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Message started by 5 Foot Step on Jan 2nd, 2018 at 7:19am

Title: Endgame Gear Guide
Post by 5 Foot Step on Jan 2nd, 2018 at 7:19am
Work in Progress (Note that the wiki overview page and the item-specific pages don't always agree on where some items drop e.g., Dreadcursed Defender, Twisthallow Cloak.)

Update 37

Morninglord's (Each weapon type except club): One Handed: 5[W+2], Two-Handed: 5[W+4], +15 Enhancement bonus, Undead Bane 9d10, Holy 9d6, Fiery 9d6, Silver, Red Augment Slot
Morninglord's Sceptre: 5[1d6+2], +15 Enhancement bonus, Potency 145, Insightful Potency 72, Spellsight 22, Insightful Spellsight 11, Red Augment Slot
Nightmother's (Each weapon type except club): One Handed: 5[W+2], Two-Handed: 5[W+4], +15 Enhancement bonus, Human Bane 9d10, Evil 9d6, Chilling 9d6, Vampirism 4d2, Orange Augment Slot
Nightmother's Sceptre: 5[1d6+2], +15 Enhancement bonus, Spell Focus Mastery 7, Insightful Spell Focus Mastery 4, Spell Penetration 8, Insightful Spell Penetration 4, Orange Augment Slot

Into the Mists
(The only way to get the end chest with named loot in this quest is to complete the scarecrow optional)
Legendary Blurfingered Gloves (Gloves): Feat: Quick Draw, Lesser Displacement, Efficient Metamagic - Maximize II, Mystic Diversion +31, Blue Augment Slot, Beacon of Magic Set (Legendary)
Legendary Vistani Fighter's Sash (Belt): Stunning +22, Vertigo +22, Vitality +67, Deadly +16, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Mantle of Fury (Cloak): Constitution +19, Raging Resilience (+4 Fortitude), Doublestrike 22%, Dodge +19%,  Green Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Silverthread Cloak (Cloak): Wisdom +19, Insightful Evocation Focus +4, Fortification +202%, Physical Sheltering +50, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Warsword Shield (Light Wood Shield): +15 Enhancement Bonus, Sheltering +50, Insightful Magical Sheltering +24, Incite +59, Riposte +9, Orange Augment Slot, Adherent of the Mists Set (Legendary)

Death House
Legendary Negotiator's Spectacles (Goggles): Linguistics 10% (cooldowns), Diplomacy +22, Quality Diplomacy +5, Subtle Target (-100% weapon threat gen for 20 secs), Green Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Dawn's Herald-Charm (Necklace?): Wisdom +19, Insightful Faith, Sacred, Hallowed, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Keylock Ring (Ring): Disable Device +22, Open Lock +22, Search +22, Spot +22, Blue Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Flightfoot Greaves (Boots): Freedom of Movement, Speed +30, Natural Armor +19, Reflex Save +16, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Memory of Fine Regalia (Docent): Exceptional Spell Lore +3, Exceptional Potency +8, Fortification +202%, Shield +19, Green Augment Slot, Beacon of Magic Set (Legendary)

Fresh-baked Dreams
(The only way to get the end chest with named loot in this quest is to kill the two daughters before you kill Old Morgantha, so that the optional end fight at the gate happens.)
Legendary Rune-Sigiled Belt (Belt): Fortitude Save +16, Quality Fortitude Save +3, Spell Save +16, Protection from Evil, Blue Augment Slot, Knight of the Shadows Set (Legendary)
Legendary Mist-laden Vestment (Light Armor): +14 Enhancement Bonus, Fortification +202%, Physical Sheltering +50, Parrying +9, Profane Well Rounded +2, Green Augment Slot, Silent Avenger Set (Legendary)
Legendary Ring of Nightfall (Ring): Insightful Intelligence +9, Insightful Deadly +7, Reflex Save +16, Physical Sheltering +50, Green Augment Slot, Adherent of the Mists Set (Legendary)
The Legendary Mistfallen (Orb): +15 Orb Bonus, Insightful Mystic Diversion +15, Insightful Spell Focus Mastery +4, Illusory Death 3, Efficient Metamagic - Empower II, Purple Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Mantle of Fury (Cloak): Constitution +19, Raging Resilience (+4 Fortitude), Doublestrike 22%, Dodge +19%,  Green Augment Slot, Adherent of the Mists Set (Legendary)

An Invitation to Dinner
(There are two places to get named loot in this quest--the Challenge Strahd Again optional chest and the end chest.)
Legendary Barovian Nobles' Regalia(Outfit): +15 Enhancement Bonus, Exceptional Spell Lore +10, Exceptional Potency +20, Fortification +202%, Shield +19, Green Augment Slot, Beacon of Magic Set (Legendary)
Legendary Perfect Pinnacle (Ring): Greater Reinforced Fists, Deadly +16, Stunning +22, Soul of the Elements (Beyond the Soul of Storm (damage proc on hit), Beyond the Soul of Stone (+10 insight to AC and saves), Beyond the Soul of Flame (blind/fear), Beyond the Soul of Tide (vorpal knockdown!), Yellow Augment Slot Adherent of the Mists Set (Legendary)
Legendary Symphonic Lenses (Goggles): Charisma +19, Perform +22, Anthem, Feat: Mobility, Blue Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Lore-Fueled Packbanner (Bracers): Insightful Constitution +9, Physical Sheltering +50, Insightful Doublestrike 10%, Druidic Stoneshape, Green Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Cursebane Focus (Trinket): Curse Resistance +16, Insightful Will Save +7, Magical Sheltering +50, Spell Save +16, Green Augment Slot, Crypt Raider Set (Legendary)

Oath of Vengeance
Legendary Kindred Pendant Necklace): Charisma +19, Enchantment Focus +8, Augment Summoning, Insightful Enchantment Focus +4, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
The Legendary Best Defense (Heavy Steel Shield): +15 Enhancement Bonus, Fiery +9, Shield Bashing - 31%, Impact V, Sovereign Vorpal, Purple Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Crumbling Gloves (Gloves): Insightful Dexterity +9, Quality Intelligence +4, Shatter +22, Insightful Physical Sheltering +24, Blue Augment Slot, Adherent of the Mists Set (Legendary)
Epic Purifying Quiver (Quiver): Blunted Ammunition, Burning Ammunition - 1d8
Legendary Cursebane Ring (Ring): Insightful Curse Resistance +7, Vitality +67, Quality Magical Sheltering +12, Deathblock, Green Augment Slot, Adherent of the Mists Set (Legendary)

A Raven at the Door
(Named loot in this quest drops in two places, the Rescue Yesper from the Dungeons optional and the end chest.)
Legendary Bracers of the Fallen Hero (Bracers): Strength +19, Insightful Constitution +9, Stunning +22, Quality Physical Sheltering +12, Green Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Skulled Ring (Ring): Necromancy Focus +8, Quality Necromancy Focus +1, Wizardry +412, Exceptional Nullification +10, Green Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Phasecloak (Cloak): Evocation Focus +8, Quality Intelligence +4, Wizardry +412, Intelligence +19, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Reflective Bloodstone (Necklace?): Illusion Focus +8, Quality Illusion Focus +1, Spell Penetration VIII, Magical Sheltering +50, Blue Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Memory of Hiding in Darkness (Docent): Fortification +202%, Parrying +9, Physical Sheltering +50, Profane Well Rounded +2, Green Augment Slot, Silent Avenger Set (Legendary)

Mad Tea Party
Legendary Adversion (Ring): Abjuration Focus +8, Insightful Abjuration Focus +4, Wizardry +412, Spell Penetration VIII, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Blight Inferno (Rune Arm): Maximum Charge Tier: V, Corrupted Fire Blast, Combustion +202, Quality Combustion +50, Fire Lore +29, Tira's Splendor, Green Augment Slot, Adherent of the Mists Set (Legendary), Mythic Weapon Boost +2 or +4 and/or Mythic Shield Boost +2 or +4, Rune Arm Imbue: Fire VI
Legendary Summoner's Spectacles (Goggles): Conjuration Focus +8, Quality Conjuration Focus +1, Spell Penetration VIII, Quality Mystic Diversion +6, Green Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Dreadcursed Defender (Docent): Fortification +202%, Physical Sheltering +50, Vitality +67, Don't Count Me Out!, Blue Augment Slot
Legendary Twisthallow Cloak (Cloak): Transmutation Focus +8, Quality Transmutation Focus +1, Spell Penetration VIII, Natural Armor +19
Blue Augment Slot, Adherent of the Mists Set (Legendary)

Sealed in Amber
(You must complete Kasimir's optional to find the vestige of Zudun and then give his sister the final password in order to get a chest that drops named loot.)
Legendary Shadowhail Cloak (Cloak): Hide +22, Move Silently +22, Deception +16, Ghostly, Green Augment Slot, Silent Avenger Set (Legendary)
Legendary Deathwarden (Ring): Deathblock, Healing Lore +29, Efficient Metamagic - Empower Healing II, Exceptional Devotion +10, Blue Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Coat of the Traveler (Medium Armor): +14 Enhancement Bonus, Fortification +202%, Parrying +9, Physical Sheltering +50, Profane Well Rounded +2, Blue Augment Slot, Crypt Raider Set (Legendary)
Legendary Shadow's Footsteps (Boots): Dexterity +19, Insightful Dodge +9%, Doubleshot 12%, Distant Diversion +31, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Twisthallow Cloak (Cloak): Transmutation Focus +8, Quality Transmutation Focus +1, Spell Penetration VIII, Natural Armor +19
Blue Augment Slot, Adherent of the Mists Set (Legendary)

The Final Vintage
Legendary Knifepalm (Gloves): Assassinate +9, Bluff +22, Deadly +16, Insightful Diversion +15, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Mirrorplate Tower (Tower Shield): (19-20x3, [3d10+10]!), +15 Enhancement Bonus, Spell Save +16, Quality Magical Sheltering +12
Block Elements, Mirror Shield (50 insight MRR), Purple Augment Slot, Adherent of the Mists Set (Legendary), Mythic Weapon Boost +2 or +4 and/or Mythic Shield Boost +2 or +4
Legendary Scarlet Scale Cloak (Cloak): Breath Weapon Focus +8, Insightful Evocation Focus +4, Spellcraft +22, Quality Constitution +4, Blue Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Suppressive Fire (Rune Arm): Maximum Charge Tier: V, Corrupted Exploding Fire Shot, Combustion +202, Immunity to Fear, Fire Resistance +76, Tira's Splendor, Green Augment Slot, Adherent of the Mists Set (Legendary), Mythic Weapon Boost +2 or +4 and/or Mythic Shield Boost +2 or +4, Rune Arm Imbue: Fire VI
Legendary Braided Cutcord (Belt): Quality Dodge +4%, Blurry, Dexterity +19, Quality Dexterity +4, Green Augment Slot, Silent Avenger Set (Legendary)

Wrath of the Earth
Legendary Softsole Slippers (Boots): Ghostly, Anthem, Perform +22, Insightful Charisma +9, Green Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Hound of the Night (Collar?): +15 Enhancement Bonus, Frostbite, Speed XV, Deadly XVI, Doublestrike 22%, Red Augment Slot, Purple Augment Slot
Legendary Platemail of the Barovian Lord (Heavy Armor): +14 Enhancement Bonus, Fortification +202%, Parrying +9, Physical Sheltering +50, Profane Well Rounded +2, Blue Augment Slot, Knight of the Shadows Set (Legendary)
Legendary Thrummingspark Cord (Belt): Enhanced Magnetism +202, Enhanced Glaciation +202, Lightning Lore +29, Ice Lore +29, Yellow Augment Slot, Beacon of Magic Set (Legendary)
Legendary Garstone's Lenses (Goggles): Insightful Rune Arm Focus +4, Greater Auto-Repair, Magnetism +202, Devotion +202, Blue Augment Slot, Adherent of the Mists Set (Legendary)

Ravens' Bane
Legendary Feargaze (Goggles): Linguistics 10%, Intimidate +22, Insightful Intimidate +11, Quality Incite +13, Green Augment Slot, Knight of the Shadows Set (Legendary)
Legendary Ward-Inscribed Pendant (Necklace): Quality Curse Resistance +3, Deadly +16, Constitution +19, Natural Armor +19, Yellow Augment Slot, Crypt Raider Set (Legendary)
Legendary Sinister Handaxe (Hand Axe): (Binds to Character on Acquire): +15 Enhancement Bonus, Greater Bleeding, Keen V, Greater Maiming, Better Offhanded (While this item is in your offhand, it gains +2[W]) Orange Augment Slot
Van Richten's Legendary Cane (Buckler): +15 Enhancement Bonus, Stunning +22, Riposte +9, Shield Bashing - +31%, 9 Undead Bane,  Alchemical Silver, Orange Augment Slot, Adherent of the Mists Set (Legendary), Mythic Weapon Boost +2 or +4 and/or Mythic Shield Boost +2 or +4
Legendary Silverthread Belt (Belt): Enhanced Devotion +202, Enhanced Nullification +202, Healing Lore +29, Void Lore +29, Blue Augment Slot, Beacon of Magic Set (Legendary)

Sunrise
(There are now two places to get named loot in this quest--the Abbot optional chest and the end chest.)
Legendary Burnscar Sash (Belt): Enhanced Corrosion +202, Enhanced Combustion +202, Acid Lore +29, Fire Lore +29, Green Augment Slot, Beacon of Magic Set (Legendary)
Legendary Disciple of the Dawn (Outfit): +14 Enhancement Bonus, Fortification +202%, Parrying +9, Physical Sheltering +50, Profane Well Rounded +2, Green Augment Slot, Silent Avenger Set (Legendary)
Legendary Gauntlets of Innate Arcanum (Gloves): Charisma +19, Evocation Focus +8, Quality Charisma +4, Wizardry +412, Yellow Augment Slot, Adherent of the Mists Set (Legendary)
Legendary Plateshard Belt (Belt): Fortitude Save +16, Incite +59, Constitution +19, Insightful Incite +27, Yellow Augment Slot, Knight of the Shadows Set (Legendary)
Legendary Kindred Spirit (Collar): +14 Enhancement Bonus, Fortification +202%, Physical Sheltering +50, Vitality +67, Don't Count Me Out!, Blue Augment Slot


