Vault
General >> Builds >> Pastlifenmo Melee template
http://www.ddovault.com/cgi-bin/yabb2/YaBB.pl?num=1372284751

Message started by Munkenmo on Jun 26th, 2013 at 6:12pm

Title: Pastlifenmo Melee template
Post by Munkenmo on Jun 26th, 2013 at 6:12pm
Pastlifenmo Lifegetter

Race: Human
Alignment: Lawful Neutral
Class: 9 Druid / 2 Monk / 9 Pastlife

Stats:..........Level 1

Strength............17 + levels
Dexterity...........15
Constitution......14
Intelligence.........8
Wisdom.............13
Charisma.............8

Level Progression/Feats
Level 1 (Druid 1)
Feat: (Human Bonus) Power Attack
Feat: (Selected) Cleave

Level 2 (Druid 2)
Feat: (Druid Bonus) Wolf Form
Level 3 (Druid 3)
Feat: (Selected) Least Dragonmark of Passage
Level 4 (Monk 1)
Ability Raise: Str
Feat: (Monk Bonus) TWF

Level 5 (Druid 4)
Level 6 (Monk 2)

Feat: (Selected) Great Cleave
Feat: (Monk Bonus) Stunning Fist
Level 7 (Druid 5)
Level 8 (Druid 6)
Ability Raise: Str
Level 9 (Druid 7)
Feat: (Selected) ITWF
Level 10 (Druid 8)
Feat: (Druid Bonus) Winter Wolf
Level 11 (Druid 9)
Level 12 (Pastlife 1)

Ability Raise: Str
Feat: (Selected) Improved Critical: Bludgeoning Weapons If not a full BAB class pick Natural Fighting

Lvl 13 (Pastlife 2)
Lvl 14 (Pastlife 3)
Lvl 15 (Pastlife 4)

Feat: (Selected) GTWF If not a Full BAB class get IC : Bludgeoning
Lvl 16 (Pastlife 5)
Ability Raise: Str
Lvl 17 (Pastlife 6)
Lvl 18 (Pastlife 7)

Feat: (Selected) Natural fighting If not a full BAB class get GTWF
Lvl 19 (Pastlife 8)
Lvl 20 (Pastlife 9)

Ability Raise: Str


Enhancements

Enhancements I take from 3-12.  (note. once I get GS kama's at 12, I drop Henshin mystic, instead picking up Shintao)

Natures Warrior
1      Core 1
3      aggravate
1      Extra Wild Empathy
1      Core 2
3      Vengeful hunter
1      Hide of the crocodile
1      Reaving Roar
1      Core 3
           
Henshin mystic
1      core 1
2      Staff Training
3      Negotiator
2      Staff Training
2      Quick Strike
           
Ninja spy
1      core 1
2      Sneak attack training
2      Acrobatic
2      Sneak attack training
           
Human
1      core 1 (damage)
2      STR
1      Dragonmark of focus
2      Recovery
2      Lesser Dragonmark


Gear I'm using
Robes : Blue Dragon / Black Dragon / Frozen tunic
Goggles : CHA skills sp (haste clicky) / true seeing of blindness immunity yellow slot (fear immunity)
Helmet : flexible cannith crafted +4 constitution greater false life colorless slot (+5 dex) (level 18)
Necklace : torc / Golden Guile
Trinket : Pale Green Ioun Stone
Cloak : Hp min 2
Belt : Spare Hand (level 16)
Ring 1: Holy Burst Kyrians Band (level 18)
Ring 2: Stalker ring (lvl 16)
Gloves : Fabricators Gauntlets (level 18)
Boots : Rock Boots (lvl 16)
Bracers : Bracers of Wind (lvl 16)
note. The sora kell set is an ok fill in whilst waiting for the level 18 items head/ring/gloves, especially when coupled with a frozen tunic.

Weapons
(note : I've got kama's because I made this build before the enhancement pass, for anyone about to undertake this project from scratch, Shortswords are a better option.)
Alchemical Kama - silver - air / air (level 18)
Greensteel Kama - Lit 2
Greensteel Kama - Con op 6str / 20 heal amp / 30 heal amp
Greensteel Kama - Min 2
Tharaak Wraps (level 18)
Mabar Wraps (level 16)


Some Links for optimized Pastlifenmo Variations:
Slight Variation for Druid Pastlives
A build I'd use for Paladin Pastlives

*Edit : updated for u19*

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Jun 26th, 2013 at 6:16pm
That's the basic template, it should be enough for anyone to start with, and from there figure out how to adjust things to suit their own needs.

You'll notice I've got kama's over wraps, but still have stunning fist, that's because animal form attacks count as unarmed, meaning you still can use stunning fist even with these kama's equipped.

The gear listed isn't necessarily the best or a requirement, but it's what I have, and it's worked very well for me to date, so I'm leaving it up as an idea for others.

On barb / bard lives, obviously you can't take Monk.  I splash fighter instead at levels 8 and 10 Picking up stunning blow, and improved crit bludgeoning as fighter bonus feats, I also give up toughness, instead taking exotic weapons kamas at level 12.

For rogue, ranger and barb lives, it can very easily be justified to take said class at level 1 for the extra movement speed or skill boosts.

Obviously classes like monk, fighter and ranger get lots of bonus feats to play with. Monk and fighter lives I stick with the template and just enjoy the extra flexability on offer.

Ranger bonus feats don't have a lot of synergy with the build as presented.  I've taken to going 1 ranger > 7druid > 2monk > 10 ranger, and leveling with handwraps from level 15 onwards (using basic wolf form from levels 3-15).

The dragonmarks are a personal preference of mine as I tend to solo and find ddoor very handy.  Other options could be to pick up quicken + maximise, dodge + mobility, stunning blow + any of the previously mentioned feats.  There isn't really a wrong choice.

Title: Re: Pastlifenmo Melee template
Post by TractorsareEpic on Jun 26th, 2013 at 6:20pm
Very nice Munk! +1! Very much appreciated! :P! :)! Cheers!

Title: Re: Pastlifenmo Melee template
Post by Darkrok on Jun 26th, 2013 at 9:46pm
Yeah, I've been loving this setup. I've done it half-elf and warforged both.

If you aren't really tied to the human dragonmarks the half-elf can be very nice for either 20% extra healing amp on a non-monk life or for 10.5 average extra sneak attack damage.

The forged version is something I tried out to have an 'immune to neg levels' option. It works, and you don't have to take healing amp boosts because in wolf form you no longer take forged healing penalties, and you do get tactics boosts to make your stuns hit more often, but I miss the ability to boost from human versatility with a human or helf.

Out of curiousity on the ranger life Munk...were you taking GTWF feat at 15 as a selected feat? If so, I'm wondering if it's worth going back at 16/17 to pick up 8/9 druid just to provide the level 5 spells. It's not that the level 5 spells are that overwhelmingly good - it's just that unless you're playing at cap you won't see 11 ranger. The 7-10 levels on ranger don't seem to offer much.

Only other thought I have is that if we're hitting 15 as 7 druid/6 ranger/2 monk maybe pick up 3 monk at level 16 for the light finishers and fast movement. At that point we wouldn't be able to go 9 druid anymore w/o using a +1 heart later (but I think the light finishers trump the level 5 druid spells) but we could pick up a 4th monk level for 2% more dodge, better saves, and +0.5[w]. That would put us at level 17 with 7 druid/6 ranger/4 monk. Last level we take would probably be druid then as it would open up Winter Wolf for times we want it, has better saves than 7 ranger, same BaB, and gives us an extra 3rd and 4th level druid spell. That would allow us to end up at 20 as 8 druid/8 ranger/4 monk. Obviously not optimal if you're playing at 20 (that would be 7 druid/11 ranger/2 monk) but I think it might level more effectively at the tail end from 16-18. That setup might have talked me in to giving this a go on ranger lives. :)

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Jun 26th, 2013 at 11:49pm
I do pick up greater 2wf at level 15 as my feat choice.

The leveling order to 15 is fairly important, as you need to have 7 druid levels for Reaving roar, 6 ranger if you want to pick up greater 2wf, leaving the reasoning for 2monk fairly obvious.

Next life, I'm actually going to try out 7/7/6

1 ranger > 7 druid > 2monk > 5 ranger > 4 monk > 1 ranger

I know it requires taking level 19, but at 19, i gain, mobility, shadowfade, movement speed, stance tier II and 1d6 sneak attack.

At the moment I have your 8/8/4 split in mind, and my 7/7/6, but until I try one for myself, I don't want to recommend anything based off of theory.

Title: Re: Pastlifenmo Melee template
Post by AnalBloodfart on Jun 27th, 2013 at 8:16am

Munkenmo wrote on Jun 26th, 2013 at 6:16pm:
On barb / bard lives, obviously you can't take Monk.  I splash fighter instead at levels 8 and 10 Picking up stunning blow, and improved crit bludgeoning as fighter bonus feats.


Dumb question, but do you get proficiency with kamas when you're in wolf form? Since barbs and bards don't get this little exotic weapon proficiency and you don't have the monk splash...

It's easy to grab one of the /2 figher splash feats to gain prof in it but your in case you missed that part.

Title: Re: Pastlifenmo Melee template
Post by Darkrok on Jun 27th, 2013 at 9:51am

Munkenmo wrote on Jun 26th, 2013 at 11:49pm:
I do pick up greater 2wf at level 15 as my feat choice.

The leveling order to 15 is fairly important, as you need to have 7 druid levels for Reaving roar, 6 ranger if you want to pick up greater 2wf, leaving the reasoning for 2monk fairly obvious.

Next life, I'm actually going to try out 7/7/6

1 ranger > 7 druid > 2monk > 5 ranger > 4 monk > 1 ranger

I know it requires taking level 19, but at 19, i gain, mobility, shadowfade, movement speed, stance tier II and 1d6 sneak attack.

At the moment I have your 8/8/4 split in mind, and my 7/7/6, but until I try one for myself, I don't want to recommend anything based off of theory.


I was on the same path through level 17 hitting 7/6/4. I hadn't thought about taking level 19 but if you do plan on doing so then absolutely 7/7/6 is the optimal path. I'm not against taking 19...I just normally avoid it as the path of least resistance...so this looks like a nice plan for my ranger life.

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Jun 27th, 2013 at 3:43pm

NOTdarth wrote on Jun 27th, 2013 at 8:16am:


Dumb question, but do you get proficiency with kamas when you're in wolf form? Since barbs and bards don't get this little exotic weapon proficiency and you don't have the monk splash...

It's easy to grab one of the /2 figher splash feats to gain prof in it but your in case you missed that part.


Sorry, I'll clarify that.  Animals forms don't grant extra proficiencies (though they do make handwraps viable).

On those lives I also pick up exotic weapons at 12 and give up toughness. No point in taking kamas earlier imo, you're better off with nearly anything else, including wooden clubs casting shillelagh until greensteel.

Sadly there's still no saving pallies, they suck.

Title: Re: Pastlifenmo Melee template
Post by Slug on Jun 27th, 2013 at 5:04pm

Munkenmo wrote on Jun 27th, 2013 at 3:43pm:

Sadly there's still no saving pallies, they suck.


