. |
Title: Re: Rogue/Monk build Post by Gawna on Feb 3rd, 2012 at 1:34pm stainer wrote on Feb 3rd, 2012 at 1:30pm:
I have the ring, but it's on Cellebrian. It's just a placeholder until she gets her ToD ring, though. |
Title: Re: Rogue/Monk build Post by Vissarion on Feb 3rd, 2012 at 3:07pm
I have a 12 Monk/7 Rogue/1 Fighter (or, I did until I TRed her). I imagine 13 Rogue/6 Monk/1 Fighter would work similarly well. Ninja Spy I plus either Acrobat II (for run speed and knockdown immunity) or Assassin II.
Probably STR-based human for HV: Damage IV sexiness with good wisdom for Stunning Fist awesomesauce. |
Title: Re: Rogue/Monk build Post by Maxwell Edison on Feb 3rd, 2012 at 3:47pm
I like monks more than rogues so this one is more monk than rogue. 12/8 mnk/rog to be exact.
Lawful Neutral Halfling (human works just as well but I think they dance funny) Stats 15/15/15/8/15/8 with a +2 Dex and Int tome at 7 all levelups into strength Level 1 Rogue Feat: (Past Life) Past Life: Rogue Feat: (Selected) Two Weapon Fighting Levels 2-10 Monk Feat: (Monk Bonus) Dodge Feat: (Selected) Stunning Fist Feat: (Monk Bonus) Toughness Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Feat: (Selected) Power Attack Feat: (Monk Bonus) Improved Sunder Feat: (Selected) Improved Two Weapon Fighting Levels 11-15 Rogue Feat: (Selected) Improved Critical: Bludgeoning Weapons Feat: (Selected) Cleave Levels 16-18 Monk Feat: (Selected) Greater Two Weapon Fighting Rest Rogue I backloaded the rogue levels to let you take better advantage of the skill points and also unlock touch of death by level 10. Feats are set up to allow Ninja Spy and Assassin to be selected as soon as the class levels are high enough. [edit]Realized I had 15 charisma in there like this was a 41 point build or something.[/edit] |
Title: Re: Rogue/Monk build Post by Blank on Feb 3rd, 2012 at 3:49pm
Check out the 18/2 rogue monk build that Wowo posted in the Specialist(?) Forum. I'm thinking of doing it for dukkha soon, it just looks like so much fun.
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Title: Re: Rogue/Monk build Post by Gawna on Feb 3rd, 2012 at 4:55pm Maxwell Edison wrote on Feb 3rd, 2012 at 3:47pm:
Oooh I really like that. Is Improved Sunder really needed, though? Thanks, Blank, I will check that out! |
Title: Re: Rogue/Monk build Post by Blank on Feb 3rd, 2012 at 5:02pm wrote on Feb 3rd, 2012 at 4:55pm:
He did once and done elites for his entire run. He was trying to maintain viable ac while staying str based and solod pretty much everything. He's sitting at a 49sf dc and close to that on sb as well. Stun + 18 rogue sa dmg = fast deaths. |
Title: Re: Rogue/Monk build Post by Munkenmo on Feb 3rd, 2012 at 5:04pm
i'd go 8 rogue, 6 monk 6 paladin.
level 1 as rogue, then the 6 monk, then 6 paladins, then rest of levels rogue. if your Tring at cap anyway, shadowfade is awesome, paladin saves will be usefull, along with the dos pre. you'll have decent hp. once you get your vampiric handwraps enjoy stunning and sneak attacking mobs whilst you get the rest of the gimpy rogue levels. build for ac till gianthold, rely on umd afterwards, and you'll cap easily enough. |
Title: Re: Rogue/Monk build Post by Maxwell Edison on Feb 3rd, 2012 at 5:05pm
Not as useful as it would be to a monk with quivering palm, but reduced fortification and AC are always nice. To make the most of it you could grab stunning blow instead of cleave as both those are fortitude saves, but depending on gear, your strength might be too low to really take advantage of it. Either way make sure you make yourself an epic spare hand.
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Title: Re: Rogue/Monk build Post by Gawna on Feb 3rd, 2012 at 5:24pm wrote on Feb 3rd, 2012 at 3:49pm:
When you get a chance, can you please post the link? I can't seem to find it. ETA: Nevermind, found it. I really hate half elf, so I will probably go with something else. :'( |
Title: Re: Rogue/Monk build Post by cdr. on Feb 3rd, 2012 at 5:36pm
http://forums.ddo.com/showthread.php?t=353750 if anyone was curious.
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Title: Re: Rogue/Monk build Post by Blank on Feb 3rd, 2012 at 7:05pm wrote on Feb 3rd, 2012 at 5:24pm:
With nose 2 and ears 2, putting a pair of goggles on really helps the weird look. It's the cheekbones that's throwing off the face. Also, I'm sure the build will work as human if you prefer. |
Title: Re: Rogue/Monk build Post by Gawna on Feb 3rd, 2012 at 7:20pm wrote on Feb 3rd, 2012 at 7:05pm:
Hmm, the more I look at it, the more I like it. I do enjoy making ugly characters, so helf would be a nice addition to my ugly bitches. |
Title: Re: Rogue/Monk build Post by Blank on Feb 3rd, 2012 at 8:06pm wrote on Feb 3rd, 2012 at 7:20pm:
With goggles: Without goggles: |
Title: Re: Rogue/Monk build Post by Maxwell Edison on Feb 3rd, 2012 at 9:24pm
Stop making that duckface.