The Curse of Strahd
Fleetfoot Necklace (Necklace) -- Superior Reinforced Fists (1.5 die), Feat: Wind Through the Trees, Natural Armor Bonus +20, Wisdom +20, Yellow Augment Slot, Green Augment Slot, Adherent of the Mists Set (Legendary)
Storm in a Bottle (Trinket) -- Stormrage (10/10 charges), Elemental Resistance +45, Reflex +16, Dodge +20, Yellow Augment Slot, Green Augment Slot, Crypt Raider Set (Legendary)
Hands of the Dawn Healer (Trinket) -- Devotion +208, Healing Lore +30%, Magical Efficiency 10%, Heal +22, Blue Augment Slot, Green Augment Slot, Adherent of the Mists Set (Legendary)
Bell of Warding (Trinket) -- Resonance +208, Sonic Lore +30, Magical Sheltering +52, Charisma +20, Yellow Augment Slot, Green Augment Slot, Adherent of the Mists Set (Legendary)
Platemail of Strahd (Heavy Armor) -- Armor Bonus +40, MDB 8, ACP -5, SF 35%, +15 enhancement bonus, Deathblock, Ghostly, Physical Sheltering +52, Profane Well Rounded +2, Blue Augment Slot, Green Augment Slot, Knight of the Shadows set (Legendary)
Coat of Van Richten (Medium Armor) -- Armor Bonus 34, MDB 10, ACP -1, SF 25%, +15 enhancement bonus, Deathblock, Ghostly, Physical Sheltering +52, Profane Well Rounded +2, Blue Augment Slot, Green Augment Slot, Crypt Raider Set (Legendary)
Mantle of Escher (Clothing) -- +15 enhancement bonus, Deathblock, Ghostly, Physical Sheltering +52, Profane Well Rounded +2, Green Augment Slot, Blue Augment Slot, Beacon of Magic Set (Legendary)
Divinity, the Morninglord's Goal (Bastard Sword) -- 5[1d10+3]+15, 19-20/x2, Holy 9, Axiomatic 9, Cold Iron (If Paladin: Metalline), (If Paladin: Coruscating 9), (If Paladin: Greater Dispelling), Ghostbane 9, Purple augment slot, Red augment slot
Pain, the Half of Whole (Dagger) -- 5.5[1d4.3]+15, 19-20/x2, Fetters of Unreality (chance for multiple stacks of vulnerable), Improved Deception, Sovereign Vorpal, Deception +17, Purple Augment Slot, Red Augment Slot, Pain and Suffering set.
The Masque (Goggles) -- Howl of Terror (3 charges, CL 29), Strength of Purpose (128 Enhancement bonus to unconsciousness range and +16 positive healing every 10 seconds), Insightful Deadly +7, Soundproof, Yellow augment slot, Green augment slot, Knight of the Shadows Set (Legendary)
Sanctity, the Morninglord's Keep (Greatsword) -- 5[2d6+6]+15, 19-20/x2, Holy 9, Axiomatic 9, Cold Iron (If Paladin: Metalline), (If Paladin: Coruscating 9d6), (If Paladin: Greater Dispelling), Ghostbane 9, Orange augment slot, Red augment slot
Duality, the Moral Compass (Handwraps) 7[1d6+6]+15, 19-20/x2, The Moral Compass (If light monk, Unholy 9d6; if dark monk, Holy 9d6), Impact V, Vampirism 4, (If Monk: Enhanced Ki +3), (If Monk: Axiomatic 9d6), Red Augment Slot, Orange Augment Slot
Calamity, a Brush with Death (Khopesh) -- 5[1d8+3]+15, 19-20/x3, Fetters of Unreality (multiple stacks of vulnerable), Crippling Flames, Hemorrhaging, Utter Disintigration, Purple Slot, Red Slot
Null, the Darkness Without (Sickle) -- 5[1d6+3]+15, 20/x2, Nullification +208, Insightful Nullification +104, void Lore +30, Insightful Necromancy Focus +4, Orange Slot, Red Slot
Echo of the Tome of Strahd (Orb) -- [1d8+3], 19-20/x2, Dark Discorporation (3 charges, CL 29), +15 Orb bonus, Spellcasting Implement +29, Intelligence +20, Insightful Spell Lore 5, Spellsight +22, Taint of Evil, Orange slot, Purple slot
Flow, the Piercer of Hearts (Rapier) -- 5[1d6+3]+15, 18-20/x2, Fetters of Unreality (vulnerable), Bewildering 5, Anarchic 9, Guardbreaking, Purple Slot, Red Slot
Spiral, the Voice of the Elements (Club) -- 5[1d6+3]+15, 20/x2, Elemental Spiral (Cycling 12 second buffs to each elemental spellpower, +50 exceptional, +20 exceptional lore, +5 caster levels), Combustion +208, Glaciation +208, Magnetism +208, Corrosion +208, Orange Slot, Red Slot
Echo of the Sunsword (Short Sword) -- 5[1d6+3]+15, 19-20/x2, Coruscating 9, Blazing 21, Undead Bane 9, Brazen Brilliance (chance for spells and attacks to do light damage and blindness, scales with spellpower on spells), Orange slot, Red slot
Nocturne, the Song of Night (Quarterstaff) -- 5[1d6+6]+15, 20/x2, Quality Impulse +51, Kinetic Lore +30, Impulse +208, Insightful Impulse +104, Quality Evocation Focus 1, Evocation Focus 8, Orange slot, Red slot

Old Baba's Hut
The Invisible Cloak of Strahd (Cloak) Invisibility Guard, Nightmare Guard, Deception +17, Magical Sheltering +52, Blue Slot, Green Slot, Silent Avenger Set (Legendary)
Suffering, the Half of Whole (Dagger) 5[1d4+3]+15, 19-20/x2, Piercing 9, Constricting Nightmare, Wounding 5, Metalline, Orange slot, Red Slot, Pain and Suffering set
Molten Silver Gauntlets (Gloves) Pierce Silver, Deadly +16, Doublestrike +23, Armor-Piercing +32, Blue Slot, Green Slot, Adherent of the Mists Set (Legendary)
Van Richten's Spectacles (Eyes) Dexterity +20, Reflex +16, Doubleshot +12, Magical Sheltering +50, Blue Slot, Green Slot, Adherent of the Mists Set (Legendary)
Echo of the Icon (Trinket) Fortification +208, Strength +20, Insightful Constitution +9, Physical Sheltering +52, Blue Slot, Green Slot, Adherent of the Mists Set (Legendary)
Echo of Ravenkind (Trinket) Eternal Holy Burst, True Seeing, Constitution +20, Improved Deception, Yellow Slot, Green Slot, Adherent of the Mists Set (Legendary)
Bloodrage Chrism (Trinket) Healing Amp +83, Calamitous Blows, Bloodrage Defense, Rune-Fueled Warding, Blue Slot, Green Slot, Unnatural, Crypt Raider Set (Legendary)
Vestments of Ravenloft (Light armor) +24 AC, 26 Max Dex, 10% ASF, +15, Deathblock Ghostly, Physical Sheltering +52, Profane Well-Rounded +2, Blue slot, Green Slot, Silent Avenger Set (Legendary)
Memory of a Tailor's Duress (Docent) Deathblock, Ghostly, Physical Sheltering +52, Profane Well-Rounded +2, Blue Slot, Green Slot, Crypt Raider Set (Legendary)
Patience Through Peril (Cloth Armor) +15 AC, Deathblock, Ghostly, Physical Sheltering +52, Profane Well-Rounded +2, Blue Slot, Green Slot, Silent Avenger Set (Legendary)
Torn, That Which Renders Despair (Great Axe) 5[1d12+6]+15, 20/x3, Fetters of Unreality, Improved Destruction, Insightful Armor-Piercing +15, Metalline, Orange Slot, Red Slot
Volley, Arbalest of the Damned (Great Crossbow) 5[2d8+3]+15, Identity Crisis, Nightmares, Fetters of Unreality, Blunted Ammunition, Purple Slot, Red Slot
Savior, the Breaker of Chains (Light Hammer) 5[1d8+3]+15, 20/x2, Impactful 9, Bludgeoning 9, Reverberating 9, Memory of Chains Broken, Orange Slot, Red Slot
Void, the Endless Cold (Long Bow) 5[1d8+3]+15, Frozen Aether, Chilling 9, Cold Vulnerability, Purple Slot, Red Slot, Conjure Ice Arrow 1 charge/day.
Tremor, the Breaker of Bones (Maul) 7[1d10+6]+15 19-20/x3, Impact V, Chilling 9, Weaken Undead, Crushing Wave, Purple Slot, Red Slot
Spite, the Fractured Shards (Shuriken) 7[1d2+3]+15, 19-20/x2, Glass Shards, Keen V, Sovereign Disruption, Hemorrhaging, Returning, Purple Slot, Red Slot
Fate, the Knower of All (Throwing Dagger) 5.5[1d4+3]+15, 19-20/x2, Pick a Card, Sovereign Vorpal, Improved Deception, Metalline, Returning, Orange Slot, Red Slot
Gulthias Staff (Quarterstaff) 5[1d6+6]+15, 20/x2, Choked by Mother Night, Animal Bane 9, Aberration Bane 9, Vampirism 4, Purple Slot, Red Slot
Dusk, the Light Descends (Battle Axe) 5[1d8+3]+15, 20/x3, Radiance +208, Radiance Lore +30, Evocation Focus +8, Brazen Brilliance, Orange slot, Red Slot

Set Bonuses

Code (]While wearing any three items from the Legendary Silent Avenger set, you gain:

15% Artifact Bonus to Doublestrike and Doubleshot.
+3 Sneak Attack Dice.
+25% Artifact bonus to Fortification Bypass.
+10% Artifact bonus to Damage vs. Helpless Opponents.

While wearing three items from the Legendary Crypt Raider's set, you gain:

+5 Artifact Bonus to hit and damage vs. Evil creatures.
+20 Artifact Bonus to Melee and Ranged Power
-20% Artifact bonus to threat decrease with both melee and ranged attacks.

While wearing three items from the Legendary Knight of the Shadows set, you gain:

+20 Artifact Bonus to PRR and MRR.
+50% Artifact Bonus to threat generation with melee and ranged attacks.
+10% Artifact Bonus to Armor Class.

While wearing any three items from the Legendary Beacon of Magic set, you gain:

+50 Artifact Bonus to Universal Spell Power.
+2 Artifact Bonus to all Spell DCs.
+10 Artifact Bonus to Magical Resistance Rating.
Your Magical Resistance Rating cap is raised by 20.
+5% Artifact Bonus to Missile Deflection.

While wearing any five items from the Legendary Adherent of the Mists set, you gain:

+20 Profane Bonus to Physical Resistance Rating.
+20 Profane Bonus to Positive, Negative, and Repair Healing Amplification.
+10 Profane Bonus to Melee and Ranged Power.
+20 Profane Bonus to Universal Spell Power.[/code):




Filigrees
[code]Celerity
2 Pieces: +2 Doublestrike and Doubleshot
3 Pieces: Permanent Haste spell (just move speed + attack speed? needs testing)
Name      Effect      Rare bonus effect
Celerity: Dexterity      +1 Dexterity      +2 PRR
Celerity: Dodge      +1 Dodge      +2 PRR
Celerity: Reflex      +2 Reflex      +2 MRR
Celerity: Intelligence      +1 Intelligence      +2 MRR
Celerity: Dodge and Maximum Dodge      +1% Dodge and Maximum Dodge      +2 MRR

Deadly Rain
2 Pieces: +5 Ranged Power
3 Pieces: +2 Damage
4 Pieces: +3% Chance to Deflect Missiles
5 Pieces: When you use an action boost, gain +20 Ranged power for 20 seconds
Name      Effect      Rare bonus effect
Deadly Rain: Dexterity      +1 Dexterity      +2 PRR      
Deadly Rain: Wisdom      +1 Wisdom      +2 MRR
Deadly Rain: Ranged Power      +3 Ranged Power      +2 Ranged Power
Deadly Rain: Attack and Damage      +1 to hit and damage      +2 PRR
Deadly Rain: Critical Confirmation and Damage      +2 to critical confirmation rolls and damage      +2 PRR
Deadly Rain: PRR      +3 Physical Resistance Rating      +2 MRR
Deadly Rain: Reflex      +2 Reflex saving throws      +2 MRR

Electrocution
2 Pieces: +50 Electric Spellpower
3 Pieces: Storm Sentience: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in electric damage. This effect will not stack with other Sentience weapon procs.
4 Pieces: You gain a permanent Energy Sheath (Electric) (50% absorption but no reactive damage)
Name      Effect      Rare bonus effect
Electrocution: Constitution      +1 Constitution      +2 PRR      
Electrocution: Electric Spellpower      +9 Electric Spellpower      +2 PRR
Electrocution: Electric Absorption      +5% Electric Absorption      +2 MRR
Electrocution: Fortitude      +2 Fortitude saving throws      +2 PRR
Electrocution: MRR      +3 Magical Resistance Rating      +2 PRR
Electrocution: Air Elemental Protection      The charge of Air Elementals will not knock you down.      +2 MRR
Electrocution: PRR      +3 Physical Resistance Rating      +2 MRR

Embraced by Light
2 Pieces: +5 Healing Amplification
3 Pieces: +10 Spellpower
4 Pieces: +1 to all saving throws
5 Pieces: +2 caster levels with healing spells
Name      Effect      Rare bonus effect
Embraced by Light: Wisdom      +1 Wisdom      +2 MRR      
Embraced by Light: Charisma      +1 Charisma      +2 MRR
Embraced by Light: Constitution      +1 Constitution      +2 PRR
Embraced by Light: Light Spellpower      +9 Light Spellpower      +4 Spellpower
Embraced by Light: Healing Amp      +10 Healing Amplification      +2 MRR
Embraced by Light: Positive Spellpower      +9 Positive Spellpower      +4 Spellpower
Embraced by Light: MRR      +3 Magical Resistance Rating      +2 PRR
Embraced by Light: Turn Undead      +2 to Turn Undead checks      +4 Spellpower

Eye of the Beholder
2 Pieces: +4 Concentration
3 Pieces: +1 Spell Penetration
4 Pieces: +2 to the DCs of all spells
Name      Effect      Rare bonus effect
Eye of the Beholder: Intelligence      +1 Intelligence      +2 MRR      
Eye of the Beholder: Charisma      +1 Charisma      +2 MRR
Eye of the Beholder: Wisdom      +1 Wisdom      +2 MRR
Eye of the Beholder: Will      +2 Willpower Saving Throws      +2 MRR
Eye of the Beholder: Spellpower      +6 Universal Spellpower      +4 Spellpower
Eye of the Beholder: MRR      +3 Magical Resistance Rating      +2 PRR