:-[
I'm really hoping that the enhancement pass saves them.

Title: Re: Pastlifenmo Melee template
Post by OnePercenter on Jun 28th, 2013 at 12:00am
Kyrian's Band at 16? 

Interesting build though... 

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Jun 28th, 2013 at 1:29am

OnePercenter wrote on Jun 28th, 2013 at 12:00am:
Kyrian's Band at 16? 


It's what I had, it's mostly for the holy burst.

Title: Re: Pastlifenmo Melee template
Post by AnalBloodfart on Jun 28th, 2013 at 3:47am
Yeah, but at 16???

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Jun 28th, 2013 at 7:14am
Ah *click* I see what you guys mean.

Mentioned the gear I normally wear till 18.

Title: Re: Pastlifenmo Melee template
Post by Darkrok on Jun 28th, 2013 at 3:53pm
Here's a run-down of the 7/7/6 ranger version at level 19 (7/6/6). I only spent 50ap as I just wanted to hit the obvious parts. Personal preference would play a big role in the rest of the spending.

I took Improved Critical: Ranged as I could see spike damage from Manyshot and even a bit of use out of 10k stars at that point. There are just some fights you'd rather not be in melee range and 6 ranger levels makes that a viable option. Given our other choices at level 18 (I'd probably look at Quicken just for my sleet storms as my next choice) boosting that inherent ranged ability with 1 feat seems like a good investment.

I looked at going half elf here. There aren't enough feats to bother with AA so basically we're looking at expeditious retreat, earlier cleave (1 vs 3), and ddoor's versus quicken (I'd take that at level 9 if just for sleet storms) and whatever you get out of your dilettante feat.


Code (][u):
Character Plan by DDO Character Planner Version 03.16.01[/u]
DDO Character Planner Home Page

Level 19 Lawful Neutral Human Male
(6 Monk \ 6 Ranger \ 7 Druid)
Hit Points: 309
Spell Points: 549
BAB: 15\15\20\25\25
Fortitude: 19
Reflex: 16
Will: 16

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(36 Point)       (Level 1)             (Level 19)

Strength             18                    29
Dexterity            15                    19
Constitution         14                    18
Intelligence          8                    12
Wisdom               14                    18
Charisma              8                    12

Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15
+5 Tome of Strength used at level 19

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 19)

Balance               2                     8
Bluff                -1                     1
Concentration         2                     4
Diplomacy            -1                     1
Disable Device       n/a                    n/a
Haggle               -1                     1
Heal                  2                     4
Hide                  2                     6
Intimidate           -1                     1
Jump                  4                    11
Listen                2                     4
Move Silently         2                     6
Open Lock             n/a                   n/a
Perform              n/a                    n/a
Repair               -1                     1
Search               -1                     1
Spot                  2                     4
Swim                  4                     9
Tumble                n/a                   n/a
Use Magic Device     n/a                    n/a

Level 1 (Ranger)
Feat: (Human Bonus) Cleave
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Power Attack
Feat: (Automatic) Attack
Feat: (Automatic) Bow Strength
Feat: (Automatic) Defensive Fighting
Feat: (Automatic) Heroic Durability
Feat: (Automatic) Light Armor Proficiency
Feat: (Automatic) Martial Weapon Proficiency (ALL)
Feat: (Automatic) Shield Proficiency (General)
Feat: (Automatic) Simple Weapon Proficiency
Feat: (Automatic) Sneak
Feat: (Automatic) Sunder
Feat: (Automatic) Trip
Feat: (Automatic) Wild Empathy


Level 2 (Druid)
Feat: (Automatic) Call Wolf Companion
Feat: (Automatic) Dismiss Charm
Feat: (Automatic) Druidic Oath
Feat: (Automatic) Druidic Spontaneous Casting
Feat: (Automatic) Magical Training
Feat: (Automatic) Medium Armor Proficiency


Level 3 (Druid)
Feat: (Selected) Least Dragonmark of Passage
Feat: (Druid Wild Shape) Wild Shape: Wolf
Feat: (Automatic) Goodberry


Level 4 (Druid)
Ability Raise: STR


Level 5 (Druid)


Level 6 (Druid)
Feat: (Selected) Great Cleave
Feat: (Druid Wild Shape) Wild Shape: Bear


Level 7 (Druid)


Level 8 (Druid)
Ability Raise: STR
Feat: (Automatic) Improved Wild Empathy


Level 9 (Monk)
Feat: (Selected) Lesser Dragonmark of Passage
Feat: (Monk Bonus) Stunning Fist
Feat: (Automatic) AC Bonus
Feat: (Automatic) Disciple of Breezes
Feat: (Automatic) Disciple of Candles
Feat: (Automatic) Disciple of Pebbles
Feat: (Automatic) Disciple of Puddles
Feat: (Automatic) Exotic Weapon Proficiency: Kama
Feat: (Automatic) Exotic Weapon Proficiency: Shuriken
Feat: (Automatic) Finishing Moves
Feat: (Automatic) Flurry of Blows
Feat: (Automatic) Unarmed Strike


Level 10 (Monk)
Feat: (Monk Bonus) Toughness
Feat: (Automatic) Diehard
Feat: (Automatic) Evasion
Feat: (Automatic) Meditation


Level 11 (Ranger)
Feat: (Automatic) Archer's Focus
Feat: (Automatic) Precise Shot
Feat: (Automatic) Rapid Shot
Feat: (Automatic) Two Weapon Fighting


Level 12 (Ranger)
Ability Raise: STR
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Ranger)
Feat: (Automatic) Improved Two Weapon Fighting
Feat: (Automatic) Manyshot


Level 14 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Giant


Level 15 (Ranger)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Monk)
Ability Raise: STR
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness
Feat: (Automatic) Fast Movement
Feat: (Automatic) Finishing Moves: Path of Harmonious Balance (ALL)
Feat: (Automatic) Finishing Moves: Path of Inevitable Dominion (ALL)
Feat: (Automatic) Still Mind


Level 17 (Monk)
Feat: (Automatic) Ki Strike: Magic
Feat: (Automatic) Slow Fall


Level 18 (Monk)
Feat: (Selected) Improved Critical: Ranged Weapons
Feat: (Automatic) Ki Strike: Damage
Feat: (Automatic) Purity of Body


Level 19 (Monk)
Feat: (Monk Bonus) Dodge
Enhancement: Ranger Sprint Boost I
Enhancement: Druid Aggravate I
Enhancement: Druid Aggravate II
Enhancement: Druid Beastial Nature I
Enhancement: Druid Nature's Warrior I
Enhancement: Druid Reaving Roar
Enhancement: Druid Vengeful Hunter I
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Ten Thousand Stars
Enhancement: Monk Improved Recovery I
Enhancement: Monk Ninja Spy I
Enhancement: Winter's Touch
Enhancement: Adept of Wind
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Druid Waxing Life I
Enhancement: Druid Zenith of Life I
Enhancement: Druid Eminence of Life I
Enhancement: Druid Strength I
Enhancement: Druid Toughness I
Enhancement: Druid Toughness II



Title: Re: Pastlifenmo Melee template
Post by tachyon on Jun 29th, 2013 at 2:18pm
Can't wait to try this now...

Are quarterstaffs ever a good option on this build? Or is it better to strictly use kamas\handwraps. I don't have any GS kamas right now but if I can avoid making them and just stick to handwraps\QS's, that would be a convenience.

Title: Re: Pastlifenmo Melee template
Post by Darkrok on Jul 1st, 2013 at 1:25am
Quarterstaves are actually better if they're wooden (because of shilellagh), stats on the weapons being equal and monk levels being low enough. That said, there aren't a ton of quarterstaves that would beat what you could get in wraps or make in a gs kama. If you have one though they work just as well as wraps in that both take up both weapon slots when equipped. Kama's have the advantage of not doing that.

Title: Re: Pastlifenmo Melee template
Post by tachyon on Jul 1st, 2013 at 4:58pm
I see. I think I'll make lit II / triple positive kama in the offhand for the amp then.


What spells do you usually take as a druid?

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Jul 1st, 2013 at 5:04pm
Very little point in a trip pos vs a con op amp kama, I'd highly recommend running the extra few shrouds.

You can swap spells at taverns, there's no need to worry about them too much.

Ice storm, deathward, fom, vigors, creeping cold, spider skin, fleas, rams might, shillelagh, resist energy etc.


Title: Re: Pastlifenmo Melee template
Post by Darkrok on Jul 1st, 2013 at 6:12pm

Munkenmo wrote on Jul 1st, 2013 at 5:04pm:
Very little point in a trip pos vs a con op amp kama, I'd highly recommend running the extra few shrouds.


Not only does the con-opp give you, well, con-opp, but it also can be set up with +6str replacing the 10% amp tier. That's a VERY nice trade-off on a class that needs so many different stats for resists, damage, dc's, hp's, etc.

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Jul 8th, 2013 at 8:12am
Ermagerd


*edit* testing was disappointing.

Title: Re: Pastlifenmo Melee template
Post by rest on Jul 8th, 2013 at 12:56pm

Munkenmo wrote on Jul 8th, 2013 at 8:12am:
Ermagerd


*edit* testing was disappointing.


Yeah it doesn't work like the sunflasks, unfortunately.   :-/  :-/  :-/

Title: Re: Pastlifenmo Melee template
Post by tachyon on Jul 12th, 2013 at 9:45pm
A few more questions for you guys:

Why Golden Guile?

What does your stunning fist DC look like at 14\18?

Why IC : bludgeon? aren't kama's slashing weapons? I figure you'd be using kamas almost full time honestly compared to most wraps out there.



Title: Re: Pastlifenmo Melee template
Post by rest on Jul 12th, 2013 at 10:27pm
improved deception

dunno, never made one

ic: blunt because wolf form attacks are counted as bludgeoning, not whatever the weapon you're wielding.

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Jul 12th, 2013 at 11:27pm

tachyon wrote on Jul 12th, 2013 at 9:45pm:
What does your stunning fist DC look like at 14\18?



@ 14 i've got 33
@ 18 i've got 43

Title: Re: Pastlifenmo Melee template
Post by tachyon on Aug 19th, 2013 at 5:56am
I had started on this build and hit 8 druid before I had to stop playing for a while. So a few questions: #1. is this still a good way to pick up past lives and #2. what does U19 change in terms of this build. I'd like to pick up from where I started but I'm not completely familiar with the new enhancements.

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Aug 19th, 2013 at 6:02am
Reaving roar has gone from 13d6 to 9d6.

But now i can pick up reaving roar and Crown of summer at the same time.

I'll be sticking with this as a template, there are probably other good options now, but I know this build well.

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Oct 9th, 2013 at 8:41pm
updated for u19 and twf.

Title: Re: Pastlifenmo Melee template
Post by tachyon on Oct 10th, 2013 at 12:26pm
Do you find you're going T5 on nature's warrior more or other builds?

And once again if anyone could test this: does thief acrobatics work in wolf form?

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Oct 10th, 2013 at 4:15pm
The rest of my AP depends on the past life.  Natures warrior is definitely a good choice till level 17 though.