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Title: Re: Rogue/Monk build Post by Blank on Feb 4th, 2012 at 2:43am Maxwell Edison wrote on Feb 3rd, 2012 at 9:24pm:
I know :-/ It's kinda disappointing that I love my arty, but she looks like fucking ke$ha and la rue had a sick lovechild with AIDS. |
Title: Re: Rogue/Monk build Post by aDifferentHandle on Feb 4th, 2012 at 7:53pm
This one looks fun, too:
http://forums.ddo.com/showthread.php?t=348658 |
Title: Re: Rogue/Monk build Post by Blank on Feb 4th, 2012 at 8:37pm aDifferentHandle wrote on Feb 4th, 2012 at 7:53pm:
Quote:
I'm just gonna stop reading there. |
Title: Re: Rogue/Monk build Post by Waysider on Feb 5th, 2012 at 10:58am
What's the advantage of the 12/8 split? At Monk 7 you get the third martial arts feat, and at rogue 13 you get a second rogue feat. I'd probably frontload the monk levels to get the three feats.
Yeah, I get that 5 minutes after either the 13 or the 7 you're TRing. The trap skills don't cost you much, I've never gotten why people bother making rogues that can't handle traps. |
Title: Re: Rogue/Monk build Post by Epoch on Feb 5th, 2012 at 11:21am Cabocleer wrote on Feb 5th, 2012 at 10:58am:
Idiots shouldn't comment on builds. The third monk feat is level 6. |
Title: Re: Rogue/Monk build Post by Munkenmo on Feb 5th, 2012 at 11:38am
last i checked monk 7's main advantage is wholeness of body, void 2, and improved recovery 2
monk 8 gets you your next die step. if your going to argue a 13/7 split do it for the right reasons. |
Title: Re: Rogue/Monk build Post by aDifferentHandle on Feb 5th, 2012 at 5:12pm wrote on Feb 4th, 2012 at 8:37pm:
He has an 18/2 rogue alt. I see where he is coming from. I agree that no umd is a bit silly, but probably it can fit in easily. The build has a certain full retard aspect, indeed. |
Title: Re: Rogue/Monk build Post by Felgor on Feb 6th, 2012 at 12:46am
Wowo's build is good, but it does suffer from low hp.
Anyone with 2+ rogue or arty levels and no UMD for heal scrolls, should just fuck of and die. |
Title: Re: Rogue/Monk build Post by popejubal on Feb 6th, 2012 at 8:07am Quote:
I read that as maximising the build's DPS and that trap skills and UMD were not a primary consideration, but that full points would still be invested in Search/Disable/UMD because it would be too colossally stupid to do otherwise. That may not be the intent of the quote, but I just can't bring myself to think so poorly of another human being. |
Title: Re: Rogue/Monk build Post by Balthazar on Feb 6th, 2012 at 11:23am popejubal wrote on Feb 6th, 2012 at 8:07am:
Try harder. |
Title: Re: Rogue/Monk build Post by Gawna on Feb 6th, 2012 at 11:39am Epoch wrote on Feb 5th, 2012 at 11:21am:
HALP ME EPOCH!!! So should I do a 14/6 split? |
Title: Re: Rogue/Monk build Post by Munkenmo on Feb 6th, 2012 at 11:54am wrote on Feb 6th, 2012 at 11:39am:
nah 14 rogue is meh aswell 13rogue,6monk 1 ranger (sprintboost) |
Title: Re: Rogue/Monk build Post by Jaxx on Feb 6th, 2012 at 12:44pm
Finally settled on my final life on Bojax as a 13Rogue/6Pally/1Monk.
Solo's anything made of meat very well and would do fine vs undead if I invested some of those 40+ devil scales I have ratholed in the bank into a pair of 3x pos weapons. End game will be sitting just under 600HP and an unbuffed AC of 77 that easily reaches the low 100's. Has good threat generation at +150% for holding aggro if tanking and saves are off the chart. 13d6+22 for every sneak attack landed and GS Radiance weapons make sure there are lots of blinded mobs. Full Rogue skills +UMD and enough points left over to customize to taste. Gear layout is a little rough though with 3 Chrono pieces (helm/bracers/gloves) and a Grim's bracelet plus the Frenzied Berserker TOD set. |
Title: Re: Rogue/Monk build Post by Gawna on Feb 6th, 2012 at 1:50pm Munkenmo wrote on Feb 6th, 2012 at 11:54am:
I just want to do rogue and monk, not looking for any other splashes. |
Title: Re: Rogue/Monk build Post by Oakianus on Feb 6th, 2012 at 2:28pm
13 rogue, 6 monk, 1 wizard to qualify for Arcane Archer, obvs.