Grandfather's Shield
2 Pieces: +5 Physical Resistance Rating
3 Pieces: +5% Armor Class
4 Pieces: +2 Will saving throws
Name      Effect      Rare bonus effect
Grandfather's Shield: Constitution      +1 Constitution      +2 PRR      
Grandfather's Shield: Healing Amp      +10 Healing Amplification      +2 PRR
Grandfather's Shield: PRR      +3 Physical Resistance Rating      +2 MRR
Grandfather's Shield: Armor Class      +2 Armor Class      +2 PRR

Melony's Melody
2 Pieces: 50 Spell Points
3 Pieces: +1 Charisma
4 Pieces: +2 DC for Enchantment spells
Name      Effect      Rare bonus effect
Melony's Melody: Charisma      +1 Charisma      +2 MRR      
Melony's Melody: Intelligence      +1 Intelligence      +2 MRR
Melony's Melody: Bard Songs      +2 Bard Songs per rest      +2 MRR
Melony's Melody: Spellpower      +6 Spellpower      +4 Spellpower
Melony's Melody: Will      +2 Will saving throws      +2 MRR
Melony's Melody: Perform      +4 Perform Skill      +2 PRR

Nystul's Mystical Defense
2 Pieces: +5 Magical Resistance Rating
3 Pieces: +1 to all saving throws.
4 Pieces: +100 Hit Points
5 Pieces: Your Max MRR Cap is increased by 40.
Name      Effect      Rare bonus effect
Nystul's Mystical Defense: MRR      +3 Magical Resistance Rating      +2 PRR      
Nystul's Mystical Defense: Constitution      +1 Constitution      +2 PRR
Nystul's Mystical Defense: Will      +2 Will Saving Throws      +2 MRR
Nystul's Mystical Defense: Fire Absorption      +5% Fire Absorption      +2 MRR
Nystul's Mystical Defense: Sonic Absorption      +5% Sonic Absorption      +2 MRR
Nystul's Mystical Defense: Electric Absorption      +5% Electrical Absorption      +2 MRR
Nystul's Mystical Defense: Cold Absorption      +5% Cold Absorption      +2 MRR
Nystul's Mystical Defense: Acid Absorption      +5% Acid Absorption      +2 MRR

One Against Many
2 Pieces: +5 Melee Power
3 Pieces: +5% chance for glancing blows
4 Pieces: Melee attacks have a 30% chance to debuff enemies melee and ranged power by 20 for 10 seconds.
Name      Effect      Rare bonus effect
One Against Many: Strength      +1 Strength      +2 PRR      
One Against Many: Dexterity      +1 Dexterity      +2 PRR
One Against Many: Melee Power      +3 Melee Power      +2 Melee Power
One Against Many: Attack and Damage      +1 attack and damage      +2 PRR
One Against Many: Critical Confirmation and Damage      +2 to critical confirmation rolls and damage      +2 PRR

Otto's Irrevocable Power (Rare)
2 Pieces: +5 Magical Resistance Rating
3 Pieces: +200 Spell Points
4 Pieces: +2 to the DC of all spells
5 Pieces: When you activate the epic feats Arcane Insight or Wellspring of Power your Spell Point Cost for all spells is reduced to 0 for 10 seconds.
Name      Effect      Rare bonus effect
Otto's Irrevocable Power: Intelligence      +1 Intelligence      +2 MRR      
Otto's Irrevocable Power: Charisma      +1 Charisma      +2 MRR
Otto's Irrevocable Power: Spellpower      +6 Spellpower      +4 Spellpower
Otto's Irrevocable Power: Will      +2 Will saving throws      +2 MRR
Otto's Irrevocable Power: MRR      +3 Magical Resistance Rating      +2 PRR
Otto's Irrevocable Power: PRR      +3 Physical Resistance Rating      +2 MRR
Otto's Irrevocable Power: Constitution      +1 Constitution      +2 PRR
Otto's Irrevocable Power: Spell Failure Reduction      -10% to Arcane Spell Failure chance      +2 MRR

Prowess
2 Pieces: +5 Physical Resistance Rating
3 Pieces: +5 Melee Power
4 Pieces: +2 Action Boosts
5 Pieces: Gain +75 Melee Power for 10 seconds when an action boost is used. (bug: currently still giving 100 mp)
Name      Effect      Rare bonus effect
Prowess: Strength      +1 Strength      +2 PRR      
Prowess: Dexterity      +1 Dexterity      +2 PRR
Prowess: Melee Power      +3 Melee Power      +2 Melee Power
Prowess: PRR      +3 Physical Resistance Rating      +2 MRR
Prowess: MRR      +3 Magical Resistance Rating      +2 PRR
Prowess: Attack and Damage      +1 to hit and damage      +2 PRR
Prowess: Critical Confirmation and Damage      +2 to critical confirmation rolls and damage      +2 PRR

Purity
2 Pieces: +5 Healing Amplification
3 Pieces: Immune to Disease
4 Pieces: Energy Drain Immunity
Name      Effect      Rare bonus effect
Purity: Constitution      +1 Constitution      +2 PRR      
Purity: Wisdom      +1 Wisdom      +2 MRR
Purity: Healing Amplification      +10 Healing Amplification      +2 PRR
Purity: Fortitude      +2 Fortitude      +2 PRR
Purity: Positive Spellpower      +9 Positive Spellpower      +4 Spellpower
Purity: Death Block      Death Block      +2 MRR

Snake Bite
2 Pieces: +4 saving throws versus Poison
3 Pieces: Sentient Poison: Melee and Ranged attacks get 4d6 + 1d6 per epic character level in poison damage. This effect will not stack with other Sentient weapon procs.
Name      Effect      Rare bonus effect
Snake Bite: Poison Protection      Proof Against Poison +4      +2 PRR      
Snake Bite: Fortitude      +2 Fortitude saving throws      +2 PRR
Snake Bite: Constitution      +1 Constitution      +2 PRR
Snake Bite: Attack and Damage      +1 attack and damage      +2 PRR
Snake Bite: Poison Attacks      +4 to the DC of Poison attacks      +2 MRR

Spines of the Manticore
2 Pieces: +2 Damage
3 Pieces: +3% Chance to Deflect Missiles
4 Pieces: +10 Ranged Power
Name      Effect      Rare bonus effect
Spines of the Manticore: Dexterity      +1 Dexterity      +2 PRR      
Spines of the Manticore: Strength      +1 Strength      +2 PRR
Spines of the Manticore: Ranged Power      +3 Ranged Power      +2 Ranged Power
Spines of the Manticore: Attack and Damage      +1 to hit and damage with all weapons      +2 PRR
Spines of the Manticore: Reflex      +2 Reflex Saving Throws      +2 MRR

Sucker Punch
2 Pieces: +5 Melee Power
3 Pieces: +1d6 sneak attack damage
Name      Effect      Rare bonus effect
Sucker Punch: Strength      +1 Strength      +2 PRR      
Sucker Punch: Dexterity      +1 Dexterity      +2 PRR
Sucker Punch: Attack and Damage      +1 to hit and damage      +2 PRR
Sucker Punch: Melee Power      +3 Melee Power      +2 Melee Power

The Beast's Mantle
2 Pieces: +10 Natural Armor
3 Pieces: +10% Fortification Bypass
4 Pieces: Beasts Sentience: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in slashing damage. This effect will not stack with other Sentience weapon procs.
Name      Effect      Rare bonus effect
The Beast's Mantle: Rage      +2 Uses of Rage      +2 MRR      
The Beast's Mantle: Melee Power      +3 Melee Power      +2 Melee Power
The Beast's Mantle: Ranged Power      +3 Ranged Power      +2 Ranged Power
The Beast's Mantle: Strength      +1 Strength      +2 PRR
The Beast's Mantle: Constitution      +1 Constitution      +2 PRR

The Blood Feast
2 Pieces: +1 Constitution
3 Pieces: +5 Physical Resistance Rating
4 Pieces: +5 Melee Power
5 Pieces: When you activate Rage: Gain 100 Temporary Hit Points per character Epic Level.
Name      Effect      Rare bonus effect
The Blood Feast: Strength      +1 Strength      +2 PRR      
The Blood Feast: Dexterity      +1 Dexterity      +2 PRR
The Blood Feast: Constitution      +1 Constitution      +2 PRR
The Blood Feast: PRR      +3 Physical Resistance Rating      +2 MRR
The Blood Feast: Healing Amp      +10 Healing Amplification      +2 PRR
The Blood Feast: Melee Power      +3 Melee Power      +2 Melee Power
The Blood Feast: MRR      +3 Magical Resistance Rating      +2 PRR

The Cry of Battle
2 Pieces: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and MRR
3 Pieces: Your minions gain +4 to all ability scores and +20 Melee Power, PRR and MRR
Name      Effect      Rare bonus effect
The Cry of Battle: Constitution      +1 Constitution      +2 PRR      
The Cry of Battle: Will      +2 Will saving throws      +2 MRR
The Cry of Battle: Physical Resistance Rating      +3 Physical Resistance Rating      +2 MRR
The Cry of Battle: Fortitude      +2 Fortitude saving throws      +2 PRR

The Enlightened Step
2 Pieces: +5 Healing Amplification
3 Pieces: +5 Melee Power, +5 Ranged Power
4 Pieces: +5 Physical Resistance Rating
5 Pieces: +2 Doublestrike, +2% Doubleshot
Name      Effect      Rare bonus effect
The Enlightened Step: Wisdom      +1 Wisdom      +2 MRR      
The Enlightened Step: Dexterity      +1 Dexterity      +2 PRR
The Enlightened Step: Strength      1 Strength      +2 PRR
The Enlightened Step: Will      +2 Will saving throws      +2 MRR
The Enlightened Step: Constitution      +1 Constitution      +2 PRR
The Enlightened Step: Light Absorption      +10% Light Absorption      +2 MRR

The Inevitable Grave
2 Pieces: +10 Spellpower
3 Pieces: +2 Will saving throws
4 Pieces: +2 to DCs of Necromancy Spells
Name      Effect      Rare bonus effect
The Inevitable Grave: Negative Spell Power      +9 Negative Spell Power      +4 Spellpower      
The Inevitable Grave: Intelligence      +1 Intelligence      +2 MRR
The Inevitable Grave: Negative Healing Amplification      +20% Negative Healing Amplification      +2 PRR
The Inevitable Grave: PRR      +3 Physical Resistance Rating      +2 MRR

The Long Shadow
2 Pieces: +5 Melee and Ranged Power
3 Pieces: Assassin's Sentience: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in acid damage. This effect will not stack with other Sentience weapon procs.
4 Pieces: +1% to Dodge and Maximum Dodge
5 Pieces: +2 to Assassinate DCs
Name      Effect      Rare bonus effect
The Long Shadow: Charisma      +1 Charisma      +2 MRR      
The Long Shadow: Dexterity      +1 Dexterity      +2 PRR
The Long Shadow: Intelligence      +1 Intelligence      +2 MRR
The Long Shadow: Melee Power      +3 Melee Power      +2 Melee Power
The Long Shadow: Attack and Damage      +1 to hit and damage      +2 PRR
The Long Shadow: Stealth      +4 to Hide in Shadows and Move Silently      +2 PRR
The Long Shadow: Ranged Power      +3 Ranged Power      +2 Ranged Power
The Long Shadow: Reflex      +2 Reflex Saving Throws      +2 MRR

The Wreath of Flame
2 Pieces: +5% Fire Absorption
3 Pieces: Permanent Fire Shield
4 Pieces: Fire Mastery: Gain 50 Fire Spellpower and Melee and Missile attacks do 4d6 +1d6 per epic character level in fire damage. This effect will not stack with other Sentience weapon procs.
Name      Effect      Rare bonus effect
The Wreath of Flame: Fire Spellpower      +9 Fire Spellpower      +4 Spellpower      
The Wreath of Flame: Fire Absorption      +5% Fire Absorption      +2 MRR
The Wreath of Flame: Melee Power      +3 Melee Power      +2 Melee Power
The Wreath of Flame: Constitution      +1 Constitution      +2 PRR
The Wreath of Flame: Fortitude      +2 Fortitude      +2 PRR
The Wreath of Flame: Ranged Power      +3 Ranged Power      +2 Ranged Power

To Hell and Back
2 Pieces: +5 Physical Resistance Rating
3 Pieces: +10 Magical Resistance Rating
4 Pieces: +1 to all saving throws
Name      Effect      Rare bonus effect
To Hell and Back: Charisma      +1 Charisma      +2 MRR      
To Hell and Back: Constitution      +1 Constitution      +2 PRR
To Hell and Back: Fire Absorption      +5% Fire Absorption      +2 MRR
To Hell and Back: Spellpower      +6 Spellpower      +4 Spellpower
To Hell and Back: MRR      +3 Magical Resistance Rating      +2 PRR

Touch of Grace
2 Pieces: +50 Spell Points
3 Pieces: +20 Positive Spellpower
Name      Effect      Rare bonus effect
Touch of Grace: Wisdom      +1 Wisdom      +2 MRR      
Touch of Grace: Charisma      +1 Charisma      +2 MRR
Touch of Grace: Positive Spell Power      +12 Positive Spellpower      +4 Spellpower
Touch of Grace: Healing Amp      +10 Healing Amplification      +2 MRR

Trapper's Delight
2 Pieces: +1 Open Locks, Disable Device, Search, Spot, Trap Saves
3 Pieces: +2 Open Locks, Disable Device, Search, Spot, Trap Saves
4 Pieces: +3 Open Locks, Disable Device, Search, Spot, Trap Saves
Name      Effect      Rare bonus effect
Trapper's Delight: Alertness      +2 Search, Spot, Listen      +2 PRR      
Trapper's Delight: Intelligence      +1 Intelligence      +2 MRR
Trapper's Delight: Reflex      +2 Reflex saving throws      +2 MRR
Trapper's Delight: Dexterity      +1 Dexterity      +2 PRR
Trapper's Delight: Trap Saving Throws      +4 Saving Throws versus Traps      +2 PRR