Title: Re: Pastlifenmo Melee template
Post by Starkjade on Oct 10th, 2013 at 6:52pm

tachyon wrote on Oct 10th, 2013 at 12:26pm:
And once again if anyone could test this: does thief acrobatics work in wolf form?



Quick Strike and Sweeping Strike cannot be used in wolf or bear form. you get an "You do not meet the requirements," message.  That's all I can confirm (I made a Shadar-kai Acrobat/Druid/monk) but it would lead me to believe that the rest don't either.

Incidentally, the spiked chain thing works in animal form. 

And looks utterly silly.

Title: Re: Pastlifenmo Melee template
Post by Persiflage on Oct 13th, 2013 at 10:10am

Munkenmo wrote on Oct 9th, 2013 at 8:41pm:
updated for u19 and twf.


[curious] What do you do now that TWF doesn't work with animal form any more?  [/curious]

Title: Re: Pastlifenmo Melee template
Post by Arkat on Oct 13th, 2013 at 3:26pm

Persiflage wrote on Oct 13th, 2013 at 10:10am:


[curious] What do you do now that TWF doesn't work with animal form any more?  [/curious]

Either play a Druid in Elemental form or some other class altogether.

Title: Re: Pastlifenmo Melee template
Post by Sham on Oct 13th, 2013 at 3:37pm

Arkat wrote on Oct 13th, 2013 at 3:26pm:

Either play a Druid in Elemental form or some other class altogether.


No. This leveling build was started before the twf bug. Twf gives it a boost but for a leveling build it is fun/sufficient without considering elemental or other class.

Also suggesting elemental form is stupid. This build is to gather past lives hence the name pastlifenmo. Elemental from would need majority levels druid.

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Oct 13th, 2013 at 4:01pm

Persiflage wrote on Oct 13th, 2013 at 10:10am:


[curious] What do you do now that TWF doesn't work with animal form any more?  [/curious]


Last I checked TWF is still working in wolf forms.

Once it no longer works, I'll change the leveling order slightly and update the build.

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Oct 13th, 2013 at 4:13pm

Arkat wrote on Oct 13th, 2013 at 3:26pm:

Either play a Druid in Elemental form or some other class altogether.


You should refrain from comments like this during your  "Sarlonans are stupid" phase.

Title: Re: Pastlifenmo Melee template
Post by Arkat on Oct 13th, 2013 at 4:16pm

Munkenmo wrote on Oct 13th, 2013 at 4:13pm:


You should refrain from comments like this during your  "Sarlonans are stupid" phase.

Sorry, I took Persiflage's word that TWF wasn't working in animal form any more.

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Oct 13th, 2013 at 4:24pm

Arkat wrote on Oct 13th, 2013 at 4:16pm:

Sorry, I took Persiflage's word that TWF wasn't working in animal form any more.


Either way, elemental form isn't an option in this thread.

Title: Re: Pastlifenmo Melee template
Post by Sham on Oct 13th, 2013 at 4:25pm

Arkat wrote on Oct 13th, 2013 at 4:16pm:

Sorry, I took Persiflage's word that TWF wasn't working in animal form any more.


Even then... it makes no sense for a lvling build.

Maybe you should move to Sarlona.

Title: Re: Pastlifenmo Melee template
Post by Persiflage on Oct 16th, 2013 at 5:02pm

Arkat wrote on Oct 13th, 2013 at 4:16pm:

Sorry, I took Persiflage's word that TWF wasn't working in animal form any more.


And I'm sorry that I took a guildy's word that their almost-identical build had lost attacks from TWF since the last patch.  Well damn.

I'm currently levelling this build with 2 Rogue in the mix, and I like it a lot.  What can I say, I just like having trap skills and evasion...  although now I know TWF is in fact working, the loss of feats vs. fighter is a lot more significant  :/

Title: Re: Pastlifenmo Melee template
Post by totallynotanyoneyouknow on Oct 17th, 2013 at 11:32am
I'm about to use this to get 3 x barb lives and rather than making a longwinded post with a bunch of questions I'll just post the build I threw together in the character planner and hope that someone will be kind enough to point out the weak areas. All skills/enhancements are complete guess-work, I'll be resetting frequently and trying out different stuff.

If you need a tl;dr the main difference is that I really didn't want to give up the extra feats (ddoor clicky is amazeballs) so I went 4 fighter in order to still be able to pick up stunning blow as well, so is it a major issue not to take level 9 druid?

[code]Character Plan by DDO Character Planner Version 04.19.02

Barblifenmo
Level 20 Chaotic Neutral Human Male
(4 Fighter \ 8 Barbarian \ 8 Druid)
Hit Points: 370
Spell Points: 466
BAB: 18\18\23\28\28
Fortitude: 22
Reflex: 10
Will: 12

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(36 Point)       (Level 1)             (Level 20)
Strength             18                    29
Dexterity            15                    20
Constitution         15                    22
Intelligence          9                    14
Wisdom               11                    16
Charisma              8                    13

Tomes Used
+5 Tome of Strength used at level 1
+5 Tome of Dexterity used at level 1
+5 Tome of Constitution used at level 1
+5 Tome of Intelligence used at level 1
+5 Tome of Wisdom used at level 1
+5 Tome of Charisma used at level 1

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               7                    22
Bluff                 1                     1
Concentration         5                    30
Diplomacy             1                     1
Disable Device        n/a                   n/a
Haggle                1                     1
Heal                  3                    25
Hide                  5                     5
Intimidate            1                     1
Jump                 10                    23
Listen                3                     3
Move Silently         5                     5
Open Lock             n/a                   n/a
Perform               n/a                   n/a
Repair                2                     2
Search                2                     2
Spellcraft            2                     2
Spot                  4                    20
Swim                  n/a                  n/a
Tumble                6                     6
Use Magic Device      3                    12

Level 1 (Barbarian)
Feat: (Human Bonus) Cleave
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Selected) Power Attack


Level 2 (Druid)


Level 3 (Druid)
Feat: (Selected) Least Dragonmark of Passage
Feat: (Druid Wild Shape) Wild Shape: Wolf


Level 4 (Fighter)
Feat: (Fighter Bonus) Two Weapon Fighting


Level 5 (Druid)


Level 6 (Druid)
Feat: (Selected) Great Cleave


Level 7 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Bear


Level 8 (Fighter)
Feat: (Fighter Bonus) Stunning Blow


Level 9 (Fighter)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons


Level 11 (Druid)


Level 12 (Druid)
Feat: (Selected) Exotic Weapon Proficiency: Kama


Level 13 (Druid)
Feat: (Druid Wild Shape) Wild Shape: Winter Wolf


Level 14 (Barbarian)


Level 15 (Barbarian)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Barbarian)


Level 17 (Barbarian)


Level 18 (Barbarian)
Feat: (Selected) Past Life: Disciple of the Fist


Level 19 (Barbarian)


Level 20 (Barbarian)
Enhancement:Human - Human Versatility: Damage Boost (Rank 1)
Enhancement:Human - Human Adaptability: Strength (Rank 1)
Enhancement:Human - Orien Dragonmark Focus (Rank 1)
Enhancement:Human - Improved Recovery (Rank 1)
Enhancement:Human - Lesser Dragonmark of Passage (Rank 1)
Enhancement:Nature's Warrior (Drd) - Nature's Warrior (Rank 1)
Enhancement:Nature's Warrior (Drd) - Instinctive Fighting (Rank 1)
Enhancement:Nature's Warrior (Drd) - Extra Wild Empathy (Rank 1)
Enhancement:Nature's Warrior (Drd) - Aggravate (Rank 1)
Enhancement:Nature's Warrior (Drd) - Aggravate (Rank 2)
Enhancement:Nature's Warrior (Drd) - Aggravate (Rank 3)
Enhancement:Nature's Warrior (Drd) - Vengeful Hunter (Rank 1)
Enhancement:Nature's Warrior (Drd) - Vengeful Hunter (Rank 2)
Enhancement:Nature's Warrior (Drd) - Vengeful Hunter (Rank 3)
Enhancement:Nature's Warrior (Drd) - Hide of the Crocodile (Rank 1)
Enhancement:Nature's Warrior (Drd) - Reaving Roar (Rank 1)
Enhancement:Ravager (Bar) - Furious Rage (Rank 1)
Enhancement:Ravager (Bar) - Pain Touch (Rank 1)
Enhancement:Ravager (Bar) - Demoralizing Success (Rank 1)
Enhancement:Ravager (Bar) - Do You Like Pain? (Rank 1)
Enhancement:Ravager (Bar) - Do You Like Pain? (Rank 2)
Enhancement:Ravager (Bar) - Do You Like Pain? (Rank 3)
Enhancement:Ravager (Bar) - Barbarian Power Attack (Rank 1)
Enhancement:Ravager (Bar) - Barbarian Power Attack (Rank 2)
Enhancement:Ravager (Bar) - Barbarian Power Attack (Rank 3)
Enhancement:Ravager (Bar) - I Like Pain (Rank 1)
Enhancement:Ravager (Bar) - I Like Pain (Rank 2)
Enhancement:Ravager (Bar) - I Like Pain (Rank 3)
Enhancement:Ravager (Bar) - Cruel Cut (Rank 1)
Enhancement:Ravager (Bar) - Cruel Cut (Rank 2)
Enhancement:Ravager (Bar) - Cruel Cut (Rank 3)
Enhancement:Ravager (Bar) - Slaughter (Rank 1)
Enhancement:Ravager (Bar) - Slaughter (Rank 2)
Enhancement:Ravager (Bar) - Slaughter (Rank 3)
Enhancement:Ravager (Bar) - Constitution (Rank 1)
Enhancement:Ravager (Bar) - Laughter (Rank 1)
Enhancement:Ravager (Bar) - I Hit Back! (Rank 1)
Enhancement:Ravager (Bar) - I Hit Back! (Rank 2)
Enhancement:Ravager (Bar) - I Hit Back! (Rank 3)
Enhancement:Ravager (Bar) - Constitution (Rank 1)
Enhancement:Ravager (Bar) - Bully (Rank 1)
Enhancement:Ravager (Bar) - Bully (Rank 2)
Enhancement:Ravager (Bar) - Bully (Rank 3)
Enhancement:Frenzied Berserker (Bar) - Die Hard (Rank 1)
Enhancement:Frenzied Berserker (Bar) - Die Harder (Rank 1)
Enhancement:Frenzied Berserker (Bar) - Athletics (Rank 1)
Enhancement:Frenzied Berserker (Bar) - Athletics (Rank 2)
Enhancement:Frenzied Berserker (Bar) - Athletics (Rank 3)
Enhancement:Frenzied Berserker (Bar) - Blood Tribute (Rank 1)
Enhancement:Frenzied Berserker (Bar) - Blood Tribute (Rank 2)
Enhancement:Frenzied Berserker (Bar) - Blood Tribute (Rank 3)
Enhancement:Frenzied Berserker (Bar) - Extra Action Boost (Rank 1)
Enhancement:Frenzied Berserker (Bar) - Sprint Boost (Rank 1)
Enhancement:Frenzied Berserker (Bar) - Sprint Boost (Rank 2)
Enhancement:Frenzied Berserker (Bar) - Sprint Boost (Rank 3)
Enhancement:Frenzied Berserker (Bar) - Blood Trail (Rank 1)
Enhancement:Frenzied Berserker (Bar) - Blood Trail (Rank 2)
Enhancement:Frenzied Berserker (Bar) - Blood Trail (Rank 3)
Enhancement:Frenzied Berserker (Bar) - Supreme Cleave (Rank 1)
Enhancement:Frenzied Berserker (Bar) - Supreme Cleave (Rank 2)
Enhancement:Frenzied Berserker (Bar) - Supreme Cleave (Rank 3)
Enhancement:Kensei (Ftr) - Kensei Focus: Martial Arts (Rank 1)
Enhancement:Kensei (Ftr) - Haste Boost (Rank 1)
Enhancement:Kensei (Ftr) - Haste Boost (Rank 2)
Enhancement:Kensei (Ftr) - Haste Boost (Rank 3)
[/code]

Title: Re: Pastlifenmo Melee template
Post by Starkjade on Oct 17th, 2013 at 1:44pm
You need 9 druid to qualify for the Natural Fighting feat.