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Title: Re: Rogue/Monk build Post by Invelios on Feb 6th, 2012 at 2:38pm
13 Rogue/ 6 monk/1 cleric
Half elf with Arcane dilli. Self healing arcane archer with 10,000 stars. |
Title: Re: Rogue/Monk build Post by aDifferentHandle on Feb 6th, 2012 at 3:26pm Invelios wrote on Feb 6th, 2012 at 2:38pm:
What's the benefit of Cleric over Artficer? |
Title: Re: Rogue/Monk build Post by Munkenmo on Feb 6th, 2012 at 3:36pm wrote on Feb 6th, 2012 at 1:50pm:
ok well 14th level of rogue gets you - next tier of sneak attack accuracy - tier 2 (last tier) extra action boost. 7th level of monk gets you - wholeness of body - 20% healing amp - void 2 neither of these two levels really does anything for you, but since you don't want to splash 1 more class, personally i'd go the 7th level of monk, just so i can sit on my ass and heal. |
Title: Re: Rogue/Monk build Post by aDifferentHandle on Feb 6th, 2012 at 3:38pm Munkenmo wrote on Feb 6th, 2012 at 3:36pm:
Healamp wins, hands down. On a rogue, I usually do not have the APs for tier2 of the action boosts anyway. |
Title: Re: Rogue/Monk build Post by Invelios on Feb 6th, 2012 at 4:34pm aDifferentHandle wrote on Feb 6th, 2012 at 3:26pm:
None, I was being sarcastic honestly. |
Title: Re: Rogue/Monk build Post by JakLee on Feb 6th, 2012 at 5:13pm aDifferentHandle wrote on Feb 6th, 2012 at 3:38pm:
Woozles are very confusels. |
Title: Re: Rogue/Monk build Post by Gawna on Feb 6th, 2012 at 6:12pm Oakianus wrote on Feb 6th, 2012 at 2:28pm:
Invelios wrote on Feb 6th, 2012 at 2:38pm:
I hate you guys. :( |
Title: Re: Rogue/Monk build Post by Grace on Feb 6th, 2012 at 6:36pm
I made a 13/7 rogue/monk and am going to try out thief acro on her. She's still level 5 and I haven't done much with her though, so I honestly can't say how it's working out. I have her build somewhere though. When I find it I'll post it so that people can tell me I'm an idiot (in this case, probably true).
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Title: Re: Rogue/Monk build Post by aDifferentHandle on Feb 6th, 2012 at 8:23pm Grace wrote on Feb 6th, 2012 at 6:36pm:
You said TA; but are you going to use QStaffs 24/7? I'm always a bit reluctant to give up SA damage on offhand procs by going THF. Situationally, I think that THFing is justified, but I think I'd make my Acrobat a handwrap-user for most of the fights. |
Title: Re: Rogue/Monk build Post by Grace on Feb 7th, 2012 at 12:51am aDifferentHandle wrote on Feb 6th, 2012 at 8:23pm:
For now, qstaffs. I may change it later, but until I play her a lot more levels I won't really be able to decide. It's not like I'm expecting her to be uber with that build anyway. |
Title: Re: Rogue/Monk build Post by Epoch on Feb 7th, 2012 at 4:18am wrote on Feb 6th, 2012 at 11:39am:
You shouldn't do anything that involves rogue. |
Title: Re: Rogue/Monk build Post by Cale on Feb 9th, 2012 at 4:14pm Jaxx wrote on Feb 6th, 2012 at 12:44pm:
That's what my main rogue runs. Started as an Assassin / KotC, but swapped to DoS after the changes. Extremely survivable build, he's difficult to kill for a rogue. |
Title: Re: Rogue/Monk build Post by Belwaar on Feb 9th, 2012 at 4:17pm Cale wrote on Feb 9th, 2012 at 4:14pm:
So, two /smacks with the axe? ;) |
Title: Re: Rogue/Monk build Post by Cale on Feb 9th, 2012 at 4:23pm Belwaar wrote on Feb 9th, 2012 at 4:17pm:
lol, 550+ hp, his lowest save is a 32, no fail heal scrolls without a gear swap, workable AC up to and including normal ToD, epic trap capable, Str based dual scimitars with 9d6 + gear + AP sneak attack. By far the most fun I've ever had playing a rogue, and I've played a lot of rogues. But Gawna, if you're looking for only monk and rogue, I'd suggest one of the three following: 19 rogue / 1 monk 18 rogue / 2 monk for the same effect but trading 1d6 sa for another feat or 13 rogue / 7 monk I'd go with the 13/7 because shadow fade is *that* good. |
Title: Re: Rogue/Monk build Post by Belwaar on Feb 9th, 2012 at 4:25pm
Shadow fade is fucking bad ass
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Title: Re: Rogue/Monk build Post by Cale on Feb 9th, 2012 at 4:29pm Belwaar wrote on Feb 9th, 2012 at 4:25pm:
And it has the added bonus of making short swords ki weapons. As she doesn't want to farm a bunch of gear, I'm assuming that also means wraps, so the ability to swap to situational SSs will be HUGE on a build that doesn't have a bunch of gear and doesn't want to farm for it. Correct me if I'm wrong, but Winnar was a first like rogue, yes? Tell me what you want the build to do and I'll throw one together for you. And do you have any racial preferences? Do you care about stealth? Spot? Diplo? Bluff? Intim? The answer to these two questions change the build fairly significantly: Are going to be running an elite streak, and if so do you want to be a capable trapper during that time? |