Treachery
2 Pieces: +5 Melee and Ranged Power
3 Pieces: +1 Sneak attack dice
4 Pieces: +2 to the DC of Assassinate
Name      Effect      Rare bonus effect
Treachery: Intelligence      +1 Intelligence      +2 MRR      
Treachery: Dexterity      +1 Dexterity      +2 PRR
Treachery: Melee Power      +3 Melee Power      +2 Melee Power
Treachery: Critical Confirmation and Damage      +2 to critical confirmation rolls and damage      +2 PRR
Treachery: Stealth      +2 to Hide in Shadows and Move Silently      +2 MRR
Treachery: Threat Reduction      +50% Melee Threat Reduction      +2 PRR

Twilight's Cloak
2 Pieces: +2 Reflex Saving Throws
3 Pieces: +5 Magical Resistance Rating
4 Pieces: +1% Dodge and Maximum Dodge
5 Pieces: +5% increased chance for miss with Displacement
Name      Effect      Rare bonus effect
Twilight's Cloak: Dexterity      +1 Dexterity      +2 PRR      
Twilight's Cloak: Intelligence      +1 Intelligence      +2 MRR
Twilight's Cloak: Charisma      +1 Charisma      +2 MRR
Twilight's Cloak: Reflex      +2 Reflex Saving Throws      +2 MRR
Twilight's Cloak: Dodge      +1% Dodge      +2 PRR
Twilight's Cloak: Stealth      +2 to Hide in Shadows and Move Silently      +2 PRR
Twilight's Cloak: Dodge and Maximum Dodge      +1% Dodge and Maximum Dodge      +2 PRR

Vigilance
2 Pieces: +50% Fortification
3 Pieces: True Seeing
Name      Effect      Rare bonus effect
Vigilance: Wisdom      +1 Wisdom      +2 MRR      
Vigilance: Alertness      +2 Search, Spot, Listen      +2 MRR
Vigilance: Will      +2 Will saving throws      +2 MRR
Vigilance: Reflex      +2 Reflex saving throws      +2 PRR
Vigilance: Fortitude      +2 Fortitude saving throws      +2 PRR

Zephyr
2 Pieces: +5 Magical Resistance Rating
3 Pieces: +1% Dodge and Maximum Dodge
4 Pieces: Immune to slippery surfaces
5 Pieces: Immune to knockdown
Name      Effect      Rare bonus effect
Zephyr: Dexterity      +1 Dexterity      +2 PRR      
Zephyr: Reflex      +2 Reflex      +2 MRR
Zephyr: Charisma      +1 Charisma      +2 MRR
Zephyr: Intelligence      +1 Intelligence      +2 MRR
Zephyr: Doublestrike      +2% Doublestrike      +2 Melee Power
Zephyr: Doubleshot      +2% Doubleshot      +2 Ranged Power
Zephyr: Feather Fall      Permanent Feather Fall      +2 MRR
Zephyr: Dodge      +1% Dodge      +2 PRR
Zephyr: MRR      +3 Magical Resistance Rating      +2 PRR

Title: Re: Endgame Gear Guide
Post by 5 Foot Step on Jan 2nd, 2018 at 7:19am
Update 36

Third Time's a Charm (End chest)
Legendary Sojourner's Cowl (Helm): Quality Constitution +4, Fortification +185%, Combat Mastery +14, Insightful Doublestrike 9%, Blue Augment Slot

Title: Re: Endgame Gear Guide
Post by 5 Foot Step on Jan 2nd, 2018 at 7:19am
Update 35

Black and Blue
Legendary Scales of Malice (Medium armor): +14 Enhancement Bonus, Ins Constitution +8, Vitality +60, Physical Sheltering +45, Parrying +8, Green Augment Slot
Legendary Scales of Avarice (Heavy armor): +14 Enhancement Bonus, Quality Constitution +4, Vitality +60, Quality Physical Sheltering +11, Parrying +8, Blue Augment Slot

Title: Re: Endgame Gear Guide
Post by 5 Foot Step on Jan 2nd, 2018 at 7:19am
Update 34

Tower of Frost
Epic Whirling Words (Rune Arm): Maximum Charge Tier: V, Rune Arm Imbue: Bludgeon VI, Insightful Spell Resistance +20, Quality Magical Sheltering +7, Quality Potency +23, Insightful Concentration +9, Green Augment Slot

Title: Re: Endgame Gear Guide
Post by 5 Foot Step on Jan 2nd, 2018 at 7:20am
Update 32

Secret of the Slavers' Stockade (End chest)
Legendary Executioner's Helm (Helmet): Insightful Deception +7, Relentless Fury, Seeker 17, Quality Combat Mastery +4, Green Augment Slot, Against the Slave Lords Set Bonus

Assault on the Aerie of the Slave Lords (End chest)
Legendary Hardened Hide (Helmet): Insightful Fortification +92%, Quality Magical Sheltering +11, Natural Armor +17, Quality Constitution +4, Green Augment Slot, Against the Slave Lords Set Bonus

[code]3-piece Might
+2 artifact bonus to Melee Power/Ranged Power
+2 artifact bonus to Deadly

5-piece Might
+2 artifact bonus to Strength and Dexterity
+4 artifact bonus to Melee Power/Ranged Power
+4 artifact bonus to Deadly

3-piece Sorcery
+5 artifact bonus to Spell Power
+2 artifact bonus to Spell Focus Mastery

5-piece Sorcery
+2 artifact bonus to Int/Wis/Cha
+10 artifact bonus to Spell Power
+4 artifact bonus to Spell Focus Mastery

3-piece Endurance
+2 artifact bonus to MRR/PRR
+2 artifact bonus to Resistance
+2 artifact bonus to Spell Saves

5-piece Endurance
+2 artifact bonus to Constitution
+4 artifact bonus to MRR/PRR
+4 artifact bonus to Resistance
+4 artifact bonus to Spell Saves[/code]

Title: Re: Endgame Gear Guide
Post by 5 Foot Step on Jan 2nd, 2018 at 7:21am
Update 31

Memoirs of an Illusory Larcener
Legendary Pansophic Circlet (Helmet): Magical Efficiency 10%, Potency +131, Insightful Potency +65, Quality Potency +15, Green Augment Slot

Good Intentions
Legendary Ring of Prowess (Ring): Melee Power +8, Ranged Power +8, Deadly +14, Accuracy 28, Green Augment Slot

Title: Re: Endgame Gear Guide
Post by 5 Foot Step on Jan 2nd, 2018 at 7:21am
Update 29

To Curse the Sky
Legendary Boundless (Helmet): Insightful Wizardry +143, Quality Potency +25, Quality Physical Sheltering +9, Fortification +149%, Green Augment Slot

Hound of Xoriat
Machinations of Madness (Runearm): Bee Shot, Maximum Charge - Tier V, Rune Arm Imbue - Knife Shot VI, Taint of Chaos, Rune Arm Charge Rate +30%, Impulse +159, Natural Armor +15, Insightful Repair Amplification +31, Insightful Evocation Focus +3, Yellow Augment Slot, Green Augment Slot

Title: Re: Endgame Gear Guide
Post by 5 Foot Step on Jan 2nd, 2018 at 7:22am
Update 27

Archon's Trial
Epic Arm of the Archons (Rune Arm): Force Shot, Maximum Charge Tier: V, Rune Arm Imbue: Force VI, Impulse +150, Sheltering +30, Immunity to Fear, Magical Resistance: +2 Quality, Green Augment Slot

Devil's Details
Epic Divine Artillery (Great Crossbow, 5.5[2d8]): +12 Enhancement Bonus, Deception IX, Eldritch VI, Sovereign Vorpal, Stealth Strike, Orange Augment Slot
Hide of the Fallen (Cloak): Druidic Survival Mastery, Shield +6, Armor-Piercing - 20%, Strength +11, Blue Augment Slot

Defiler of the Just
Resonation (Necklace): Magical Resistance: +4 Quality, Quality Will Save +2, Inherent Elemental Resistance - 15, Sounding, Green Augment Slot, Blue Augment Slot

Title: Re: Endgame Gear Guide
Post by 5 Foot Step on Jan 2nd, 2018 at 7:23am
Update 25

Temple of Elemental Evil
Epic Sapphire Sting (Longbow): +7 Enhancement Bonus, Greater Human Bane, Improved Destruction, Greater Maiming, Ranged Alacrity 25%, Purple Augment Slot

Title: Re: Endgame Gear Guide
Post by crunch on Jan 8th, 2018 at 10:43am
let me save you some time:

u37: u37 named items
u36: u36 named items
u35: u35 named items
...

Title: Re: Endgame Gear Guide
Post by Digimonk on Jan 8th, 2018 at 1:35pm

crunch wrote on Jan 8th, 2018 at 10:43am:
let me save you some time:

u37: u37 named items
u36: u36 named items
u35: u35 named items
...

Did you mean this?

http://ddowiki.com/page/Category:Items_by_update
U37 named items
U36 named items
U35 named items
etc.

Title: Re: Endgame Gear Guide
Post by crunch on Jan 8th, 2018 at 4:38pm
yeah just was lazy to link

Title: Re: Endgame Gear Guide
Post by 5 Foot Step on Feb 8th, 2018 at 11:08am
Massive update!

Title: Re: Endgame Gear Guide
Post by 5 Foot Step on Feb 13th, 2018 at 1:15am
Added set bonuses.

Title: Re: Endgame Gear Guide
Post by 5 Foot Step on Feb 13th, 2018 at 10:12am
Does anyone have a damage formula worked out for Brazen Brilliance (chance for spells and attacks to do light damage and blindness, scales with spellpower on spells) from Echo of the Sunsword?

Title: Re: Endgame Gear Guide
Post by 5 Foot Step on Sep 30th, 2018 at 7:16am
Update 38

Club: Legendary Lilting Song 5[1d6]: Resonance +202, Sonic Lore +29%, Evocation Focus +8, Enchantment Focus +8, Empty Red Augment Slot , Trace of Madness
Light Pick: Legendary Planar Spike (5[1d4+2]): Piercing 9d6, Heartseeker VII, Screeching 20d6 On critical hit, Maiming +9, Empty Red Augment Slot , Trace of Madness
Short Bow: Legendary Hunter of Wilds (7[1d6+2]): Elasticity, Anarchic 9d6, Heartseeker VII, Keen V, Empty Red Augment Slot , Trace of Madness
Gloves: Legendary Hands of House Jorasco: Heal +22, Healing Lore +29%, Insightful Heal +11, Equipped Healing Amplification +40, Empty Blue Augment Slot , Trace of Madness
Helm: Legendary Mighty Stormreach Guardian's Helm: Strength +19, Deadly +16, Stunning +22, Seeker +19, Empty Green Augment Slot , Trace of Madness
Helm: Legendary Mask of the Vulkoorim: Dexterity +19, Dodge +19%, Reflex Saves +16, Armor Piercing +31, Empty Green Augment Slot , Trace of Madness
Helm: Legendary Unbreakable Stormreach Guardian's Helm: Constitution +19, Vitality +67, Fortitude +16, Fortification +202%, Empty Green Augment Slot , Trace of Madness
Helm: Legendary Tiara of Madness: Intelligence +19, Shatter +22, Wizardry +412, Exceptional Astute Skills +10, Empty Green Augment Slot , Trace of Madness
Helm: Legendary Drow Sage's Cowl: Wisdom +19, True Seeing, Healing Amplification +80, Will Saves +16, Empty Green Augment Slot , Trace of Madness
Helm: Legendary Compliance: Charisma +19, Potency +145, Exceptional Alluring Skills +10, Spellsight +22, Empty Green Augment Slot , Trace of Madness

Heavy Warfare set
Heavy Mace:Legendary Beacon of Day (7[1d8+2], 19-20/x2): Impactful 9d6, Metalline, Insightful Armor Piercing +15, Impact V, Empty Red Augment Slot
Heavy Mace: Legendary Beacon of Night (7[1d8+2], 19-20/x2): Reverberating 9d6, Sovereign Disruption, Armor Piercing +31, Impact V, Empty Red Augment Slot
Two piece set bonus:
You gain a +15 Artifact Bonus to Melee Power.
You gain a +10 Artifact Bonus to Doublestrike and Offhand Doublestrike.

Curse Necromancer set
Trinket:
Legendary Cursekeeper (Trinket): Insightful Negative Healing Amplification +40, Light Resistance +37, Vitality +67, Magical Efficiency 10%, Empty Green Augment Slot
Orb: Legendary Cursed Skull: Insightful Nullification +101, Void Lore +29%, Necromancy Focus +8, Negative Healing Amplification +80, Empty Purple Augment Slot Required: Wizard

Two piece set bonus:
You gain a +15 Artifact Bonus to Negative Healing Amplification.
Every time you cast a Negative spell, you have a chance to apply a stack of Dreadful Curse, reducing the enemy's Fortitude by 1. This can stack up to 6 times, and each stack lasts 30 seconds.

Seasons of Change set
Sickle: Legendary Wild Frost (5[1d6+2]) : Glaciation +202, Insightful Glaciation +101, Ice Lore +29%, Conjuration Focus +8, Empty Red Augment Slot
Sickle: Legendary Wild Flame (5[1d6+2]): Combustion +202, Insightful Combustion +101, Fire Lore +29%, Evocation Focus +8, Empty Red Augment Slot
Densewood Large Shield: Legendary Giant's Platter ([2d10+10]): AC: +23, Quality Magical Sheltering +12, Natural Armor Bonus +19, Vitality +67, Protection +16, Empty Purple Augment Slot (19-20/x3)

Two piece set bonus:
You gain a +25 Artifact Bonus to Fire and Cold Spell Power.
You gain a +2 Artifact Bonus to Evocation DCs.

Wayward Warrior set
Heavy Armors: Legendary Scales of the Exile: AC: +40, Fortification +202%, Parrying +9, Insightful Wisdom +9, Insightful Constitution +9, Empty Blue Augment Slot (Dragonscale)
Densewood Large Shield: Legendary Giant's Platter ([2d10+10]): AC: +23, Quality Magical Sheltering +12, Natural Armor Bonus +19, Vitality +67, Protection +16, Empty Purple Augment Slot (19-20/x3)
Scimitar: Legendary Vulkoor's Edge (7.5[1d6+2]): Poisonous 9d6, Metalline, Keen V, Sovereign Vorpal, Empty Red Augment Slot
Falchion: Legendary Tail of the Scorpion (7.5[2d4+4]): Poisonous 9d6, Metalline, Keen V, Sovereign Vorpal, Empty Red Augment Slot

Two piece set bonus:
You gain a +5 Artifact Bonus to Natural Armor.
You gain a +2 Artifact Bonus to Constitution.