Level five druid spells are pretty good, too, Cure Crit, Greater Vigor, Death Ward.

Are you taking kamas just because you have a bunch of kamas to use?  You could drop that for this life and just use scimitars, kamas are just to stay centered.

I think you'll want kensai focus: druidic weapons instead of martial arts, too.  Not that it matters much, but I'm not sure if it gives its bonus in animal form.

Title: Re: Pastlifenmo Melee template
Post by totallynotanyoneyouknow on Oct 17th, 2013 at 1:55pm

Starkjade wrote on Oct 17th, 2013 at 1:44pm:
You need 9 druid to qualify for the Natural Fighting feat.

Level five druid spells are pretty good, too, Cure Crit, Greater Vigor, Death Ward.

Are you taking kamas just because you have a bunch of kamas to use?  You could drop that for this life and just use scimitars, kamas are just to stay centered.


I kinda thought the natural fighting was pretty marginal by the time you hit 18 and that the monk past life would be pretty much the same in terms of dps increase (I believe monk unarmed damage increases now affects druid unarmed, correct me if I'm wrong), as well as provide an evasion clicky (not sure what I'd use this on tbh). The argument for the spells is a lot more compelling, given that I can't fit in empowered healing or maximise, and this was my main concern with the build. The reason to use Kamas is that they can be used across the next few past lives after the barb ones, allowing me to stay centred; I intend to do 3 fighter and (possibly if I can bring myself to) 3 paladin lives at some point, so this kinda makes sense financially (I'm not exactly DDO rich :D)

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Oct 17th, 2013 at 5:05pm

totally wrote on Oct 17th, 2013 at 1:55pm:
I kinda thought the natural fighting was pretty marginal by the time you hit 18 and that the monk past life would be pretty much the same in terms of dps increase (I believe monk unarmed damage increases now affects druid unarmed, correct me if I'm wrong),


6% double strike marginal huh, 18's about the level where all your shit should be coming together, there's no other feats left that provide such a big dps increase.

Last I checked only +[w] effects animal form damage, monk die steps do not.

If you don't want ddoor, use my template and swap dragon mark for kama's.

Title: Re: Pastlifenmo Melee template
Post by totallynotanyoneyouknow on Oct 17th, 2013 at 5:18pm
tr
Munkenmo wrote on Oct 17th, 2013 at 5:05pm:
Last I checked only +[w] effects animal form damage, monk die steps do not.


Ah, ok, I'm really not that familiar with how animal form die steps work, so I'd happily drop this.


Munkenmo wrote on Oct 17th, 2013 at 5:05pm:
If you don't want ddoor, use my template and swap dragon mark for kama's.


That's just it, I do want to keep the ddoor clicky, but I don't want to give up cleave/great cleave/stunning blow, so what do?

EDIT: I have tried this build out on a vet7 build on another server by the way and loved it, so thanks monk for putting this together, it does rock, I'm just really anal about build optimising for my main. I imagine it'll be fine whatever I do.

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Oct 17th, 2013 at 11:31pm
It's just a barb pastlife right?

For optimal speed to 20 with dragonmarks :

follow the template:
level 4 fighter / twf
level 8 fighter / stunning blow
level 12 exotic weaps kama's:
level 15 ic bludgeon
level 18 gtwf

drop natural fighting.

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Oct 17th, 2013 at 11:31pm
btw whilst 2wf feats are working in animal forms, it's an incredibly good time to acquire ranger lives.

Title: Re: Pastlifenmo Melee template
Post by totallynotanyoneyouknow on Oct 18th, 2013 at 5:22am

Munkenmo wrote on Oct 17th, 2013 at 11:31pm:
It's just a barb pastlife right?

For optimal speed to 20 with dragonmarks :

follow the template:
level 4 fighter / twf
level 8 fighter / stunning blow
level 12 exotic weaps kama's:
level 15 ic bludgeon
level 18 gtwf

drop natural fighting.
Back to top      


Ah. Makes sense. Perfect. Will be TRing tonight and hope to get a reasonable amount done with my TRing partner over the weekend.


Munkenmo wrote on Oct 17th, 2013 at 11:31pm:
tw whilst 2wf feats are working in animal forms, it's an incredibly good time to acquire ranger lives.


I know, I know. But I still don't have a pinion, and I might as well get the really boring lives out of the way while I can be bothered.

Title: Re: Pastlifenmo Melee template
Post by tachyon on Oct 18th, 2013 at 6:14am
Guys... animal form ignores profs. No need to waste a feat. Tested

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Oct 18th, 2013 at 6:41am

tachyon wrote on Oct 18th, 2013 at 6:14am:
Guys... animal form ignores profs. No need to waste a feat. Tested


You're an idiot.  Enjoy missing 25% of the time.

Title: Re: Pastlifenmo Melee template
Post by tachyon on Oct 18th, 2013 at 12:23pm

Munkenmo wrote on Oct 18th, 2013 at 6:41am:


You're an idiot.  Enjoy missing 25% of the time.



I almost never miss... but okay  :'(

Title: Re: Pastlifenmo Melee template
Post by Rubbinns on Nov 13th, 2013 at 6:07am
Thinking of doing your 9drd 9 mnk 2 ftr for end game as I ETR a dozen lives. Was considering 16mnk for QPalm, but after seeing what you and few others posted I think QP isnt even needed when wolf hits for like 8 d10s and insane doublestrike.

Title: Re: Pastlifenmo Melee template
Post by A_ButterFly on Nov 13th, 2013 at 6:12am

Rubbinns wrote on Nov 13th, 2013 at 6:07am:
I think

From here on your post just went downhill.

Title: Re: Pastlifenmo Melee template
Post by Rubbinns on Nov 13th, 2013 at 6:37am

NOTdarth wrote on Nov 13th, 2013 at 6:12am:

From here on your post just went downhill.

Yeah, Sorta.

Most things i think of go downhill.

But 9 mnk is 2 w die, adam knuckles 3.5, dance flowers 1.5. So 7W die on d10s in wolf.

I dont plan on playing fair and not having my wraps "feature implemented"

So QP is worthless on any druid "feature" build since it doesnt contribute to boss dps.

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Nov 13th, 2013 at 7:25am
It's a template, designed especially for all round efficiency for someone chain TR'ing. It also happens to be a strong template for any random life even without all of the gear I used.

That aside:

16monk for Qp is obviously viable (hell my monk is a 16/2/2 now), but it's slower to level than this 9/9/2.  16monk is pretty locked into a monk pastlife too...

The template as posted here isn't really EE optimized either, it's a TR focused build thread.

Title: Re: Pastlifenmo Melee template
Post by Rubbinns on Nov 13th, 2013 at 7:41am

Munkenmo wrote on Nov 13th, 2013 at 7:25am:
It's a template, designed especially for all round efficiency for someone chain TR'ing. It also happens to be a strong template for any random life even without all of the gear I used.

That aside:

16monk for Qp is obviously viable (hell my monk is a 16/2/2 now), but it's slower to level than this 9/9/2.  16monk is pretty locked into a monk pastlife too...

The template as posted here isn't really EE optimized either, it's a TR focused build thread.

Yes ofc QP on 16mnk is viable.

I wanted more red named dps than QP builds.

EE mobs get pummled into the ground on drunk "feature" any how. Red names immune to many of the properties.

As im seeing it 9 drd gives me d10s, 30% faster swings, and 18% double strikes, + base dmg and sneak attack dice. It is perfect for EEs in this case as an exploiter build based on "feature"

Title: Re: Pastlifenmo Melee template
Post by yamada_asemon on Nov 18th, 2013 at 9:38pm
i like it ... the wolf air combo with druid monk and the enhancement bonus to doublestrike is deadly and kills  - the whole speed and DS bonus w 100% attacks on both hands is where its at.  atm im leveling a druid past like that ill end up making some form of 9+ druid ( currently 10 druid and 4 monk ) the winterwolf form w impCB means 17-20 3x crits about as fast as you can peel em off. theres even enhancements to make fort drop ... will help with bosses and undeads

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Nov 22nd, 2013 at 4:45pm
Been thinking abit about optimizing this build further for people who haven't started their TR projects yet.

Now that it only costs 1ap to be centered with shortswords, I really think they're a better option than kama's.

Everyone picks up ninja core 1 so no difference normally, and it's a free feat on barb / bard lives

Title: Re: Pastlifenmo Melee template
Post by tachyon on Nov 22nd, 2013 at 7:21pm
Great idea there.

Title: Re: Pastlifenmo Melee template
Post by grapenub on Dec 2nd, 2013 at 7:15pm
nice ty

Title: Mo! enlighten us. Re: Pastlifenmo Melee template
Post by strakeIn on Dec 11th, 2013 at 8:27pm
https://www.ddo.com/forums/showthread.php/432557-pastlifenmo-am-I-missing-something

[/quote]
pastlifenmo...am I missing something?

    Okay for those of you who know this build, maybe someone can explain something that I think is incorrect...

    Level 1, Druid (Feat: Cleave)
    Level 2, Druid
    Level 3, Druid
    Level 4, Monk
    Level 5, Druid
    Level 6, Druid (Feat: Great Cleave)

    Can someone explain to me how you can take Great Cleave when you need a BAB of 4, and a lvl 5 druid, lvl 1 monk splash only has a BAB of 3. Now if I just go druid all the way to 6, I can get the feat and wait until 7 for splashing monk, but that isn't what the build shows on the website that shall not be named. Am I completely wrong with this? I tried creating a lvl 7 to test and ran into that snag when following the build exactly as it's laid out.

[/quote]

Title: Re: Pastlifenmo Melee template
Post by strakeIn on Dec 11th, 2013 at 8:27pm
cdr, this ^^ is why I stick to copy and paste

grumble grumble

forums are hard, yo!

Title: Re: Pastlifenmo Melee template
Post by strakeIn on Dec 11th, 2013 at 8:28pm
and Esmarelda, why you no ask here?

Title: Re: Pastlifenmo Melee template
Post by Starkjade on Dec 11th, 2013 at 9:23pm
No / before the first quote]

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Dec 11th, 2013 at 9:51pm
I've got no idea where he's gone wrong here.