Title: Re: Rogue/Monk build Post by Gawna on Feb 16th, 2012 at 10:11pm Cale wrote on Feb 9th, 2012 at 4:29pm:
Yes, Winnar is a first life rogue. I was thinking halfling, but I guess I'm not 100% set on it if there's a good build reason to go another race. I do have a lot of handwraps from my other monk, so I don't have any problem with stat damagers, bursting of stunning and other wraps to use as I level up. I'm not really considered with the skills in your list and I will probably do a hard streak. Maybe elite depending on survivability, but I'm pretty awful at DDO so I don't want to have my heart set on elite. :( I do like the 13/7 idea, Cale! I'd like to be able to do traps and I'll also be bumping UMD. Thanks for your help! And sorry it took me so long to see your response - oopsie! |
Title: Re: Rogue/Monk build Post by Blank on Feb 17th, 2012 at 1:18am wrote on Feb 16th, 2012 at 10:11pm:
Let's face it. You got distracted. It's ok. You're a girl. It happens. |
Title: Re: Rogue/Monk build Post by Grace on Feb 17th, 2012 at 6:44am
This is what I did with mine:
Quote:
Keep in mind that I just adapted a drow toon I was already messing with, because I hadn't tried drow yet. If I were you, I'd just make it a human and tweak the stats and enhancements for that. |
Title: Re: Rogue/Monk build Post by Gawna on Feb 17th, 2012 at 1:20pm
I stopped reading at drow with 278 hp. ;D
P.S. I think I want to go dark monk for ToD. |
Title: Re: Rogue/Monk build Post by Grace on Feb 17th, 2012 at 5:25pm wrote on Feb 17th, 2012 at 1:20pm:
Lol well, as I said, I did this with a drow because I was messing around with a drow originally for a rogue and then decided to try this. If I was actually looking to make a rogue/monk, I'd use either halfling or human. Apart from that though, and even despite it, it's not been a terrible toon. If I were you, I'd go halfling, shift some things around to take guile/cunning, and have a couple more points in con and a couple less in charisma. I went light monk on her because one of the suckiest things about being a rogue is being utter crap against undead. The light monk mitigates that a lot. |
Title: Re: Rogue/Monk build Post by Gawna on Feb 17th, 2012 at 6:06pm Grace wrote on Feb 17th, 2012 at 5:25pm:
Gotcha. I have Mamadapolis who is a light monk, so I just want to try it the other way. I doubt it's the undead - we all know you like to grasp everyone's earth dragon, Grace! ;D Thanks for the help, I appreciate it! It really helps to look at other builds and be able to see what I like. |
Title: Re: Rogue/Monk build Post by Maxwell Edison on Feb 17th, 2012 at 6:08pm
Wraps of endless light make up for everything against undead. Light or dark doesn't matter.
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Title: Re: Rogue/Monk build Post by Gawna on Feb 17th, 2012 at 6:12pm
If I go 13/7, does anyone have a recommendation for when to take monk levels? I know to at least take rogue right off the bat for skillz, but is there a good way to take the levels? I'd like to take monk relatively early (by early, I mean that I don't want to do 13 levels of rogue and then 7 monk last) as I want to use handwraps. I'd like to be able to fight like a monk and not do punch punch kick with handwraps on. ;D
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Title: Re: Rogue/Monk build Post by Grace on Feb 17th, 2012 at 6:13pm
Unless you don't have wraps of endless light. Then it matters quite a bit.
I tried to tell the cops I was just doing a monk finishing move, but they still arrested me. |
Title: Re: Rogue/Monk build Post by Grace on Feb 17th, 2012 at 6:16pm
I just realized that I told you in one post that you should go human and in another you should go halfling. Blegh. Posting with a fever is bad, and I can't muster up enough focus to make a logical recommendation either way. So, boobies. That is all.
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Title: Re: Rogue/Monk build Post by Maxwell Edison on Feb 17th, 2012 at 6:18pm wrote on Feb 17th, 2012 at 6:12pm:
Depends on your feelings on feat respecs, you can take all the monk levels up front but you might want to wait to take a level with a bonus feat until your BAB is high enough to select what you want. |
Title: Re: Rogue/Monk build Post by Blank on Feb 17th, 2012 at 10:11pm wrote on Feb 17th, 2012 at 6:12pm:
Rogue/monk/monk/monk/rogue |
Title: Re: Rogue/Monk build Post by Grace on Feb 19th, 2012 at 1:57pm
Yeah, I realized I put all my rogue and monk levels grouped in that build, but I didn't actually do that. I went rogue/monk/monk/monk/rogue and then I don't remember, I'll have to check.