Renegade Champion set
Dwarven War Axe: Legendary Stormreach Guardian's Axe (5[1d8+2]): Chilling 9d6, Armor Piercing +31, Bleeding 9d8, Vampirism 4d2, Empty Red Augment Slot
War Hammer: Legendary Stormreach Guardian's Hammer (5[1d8+2]): Chilling 9d6, Crushing 20d6 On critical hit, Ghost Touch, Shockwave, Empty Red Augment Slot
Repeating Light Crossbow:Legendary Stormreach Guardian's Crossbow (1.5[1d8]/7[1d8+2]): Armor Piercing +31, Keen V, Impactful 9d6, Crushing 20d6 On critical hit, Empty Red Augment Slot
Bracers:Legendary Construct Champion's Bands: Rune Arm Focus +8, Repair Amplification +80, Reconstruction +202, Deadly +16, Empty Green Augment Slot
Rune Arm: Legendary Quarantine: Cold Bolts, Rune Arm Imbue: Cold VI, Maximum Charge Tier: V, Glaciation +202, Evocation Focus +8, Natural Armor +8, Occasional Overcooling, Empty Green Augment Slot

Three piece set bonus:
You gain a +1 Artifact Bonus to Critical Multiplier on a 19-20.
You gain a +4 Artifact Bonus to Rune Arm DC's.
You gain a +20 Artifact Bonus to Repair Amplification.


The City's Beacon:
2 Pieces: Your melee strikes have a chance to give you +20 MRR for 10 seconds.
3 Pieces: Your melee strikes have a chance to give you +20 PRR for 10 seconds.
4 Pieces: Your melee strikes have a chance to give you Displacement for 10 seconds.
The City's Beacon: Fortification      +25% Fort      +2 PRR      
The City's Beacon: Intelligence      +1 Int      +2 MRR
The City's Beacon: Melee Power      Melee Power +3      Melee Power +2
The City's Beacon: Strength      Str +1      +2 PRR
The City's Beacon: Sunder      +1 Sunder DC's      +2 PRR
The City's Beacon: Trip      +1Trip DC's      +2 PRR

Title: Re: Endgame Gear Guide
Post by 5 Foot Step on Sep 30th, 2018 at 7:22am
Update 39

Legendary Inferno Sniper      Long Bow      
+15 Enhancement Bonus
Legendary Blinding Embers
Weapon's Fiery Effect +9
Fire Vulnerability
Aligned
Empty Red Augment Slot
29      Bound to Account on Acquire      White Plume Mountain, Burket and Snarla chest

Legendary Rose Quartz Sigil Stone      Necklace      
Death Ward, Mass — 3 Charges (Recharged/Day:3)
Intelligence +19
Quality Constitution +4
Quality Physical Sheltering +12
Empty Yellow Augment Slot
29      Bound to Account on Acquire      White Plume Mountain, Bluto's chest

Legendary Echo of Whelm      War Hammer      
+15 Enhancement Bonus
Legendary Whelming Shockwave
Blunt Trauma
Bonesplitter
Giant Bane 9
Empty Orange Augment Slot
Empty Red Augment Slot
29      Bound to Account on Acquire      White Plume Mountain, End chest, Bluto chest

Legendary Black Opal Bracers      Bracers      
Greater Heroism
Magical Sheltering +50
Will Save +16
Ethereal
Empty Yellow Augment Slot
29      Bound to Account on Acquire      White Plume Mountain, Bluto chest

Epic Precision Lenses      Goggles      
Manslayer
Insightful Strength +9
Melee Alacrity 15%
Action Boost Enhancement
Empty Blue Augment Slot
29      Bound to Account on Acquire      White Plume Mountain, End chest

Legendary Celestial Beacon      Club      
+15 Enhancement Bonus
Radiance +202
Radiance Lore +29
Hallowed +19
Magical Efficiency 10%
Empty Red Augment Slot
29      Bound to Account on Acquire      White Plume Mountain, Burket and Snarla's chest

Legendary Crabshell Buckler      Buckler shield      
+15 Enhancement Bonus
Chitinous Covering
Natural Armor +19
Freedom of Movement
Guardbreaking
Empty Orange Augment Slot
29      Bound to Account on Acquire      White Plume Mountain, End chest

Legendary Echo of Blackrazor      Great Sword      
+15 Enhancement Bonus
Legendary Stealer of Souls
Keen V
Entropic 9
Psychic Ward
Empty Orange Augment Slot
Empty Red Augment Slot
29      Bound to Account on Acquire      White Plume Mountain, End chest, Burket & Snarla chest

Legendary Echo of Wave      Quarterstaff      
Spellcasting Implement +29
+15 Enhancement Bonus
Legendary Cerulean Wave
Frozen Storm Lore +29
Power of the Frozen Storm +202
Freedom of Movement
Underwater Action
Empty Orange Augment Slot
Empty Red Augment Slot
Swirling Icy Shield — 1 Charges (Recharged/Day:2)


Frozen Wanderer:
When 2 pieces are equipped: +5% Cold Spell Crit
When 3 pieces are equipped: +10 Magical Resistance Rating Cap
When 4 pieces are equipped: Cold Mastery: Gain 50 Cold Spellpower. Melee and Ranged attacks get 4d6+1d6 per epic character level in cold damage. This effect will not stack with other sentient weapon procs.
Frozen Wanderer: Intelligence      +1 Int      +2 PRR
Frozen Wanderer: Charisma      +1 Charisma      +2 PRR
Frozen Wanderer: Wisdom      +1 Wisdom      +2 PRR
Frozen Wanderer: PRR      +3 Physical Resistance Rating      +2 MRR
Frozen Wanderer: Cold Spell Power      +9 Cold Spellpower      +4 Spellpower
Frozen Wanderer: Arcane Spell Failure      -10% Arcane spell failure      +4 Spellpower
Frozen Wanderer: Cold Absorption      +5% Cold Absorption      +2 MRR

Title: Re: Endgame Gear Guide
Post by 5 Foot Step on Sep 30th, 2018 at 7:27am
Update 40

***LAMANNIA PREVIEW***

The Staff of Shadow Quarterstaff Damage Dice: 5[1d6+6] +1 Base Multiplier
Adamantine
Empty Red Augment Slot
Empty Orange Augment Slot

Brilliant Crescent Sickle Damage Dice: 5[1d6+3]
9d6 Lawful Damage (Chaotic characters will take a neg level)
Limb Chopper
Keen V
Adamantine
Empty Red Augment Slot
Empty Orange Augment Slot
Set Bonus: When both Brilliant Crescents are equipped, you have +20% Offhand Strike Chance

Chaosbow Longbow Damage Dice: 5[1d8+3]
9d6 Chaotic Damage (Lawful characters will take a neg level)
Improved Destruction
Elasticity (+1 Mult on 19-20)
Ranged Alacrity 25%
Empty Red Augment Slot
Empty Orange Augment Slot

Hellstroke Heavy Mace Heavy Mace Damage Dice: 5[1d6+3]
Maiming 9
Impact V
Doublestrike 23%
Cold Iron
Empty Red Augment Slot
Empty Orange Augment Slot

Tornado Handaxe Damage Dice: 5[1d6+3]
9d6 Sonic Damage on hit
Legendary Telekinetic (DC 90 Knockdown)
Legendary Slicing Winds
Legendary Sirocco (DC 90 Blind)
Empty Red Augment Slot
Empty Orange Augment Slot

Timeshard Shortsword Damage Dice: 5[1d6+3]
Doublestrike 23%
Identity Crisis (Salt proc on-hit)
Legendary Paralyzing (DC 90)
Freedom of Movement
Empty Red Augment Slot
Empty Orange Augment Slot

Nightshard Scimitar Damage Dice: 5[1d6+3]
Identity Crisis (Salt proc on-hit)
Keen V
Utter Disintegration
Byeshk
Empty Red Augment Slot
Empty Orange Augment Slot

Staff of Irian Quarterstaff Damage Dice: 5[1d6+6]
Deific Focus III
Fire/Light Spell Power 208
Fire/Light Spell Lore 30%
If Quarterstaves are your favored weapon, whenever you expend a charge of Turn Undead, you become Favored by Irian, increasing your Fire and Light Spell Critical Damage by 5% (Quality Bonus) for 20 seconds.
If Quarterstaves are your favored weapon, while you are projecting an Aura of Menace, you can absorb 20 spells per rest.
Brazen Brilliance (from the Sunsword)
Empty Red Augment Slot
Empty Orange Augment Slot

Lightning Coil Light Mace Damage Dice: 5[1d6+3]
Every few seconds, this weapon charges you with more lingering electricity that increases lightning spell power/spell lore. When you cast a lightning spell, it consumes all stacks. Each stack provides 10 Exceptional Lightning Spell Power, and 5% exceptional Lightning Spell Lore, max stack size 3.
Lightning Spell Power 208
Lightning Spell Lore 30%
Evocation Spell DC +8
Empty Red Augment Slot
Empty Orange Augment Slot

ARMOR
Mail of the Mroranon Medium Armor
Strength +20
PRR +52
Fortification 208%
Your Rage provides you with Energy Drain immunity for its duration.
Empty Green Augment Slot
Empty Yellow Augment Slot

Nullcloth Armor Heavy Armor
Nullmagic Guard (on being struck, has a chance to silence your foe)
PRR +52
Fortification 208%
Will Saves +16
Magical Null (15% penalty to spell failure)
Empty Green Augment Slot
Empty Yellow Augment Slot

ACCESSORIES
Gauntlets of the Stormreaver Gloves
Big huge Lightning Strike on Vorpal hits to your target
Protection +16
Insightful Sheltering +26
Lightning Absorption +76
Empty Green Augment Slot
Empty Yellow Augment Slot

Ring of the Silver Tongue Ring
Improved Deception
Insightful Deception Att/Dmg
Assassinate
Insightful Assassinate
Empty Green Augment Slot
Empty Blue Augment Slot

Clouded Dreams Ring
Exceptional Potency +20
Exceptional Spell Lore +10%
Insightful Spell Focus Mastery +4
Improved Nightmare Guard (DC 100)
Mind Drain (-5% Max Spell Points)
-4 Will Saves
Empty Green Augment Slot
Empty Yellow Augment Slot

Trinket of Freewill Trinket
Mind Control Immunity
Magical Resistance Rating +52
Spell Resistance +46
Insightful Wisdom +9
Empty Green Augment Slot
Empty Blue Augment Slot

Elyd Charm Necklace
Anthem
Charisma +20
Insightful Devotion +104
When you have 3 or more sources of Anthem, this grants exceptional 30 sonic spell power and 15% sonic spell lore
Empty Green Augment Slot
Empty Yellow Augment Slot

Bracers of the Mountain Bracers
Physical Resistance Rating +52
Insightful Physical Resistance Rating +25
Insightful Spell Penetration
Petrification Immunity
Set Bonus: While wearing this and the Cloak of the Mountain, grants exceptional 30 Acid Spell Power and 15% Acid Spell Lore, and when struck you sometimes cast Stoneskin on yourself.
Empty Green Augment Slot
Empty Blue Augment Slot

Cloak of the Mountain Cloak
Insightful Charisma +9
Spell Focus Mastery
Spell Penetration
Spellcast on the Run feat
Set Bonus: While wearing this and the Bracers of the Mountain, grants exceptional 30 Acid Spell Power and 15% Acid Spell Lore, and when struck you sometimes cast Stoneskin on yourself.
Empty Green Augment Slot
Empty Yellow Augment Slot

Wind Howler Mask Helmet
Insightful Dexterity +9
Relentless Fury
Doubleshot 12%
Tendon Slice, 16 seconds
Empty Green Augment Slot
Empty Yellow Augment Slot

OTHER WEAPONS
These weapons will also be included in Update 40, although their acquisition method will be a little different:

To obtain the Raid-level versions of the WPM weapons, you will need a Sentient Gem of the appropriate weapon with 0 Sentient XP, a non-sentient version of the originals, and 5 of a new ingredient that will drop in Killing Time. The NPC that will upgrade your items to their ultimate versions will be in the Hall of Heroes, within earshot of the White Plume quest itself.
For non-WPM gear, you just need the Schism Shards and the original weapon.

The Reflection of Blackrazor Greatsword Damage Dice: 7[2d6+6] (+2W from Keen)
Soul Devouring: On hit, applies a stack of Soul Scar - Reduces AC, Fortification, and Will Saves by 1, stacks 20 times. On hit, Blackrazor can attempt to devour the Soul of a non-boss monster (DC 100 Phantasmal Killer vs Will negates, no effect vs mobs at 5,000 or more HP). When you kill a target, this adds a stack of Devoured Soul to you, max 20, which provides a profane bonus of 1 to Damage and Melee power per stack. On Block or unequip, consumed souls are released. Souls last for 20 seconds.
Keen V
Entropic (Bane damage on hit)
Vampirism 4d2
Mind Control Immunity
Empty Red Augment Slot
Empty Orange Augment Slot

Soulrazor Longsword Damage Dice: 7[1d8+3] (+2W from Keen)
Soul Devouring: On hit, applies a stack of Soul Scar - Reduces AC, Fortification, and Will Saves by 1, stacks 20 times. On hit, Blackrazor can attempt to devour the Soul of a non-boss monster (DC 100 Phantasmal Killer vs Will negates, no effect vs mobs at 5,000 or more HP). When you kill a target, this adds a stack of Devoured Soul to you, max 20, which provides a profane bonus of 1 to Damage and Melee power per stack. On Block or unequip, consumed souls are released. Souls last for 20 seconds.
Keen V
Entropic (Bane damage on hit)
Vampirism 4d2
Mind Control Immunity
Empty Red Augment Slot
Empty Orange Augment Slot

The Reflection of Whelm Warhammer Damage Dice: 5[1d8+3]
Overwhelming Shockwave: This reverberates with incredible power, and on a Vorpal strike releases a shockwave that does extreme damage to surrounding enemies. It also dazes your target (like Guardbreaking)
+1 Crit Multiplier on a 19-20
Bonesplitter
Giant Bane
Empty Red Augment Slot
Empty Orange Augment Slot
Overwhelming Impact Throwing Hammer Damage Dice: 5[1d4+3]
Overwhelming Shockwave: This reverberates with incredible power, and on a Vorpal strike releases a shockwave that does extreme damage to surrounding enemies. It also dazes your target (like Guardbreaking)
+1 Crit Multiplier on a 19-20
Bonesplitter
Giant Bane
Empty Red Augment Slot
Empty Orange Augment Slot