Gutted too.  Now his thread will probably show up when people google Pastlifenmo

Title: Re: Pastlifenmo Melee template
Post by strakeIn on Dec 11th, 2013 at 10:28pm

Starkjade wrote on Dec 11th, 2013 at 9:23pm:
No / before the first quote]



Quote:

Starkjade


Thanks

Title: Re: Pastlifenmo Melee template
Post by Esmarelda on Dec 11th, 2013 at 10:46pm
Thank you Munkenmo for pwning me on how to finally post!

And I apologize for posting to the ddo forums because I couldn't figure out how to post here and reading iz hard!

But let me ask because I cannot figure it out.  I think the concept is great and it looks good. But from creating a lvl 7 char on the server and following the levelling path, level 1-3 is druid. 3rd lvl druid BAB is +2. Then take 1 monk, BAB +0, then 2 more druid, 4th and 5th, BAB is only +3. So at lvl 6, my BAB is +3. Unless I am missing something else, does the enhancements change that, or is the basic math incorrect? And it's not just the math, I tried it on a fresh veteran char, lvl 7 so I should have been able to build up to 7. I want to follow this path because it looks awesome. But maybe I'm doing something wrong.  Do the enhancements you listed have any impact?  And yea, insult me as a noob because really I am since I came back about a month ago after leaving over a year ago when MOTU came out.

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Dec 11th, 2013 at 10:49pm
Last time I checked, BAB carried over between classses. Ie.

3druid should be 2.25bab.
4th monk should be 3bab
5th druid should be 3.75 bab
6th druid should be 4.5 bab

As it makes little difference overall though, I've already updated the op to make sure there's 4bab at level 6.

2monk = 1bab rounded drown.
4druid = 3bab rounded down.

Turbine proof leveling order for now.

Title: Re: Pastlifenmo Melee template
Post by Esmarelda on Dec 11th, 2013 at 10:57pm
Yea I saw Ellis on the other post explain the changes...and thanks for updating your info.  It may have been different in the past and I won't be adding to the discussion on the other site.  This build looks great and I look forward to using it on my next TR.

And here's another noob question.  What skills do you normally take when levelling?  Balance, Jump, Bluff?  I want to make sure I am making the most out of my levelling since I only get 1-2 hours a night to grind.  But oh I love the grind.

Title: Re: Pastlifenmo Melee template
Post by Esmarelda on Dec 11th, 2013 at 11:02pm

FakeStrake wrote on Dec 11th, 2013 at 8:28pm:
and Esmarelda, why you no ask here?


Because I'm an idiot?

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Dec 11th, 2013 at 11:28pm

Esmarelda wrote on Dec 11th, 2013 at 10:57pm:
What skills do you normally take when levelling?  Balance, Jump, Bluff?


I max umd and intimidate.

It's easier to kill enemies who're aggroed on me than running after someone else.

UMD is godly.

After those 2, 1tumble, rest spot, if you still have skill points then balance.

Jump's not too important, druids get it as a spell, you'll max it out between the spell and your str score.

Title: Re: Pastlifenmo Melee template
Post by totallynotanyoneyouknow on Dec 12th, 2013 at 5:16am
I'm using pastlifenmo (parked at the moment as moving house), but as I found I was soloing all the time I dropped intimidate/aggravate and took heal/athletic instead. The build is a template, it's very flexible, play with it.

Title: Re: Pastlifenmo Melee template
Post by Esmarelda on Dec 12th, 2013 at 11:18am

Munkenmo wrote on Dec 11th, 2013 at 11:28pm:


I max umd and intimidate.

It's easier to kill enemies who're aggroed on me than running after someone else.

UMD is godly.

After those 2, 1tumble, rest spot, if you still have skill points then balance.

Jump's not too important, druids get it as a spell, you'll max it out between the spell and your str score.


Since skills aren't really high priority except UMD, would this build do well with a 1 rog splash for trapping?  I am assuming you solo well with this build, but how do you deal with traps?

Title: Re: Pastlifenmo Melee template
Post by cdr on Dec 12th, 2013 at 12:03pm
Run through them.

Title: Re: Pastlifenmo Melee template
Post by Esmarelda on Dec 12th, 2013 at 12:14pm
You are able to run through elite traps and not get chopped into pieces?  I'm not all GS'd out so I don't have the extra HP that would be needed if I failed a save.  Unless this build incorporates high saves so traps are trivial and I have not seen it.

But if that's the general consensus, then it's something I will attempt.

Title: Re: Pastlifenmo Melee template
Post by tachyon on Dec 12th, 2013 at 12:33pm

Esmarelda wrote on Dec 12th, 2013 at 12:14pm:
You are able to run through elite traps and not get chopped into pieces?  I'm not all GS'd out so I don't have the extra HP that would be needed if I failed a save.  Unless this build incorporates high saves so traps are trivial and I have not seen it.

But if that's the general consensus, then it's something I will attempt.



I can't think of a single trap in heroic I've ever had trouble with even with no reflex saves. Most, if not all of it can be avoided with good timing.

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Dec 12th, 2013 at 4:18pm

Esmarelda wrote on Dec 12th, 2013 at 12:14pm:
You are able to run through elite traps and not get chopped into pieces?


There's a clicky in natures warrior that reduces physical damage by 40% for 8seconds.

I use that for the ceiling in spikes in monastery, and the floor trap in litany of the dead. 

Even then only as a precaution when I'm drunk.  Traps to me are an ingame tool that let me know who to drop at the end of a quest.

Title: Re: Pastlifenmo Melee template
Post by Epoch on Dec 13th, 2013 at 3:34am
Most can be avoided with a jump, no timing involved.

Title: Re: Pastlifenmo Melee template
Post by A_ButterFly on Dec 13th, 2013 at 3:40am
What Epoch said. Use jump and you don't need evasion. It's that fucking simple.

Title: Re: Pastlifenmo Melee template
Post by kierg10 on Dec 13th, 2013 at 7:30pm
or y'know pike in someone's backpack, that is also an option if you are grouping.

Title: Re: Pastlifenmo Melee template
Post by itsmineisawitfirst on Dec 14th, 2013 at 10:31am

kierg10 wrote on Dec 13th, 2013 at 7:30pm:
or y'know pike in someone's backpack, that is also an option if you are grouping.


Now you know how I got to 28.  :D

Seriously though, the build looks nice, I might try it, given recent um, changes.

Title: Re: Pastlifenmo Melee template
Post by OnePercenter on Dec 22nd, 2013 at 8:16pm
Subtle trick to get people here?

https://www.ddo.com/forums/showthread.php/433253-First-TR-need-input-please?p=5206722&viewfull=1#post5206722

Title: Re: Pastlifenmo Melee template
Post by cdr on Dec 23rd, 2013 at 11:19am
Subtle, right...

Title: Re: Pastlifenmo Melee template
Post by IMARANGER on Jan 14th, 2014 at 6:55pm
Probably a dumb question.  Does this build work with rapiers?

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Jan 14th, 2014 at 7:19pm
Not if you want to remain centered.

Title: Re: Pastlifenmo Melee template
Post by IMARANGER on Jan 14th, 2014 at 8:25pm

Munkenmo wrote on Jan 14th, 2014 at 7:19pm:
Not if you want to remain centered.


Which is the question.  How important is remaining centered to this build?  I have lots of GS weapons, but no kamas.  Primarily rapiers.  If I run uncentered, will the build not be worth it?

Title: Re: Pastlifenmo Melee template
Post by rest on Jan 14th, 2014 at 8:44pm
you won't have any ki for stunning fist.

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Jan 15th, 2014 at 2:11am
No stunning fist & no stances.

Pretty important imo.

As I mentioned in the op, shortswords are a better option than kamas now.

If you're happy to be uncentered, id consider 2 fighter for the feats + hasteboost. Personally id stick with monk for evasion and quick recall.


Title: Re: Pastlifenmo Melee template
Post by IMARANGER on Jan 15th, 2014 at 6:33pm

Munkenmo wrote on Jan 15th, 2014 at 2:11am:
No stunning fist & no stances.  Pretty important imo.

As I mentioned in the op, shortswords are a better option than kamas now.

If you're happy to be uncentered, id consider 2 fighter for the feats + hasteboost. Personally id stick with monk for evasion and quick recall.


Thanks.  If that's all I lose, I think I'd consider one of two options.

First, stick with the monk levels, ditch the Dragonmark for Combat Expertise and replace Stunning Fist with Improved Trip (which has CE has a pre-req).

Alternatively, craft some Shortswords.

Title: Re: Pastlifenmo Melee template
Post by Shin on Feb 11th, 2014 at 7:02pm
So twf working in wolf form is still not fixed? Thought some people said Turbine would have fixed that.

Even without twf in my last life (because I thought it would be fixed) I liked the damage output of a similar build. If I would have had +80-100% offhand attacks... that would have been a bit over kill I guess. :D

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Feb 11th, 2014 at 11:54pm
It's still working as of today.

Title: Re: Pastlifenmo Melee template
Post by Shin on Feb 12th, 2014 at 8:14am
Then I should think about changing my build to get the ranger PL and switch to 9 druid :D

Title: Re: Pastlifenmo Melee template
Post by Hendrikenmo on Mar 22nd, 2014 at 5:53pm
Slight Variation I think is best for a druid pastlife.

Level 1 (Druid 1)
Feat: (Human Bonus) Power Attack
Feat: (Selected) Cleave

Level 2 (Druid 2)
Feat: (Druid Bonus) Wolf Form
Level 3 (Druid 3)
Feat: (Selected) Least Dragonmark of Passage
Level 4 (Monk 1)
Ability Raise: Str
Feat: (Monk Bonus) TWF
Level 5 (Druid 4)
Level 6 (Monk 2)

Feat: (Selected) Great Cleave
Feat: (Monk Bonus) Stunning Fist

Level 7 (Druid 5)
Level 8 (Druid 6)

Ability Raise: Str
Level 9 (Druid 7)
Feat: (Selected) ITWF
Level 10 (Druid 8)
Feat: (Druid Bonus) Winter Wolf
Level 11 (Druid 9)
Level 12 (Fighter 1)

Ability Raise: Str
Feat: (Selected) Natural Fighting
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons

Lvl 13 (Fighter 2)
Feat: (Fighter Bonus) Dodge
Lvl 14 (Fighter 3)
Lvl 15 (Fighter 4)

Feat: (Selected) Natural Fighting
Feat: (Fighter Bonus) GTWF

Lvl 16 (Monk 3)
Ability Raise: Str
Lvl 17 (Monk 4)
Lvl 18 (Druid 10)

Feat: (Selected) Natural fighting
Lvl 19 (Druid 11)
Lvl 20 (Druid 12)

Ability Raise: Str


Reasoning As to why I went 4fighter/4monk instead of 6monk:

1. I still need to frontload the druid levels for Natural fighting.
2. I don't place a lot of weight in monk stances in heroic content (I'm most likely going to be in fire stance with jidz tet ka bracers)
3. I chose 4monk instead of 6fighter at 18, because monk nets me 2% dodge, and opens up the Sting of the ninja enhancment, mobs have just enough hp by now for it to be worthwhile imo.
4. I don't take 19/20

Title: Re: Pastlifenmo Melee template
Post by tekel bayi on Mar 22nd, 2014 at 11:37pm
Very solid build, what do you think about wiz or sorc template builds?