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Title: Re: Rogue/Monk build Post by Munkenmo on Feb 19th, 2012 at 6:15pm wrote on Feb 17th, 2012 at 1:20pm:
please let me know how touch of death works out for you with less than 9 monk levels. |
Title: Re: Rogue/Monk build Post by Gawna on Feb 20th, 2012 at 5:51pm Munkenmo wrote on Feb 19th, 2012 at 6:15pm:
OMFG derp. |
Title: Re: Rogue/Monk build Post by Cale on Feb 20th, 2012 at 7:29pm wrote on Feb 16th, 2012 at 10:11pm:
Since you're not planning on running an elite streak, and only planning on hard, you have two choices. Choice 1: If you were planning an elite run I'd say alternate rogue and monk levels: Choice 1a: only raise class skills, thus getting more skill points (but being -1 every other level) Choice 1b: use monk skill points on rogue stuff (and staying capped on rogue skills, but losing skill points overall). Choice 2: If you were planning on normal leveling, I'd say go: rogue 1 monk 3 rogue +1 (2) monk +2 (4 & 5) rogue +1 (3) monk +2 (6 & 7) rogue rest (4-13) Only raise class skills (which means you lag behind every couple of levels, then cap skills again) This gets all of your monk abilities quickly, adding sneak attack as you go towards cap. As you're not necessarily planning on an elite-to-cap streak, I don't think it matters much which you choose. I prefer the second method. I can throw something together if you want. |
Title: Re: Rogue/Monk build Post by Cale on Feb 20th, 2012 at 8:13pm wrote on Feb 16th, 2012 at 10:11pm:
How's this look? Character Plan by DDO Character Planner Version 03.11.02 DDO Character Planner Home Page Level 20 Lawful Good Halfling Male (7 Monk / 13 Rogue) Hit Points: 266 Spell Points: 0 BAB: 14/14/19/24 Fortitude: 13 Reflex: 17 Will: 14 Starting Feat/Enhancement Abilities Base Stats Modified Stats (34 Point) (Level 1) (Level 20) Strength 15 22 Dexterity 15 17 Constitution 14 16 Intelligence 12 14 Wisdom 14 18 Charisma 8 10 Tomes Used +2 Tome of Strength used at level 7 +2 Tome of Dexterity used at level 7 +2 Tome of Constitution used at level 7 +2 Tome of Intelligence used at level 7 +2 Tome of Wisdom used at level 7 +2 Tome of Charisma used at level 7 Starting Feat/Enhancement Base Skills Modified Skills Skills (Level 1) (Level 20) Balance 6 29 Bluff -1 7 Concentration 2 29 Diplomacy -1 1 Disable Device 5 26 Haggle -1 1 Heal 2 5 Hide 5 19 Intimidate -1 1 Jump 6 21 Listen 2 7 Move Silently 6 22 Open Lock 6 24 Perform n/a n/a Repair 1 3 Search 5 26 Spot 6 28 Swim 2 7 Tumble 3 7 Use Magic Device 3 24 Level 1 (Rogue) Skill: Balance (+4) Skill: Disable Device (+4) Skill: Hide (+3) Skill: Jump (+4) Skill: Move Silently (+4) Skill: Open Lock (+4) Skill: Search (+4) Skill: Spot (+4) Skill: Tumble (+1) Skill: Use Magic Device (+4) Feat: (Past Life) Past Life: Rogue Feat: (Selected) Two Weapon Fighting Level 2 (Monk) Skill: Concentration (+5) Feat: (Monk Bonus) Stunning Fist Level 3 (Monk) Skill: Balance (+2) Skill: Concentration (+1) Skill: Spot (+2) Feat: (Selected) Dodge Feat: (Monk Bonus) Toughness Level 4 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+2) Skill: Spot (+1) Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness Level 5 (Rogue) Skill: Disable Device (+4) Skill: Search (+4) Skill: Use Magic Device (+1) Level 6 (Monk) Skill: Balance (+2) Skill: Concentration (+2) Skill: Spot (+1) Feat: (Selected) Past Life: Sneak of Shadows Level 7 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+1) Skill: \cf2Spot (+2) Level 8 (Rogue) Skill: Disable Device (+3) Skill: Search (+3) Skill: Use Magic Device (+4) Level 9 (Monk) Skill: Balance (+2) Skill: Concentration (+2) Skill: Spot (+2) Feat: (Selected) Improved Two Weapon Fighting Feat: (Monk Bonus) Power Attack Level 10 (Monk) Skill: Balance (+1) Skill: Concentration (+1) Skill: Jump (+3) Skill: Spot (+1) Level 11 (Rogue) Skill: Disable Device (+3) Skill: Search (+3) Skill: Use Magic Device (+4) Level 12 (Rogue) Skill: Concentration (+2) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+2) Skill: Use Magic Device (+2) Feat: (Selected) Improved Critical: Bludgeoning Weapons Level 13 (Rogue) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+4) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 14 (Rogue) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+4) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 15 (Rogue) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+4) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Greater Two Weapon Fighting Level 16 (Rogue) Skill: Balance (+4) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 17 (Rogue) Skill: Balance (+3) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Rogue Bonus) Improved Evasion Level 18 (Rogue) Skill: Balance (+1) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Move Silently (+2) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Selected) Improved Sunder Level 19 (Rogue) Skill: Balance (+1) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Move Silently (+2) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Level 20 (Rogue) Skill: Balance (+1) Skill: Concentration (+1) Skill: Disable Device (+1) Skill: Move Silently (+2) Skill: Open Lock (+1) Skill: Search (+1) Skill: Spot (+1) Skill: Use Magic Device (+1) Feat: (Rogue Bonus) Opportunist Enhancement: Rogue Damage Boost I Enhancement: Rogue Damage Boost II Enhancement: Rogue Haste Boost I Enhancement: Rogue Haste Boost II Enhancement: Rogue Haste Boost III Enhancement: Rogue Haste Boost IV Enhancement: Rogue Skill Boost I Enhancement: Halfling Cunning I Enhancement: Halfling Cunning II Enhancement: Halfling Guile I Enhancement: Halfling Guile II Enhancement: Rogue Subtle Backstabbing I Enhancement: Rogue Subtle Backstabbing II Enhancement: Rogue Subtle Backstabbing III Enhancement: Way of the Patient Tortoise I Enhancement: Way of the Patient Tortoise II Enhancement: Monk Improved Recovery I Enhancement: Monk Ninja Spy I Enhancement: Unbalancing Strike Enhancement: Winter's Touch Enhancement: Adept of Wind Enhancement: Adept of Rock Enhancement: Adept of Rain Enhancement: Racial Toughness I Enhancement: Racial Toughness II Enhancement: Rogue Assassin I Enhancement: Rogue Assassin II Enhancement: Rogue Sneak Attack Accuracy I Enhancement: Rogue Sneak Attack Accuracy II Enhancement: Rogue Sneak Attack Accuracy III Enhancement: Rogue Sneak Attack Training I Enhancement: Rogue Sneak Attack Training II Enhancement: Rogue Sneak Attack Training III Enhancement: Improved Hide I Enhancement: Improved Hide II Enhancement: Improved Jump I Enhancement: Improved Jump II Enhancement: Improved Move Silently I Enhancement: Improved Move Silently II Enhancement: Improved Tumble I Enhancement: Improved Tumble II Enhancement: Monk Wisdom I Enhancement: Monk Wisdom II Enhancement: Rogue Wand and Scroll Mastery I |
Title: Re: Rogue/Monk build Post by Gawna on Feb 21st, 2012 at 12:58am
I really like that! Thanks, Cale! You're the bestamest!