The Reflection of Wave Quarterstaff Damage Dice: 5[1d6+6]
The Crash of the Waves: On Harmful Spellcast, you have a small chance of locking an enemy in a frozen block of ice. DC 100.
Frozen Storm Lore: Ice/Electric/Sonic Spell Lore +30%
Frozen Storm Power: Ice/Electric/Sonic Spell Power 208
Swirling Ice Shield: 3 Charges/3 per day
Greater Water Elemental Form: While in Water Elemental Form (Druid and Sorcerer both count for this), you benefit from 50 Exceptional Cold Spell Power, 20% Exceptional Cold Spell Lore, and you have 5 additional maximum/current Cold Spell caster levels
Water Breathing
Empty Red Augment Slot
Empty Orange Augment Slot

Sphere of Waves Orb Damage Dice: 5[1d6+6]
The Crash of the Waves: On Harmful Spellcast, you have a small chance of locking an enemy in a frozen block of ice. DC 100.
Frozen Storm Lore: Ice/Electric Spell Lore +30%
Frozen Storm Power: Ice/Electric Spell Power 208
Cold Resist 78
Empty Red Augment Slot
Empty Orange Augment Slot

Reflection of Angdrelve Greatsword Damage Dice: 5[2d6+6]
Chance to cause confusion on-hit, also does 9d6 chaos damage to confused targets - lawful characters take a neg level
9d6 Acid Damage on-hit
5 Constitution Damage on-hit
Legendary Slay Living proc (DC 100)
Empty Red Augment Slot
Empty Orange Augment Slot

Soul's Sorrow Bastard Sword Damage Dice: 5[1d10+3]
Chance to cause confusion on-hit, also does 9d6 chaos damage to confused targets - lawful characters take a neg level
9d6 Acid Damage on-hit
5 Constitution Damage on-hit
Legendary Slay Living proc (DC 100)
Empty Red Augment Slot
Empty Orange Augment Slot

The Reflection of the Frostblade Scimitar Damage Dice: 5[1d6+3]
Legendary Freezing Ice proc (DC 100)
9d6 Frost Damage on-hit
9d10 Evil Outsider Bane
Silver
Empty Red Augment Slot
Empty Orange Augment Slot

Title: Re: Endgame Gear Guide
Post by Sonilasfx on Mar 22nd, 2019 at 6:48am
I need help for decide what would be the best SET for my wlk meele (Vistani).
it is based on STR, radiance(light) and resonance(sonic)
note: I can change sonic for fire or acid.

already have two daggers raid of ravenloft.
I think that i would need to add radiance and sonic on items


Title: Re: Endgame Gear Guide
Post by 5 Foot Step on Apr 3rd, 2019 at 8:55am

Sonilasfx wrote on Mar 22nd, 2019 at 6:48am:
I can change sonic for fire or acid.


Do that. Then Pansophic + Burnscar.

Or, you know, consider TRing.

Title: Re: Endgame Gear Guide
Post by 5 Foot Step on Apr 23rd, 2019 at 2:44pm
Lamannia Sharn stuff!

Sets

Watch Captain's Platemail Heavy Armor: Fortification +94%/+214%, Physical Sheltering +19/+54, Healing Amplification +30/+85, False Life +29/+81
Ironheart Docent: Fortification +94%/+214%, Physical Sheltering +19/+54, Repair Amplification +30/+85, False Life +29/+81
Standard Issue Faceplate Helmet: Melee Threat +25%/+62%, Intimidate +16/+22, Insightful Physical Sheltering +9/+27, Natural Armor+8/+21
Citadel's Gaze Raid Helmet: Melee Threat +64%, Intimidate +22, Higher Caliber Command Morale to Cha Skills, hide penalty, Healer's Bounty
Standard Issue Wristguards Bracers: Magical Sheltering +19/+54, Protection, Spell Saves +6/+17, Parrying +3/+10

Enforcer's Plate Heavy Armor: Fortification +94%/+214%, Physical Sheltering +19/+54, Healing Amplification +30/+85, False Life +29/+81
Underboss' Scalemail Medium Armor: Fortification +94%/+214%, Physical Sheltering +19/+54, Healing Amplification +30/+85, False Life +29/+81
Wildcard Light Armor: Fortification +94%/+214%, Physical Sheltering +19/+54, Healing Amplification +30/+85, False Life +29/+81
Soldier's Outfit Outfit: Fortification +94%/+214%, Physical Sheltering +19/+54, Healing Amplification +30/+85, False Life +29/+81
Umbral Soul Docent: Fortification +94%/+214%, Physical Sheltering +19/+54, Repair Amplification +30/+85, False Life +29/+81
Family Recruit Sigil Necklace: True Seeing, Armor Piercing +12/+33, Deadly +6/+17, Relentless Fury
Family's Blessing Raid Necklace: Quality Assassinate+2, Insightful Armor Piercing +17%, Deadly +17, Deception+18
Hammerfist Gloves: Doublestrike +9/+23, Threat Reduction +25/+62, Seeker +8/+21, Insightful Deadly +2/+8
Platinum Knuckles Handwraps: Precludes Gloves Slot (while this is equipped, you can not have any Gloves equipped, and vice versa), Impact I/V, Spiked (breaks piercing DR), Enchanted Platinum Crowd Control, Bone Breaking/Better Bone Breaking, Seeker+8/+21, Doublestrike +9/+23

Bronze Dragonplate Armor Heavy Armor: Dragonscale, so does not break Druidic Oath, Fortification +94%/+214%, Physical Sheltering +19/+54, Healing Amplification +30/+85, False Life +29/+81
Sunstone Gauntlets Gloves: Insightful Physical Sheltering +9/+26, Positive Spell Power +94/+214, Positive Spell Lore +14/+31, Wizardry +154/+440
Crystalline Gloves Raid Gloves: Magical Sheltering +55, Insightful Magical Sheltering +27, Spell Absorption +20 Recharges 20/Day, Quality Potency +39
Pendant of the Azure Sky Necklace: Sky Attunement While you are a Fire Elemental, you gain bonuses to your Fire Spell's Caster Level, Fire Spell Power and Fire Spell Critical Chance, Fire Spell Power +94/+214, Fire Spell Lore +14/+31, Efficient Spellcasting 5%/10%
Pendant of the Azure Sea Necklace: Sea Attunement While you are a Water Elemental, you gain bonuses to your Cold Spell's Caster Level, Cold Spell Power and Cold Spell Critical Chance, Cold Spell Power +94/+214, Cold Spell Lore +14/+31, Efficient Spellcasting 5%/10%

The Mark IV Medium Armor: Fortification +94%/+214%, Physical Sheltering +19/+54, Repair Amplification +30/+85, False Life +29/+81
Plasma Core Docent: Fortification +94%/+214%, Physical Sheltering +19/+54, Repair Amplification +30/+85, False Life +29/+81
Arcsteel Gauntlets Gloves: Electrical Spell Power +94/+214, Electrical Spell Lore +14/+31, Evocation DC's +3/+9, Blurry +20%/+35%
Mastermaker's Fingers Gloves: Repair Spell Power +94/+214, Repair Spell Lore +14/+31, Evocation DC's +3/+9, Blurry +20%/+35%
Staggershockers Raid Gloves: Blurry +35%, Melee Alacrity +15%, Stormreaver's Thunderclap This item crackles with power, flickers of lightning emanating from it. On a Melee strike of a Natural 20 that is confirmed as a critical hit, this item will strike your foe with a tremendous burst of lightning. A DC 100 Reflex save will prevent half of this damage, Doublestrike+24%
Arcsteel Crown Helmet: Spell Focus Mastery+3/+7, Will Saving Throws +6/+17, Quality Constitution +1/+5, Magical Resistance Sheltering +19/+54

Adherent's Bulwark Medium Armor: Fortification +94%/+214%, Physical Sheltering +19/+54, Healing Amplification +30/+85, False Life +29/+81
Adherent's Plate Heavy Armor: Fortification +94%/+214%, Physical Sheltering +19/+54, Healing Amplification +30/+85, False Life +29/+81
Shroud of the Flame Cloak: Light Spell Power +94/+214, Light Spell Lore +14/+31, Evocation DC's +3/+9, Quality Spell Penetration +1/+3
Hallowed Castigators Bracers: Positive Spell Power +94/+214, Positive Spell Lore +14/+31, Insightful Physical Sheltering +10/+27, Improved Metamagic - Empower Healing
Tattered Scrolls of the Broken One Raid Bracers: Hallowed +21 An item with this quality assists only wearers who have the ability to turn undead. Hallowed items provide an +21 Enhancement bonus to the maximum Hit Dice of undead turned, Sacred +21 An item with this quality assists only wearers who have the ability to turn undead. Sacred items provide an +21 Enhancement bonus to your effective level for Turning Undead, Magical Sheltering +54, Insightful Sheltering +28

Order's Garb Outfit: Fortification +94%/+214%, Physical Sheltering +19/+54, Exceptional Spell Power +10/+30, Exceptional Spell Lore +3%/+10%
Enigma Core Docent: Fortification +94%/+214%, Physical Sheltering +19/+54, Exceptional Spell Power +10/+20, Exceptional Spell Lore +3%/+10%
Aetherband Bracers: Insightful Spell Penetration +2/+5, Spell Cost Reduction +5%/+10%, Reduced Spell Threat +25%/+62%, Shield Bonus to Armor Class +8/+21
Dusk Lenses Goggles: Potency +60/+154, Insightful Potency +30/+77, Enhanced Metamagic - Empower, Enhanced Metamagic - Maximize
Attunement's Gaze Raid Goggles: Spell Focus Mastery +7, Insightful Spell Focus Mastery +4, Enhanced Metamagic - Embolden, Enhanced Metamagic - Heighten

Wildwood Mail Light Armor: Fortification +94%/+214%, Physical Sheltering +19/+54, Healing Amplification +30/+85, False Life +29/+81
Wildwood Outfit Outfit: Fortification +94%/+214%, Physical Sheltering +19/+54, Healing Amplification +30/+85, False Life +29/+81
Wildwood Heart Docent: Fortification +94%/+214%, Physical Sheltering +19/+54, Repair Amplification +30/+85, False Life +29/+81
Wildwood Gauntlets Gloves: Blurry +20%/+35%, Dodge +8%/+21%, Natural Armor +8/+21, Distant Diversion +25%/+62%
Wallwatch Captain's Mask Helmet: Tendon Slice, Accuracy +12/+33, Reflex Saves +6/+17, Doubleshot +9%/+23%
Crown of Bitter Thorns Raid Helmet: Seeker +21,Deadly +17, Accuracy +34, Insightful Doubleshot +12%

Runearms:

Breaking the Bank Runearm: Shoots Gold (fire damage + damage over time), Potency +60/+154, Charisma Skills, Fire Spell Power +94/+214, Fear Immunity
The Dumpster Fire Runearm: Shoots Garbage (fire + bludgeon damage), Quick Firing, Fire Spell Power +94/+214, Fire Spell Lore +14%/+31%, Shield bonus to AC +8/+21

Belts:

Bronze Dragonscale Belt Belt: Constitution +8/+21, Healing Amplification +30/+85, False Life +29/+81, Lifesealed +24%/+50%
Black Satin Waist Belt: (QUALITY INT WIS CHA +1/+5), Spell Penetration +3/+9, Spell Focus Mastery +3/+7, Insightful Will Saves +2/+8
Glittering Waistwrap Belt: Charisma +8/+21, Bluff +16/+22, Anthem, Anthem Resonance: If you have equipped 3 or more copies of anthem, your inspire courage has +1 more attack and damage
The Cornerstone Champion Raid Belt: (QUALITY STR, DEX, WIS +5), Reinforced Fists/Higher Tier Reinforced Fists, Melee Alacrity +15%, Accuracy +34

Cloaks:

Black Velvet Cloak Cloak: Insightful Negative Amplification +15/+43, Profane Attributes +1/+2, Quality Intelligence +1/+5, Boon of Undeath/Greater Boon of Undeath, Taint of Evil
Crusader's Cloak Cloak: Extra Smites per Rest +1/+2 and 10% Smite Recharge, Parrying +3/+10, Insightful Constitution +3/+10, Quality Physical Sheltering +9/+26
Silver Dragonscale Capelet Cloak: (INSIGHT STR, DEX, INT +10), Dodge +21%, Insightful Sheltering +28, Cold Absorption +51%

Boots:

Stone Shoes Boots: "Sink like a Brick" (sets you to sink a la the dwarf action boost, already implemented technically), Underwater Action/Swim ("Swim Like a Fish"), Stone prison guard, Strength of Purpose, Parrying +3/+10, Weighs a LOT
Shadow Sprinters Boots: Speed 30%/30%, Hide +16/+22, Move Silently +16/+22, Quality Resistance
Piston Boots Boots: Strength +22, Whenever you jump, grants melee power based on a portion of your Jump skill, has an internal cooldown, Sunder DC's +24, Stunning DC's +24

Rings:

Celestial Ruby Ring Ring: (STR, DEX, INT +8/21), Stunning+9/+23, Accuracy +12/+33, Command/Higher Caliber Command
Celestial Topaz Ring Ring: (WIS, INT, CHA +8/21), Wizardry +154/+440, Parrying +3/+10, Blurry/lesser displace
Celestial Emerald Ring Ring: (STR, WIS, CON +8/21), Insightful Incite +10%/+28%, Insightful Intimidate +8/+11, Linguistics +10%
Celestial Sapphire Ring Ring: (INT, CHA, STR +8/21), Auto Repair/Greater Auto, Repair Systems/Legendary Repair Systems (Strength of Purpose but it does Repair instead of healing), Repair Spell Lore +14/+31
Celestial Amethyst Ring Ring: (INT, DEX, CON +8/21), Improved Deception, Dodge +8/+21, Profane Attributes +1/+2
The Shattered Onyx Ring: Intelligence +8/+21, Negative Spell Power +94/+214, Negative Spell Lore +14%/+31%, Negative Healing Amplification +30/+85

Helmets:

Stygian Cowl Helmet: Improved Quelling Strikes, Insightful Deception 3/8, Insightful Accuracy +6/+17, Profane Attributes +1/+2
Silver Dragonscale Helmet Helmet: (INSIGHT INT, DEX, STR +10), Accuracy +34, Deadly +17, Cold Resistance +83