Title: Re: Pastlifenmo Melee template
Post by Hendrikenmo on Mar 23rd, 2014 at 4:09am

tekel bayi wrote on Mar 22nd, 2014 at 11:37pm:
Very solid build, what do you think about wiz or sorc template builds?


They're superior if you're willing to shell out for +5 hearts.

Title: Re: Pastlifenmo Melee template
Post by itsmineisawitfirst on Mar 27th, 2014 at 4:12pm
The feat progression in the original post, specifically IC:B and GTWF cannot be taken that early unless your 'pastlife' levels are ranger, barb or fighter. Due to the BAB prerequisites.


Improved Critical needs a BAB of 8, GTWF needs a BAB of 11, but 2 monk gives you +1 and 9 druid gives you +6, most of the other classes will give you +0 with just one level, so...

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Mar 27th, 2014 at 4:22pm
That's the problem with templates, it's pretty easy though, take natural fighting at 12, and bump the other 2 back to 15/18 respectively.

Thanks though I'll make the OP clearer.

Title: Re: Pastlifenmo Melee template
Post by itsmineisawitfirst on Apr 1st, 2014 at 5:57am
On my second life of this now, and it is indeed a kick ass kill-stealing build, even without any druid 'features'. I wondered why someone accused me of 'hax', but wasn't using any lol.

I have the greensteel, cannith challenge gear (ml 13 now, with craftsmanship!). Don't have the lvl 18 gear, though the extra stunning fist DC looks nice.

Title: Re: Pastlifenmo Melee template
Post by FTL on Apr 30th, 2014 at 9:22am
Greetings OP I have a couple of questions about this if I can pick your brains for a few minutes?

1. Starting DEX 15 I assume is for the TWF line so I assume this could be lowered if you have say a +4 or so tome on it and boost up WIS for SP and Stunning Fist DC?

2. You mention about keeping Henshin until lvl 12 then switching to Shintao, what do you pick up in Shintao generally speaking or is it open to user preference.

3. Do you use wraps at all or just stick with the GS stuff?

Thanks!

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Apr 30th, 2014 at 4:42pm

Quote:
Greetings OP I have a couple of questions about this if I can pick your brains for a few minutes?

1. Starting DEX 15 I assume is for the TWF line so I assume this could be lowered if you have say a +4 or so tome on it and boost up WIS for SP and Stunning Fist DC?

Notice itwf at level 9? +3 tomes dont take effect till level 11, theres not really enough flexibility with the feat order to start with a lower dex, as you dont have the bab or required class levels for an alternate option at level 9.

2. You mention about keeping Henshin until lvl 12 then switching to Shintao, what do you pick up in Shintao generally speaking or is it open to user preference.

deft strikes, ki shout, fists of iron

3. Do you use wraps at all or just stick with the GS stuff?

ill sometimes switch to tharak wraps at 18 on toons that have them, honestly though, the healing amp con opp kama is hugely useful. There are no heroic wraps that can come clost to competeting with that and a lit 2 or air/air alchemical weapon.


Thanks!


answers in red

Title: Re: Pastlifenmo Melee template
Post by FTL on May 2nd, 2014 at 9:27am
Thanks for the answers man :) much appreciated, just need to go farm up some items so I can start using this on my next life for my Completionist project :) I will be doing it with shortswords though since that's what you recommended. Quite looking forward to is since I have never played a Druid at all so this should be pretty fun!

Title: Re: Pastlifenmo Melee template
Post by FTL on May 12th, 2014 at 6:06pm
EDIT - Ignore this I answered my own question/s.

Thanks.

Title: Re: Pastlifenmo Melee template
Post by FTL on May 25th, 2014 at 5:48pm
What do you do about Paladin lives btw?

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on May 25th, 2014 at 6:18pm
Ive not done a paladin life since justvafter artis were released.

Back then I used to do 9monk, 2arti and 9pally. If youve got plenty of twink wraps id recommend a similar split.

If you dont, id recommend a 1/4 staff build. 6monk, 6rogue, 8paladin.  Str / cha build

Title: Re: Pastlifenmo Melee template
Post by TractorsareEpic on May 25th, 2014 at 6:21pm

Munkenmo wrote on May 25th, 2014 at 6:18pm:
Ive not done a paladin life since justvafter artis were released.

Back then I used to do 9monk, 2arti and 9pally.

If youve got plenty of twink wraps id recommend a similar split.

If you dont, id recommend a 1/4 staff build. 6monk, 6rogue, 8paladin.


Forgive my ignorance, with the 8 pally/6 monk/6 rogue split/build if it's 36 pt can u work in full trapping with it?

Or even better if your in the mood have the time & energy I'd sure appreciate a pastebin/planner load out if you don't mind.

I will be doing pally PL's on my toon that will always be a qstaff/trapping build in a month or 2.

Thanks in advance Munk! Cheers!

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on May 25th, 2014 at 6:24pm
Ill try get round to it this evening, and yes definately a trapping capable build.

Title: Re: Pastlifenmo Melee template
Post by TractorsareEpic on May 25th, 2014 at 6:46pm

Munkenmo wrote on May 25th, 2014 at 6:24pm:
Ill try get round to it this evening, and yes definately a trapping capable build.


No worries/no rush for me at all. I greatly appreciate it! I wonder if it can fit in ranged burst DPS with cleaves as well...

You rock! :)! :P! :D!

Title: Re: Pastlifenmo Melee template
Post by FTL on May 25th, 2014 at 8:12pm

Munkenmo wrote on May 25th, 2014 at 6:18pm:
Ive not done a paladin life since justvafter artis were released.

Back then I used to do 9monk, 2arti and 9pally. If youve got plenty of twink wraps id recommend a similar split.

If you dont, id recommend a 1/4 staff build. 6monk, 6rogue, 8paladin.  Str / cha build


Thanks for the info, I have a TripPos q.staff on the toon in question so that's an option. I could probably craft some wraps and use an augment slot to boost DPS.... hmm decisions decisions lol!

*EDIT*

I TR'd into this last night and I can't seem to bypass DR for skellies even with a staff equipped and in Wolf form, now is that how it is supposed to work or have they stealth nerfed/changed things about a bit? The other option is that it's me being dumb.

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on May 26th, 2014 at 7:11pm
Wolf form does Unarmed piercing attacks regardless of what weapon type you have equipped.

Skeletons have Dr / Bludgeoning, if I were you I'd equip some sunflasks in wolf form.

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on May 26th, 2014 at 7:17pm
Human Acro Paladin Build:



Enhancements @ 6


Enhancements @ 12


Enhancements @ 18


Edit, just noticed I forgot the ddoor enhancements, but should be easy enough to figure out.

Title: Re: Pastlifenmo Melee template
Post by FTL on Jun 1st, 2014 at 4:22pm
Switched over to short swords now and it seems that they have fixed TWF working in animal form. I have made Holy of Bleed and a Screaming of Righteous and the Screaming effect does not trigger in animal form :( any chance you can check it out if this is the case?

Thanks man!

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Jun 1st, 2014 at 7:14pm
You've miss understood how 2 weapons works in wolf form regardless of wether or not you take the 2wf chain.

You dont make attacks with your off hand weapon in animal form, think of it this way as a wolf the 2wf chain gives you an 80% chance to make a second attack with your main hand weapon.

If you have passive effects like guards,  seeker, deception, stunning etc in your off hand they will effect your attacks.  The fact that offensive properties dont work in off hand wolf form weapons is what makes that healing amp con opp off hand weapon so awesome.

Title: Re: Pastlifenmo Melee template
Post by FTL on Jun 1st, 2014 at 7:26pm
<insert some monumental facepalm.jpg here>

Man I feel rather sheepish now :( thanks for the explanation, I will remake my off hand one and put Stunning on it or something :) I know I have pecked your brains something chronic so thanks for being patient with me being such a frickin' n00b :)


Title: Re: Pastlifenmo Melee template
Post by SwashbucklerHater on Jun 27th, 2014 at 6:18am
So... there remains one question about the offhand attacks for me.

Do animal form druids get the 20% general offhand attack chance, even if they don't take any 2wf feat?
Because I would have thought that Turbine at least would have disabled this base 20% chance when designing the animal forms, if they really wanted druids not to have offhand attacks.

Just in case someone did some testing on that. ^^

Title: Re: Pastlifenmo Melee template
Post by Scruffy Murphy on Jul 4th, 2014 at 4:15pm
I'm sure I'm missing something obvious, but on your PL druid you have 2 levels of staff training.

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Jul 4th, 2014 at 5:14pm

Scruffy Murphy wrote on Jul 4th, 2014 at 4:15pm:
I'm sure I'm missing something obvious, but on your PL druid you have 2 levels of staff training.


I normally use wooden 1/4 staves from 1-12.

Title: Re: Pastlifenmo Melee template
Post by Scruffy Murphy on Jul 4th, 2014 at 9:18pm
Thanks  Munk. Been leveling with this template, it speeds leveling alot

Title: Re: Pastlifenmo Melee template
Post by Rubbinns on Jul 5th, 2014 at 2:07am

Scruffy Murphy wrote on Jul 4th, 2014 at 9:18pm:
Thanks  Munk. Been leveling with this template, it speeds leveling alot

Yes it does. I have used this for 3x fighter, 2x monk, and my druid life so far. It also works in epics transitioning seamlessly

Title: Re: Pastlifenmo Melee template
Post by itsmineisawitfirst on Jul 5th, 2014 at 5:42am

Scruffy Murphy wrote on Jul 4th, 2014 at 9:18pm:
Thanks  Munk. Been leveling with this template, it speeds leveling alot


It didn't really speed it for me, it made it more fun, which is a bigger complement.  :)

Title: Re: Pastlifenmo Melee template
Post by FTL on Aug 13th, 2014 at 9:37am

Rubbinns wrote on Jul 5th, 2014 at 2:07am:

Yes it does. I have used this for 3x fighter, 2x monk, and my druid life so far. It also works in epics transitioning seamlessly


I haven't gone in to epics much with this since I'm maintaining Elite streak but I am curious to know how it handles epics.

Currently done 4 or 5 lives with this now and having an absolute blast with it!.


Munkenmo wrote on Jul 4th, 2014 at 5:14pm:
I normally use wooden 1/4 staves from 1-12.


Do you use wolf form then at all between those levels or just run around normally? I have been using wolf form as soon as I get it and I generally switch to short swords at level 8 or so.

Title: Re: Pastlifenmo Melee template
Post by Rubbinns on Aug 13th, 2014 at 11:28am

FTL wrote on Aug 13th, 2014 at 9:37am:
I haven't gone in to epics much with this since I'm maintaining Elite streak but I am curious to know how it handles epics

All the druid 9 templates are really good. I prefer 9 monk 9 druid 2 fighter.

If youre on the 9monk version stay with wraps for the (w) boost. I'm more partial to Shintao Violence Begets for my tier 5 tree over Alpha Strike and Celerity. Sadly Empty Hand Mastery does not push the Winter Wolf die to 1d12. No need to take that.