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Title: Re: Rogue/Monk build Post by Grace on Feb 21st, 2012 at 1:32am
Assassinate doesn't really have much benefit until assassin 3, particularly at cap.
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Title: Re: Rogue/Monk build Post by Epoch on Feb 21st, 2012 at 3:34am Grace wrote on Feb 21st, 2012 at 1:32am:
Fixed this for you. |
Title: Re: Rogue/Monk build Post by Crazeee on Feb 21st, 2012 at 3:52am
I wouldn't go for 7 monk. 6 monk is enough for the PRE. 7 monk only gives you "Wholeness of Body", but with only 7 monk levels you heal a lot faster if you simply drink heal pots instead of sitting around for 30 secs ;)
13 rogue, 6 monk, 1 fighter (for the extra feat/attack) is what I use on my accobat. |
Title: Re: Rogue/Monk build Post by Blank on Feb 21st, 2012 at 5:03am Epoch wrote on Feb 21st, 2012 at 3:34am:
2 rogue for evasion on a Bard works nicely. Otherwise I'd go monk. |
Title: Re: Rogue/Monk build Post by Epoch on Feb 21st, 2012 at 5:46am wrote on Feb 21st, 2012 at 5:03am:
Which isn't much benefit. Thanks, it was covered. |
Title: Re: Rogue/Monk build Post by Cale on Feb 21st, 2012 at 6:36am Grace wrote on Feb 21st, 2012 at 1:32am:
Acro requires 10ap spent on Dex enhancements that are hard to fit in and only offers redundant knockdown immunity on a build that has enough balance that he should be immune to most of them anyway. Ninja/Acro leaves you short on AP and you have to give up too much to get both. Assassin is easier to fit, gives 2d6 more SA, and the little used and underrated poisons offer a bonus to hit when it's needed. In short, Assassin is superior to Acro in almost every single way on this build. Alternately Gawna, you could start Int @ at 10 and Wis @ 15, and only take monk wisdom I. That would free up 4ap for you and net the same stunning fist DC, but you'd have to redo the skills to compensate for the loss of 1skp every level (which wouldn't be hard to do and would net you another +3sa damage from sa training IV). |
Title: Re: Rogue/Monk build Post by Gawna on Feb 21st, 2012 at 11:24am
Now I'm thinking I may take the level of fighter. What if I were to reverse it and do 12 monk/7 rogue/1 fighter? Does that get me anything amazeballs? Otherwise I will probably just go 13 rogue/6 monk/1 fighter.
Thanks everyone so much for your help, I really appreciate it! |
Title: Re: Rogue/Monk build Post by Crazeee on Feb 21st, 2012 at 12:01pm
I don't see a huge advantage in the 7 levels of rogue, except for being a trapper and a little SA damage.