Necklaces:

Conduit of the Soul Necklace: Healing Augmentation IX, Wizardry +154/+440, Quality Healing Spell Lore +3%/+7%, Quality Healing Spell Power+23/+53
Cracked Core Helmet: Insightful Constitution +10, Quality Constitution +5, Soundproof, Alchemical Conservation

Goggles:

Ethereal Gaze Goggles: Blurry +35%, Ethereality, Hide +23, Move Silently +23
Collective Sight Goggles: (STR, DEX, CON, INT, WIS, CHA +5/21), (INSIGHT STR, DEX, CON, INT, WIS, CHA +3/10), Quality Resistance+1/+4, Temperance of Belief: +1 Insightful MRR per Religious Lore

Bracers:

Moonrise Bracers Bracers: Enhanced Ki +1/+3, Balanced Ki Strike: When you activate your Light-Light-Light or Dark-Dark-Dark Finishing Move, you benefit from increased Melee Power for a short time, Reinforced Fists/Greater Reinforced Fists, Concentration +16/+22
Wildwood Wrists Bracers: (INSIGHT INT, DEX, WIS +10), Doubleshot, Insightful Accuracy +17, Insightful Deadly +8

Gloves:

Molten Adamantine Gauntlets Gloves: Adamantine DR Breaking Imbue, Insightful Accuracy +17, Doublestrike +24%, Extra Action Boosts +3

Orbs:

Resplendent Fury Orb: (INSIGHT INT, WIS, CHA +3/10), Insightful Light Spell Lore +6%/+14%, Insightful Light Spell Power +47/+106, Thunderforged Eternal fire/light SP proc
Stygian Wrath Orb: (INSIGHT INT, WIS, CHA +3/10), Insightful Negative Spell Lore +6%/+14%, Insightful Negative Spell Power +47/+106, Thunderforged Negative / Cold Spell Damage temp SP

Shields:

Rising Sun Tower: Light Damage Absorption +12%/+25%, Light Damage on Hit 4d6/9d6, Insightful Magical Sheltering +9/+26, Quality Magical Sheltering +4/+13
Garbage Lid Small Shield: Impact I/V, Bludgeoning Damage on Hit 4d6/9d6, Shield Bashing +20%, Quality Healing Amplification +8/+22
Crystalline Ward Large Shield: Mind Control Immunity/Rage Ward, Potency 60/154, Insightful Magical Sheltering +9/+26, Quality Magical Sheltering +5/+13
Moonguard Buckler: Guardbreaking, Light Damage Absorption +12%/+25%, Insightful Magical Sheltering +9/+26, Quality Magical Sheltering +5/+13
Lunar Eclipse Tower Shield: Alignment (chaos, good, law, evil) Damage Absorption +15%, Quality Constitution +5, Insightful Physical Sheltering +27, Mirror Shield
Solar Eclipse Large Shield: Impact V, Shield Bashing +20%, Light Damage on Hit10d6, Vorpal

Weapons

Quarterstaff - Creeping Dust Conduit - cold/acid spell power, cold/acid spell crit, conjuration DCs, evocation DCs, Arcane Augmentation, quality spell focus mastery
Quarterstaff - Firestorm Conduit - fire/lightning spell power, fire/lightning spell crit, conjuration DCs, evocation DCs, Arcane Augmentation, quality spell focus mastery
Light Crossbow - Nightshade Shooter - Poison dmg, Nightshade poison, armor piercing, Con Damage on-hit
Longbow - Twisted Willow - Keen, Elasticity, Poison dmg, Armor piercing
Quarterstaff - Moonbeam - Impact/Impact V, Doublestrike, Good damage, felling the oak (From walking stick)
Dagger - Sunslice - (daggers of the sun and moon) - Light damage, Fire damage, Banishing, Insight Deception (Set Bonus: 1W to your daggers plus some melee power)
Dagger - Moonslice - (daggers of the sun and moon) - negative damage, cold damage, Vorpal, quality deception (Set Bonus: 1W to your daggers plus some melee power)
Sickle - Flicker of the Crescent Moon - Cold damage, bleed, keen, Deception
Heavy Repeater - Thundershot - Sonic Dmg, Electric dmg on crit, keen, adamantine
Great Crossbow - Rumbling Thunder - Sonic Dmg, Electric dmg on crit, vorpal, Bludgeoning Ammunition
Shuriken - Arc Ricochet - Sonic, lightning on crit, vorpal, slashing DR break
Khopesh - Lunar Crescent- Cold Iron, Good damage, Aligned, Vorpal
Morningstar - Suncrusher - Light damage, Good damage, Aligned, Smiting
Shortsword - Moonwillow - Keen, Vorpal, Good, Silver

Generic Weapon Suite:

Just like Ravenloft, Sharn will contain a full suite of weapons across both level brackets (levels 15 and 29). Unlike Ravenloft, these will not be "free" as in free pizza - players will be able to forge them out of Nearly Finished crafting ingredients at a very small proportionate cost in order to avoid overflooding the loot tables. There will likely be a caster counterpart for these. Ideally, these are easily acquired without much effort.

Syranian Forged Weaponry: Electric Damage, Good Damage, Construct Bane, Adamantine

Artifacts:

The Zarash'ak Ward Neck Minor Artifact: Maximum Filigree Slots: 3, Wisdom +22, Quality Spell Focus Mastery +2, Armor Bonus +22, Negative Absorption +31%

Stolen Signet of ir'Wynarn Ring Minor Artifact: Maximum Filigree Slots: 3, Charisma +22, Exceptional Alluring Skills Bonus +11, Quality Potency +41, Electricity Absorption +53%

ir'Kesslan's Shattered Lens Goggles Minor Artifact: Maximum Filigree Slots: 3, Dexterity +22, Dodge +22%, Parrying +10, Force Absorption +20%

Radiant Ring of Taer Valaestas Ring Minor Artifact: Maximum Filigree Slots: 3, Wisdom +22, Quality Accuracy +8, Quality Deadly +5, Law Absorption +31%

Gauntlet of the Iron Council Gloves Minor Artifact: Maximum Filigree Slots: 3, Constitution +22, Magical Sheltering +59, Spell Resistance +52, Acid Absorption +53%

Sigil of the Triumverate Ring Minor Artifact: Maximum Filigree Slots: 3, Dexterity +22, Insightful Accuracy +17, Insightful Deadly +8, Sonic Absorption +53%

Brand of Kalok Shash Bracer Minor Artifact: Maximum Filigree Slots: 3, Strength +22, Quality Accuracy +8, Quality Deadly +5, Fire Absorption +53%

Key of Rhukaan Draal Necklace Minor Artifact: Maximum Filigree Slots: 3, Intelligence +22, Insightful Accuracy +17, Insightful Deadly +8, Chaos Absorption +31%

Band of Diani ir'Wynarn Bracer Minor Artifact: Maximum Filigree Slots: 3, Intelligence +22, Quality Spell Focus Mastery +2, Quality Potency +41, Light Absorption +31%

Sigil of Regalport Necklace Minor Artifact: Maximum Filigree Slots: 3, Charisma +22, Quality Spell Focus Mastery +2, Wizardry +481, Cold Absorption +53%

Filigree:

Coalesced Magic Filigree Set Rare Set!:
When 2 pieces are equipped: +10 Universal Spell Power
When 3 pieces are equipped: +4% Universal Spell Crit Damage
When 4 pieces are equipped: +1 Caster Level with Arcane Spells
When 5 pieces are equipped: +30 Universal Spell Power
Individual Filigree
Arcane Spell Failure -10% -~- Rare Version: & +4 Universal Spell Power
Charisma +1 -~- Rare Version: & +2 MRR
Intelligence +1 -~- Rare Version: & +2 MRR
Magical Resistance Rating +3 -~- Rare Version: & +2 PRR
Universal Spell Crit Damage +1% -~- Rare Version: & +4 Universal Spell Power
Universal Spell Power +6 -~- Rare Version: & +4 Universal Spell Power
Wisdom +1 -~- Rare Version: & +2 MRR

Crackshot Negotiator Filigree Set
When 2 pieces are equipped: +10 Diplomacy
When 3 pieces are equipped: +15 Ranged Power
When 4 pieces are equipped: +5% Doubleshot
Individual Filigree
Attack and Damage +1 -~- Rare Version: & +2 PRR
Charisma +1 -~- Rare Version: & +2 MRR
Diplomacy +5 -~- Rare Version: & +2 PRR
Ranged Power +3 -~- Rare Version: & +2 Ranged Power
Reflex Saving Throws +2 -~- Rare Version: & +2 MRR

Darkhallow Filigree Set
When 2 pieces are equipped: +20 Negative Amplification
When 3 pieces are equipped: +20 Universal Spell Power
When 4 pieces are equipped: Your Weapon attacks heal you for 1d6 Negative Damage on hit. This damage scales with Negative Spell Power
Individual Filigree
Constitution +1 -~- Rare Version: & +2 PRR
Intelligence +1 -~- Rare Version: & +2 MRR
Light Absorption +5% -~- Rare Version: & +2 MRR
Negative Amplification +20 -~- Rare Version: & +2 PRR
Negative Spell Power +9 -~- Rare Version: & +4 Universal Spell Power

Final Burial Filigree Set
When 2 pieces are equipped: +3 Turn Undead Charges
When 3 pieces are equipped: +3 Turn Undead Max Dice
When 4 pieces are equipped: +3 Turn Undead Hit Dice
Individual Filigree
Charisma +1 -~- Rare Version: & +2 MRR
Constitution +1 -~- Rare Version: & +2 PRR
Turn Undead Charges per Rest +1 -~- Rare Version: & +2 PRR
Turn Undead Hit Dice +3 -~- Rare Version: & +2 PRR
Turn Undead Maximum Dice +3 -~- Rare Version: & +2 PRR
Wisdom +1 -~- Rare Version: & +2 MRR

Next Fall Filigree Set
When 2 pieces are equipped: +2 to Attack and Damage with Weapons
When 3 pieces are equipped: +5 Melee Power
When 4 pieces are equipped: You gain +5 to Attack and Damage vs. Tripped targets
Individual Filigree
Attack and Damage +1 -~- Rare Version: & +2 PRR
Dexterity +1 -~- Rare Version: & +2 PRR
Melee Power +3 -~- Rare Version: & +2 Melee Power
Reflex Saving Throws +2 -~- Rare Version: & +2 MRR
Trip DCs +1 -~- Rare Version: & +2 PRR
Wisdom +1 -~- Rare Version: & +2 MRR

Reverberation Filigree Set
When 2 pieces are equipped: Melee and Missile attacks deal an additional 4d6 +1d6 per character epic level in Sonic damage. This effect will not stack with other Sentience weapon procs.
When 3 pieces are equipped: +20 Sonic Spell Power
When 4 pieces are equipped: +3% Sonic Spell Crit Damage
Individual Filigree
Charisma +1 -~- Rare Version: & +2 MRR
Physical Resistance Rating +3 -~- Rare Version: & +2 MRR
Reflex Saving Throws +2 -~- Rare Version: & +2 MRR
Light Absorption +5% -~- Rare Version: & +2 MRR
Sonic Spell Power +9 -~- Rare Version: & +4 Universal Spell Power
Universal Spell Power +6 -~- Rare Version: & +4 Universal Spell Power

Sanctified Fervor Filigree Set Rare Set!
When 2 pieces are equipped: +5 Healing Amplification
When 3 pieces are equipped: +5 Melee and Ranged Power
When 4 pieces are equipped: +2% Doublestrike, +2% Doubleshot
When 5 pieces are equipped: When you activate Smite Evil you gain: +5 Melee Power and an additional +1 Melee Power per Religious Lore Feat you have.
Individual Filigree
Charisma +1 -~- Rare Version: & +2 MRR
Healing Amplification +10 -~- Rare Version: & +2 MRR
Melee Power +3 -~- Rare Version: & +2 Melee Power
Physical Resistance Rating +3 -~- Rare Version: & +2 MRR
Uses of Smite Evil per Rest +2 -~- Rare Version: & +2 MRR
Strength +1 -~- Rare Version: & +2 PRR
Wisdom +1 -~- Rare Version: & +2 MRR

Shards of Mechanus Filigree Set
When 2 pieces are equipped: +20 Repair Amplification
When 3 pieces are equipped: +10 Physical Resistance Rating
When 4 pieces are equipped: Your Weapon attacks heal you for 1d6 Repair Damage on hit. This damage scales with Repair Spell Power
Individual Filigree
Constitution +1 -~- Rare Version: & +2 PRR
Fortification +25% -~- Rare Version: & +2 PRR
Intelligence +1 -~- Rare Version: & +2 MRR
Magical Resistance Rating +3 -~- Rare Version: & +2 PRR
Repair Amplification +10 -~- Rare Version: & +2 PRR
Repair Spell Power +9 -~- Rare Version: & +4 Universal Spell Power

Shattered Device Filigree Set Rare Set!
When 2 pieces are equipped: +3 to Attack and Damage with weapons
When 3 pieces are equipped: +3% Doublestrike and Doubleshot
When 4 pieces are equipped: Your Melee and Ranged attacks have a chance to reduce enemy PRR and MRR by 10 for 10 seconds
When 5 pieces are equipped: Your Melee and Ranged attacks have a chance to reduce enemy Melee Power and Ranged Power by 10 for 10 seconds
Individual Filigree
Fortification Bypass +5% -~- Rare Version: & +2 PRR
Attack and Damage +1 -~- Rare Version: & +2 PRR
Magical Resistance Rating +3 -~- Rare Version: & +2 PRR
Melee Power +3 -~- Rare Version: & +2 Melee Power
Physical Resistance Rating +3 -~- Rare Version: & +2 MRR
Ranged Power +3 -~- Rare Version: & +2 Ranged Power
Strength +1 -~- Rare Version: & +2 PRR

Soulweaver Filigree Set Rare Set!
When 2 pieces are equipped: +20 Positive Spell Power
When 3 pieces are equipped: +1 Caster Level with Positive Spells
When 4 pieces are equipped: +2 to all Saving Throws
When 5 pieces are equipped: +5% Positive Spell Crit Damage
Individual Filigree
Charisma +1 -~- Rare Version: & +2 MRR
Constitution +1 -~- Rare Version: & +2 PRR
Positive Spell Crit Damage +2% -~- Rare Version: & +4 Universal Spell Power
Positive Spell Power +30 -~- Rare Version: & +4 Universal Spell Power
Spell Points +9 -~- Rare Version: & +4 Universal Spell Power
Universal Spell Power +6 -~- Rare Version: & +4 Universal Spell Power
Wisdom +1 -~- Rare Version: & +2 MRR

Splendid Cacophony Filigree Set
When 2 pieces are equipped: +2% Doublestrike and Doubleshot
When 3 pieces are equipped: +20 Positive Spell Power
When 4 pieces are equipped: Your Inspire Courage grants +1 Attack, Damage, Save vs. Fear, and +3 Universal Spell Power.
Individual Filigree
Uses of Bard Songs per Rest +2 -~- Rare Version: & +2 MRR
Charisma +1 -~- Rare Version: & +2 MRR
Constitution +1 -~- Rare Version: & +2 PRR
Magical Resistance Rating +3 -~- Rare Version: & +2 PRR
Physical Resistance Rating +3 -~- Rare Version: & +2 MRR
Positive Spell Power +9 -~- Rare Version: & +4 Universal Spell Power

Through the Mists Filigree Set Rare Set!
When 2 pieces are equipped: You gain the effects of True Seeing
When 3 pieces are equipped: +1% Dodge and Maximum Dodge
When 4 pieces are equipped: +10 Ranged Power
When 5 pieces are equipped: When you use Uncanny Dodge, gain 50 Ranged Power for 15 seconds.
Individual Filigree
Fortification Bypass +5% -~- Rare Version: & +2 PRR
Attack and Damage +1 -~- Rare Version: & +2 PRR
Dexterity +1 -~- Rare Version: & +2 PRR
Dodge +3 -~- Rare Version: & +2 PRR
Magical Resistance Rating +3 -~- Rare Version: & +2 PRR
PRR +3 -~- Rare Version: & +2 MRR
Ranged Power +3 -~- Rare Version: & +2 Ranged Power

Title: Re: Endgame Gear Guide
Post by 5 Foot Step on Aug 15th, 2020 at 4:06am
Has anyone ever tested if Echo of the Sunsword behaves like the other sunblades?The other ones added glancing blows (now strikethrough). Do you need Bastard Sword proficiency?