Meditation of War in Wind Stance will give another 10% off hand combining with Deft Strikes for 100%. Human for some Hamp, some more hamp in in Shintao. Empower Heal meta, around 300 positive spell power with CCW, CSW, Greater Vigor and Cocoon covers all healing needs. Pick up Dodge and get Four Legs Good stance. Although it toggles Harrier off, it's handy in certain encounters. 

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Aug 13th, 2014 at 3:37pm

FTL wrote on Aug 13th, 2014 at 9:37am:
Do you use wolf form then at all between those levels or just run around normally?


I used wolf form from the moment I got it.  Wooden staves are just used for shillelagh and the +1.5[w] it gives to wolf dice.

+1.5[1d10] is 8.5 extra damage per swing at level 1, thanks to cannith crafting I'd never really worked out a lot of options that beat staves before greensteel.

Title: Re: Pastlifenmo Melee template
Post by FTL on Aug 13th, 2014 at 6:21pm
Interesting... thanks for the info chaps :)

Title: Re: Pastlifenmo Melee template
Post by strakeIn on Aug 14th, 2014 at 12:46am

SwashbucklerHater wrote on Jun 27th, 2014 at 6:18am:
So... there remains one question about the offhand attacks for me.

Do animal form druids get the 20% general offhand attack chance, even if they don't take any 2wf feat?




Munkenmo wrote on Jun 1st, 2014 at 7:14pm:
You've miss understood how 2 weapons works in wolf form regardless of wether or not you take the 2wf chain.

You dont make attacks with your off hand weapon in animal form


Title: Re: Pastlifenmo Melee template
Post by Rubbinns on Aug 14th, 2014 at 2:07am

FakeStrake wrote on Aug 14th, 2014 at 12:46am:


wolf 2wf rate

Does that mean with G2WF it's only 60% instead of 80%? I would have to roll a druid to test and im all out of mule slots. (im a pack rat dont judge me!)

Title: Re: Pastlifenmo Melee template
Post by FTL on Aug 14th, 2014 at 7:21pm
I would imagine it is 80% since the whole TWF is bugged for animal forms. How would one go about checking/testing this? I am in the low levels at the moment so could look in to checking once I get the feat again.

Anyway on another note...

Myself and a guildy have been talking about Iconic lives since you the Iconic PL and PL for the class you are (e.g Rogue). So with that in mind would the template work well for doing all the Iconic lives too? Obviously you have to take specific classes as level 1 but other than that you can take whatever you want. I really really don't like the thought of having to acquire more gear for when I get to Iconic lives :(

Title: Re: Pastlifenmo Melee template
Post by Rubbinns on Aug 14th, 2014 at 7:50pm

FTL wrote on Aug 14th, 2014 at 7:21pm:
How would one go about checking/testing this?

2 levels of druid on any non ranger class. Dont take any 2wf feats. make sure all doublestrike is set to 0%. go into wolf form and count if any attacks are hitting twice.

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Aug 14th, 2014 at 8:33pm

FTL wrote on Aug 14th, 2014 at 7:21pm:
I would imagine it is 80% since the whole TWF is bugged for animal forms. How would one go about checking/testing this?


make a new vet status toon, easist would be pure druid.

Take no twf feats, get no enhancements, no double strike feats.  (safest bet would be to just pick meta magics at level 1 & 3) and make sure you have no buffs.

get :
handwraps
2 * 1 handed weapon
1 * 2 handed weapon.

Go into wolf form do the following tests:
Equip wraps hit training dummy, look to see if there's a single attack that procs twice

Repeat test with 2 * 1 handed weapons equipped.
Repeat test with 1 * 1 handed weapon equipped.
Repeat test with 1 * 2 handed weapon equipped.

If wolves do get off hand procs without the 2wf feats, it should in theory happen approximately once every 5 attacks. 

If you don't get any attacks that proc twice within a minute you could conclude that the 2wf feats are required in order to get off hand procs.

the bolded 1 * 1 handed weapon is what interests me the most so I can keep theory crafting around swf & 2wf.

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Aug 14th, 2014 at 8:39pm

FTL wrote on Aug 14th, 2014 at 7:21pm:
Myself and a guildy have been talking about Iconic lives since you the Iconic PL and PL for the class you are (e.g Rogue). So with that in mind would the template work well for doing all the Iconic lives too? Obviously you have to take specific classes as level 1 but other than that you can take whatever you want. I really really don't like the thought of having to acquire more gear for when I get to Iconic lives


I've looked into druid iconics a couple of times and have come up with builds, but none are as optimized as a human build:

eg. - shadarkai get no bonus feat & no extra skill point
- PDK forces you to take a low BAB fighter feat earlier than you may have intended and prevents access to metamagics at level 1.  ie. Taking 3 melee feats at level 1 sucks (power attack, cleave & twf).
- Morning lords suck ass.
- Bladeforged require 2* LR's & an alignment change as Paladins cannot cross class with druids.

Title: Re: Pastlifenmo Melee template
Post by FTL on Aug 14th, 2014 at 10:36pm
Yeah I was afraid of that... oh well I have a mountain to climb before I really start thinking about Iconic lives :)

As for the testing I will see about getting a toon made early next week (got a busy weekend) and will see about posting the results unless somebody else wants to do it *cough* Munk *cough* :D

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Aug 14th, 2014 at 11:35pm

FTL wrote on Aug 14th, 2014 at 10:36pm:
*cough* Munk *cough*


I don't actually play anymore, I'd have to download the game and pay a months sub, or more likely download Lam next time it comes up.

Title: Re: Pastlifenmo Melee template
Post by FTL on Aug 17th, 2014 at 10:39pm
Aw man that's a bummer... oh well worth a thought.

Title: Re: Pastlifenmo Melee template
Post by Scruffy Murphy on Aug 18th, 2014 at 9:48pm
Following this build for fighter past life. I have GS kamas already made. If I use 1 in my on hand, would my Kensai focus be martial art or would it be Druidic in wolf form?
Any other suggestions for feats in fighter (weapon focus/ specialization or swf?

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Aug 19th, 2014 at 9:21pm

Scruffy Murphy wrote on Aug 18th, 2014 at 9:48pm:
Following this build for fighter past life. I have GS kamas already made. If I use 1 in my on hand, would my Kensai focus be martial art or would it be Druidic in wolf form?
Any other suggestions for feats in fighter (weapon focus/ specialization or swf?


At level 12 pick up improved crit bludgeoning as a fighter feat, and take natural fighting.

Pick up G2WF as a fighter bonus feat between at 13 or 15, allowing you to pick up natural fighting as your level 15 slot.

You wouldn't qualify for kensai t5 until level 19 anyway, so save the feats on weapon focuses and get t5 in natures warrior for the cleave & 5% chance at heal amp, or get t5 in Seasons herald for the crown.

Kensai won't play nice with animal form unless you have wraps equipped.  Just grab hasteboost, extra action boosts & possibly tactical DC's then ignore the tree.

Title: Re: Pastlifenmo Melee template
Post by FTL on Sep 12th, 2014 at 4:26am
Hey Munk just wanted to drop by and say a massive thanks again for all your help with this template. I have used it now for a half dozen or so lives now and it's beyond crazy good... it's fucking ridiculous in fact!

One thing that really did surprise me though was I did a Monk not too long ago and the +1 damage from the PL makes a difference at low levels! I really thought I wouldn't see it but it's there all right :)

Title: Re: Pastlifenmo Melee template
Post by Clew on Sep 26th, 2014 at 5:47pm
Any thoughts about iconics with this? I've got three PDK lives to burn, and other then switching some of the leveling orders, I would think it would be fine to grind out 3 fighter lives.

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Sep 26th, 2014 at 7:47pm
It could work with iconics, I'm not generally a big fan of them though:

Having to take 3 feats at level 1, without meta magics being an option leaves you wasting feat slots, or wasting stat points because of the lack of BAB and stats you'll have.

With the changes coming to MRR and PRR for iconic lives I think you'll wind up better off ditching monk and going for a heavy armor S&B wolf.

In heroics I don't see the changes as being an issue, but in epic armored / shielded builds are getting too big a boost to pass up.

Title: Re: Pastlifenmo Melee template
Post by Rubbinns on Sep 26th, 2014 at 9:09pm

Clew wrote on Sep 26th, 2014 at 5:47pm:
Any thoughts about iconics with this? I've got three PDK lives to burn, and other then switching some of the leveling orders, I would think it would be fine to grind out 3 fighter lives.

I did 9mnk/9ftr/2drdx2, and a 9d/9frt/2mnk for my ftr lives, all pdk. Liked 2 druid better for imp evasion, better saves, shadow form, and run speed. 

Title: Re: Pastlifenmo Melee template
Post by Viktor Vaughn on Sep 27th, 2014 at 1:15pm
Im doing pdk now for druid pl, went 9 druid, 8 monk, 3 ftr.
Will do ee in a bit, took quicken instead of dragonmark.
Could have gone 10 druid, 9 monk, 1 ftr now that I think about it, 2 more ftr doesnt give me much.

Title: Re: Pastlifenmo Melee template
Post by NOTdarth on Sep 28th, 2014 at 6:52am
Mo, since tomorrow they're putting 30% for trap bonuses, do you think it's worth it to do a different base split with trapping skills for past lives?

Another q is swf line currently better to take than the twf line?

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Sep 28th, 2014 at 6:58am

NOTdarth wrote on Sep 28th, 2014 at 6:52am:
Mo, since tomorrow they're putting 30% for trap bonuses, do you think it's worth it to do a different base split with trapping skills for past lives?

Another q is swf line currently better to take than the twf line?


Aside from a couple of exceptions, traps could have been given a 100% bonus and I wouldn't bother with them.  But with a 30% boost it's probably worth opening a "I'll zerg quests whilst you get us trap bonuses" lfm

As for SWF: in heroics, I don't think so, the con op off hand is so damned useful.

In epics, possibly, I didn't get round to testing bugged wolf permutations.

Title: Re: Pastlifenmo Melee template
Post by Viktor Vaughn on Sep 28th, 2014 at 8:01am
So far wolf is much better than swf bard I did, both in ld.

Title: Re: Pastlifenmo Melee template
Post by Rubbinns on Sep 28th, 2014 at 8:53am

NOTdarth wrote on Sep 28th, 2014 at 6:52am:
is swf line currently better to take than the twf line

No. If it's just one or the other, i would go g2wf. The thing with swf in wolf form is it doesnt give the stat 100%(50% come monday) damage bonus. With g2wf your main hand is hitting an extra 70%~ then doublestrike for main hand kicks in on top of that.

Title: Re: Pastlifenmo Melee template
Post by NOTdarth on Sep 28th, 2014 at 9:00am

Rubbinns wrote on Sep 28th, 2014 at 8:53am:
The thing with swf in wolf form is it doesnt give the stat 100%(50% come monday) damage bonus.

Source?