With 13 rogue on the other hand, you'll get to pick 2 rogue feats. Improved Evasion and Opportunist are great for every build. Thief Acrobat with Ninja Spy is a nice synergy. Amazing attack speed with quaterstaffs paired with monk saves and AC bonus rocks. |
Title: Re: Rogue/Monk build Post by Cale on Feb 21st, 2012 at 1:28pm wrote on Feb 21st, 2012 at 11:24am:
That's a completely different concept. Were that the new direction you were looking to go I'd suggest 7 fighter instead of rogue. Swap them. Half-elf with rogue dilly and you only lose 1d6sa from the other way around, but you get better stunning and either kensai I or stalwart I instead which makes for more consistent DPS or more survivability respectively. You'll lose trapping ability altogether (or sacrifice a lot to get it). Break points for rogue are 1, 2, 13, 18, 19 Anything else and you're basically wasting levels. If you go back to the 13 rogue, I may be in the minority but I recommend 7 monk over 6 monk / 1 fighter. You have all the feats you need, and Wholeness of Body may not get used often, but it's actually quite useful. Jidz tet-ka, drop into fire stance, WoB, fill 25-50% of your HP bar, depending on your level and gear. Kalebrus was 13/7 before his TR, and I used WoB more often than you'd think. Between level 10 and when you can reliably use heal scrolls, it's faster than pot healing as long as you have a moment to stop and use it. And when the fight is over you always, and I mean always have enough ki to use it. Kalebrus (who was a finesse build at the time) solo'd Tempest spine on elite at level 11 without using any resources at all until the final fight because of WoB. It can be a huge help before you can use heal scrolls, and even if you don't have any ki after a fight (which almost never happens) you can just drop into sneak mode and build enough ki to use it via ninja spy. This is, IMHO, better than a feat that you don't need because you already have enough. |
Title: Re: Rogue/Monk build Post by Munkenmo on Feb 21st, 2012 at 1:37pm wrote on Feb 21st, 2012 at 11:24am:
12Monk 6Rogue 1 Fighter Tier 3 stances Touch of death (only with handwraps) Abundant step poison immunity 2 more tiers of monk innate speed 2 tiers of slowfall (it's still pretty useless at level 12 though) tier 3 animal enhancements tier 3 monk healing amp ninja spy 2 (water strider, improved crit shorswords, and 2d6 sneak attack) 1 feat from fighter. tier 1 of fighter tactics enhancements (stunning blow, trip, sunder) You lose 4d6 sneak attack 2 rogue feats 2 trap sense improved uncanny dodge about 24 distributable skill points tiers 3/4 of haste boost subtle backstabbing tiers 2+ tiers 2+ of wrack construct tiers 3+ sneak attack training tiers 3+ sneak attack accuracy the following if you were acrobat 2 10% attack speed with staves slippery surfaces immunity knockdown immunity Net differences imo: lose 2 d6 sneak attack (effectively since you'll probably take ninja spy) lose some skill points, but can sustain max lock, umd, searh, spot, concentration, balance slower attacking (10% slower with staves)(gain 2.5% double strike in wind) gain 16hp gain tier 3 ki strikes / stances (you'll only use air stance, earth will get you agro) gain monk abilities you won't use since you'll stick with staves. gain 1 dc to sunder or stunning blow. loss of 1 rogue feat since you'd have taken improved evasion anyway I can't be fucked calculating BAB but you get about 2 more. |
Title: Re: Rogue/Monk build Post by Munkenmo on Feb 21st, 2012 at 1:42pm wrote on Feb 21st, 2012 at 11:24am:
13 rogue, 6monk, 1 fighter you lose void strike II all consuming flame Improved recovery tier II 2 skill points. you gain tier 1 tactical enhancements 1 fighter bonus feat. 2 hp This imo is a stronger build than the 12m 6r 1f, the loss of 10% healing amp will hurt, but inversely neither way will you have a tonne of hit points, and a heal scroll is going to do a good job of topping you off regardless. healing amp would be offset further if you stay in fire stance for +2 str on the lower monk splash, and wear the jidz tet bracers for that juicy 25% amp. (heck or just swap it in with your umd gear) Ugh i can't believe i'm recommending rogue levels over monk levels. I hate you. |
Title: Re: Rogue/Monk build Post by Maxwell Edison on Feb 21st, 2012 at 2:06pm
Biggest problem with a 12mnk/6rog/1ftr build is deciding what class to take at cap.
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Title: Re: Rogue/Monk build Post by Gawna on Feb 21st, 2012 at 2:30pm
Okay, I think I'm gonna stick with 13 rogue/7 monk. I don't want to make Cale sob by continuing to change my mind. ;D
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Title: Re: Rogue/Monk build Post by Cale on Feb 21st, 2012 at 2:35pm
I'm sensitive. It's not a flaw and I'm not ashamed of it.
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Title: Re: Rogue/Monk build Post by Munkenmo on Feb 21st, 2012 at 2:47pm wrote on Feb 21st, 2012 at 2:30pm:
woman makes up her mind? no way. 1 Ranger bow strength sprint boost favored enemy favored enmy damage / to hit enhancement. Sprint boost is amazeballs on a 12rogue 6 monk acrobat. |
Title: Re: Rogue/Monk build Post by Cale on Feb 21st, 2012 at 3:18pm Munkenmo wrote on Feb 21st, 2012 at 2:47pm:
That's a much better choice than 1 fighter is. 13 rogue / 6 monk / 1 ranger. Sprint boost, better Fort and Ref saves, one favored enemy, and no UMD needed for cure/resist wands while leveling. |
Title: Re: Rogue/Monk build Post by Gawna on Feb 21st, 2012 at 5:42pm
NO! I MADE UP MY MIND THIS TIME AND YOU CAN'T MAKE ME DO IT! :)
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Title: Re: Rogue/Monk build Post by JonnyD on Feb 21st, 2012 at 6:14pm
Now that you made up your mind may I suggest 13rogue/7 Paladin? or 13/6/1monk
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Title: Re: Rogue/Monk build Post by Crazeee on Feb 21st, 2012 at 6:27pm Cale wrote on Feb 21st, 2012 at 3:18pm:
A feat is worth more, imho. I'd stick to 13/6/1 rogue/monk/fighter. 7 monk isn't as good as 6 monk plus a fighter level, imho. |
Title: Re: Rogue/Monk build Post by Gawna on Feb 21st, 2012 at 6:38pm JDollar wrote on Feb 21st, 2012 at 6:14pm:
Why you hate Gawna? |
Title: Re: Rogue/Monk build Post by Blank on Feb 21st, 2012 at 6:44pm
16 monk/2 rogue/2 pally
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Title: Re: Rogue/Monk build Post by Epoch on Feb 21st, 2012 at 6:46pm
I have a great one!