Title: Re: Endgame Gear Guide
Post by noamineo on Aug 17th, 2020 at 8:21pm
...wait, this is an actual guide? I thought the guides section was strictly for jokes/sarcasm!

Title: Re: Endgame Gear Guide
Post by 5 Foot Step on Aug 20th, 2020 at 1:36am

noamineo wrote on Aug 17th, 2020 at 8:21pm:
...wait, this is an actual guide? I thought the guides section was strictly for jokes/sarcasm!


It's horribly out of date, if that's any consolation.

Title: Re: Endgame Gear Guide
Post by noamineo on Aug 20th, 2020 at 8:25pm

5 Foot Step wrote on Aug 20th, 2020 at 1:36am:


It's horribly out of date, if that's any consolation.


But that only proves at one point legit guides were... normal? I can't believe it. My entire life has been a lie!

Title: Re: Endgame Gear Guide
Post by Linker on Nov 13th, 2021 at 12:23pm
Yeah. I've ran the new gearsets for nukers & minmaxed DPS. This board is for memes, the actual discussion was over builds or PMs when it became degenerate. Nowadays anybody who knows anything just comments out of context occasionally.

Title: Re: Endgame Gear Guide
Post by Linker on Feb 15th, 2022 at 5:23pm
over 3 months of nothing on this board. Man, I feel like I killed it. I never meant to, it has a good premise.

Come on people, get back to posting. I need someone to roast over a 0.02 difference in a DPS frame calculation like the good old days

Title: Re: Endgame Gear Guide
Post by noamineo on Feb 15th, 2022 at 10:26pm
Can do! Give me some time and I'll post my crappy gearset I mostly stole from you.

Title: Re: Endgame Gear Guide
Post by Linker on Feb 26th, 2022 at 12:06pm
I gotta update it as we speak for the off-case I want to play again, and you didnt even post your ripoff.

What if this is the one time you shine and find something I didn't?

Now I'm sad.

Title: Re: Endgame Gear Guide
Post by noamineo on Feb 26th, 2022 at 9:20pm

Linker wrote on Feb 26th, 2022 at 12:06pm:

What if this is the one time you shine and find something I didn't?



Its definitely not but here we go:

Item Sets:
*Leg. Esoteric Initiate set
**Leg. Dusk Lenses w/ Topaz of Fear Immunity
**Leg. Order's Garb w/ Golem's Heart
**Leg. Aetherband w/ Diamond of the Magi
*Leg Elder's Knowledge set
**Leg. Elder's Cap
**Leg. Elder's Focus w/ Essence of Dethek

Eminence of Winter items:
*The Prince's Gauntlet(minor artifact) w/ Embraced by Light for +1 U spellpower
**Augs:
***Glob of True Imperial Blood
***Diamond of Festive Cha +2
***Diamond of Festive Con +2
*Leg. Direbear Belt /w Sapphire of False Life +48
*Leg Cloak of Winter /w Sapphire of Greater Heroism
*Leg. Deepsnow Boots /w Topaz of Feather Falling

Misc:
*Leg Bottle of Shadows w/ Storm's Bulwark (for Profane Well Rounded)
*Leg Five Rings w/ Draconic Soul Gem (+3 Quality Cha, Void Lore 21%, Spell Pen +8, Cha +13)
*Leg. Shattered Onyx w/ Sapphire of Resistance +10

Weapon:
*Staff of the Summer Solstice(I did finally get one) w/ Ruby of Nullification 139 & Meridian Fragment
*Dragonsoul: Cha Rare
*Dragonsoul: Elec Absorb Rare
*Dragonsoul: Acid Absorb Rare
*Dragonsoul: Arcan Spell Failure Rare
*Dragonsoul: Universal Spellpower Rare

*Purity: Deathblock Rare
*Purity: Healing Amplification Rare
*Purity: Con
*Purity: Positive Spellpower

That's my shitty setup. All tolled that leaves me sitting at 803 fire SP, 51 crit chance x85 crit multiplier.

You may notice I also have some shit equipped for negative spellpower, this because Firebolt does not scale into epics and I like having a powerful ray spell. I use Necrotic Ray with 617/40/40 and it hits for good damage. Pre-nerf I could 1shot most trash with it. My next best is Light with 658/41/60 so I should probably be using Sunburst more judiciously.

Anyway that's my crappy gear setup. I'm not really willing to use "tricks" to improve the cooldown of meteror swarm because I'm lazy as fuck but if it does happen that some new gear piece can further improve my experience I'm all ears.

Title: Re: Endgame Gear Guide
Post by noamineo on Mar 23rd, 2022 at 1:45pm

noamineo wrote on Feb 26th, 2022 at 9:20pm:

Misc:
*Leg Bottle of Shadows w/ Storm's Bulwark (for Profane Well Rounded)
*Leg Five Rings w/ Draconic Soul Gem (+3 Quality Cha, Void Lore 21%, Spell Pen +8, Cha +13)
*Leg. Shattered Onyx w/ Sapphire of Resistance +10



Small change to this setup: I've ditched the Bottle of Shadows and moved the Five Rings into the trinket slot. Then added a Legendary Celestial Sapphire Ring /w +13 to dex. This gives the character some chance of dodging.

Why this strange choice?

Profane Well Rounded +2. Its very important and annoyingly hard to slot.

Title: Re: Endgame Gear Guide
Post by Shinyshoes on Mar 23rd, 2022 at 5:35pm

noamineo wrote on Mar 23rd, 2022 at 1:45pm:



Profane Well Rounded +2. Its very important and annoyingly hard to slot.


Exactly why MoD came back into the rotation.

Title: Re: Endgame Gear Guide
Post by noamineo on Mar 23rd, 2022 at 9:36pm

Shinyshoes wrote on Mar 23rd, 2022 at 5:35pm:


Exactly why MoD came back into the rotation.


Yep. Also the anniversary event a few years back was handy, except for the lack of guest pass for feywild.

Title: Re: Endgame Gear Guide
Post by 5 Foot Step on Mar 25th, 2022 at 10:44am

noamineo wrote on Mar 23rd, 2022 at 1:45pm:


Profane Well Rounded +2. Its very important and annoyingly hard to slot.


Comes on an augment now.

Title: Re: Endgame Gear Guide
Post by noamineo on Mar 25th, 2022 at 12:11pm

5 Foot Step wrote on Mar 25th, 2022 at 10:44am:


Comes on an augment now.


Yes I am aware. I have 2 of the base item sitting on chest-puller alts that I intend to turn IN to augments as soon as SSG remembers to give Feywild a guest pass or ads soul vessels to content which does.

Title: Re: Endgame Gear Guide
Post by Linker on Jun 26th, 2022 at 4:06pm
Noam always got these comebacks.

I think the build he posted has gear advantage over flappy's, which is huge, since that guy is big

Still not perfect though. 4 piece winter is king for defense, there's augmentation optimizations, and your weapon switches are super specific on nuker especially with this meta

See you in the next calendar year

Title: Re: Endgame Gear Guide
Post by noamineo on Sep 27th, 2022 at 6:45pm
Some tweeks to the gear setup. I don't feel like highlighting all the changes:

Item Sets:
*Leg. Esoteric Initiate set
**Leg. Dusk Lenses w/ Topaz of Fear Immunity
**Leg. Order's Garb w/ Golem's Heart
**Leg. Aetherband w/ Diamond of the Magi


*Leg Elder's Knowledge set
**Leg. Elder's Cap w/ Topas of Greater Evocation | Diamond of Spellcraft +19
**Leg. Elder's Focus w/ Essence of Dethek | Glob of True Imperial Blood


Eminence of Winter items:
*Leg. Direbear Belt /w Topaz of Blindness Immunity
*Leg Cloak of Winter /w Sapphire of Greater Heroism
*Leg. Deepsnow Boots /w Diamond of Con +12(all CON now comes from boots)
*Leg. Ring of Winter's Chill /w +2 Festive Cha

Minor Artifact: Dinosaur Boon Gloves
*Scale: Cha +15
*Fang: Fire Spell Crit dmg 10% Insight
*Claw: Fire Spell Crit dmg 5%Quality
*Horn: Profane Bonus to DCs
**Diamond of Insightful Charisma
**Sapphire of Healing Amp +50
**Topaz of Feather Falling
***Purity: Positive Spellpower
***Purity: Con
***Purity: Deathblock(Rare)
***Purity: Healing Amp(Rare)
-4 piece Purity because fuck da negative levels

Misc:
*Leg Five Rings w/ Draconic Soul Gem (+3 Quality Cha, Void Lore 21%, Spell Pen +8, Cha +13)
*Leg. Celestial Sapphire Ring w/+6 Evocation Focus

Weapon:
*Staff of the Summer Solstice(I did finally get one) w/ Ruby of Nullification 139 & Meridian Fragment
*Dragonsoul: Cha Rare
*Dragonsoul: Elec Absorb Rare
*Dragonsoul: Acid Absorb Rare
*Dragonsoul: Arcan Spell Failure Rare
*Dragonsoul: Universal Spellpower Rare

*Elemental Avatar: Fire Spellpower
*Elemental Avatar: Constitution(Rare)
*Elemental Avatar: PRR
*Elemental Avatar: Electric Spellpower(Rare)
*Elemental Avatar: Cold Spellpower

All tolled I am now sitting on 884 fire spellpower w/ 55% crit chance & 105x crit multiplier. Not great and am still working on optimizations(half of my filligrees aren't even rare) but its better than playing naked.

Title: Re: Endgame Gear Guide
Post by noamineo on Nov 30th, 2022 at 4:23pm
Finally got my hands on the much coveted +2 Profane Aug, which let me loose the Leg. Celestial Sapphire Ring. I ended up replacing it with a Bound Elemental Ring of Flames. Probably not the most optimal choice but I wanted 2 augment slots. I could now trade out my Staff of the Summer Solstice if something better came along, but that Titania's Warmth has been really awesome.

Title: Re: Endgame Gear Guide
Post by Everling on Dec 9th, 2022 at 3:57am

I wouldn't bother with purity, maybe on a swap in if the raid has you dealing with the horses in the Fey raid for some reason. Just Death Ward and scroll Greater Resto if something gets through? And Spell absorb for beholders.

Just checking you know you can Cha rare in the Artifact as well as mainhand? That should be fixed at some point but its only 250 threads if they fix it at some point. I am guessing you want the permanent worn neg level immunity, but even if you really do want that you could just stick one purity in any stick you swap in?

Gear is a personal choice, so if you considered these things then you do you :)

Title: Re: Endgame Gear Guide
Post by noamineo on Dec 11th, 2022 at 7:17pm

Everling wrote on Dec 9th, 2022 at 3:57am:

I wouldn't bother with purity, maybe on a swap in if the raid has you dealing with the horses in the Fey raid for some reason. Just Death Ward and scroll Greater Resto if something gets through? And Spell absorb for beholders.


Spell absorb is currently broken and doesn't seem to do shit when it works(then again it may just have been broken since before I got my spell absorb items). I have an unsupressed Pale Lavender Ioun Stone(50 charges) and a legendary Mirror Cloak(20 charges), though using either fucks me up just a little(-3 CHA for the stone and -10% HP for the cloak). Situationaly they will be great when spell absorb is fixed. That should say "if".



Everling wrote on Dec 9th, 2022 at 3:57am:

Just checking you know you can Cha rare in the Artifact as well as mainhand? That should be fixed at some point but its only 250 threads if they fix it at some point. I am guessing you want the permanent worn neg level immunity, but even if you really do want that you could just stick one purity in any stick you swap in?


As for the filigrees - yes I 100% am slotting them in there for the permanent neg-level immunity. For me that's more important than +1 extra points of CHA. I could probably swap the CON filigree on there for a CHA one but... meh. 6 of one, half a dozen of the other. I suppose I should loose the positive spellpower and swap both out for rares(CON and CHA). That +5 positive spellpower ain't doing shit.

I find that I am much, much, much happier having the Purity set permanently equipped than having to swap it in. That's also where I've got my deathblock item. I played a few hours last night on my alt sorc who does NOT have 4 piece Purity and racked up a record 21 negative levels. It was fun.

For weapon swaps right now all I've got are some raid bows and axes and a throwing knife. I'd love some suggestions on situation caster stick swaps.

I really wish there was 1 more caster ring in the Winter set.

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