Title: Re: Pastlifenmo Melee template
Post by Rubbinns on Sep 28th, 2014 at 2:41pm

NOTdarth wrote on Sep 28th, 2014 at 9:00am:

Source?

me ;p

Title: Re: Pastlifenmo Melee template
Post by itsmineisawitfirst on Sep 29th, 2014 at 8:28am

Rubbinns wrote on Sep 28th, 2014 at 8:53am:

No. If it's just one or the other, i would go g2wf. The thing with swf in wolf form is it doesnt give the stat 100%(50% come monday) damage bonus. With g2wf your main hand is hitting an extra 70%~ then doublestrike for main hand kicks in on top of that.


Yes, the stat damage boost never worked in wolf form anyway. Just the speed boost.

Title: Re: Pastlifenmo Melee template
Post by NOTdarth on Nov 10th, 2014 at 8:03am
Ok Mo, nitpick this SWF template:

Heavy-Non-Metal Druid

Race: Human
Alignment: True Neutral
Class: 8 Druid / 4 Fighter / 8 Pastlife

Stats:..........Level 1
Strength..........18 + levels
Dexterity.........14
Constitution......16
Intelligence.......8
Wisdom............12
Charisma...........8

Level Progression/Feats
Level 1 (Druid 1)
Feat: (Human Bonus) Power Attack
Feat: (Selected) Cleave

Level 2 (Druid 2)
Feat: (Druid Bonus) Wolf Form
Level 3 (Druid 3)
Feat: (Selected) Single Weapon Fighting
Level 4 (Druid 4)
Ability Raise: Str
Level 5 (Druid 5)
Level 6 (Fighter 1)
Feat: (Selected) Lesser Dragonmark
Feat: (Fighter Bonus) Great Cleave

Level 7 (Druid 6)
Level 8 (Druid 7)

Ability Raise: Str
Level 9 (Druid 8)
Feat: (Druid Bonus) Winter Wolf
Feat: (Selected) ISWF

Level 10 (Fighter 2)
Feat: (Fighter Bonus) Improved Critical: Bludgeoning Weapons
Level 11 (Fighter 3)
Level 12 (Fighter 4)

Ability Raise: Str
Feat: (Selected) Shield Mastery
Feat: (Fighter Bonus) Improved Shield Mastery

Lvl 13 (Pastlife 1)
Lvl 14 (Pastlife 2)
Lvl 15 (Pastlife 3)
Feat: (Selected) GSWF
Lvl 16 (Pastlife 4)
Ability Raise: Str
Lvl 17 (Pastlife 5)
Lvl 18 (Pastlife 6)

Feat: (Selected) Empower Healing
Lvl 19 (Pastlife 7)
Lvl 20 (Pastlife 8)

Ability Raise: Str


Enhancements

Nature's Warrior
1      Core 1
3      Aggravate
1      Extra Wild Empathy
1      Core 2
3      Vengeful hunter
1      Hide of the crocodile
1      Reaving Roar
1      Core 3
3      Fatal Harrier

Stalwart Defender
1      Core 1
3      Durable Defense
3      Stalwart Defensive Mastery (filler)
1      Core 2
3      Resilient Defense
3      Strong Defense
2      Ability: Strength
3      Armor Expertise (filler)
1      Instinctive Defense (filler)
1      Swift Defense
            
Kensei
1      Core 1
3      Haste Boost
            
Human
1      Core 1 (damage)
2      STR
1      Dragonmark of Focus
2      Recovery
2      Lesser Dragonmark

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Nov 10th, 2014 at 9:50am
There's nothing wrong with that really. A heavy build like that will have a lot of hp and a reasonable prr / mrr, but it's heroics, useful evasion scores are easy to come by and mobs don't hit that hard.

Personally in heroics I'd rather have frozen tunic, evasion, quick recall, stunning fist, 2wf (healing amp off hand) and 2 level 5 spells (Panacea / Cure crit).

I'd probably consider it for barb lives, but I'd likely stick with 9druid.

Title: Re: Pastlifenmo Melee template
Post by crunch on Nov 10th, 2014 at 1:31pm
The SWF build will probably work also as a PDK iconic.

Title: Re: Pastlifenmo Melee template
Post by Grand on Nov 10th, 2014 at 5:01pm
For sure, PDK.

Title: Re: Pastlifenmo Melee template
Post by NOTdarth on Nov 10th, 2014 at 6:27pm
What i was going for is the stupid survivability combined with the DPS while i can neglect saves and easilly make up for them up with prr/mrr, and can take the build in EEs later in case i feel like it.

Thanks for checking it.

Title: Re: Pastlifenmo Melee template
Post by bosuze on Dec 28th, 2014 at 12:53pm
that iconicable?

and how do you get another PL than druid when the split is even and you don't take the PL first? did they change it?

and are there vids of it in action kinda can't imagine how to operate it right.
yeah i know it's a melee template but still some builds need certain playstyle.

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on Dec 28th, 2014 at 8:36pm
Except for bladeforged it is iconicable, PDK would be my preferred Iconic build, but none of the iconic characters are optimal.

This is how the dominant class is chosen for builds with even class splits:
alphabetical for the original 9 classes, then new classes added at the end in order of release.
http://ddowiki.com/page/Past_Life_Feats
The other way to be certain, is after you've taken level 20, log out and in. Your class icon shows your dominant class.

As for videos, I don't have any.  It plays exactly as any other melee wolf build does though, if you find videos of them you're all set.
In short though, spells are for buffs / healing.  Icestorm is also useful since it has a no DC check CC effect.
Stunning fist works with any weapon in animal form, so long as your centered.
Run up to mobs, stun attack next.  If there's lots of mobs, stun one, cleave, great cleave > repeat.
Make sure to turn on reaving roar for free aoe dps on kill.

Title: Re: Pastlifenmo Melee template
Post by bosuze on Dec 30th, 2014 at 9:37am
BF exception doesn't matter cuz it's reserved for sorc n arti.
not optimal is an understatement. except for the BF's reconstruct their racial trees are rather meh than yeah.

haha, that explains the extra druid build.

uhmm uhmm aha

thanx, apreciate it

Title: Re: Pastlifenmo Melee template
Post by FTL on May 20th, 2015 at 3:19pm
With Warlock coming out will that drastically affect things using this build to get the Warlock past life?

Title: Re: Pastlifenmo Melee template
Post by Munkenmo on May 20th, 2015 at 3:21pm
yeah, 9 druid will take priority over 9 warlock.

Title: Re: Pastlifenmo Melee template
Post by FTL on May 20th, 2015 at 5:35pm
Balls! Luckily I still have a +20 heart so might say screw it and use that for the first life to re-trigger Completionist.

Title: Re: Pastlifenmo Melee template
Post by FTL on May 25th, 2015 at 8:10am
Been thinking about Warlock some more and IF they do pretty decent DPS then it might be worth making a new template with 9 Warlock as the base? I highly doubt it will be that good because... well it's Turbine for a start.


Title: Re: Pastlifenmo Melee template
Post by WonderfulFoppyBint on May 26th, 2015 at 2:25pm
Splashing 3 bard for crit profile then rest warlock and fighter looks like an easy pdk and warlock PL

Title: Re: Pastlifenmo Melee template
Post by Çed on Jun 3rd, 2015 at 2:04am
How do you propose to adapt a self healing melee wolf template to Warlock FTL ? They are almost polar opposites.

Title: Re: Pastlifenmo Melee template
Post by FTL on Jun 3rd, 2015 at 3:25pm
9 Warlock, 2 Monk (depending on pact shit), 9 pastlife, not really messed with Warlocks on Lammaland tbh it's just an idea at this point (and probably a bad one at that lol)


Title: Re: Pastlifenmo Melee template
Post by SmokeMonster on Jun 12th, 2015 at 11:03am

FTL wrote on May 25th, 2015 at 8:10am:
Been thinking about Warlock some more and IF they do pretty decent DPS then it might be worth making a new template with 9 Warlock as the base? I highly doubt it will be that good because... well it's Turbine for a start.



They do ridiculous DPS especially when in shiradi. The chain strike is what makes the warlock so great.

Title: Re: Pastlifenmo Melee template
Post by FTL on Jun 13th, 2015 at 12:34pm
That may be so but would 9 Warlock be enough for Heroics for base DPS?

Title: Re: Pastlifenmo Melee template
Post by FTL on Jun 21st, 2015 at 8:39am
9 Druid, 1 Monk, 10 Warlock might be another option for the current template but I think it might mess up feats a little.

Title: Re: Pastlifenmo Melee template
Post by 5 Foot Step on Jun 21st, 2015 at 9:18pm

FTL wrote on Jun 21st, 2015 at 8:39am:
9 Druid, 1 Monk, 10 Warlock might be another option for the current template but I think it might mess up feats a little.


I think swash makes a better foundation for warlock lives,

http://www.ddovault.com/cgi-bin/yabb2/YaBB.pl?num=1433655329

but if you're set on wolf, I would probably do 8-12 warlock/6 ranger/2-6 druid.

Title: Re: Pastlifenmo Melee template
Post by FuckThisShit on Jun 22nd, 2015 at 7:34am
meh warlocks are easy enough to run pure for PL, and actually pretty fucking decent in ee's if you build it right, necro dc 76 plus tentacles + howl + 2 fingers + 2 sla's that get around DW and neg lvls

Title: Re: Pastlifenmo Melee template
Post by FTL on Aug 4th, 2015 at 3:09pm

5 Foot Step wrote on Jun 21st, 2015 at 9:18pm:
I think swash makes a better foundation for warlock lives,

http://www.ddovault.com/cgi-bin/yabb2/YaBB.pl?num=1433655329

but if you're set on wolf, I would probably do 8-12 warlock/6 ranger/2-6 druid.


As it is I have done all 3 WL lives now I am just thinking of somebody starting their Completionist run would 9 Warlock levels be enough to Elite streak to 20? Heck could even do 10 levels and then the other 10 as the pastlife which I think works?


FuckThisShit wrote on Jun 22nd, 2015 at 7:34am:
meh warlocks are easy enough to run pure for PL, and actually pretty fucking decent in ee's if you build it right


Talking about Heroics not Epics  :P

Title: Re: Pastlifenmo Melee template
Post by Asheras on Aug 4th, 2015 at 5:40pm
Yeah.  I'd not bother with a PL build for Warlock.  Just run 20 warlock.  Splash 1 barb or something for some run speed if you want or 1 wiz for invis if you want.

A PL build is really designed more for PL's in classes that are less powerful.

 

Title: Re: Pastlifenmo Melee template
Post by FTL on Aug 7th, 2015 at 6:19pm
Going 10 Warlock and using the Cannith Challenge gear would get you the spell power required for the most part, can probably find Impulse on the AH for not massive amounts.

Choose different pacts depending on what life/alignment is needed. Take Chain Attack and just let rip!


Title: Re: Pastlifenmo Melee template
Post by FTL on Jul 18th, 2020 at 8:09am
Total necro but bear with me (see what I did there xD)...

I know that Wolves/Bears got hit with the nerf bat a lot a while ago but now that we have Strikethrough I am wondering if this would be a good template for Racial lives?

Use SoS at level 10 and possibly switch to a Green Steel MinII Greatsword/Axe at 12 and ride it to 20.

Thoughts?

PS - Shit the bed! 5 years since I used this!

Vault » Powered by YaBB 2.6.11!
YaBB Forum Software © 2000-2024. All Rights Reserved.