20 monk/0 rogue |
Title: Re: Rogue/Monk build Post by Blank on Feb 21st, 2012 at 6:48pm
2 monk/18 barb
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Title: Re: Rogue/Monk build Post by Epoch on Feb 21st, 2012 at 6:54pm wrote on Feb 21st, 2012 at 6:48pm:
This is not a rogue monk build. |
Title: Re: Rogue/Monk build Post by Blank on Feb 21st, 2012 at 7:00pm Epoch wrote on Feb 21st, 2012 at 6:54pm:
You're right. It's better as it completely removes Rogue from the equation. |
Title: Re: Rogue/Monk build Post by JonnyD on Feb 21st, 2012 at 7:21pm wrote on Feb 21st, 2012 at 6:38pm:
I am the tempter :-* |
Title: Re: Rogue/Monk build Post by Epoch on Feb 21st, 2012 at 7:49pm wrote on Feb 21st, 2012 at 7:00pm:
I want a FB monk. |
Title: Re: Rogue/Monk build Post by Blank on Feb 21st, 2012 at 8:20pm Epoch wrote on Feb 21st, 2012 at 7:49pm:
Rage, x4 fists in wind stance, extra con and str, Sprint boost, full str to both hands, evasion, decent saves....the list goes on. Brb, I might go play pathfinder now. |
Title: Re: Rogue/Monk build Post by Invelios on Feb 21st, 2012 at 9:06pm wrote on Feb 21st, 2012 at 8:20pm:
This is better: http://www.ruleofcool.com/ |
Title: Re: Rogue/Monk build Post by Gawna on Feb 22nd, 2012 at 1:57pm JDollar wrote on Feb 21st, 2012 at 7:21pm:
The cavern can never resist your Canadian charms. :-* |
Title: Re: Rogue/Monk build Post by Aeolwind on Feb 22nd, 2012 at 2:59pm wrote on Feb 21st, 2012 at 2:30pm:
Really nice split for an Acrobat too. If you got the Dreamspitter the fire-dark-fire Karmic Strike finisher is rather smexy. Immunity to knockdown, traps, UMD, gimp. |
Title: Re: Rogue/Monk build Post by stainer on Feb 22nd, 2012 at 3:39pm
You should go with enough ranger levels to get Favored Enemy: Vermin
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Title: Re: Rogue/Monk build Post by wowo on Mar 20th, 2012 at 6:16am Felgor wrote on Feb 6th, 2012 at 12:46am:
I got my 500 pre-madstone/no yugo pot HP now so I hope you're happy. Geez, you'd think some people wanted to do other things with their hjealers other than watch my red bar. I love my 18 rogue/2 monk build, it's amazing watching the vorpal fists go off with haste boost going, that alone makes that split better than any other for DPS purposes at level 20. While leveling I went with acrobat II for the AC, move speed and knockdown immunity which was great. TL:DR: Vorpal fists = win. |
Title: Re: Rogue/Monk build Post by Gawna on Mar 20th, 2012 at 5:18pm
I am loving the build that Cale did for me, it is so much fun to level with! She is like a fart away from 14 right now.
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Title: Re: Rogue/Monk build Post by Felgor on Mar 20th, 2012 at 5:53pm wowo wrote on Mar 20th, 2012 at 6:16am:
Dying less is more dps anyway. I would be happy if you ran New some more. |
Title: Re: Rogue/Monk build Post by wowo on Mar 20th, 2012 at 6:02pm Felgor wrote on Mar 20th, 2012 at 5:53pm:
Must ... Cap ... Adelaise. Then back to epics and raids. And I wouldn't die if you did your job as a hjealer and stood in the back with your eyes glued to my red bar. |
Title: Re: Rogue/Monk build Post by Felgor on Mar 20th, 2012 at 6:40pm wowo wrote on Mar 20th, 2012 at 6:02pm:
That would be even riskier, as I would actually have to hard target you rather than just mass healing on myself. Close to 18 on Adel yet? |
Title: Re: Rogue/Monk build Post by wowo on Mar 20th, 2012 at 9:55pm
Just got XP for 17 but I should try to farm a bit more of necro I think before taking the level.
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Title: Re: Rogue/Monk build Post by Cale on Mar 22nd, 2012 at 7:26pm wrote on Mar 20th, 2012 at 5:18pm:
Glad to hear it. I had a blast when I leveled my 13/7 split as well. |
Title: Re: Rogue/Monk build Post by Gawna on Apr 5th, 2012 at 11:57am Cale wrote on Mar 22nd, 2012 at 7:26pm:
She is so badass at traps! And it's nice to not have to depend on SA for all dps. Winnar on her first life did -45 damage per hit when she had aggro, so running solo was a nightmare, but the monk punches are sooo nice to have! And she can actually stun shit! I am a badass. I owe you my firstborn. |
Title: Re: Rogue/Monk build Post by Nancy on Apr 7th, 2012 at 2:04am wrote on Feb 4th, 2012 at 8:37pm:
This. Especially "no UMD.' My rogue lives by UMD. Literally. Can't do damage if you're dead. |
Title: Re: Rogue/Monk build Post by Blank on Apr 7th, 2012 at 2:45am wrote on Apr 7th, 2012 at 2:04am:
Or if you're fighting fire ellies. Amirite? :D |
Title: Re: Rogue/Monk build Post by neotheny on Apr 8th, 2012 at 7:24pm
just posted my rogue's final build on the other forums (http://forums.ddo.com/showthread.php?t=368452).
it has a lvl of monk and it does use handwraps :) |
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