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Message started by Skoodge on Jan 7th, 2018 at 3:01pm

Title: Collectables Farming Guide
Post by Skoodge on Jan 7th, 2018 at 3:01pm
I’ve decided to go public with my farming sources.  So if this helps you out and you have a toon or connection on Cannith, please send all donations and tokens of appreciation to Larrio.*

*I could still use a weapon with a sentinel jewel in it.  Mostly I’m looking for augments – I didn’t have an unbound bag back in the day and missed out on hording.  Rubies of ghostbane or Golem Hearts would be great, but really I just need basics like deathblock, feather falling, underwater action, and fear and blindness immunity.  I wouldn’t say no to an otto’s box though ;)

And yes, there is a version of this on the motherboards which has very useful information.  Some might argue too much information.  It lists damn near half the quests in the game that you can farm and what you might be able to find there.

My list is much shorter and concentrates specifically on which quests you need to run for which collectables.  It’s more concise and easier to cut through all the crap to actually know where to farm the higher end collectables without reading through 10 pages of additional comments.

Breaking the Ranks
Farm for – Hairy Trumpets
You’ll also find – a bunch of crap
Time farming – about 20 seconds for 5 nodes
Best setting – Epic something

Easiest of the bunch and the quickest source of Hairy Trumpets (insert penis joke of your choosing here).  Like most of these quests, you’ll need a high jump skill.   There are 4 collectable nodes inside the fenced area to the left and one just past that area.  Jump in, farm, run out, reset.  I can’t remember which setting is the sweet spot, just alternate between casual to elite until they start dropping and run that setting. 


Desecrated Temple of Vol
Farm for – Ornate Charms, Ancient Texts, Bone Fragments
You’ll also find – Adventuring Oratorios, Archaic Logbooks
Time farming – about 25 seconds.  You’ll have to wait a few seconds to use DD.
Best setting – EHard (results may vary)

Drop down, turn the lever, run to the right through  the traps (need an agile toon, though casting cocoon before running through helps).  Harvest the 3 nodes at the end, DD out.

Ornate Charms are a pain to farm.  If you get one every 5 runs consider yourself lucky.  Sadly this is the quickest, easiest source I’ve found so far.  I think Charms have a higher drop rate in both Trial By Fire and Fleshmaker’s, but both of those quests are mob heavy, even with invisibility. 


Schemes of the Enemy
Farm for – Blister Beetles, Warehouse Ledgers
You’ll also find – Bone Fragments, Fractured Femurs, Mortar and Pestle, and a chance at Ornate Charms and Stone Fetishes
Time farming – 3 minutes with practice
Only setting - EE

Most would recommend Last Stand for Blister Beetles.  I hate last stand.  It takes a solid minute of jumping around to farm 3 nodes and you’re mostly going to pull crap.  Schemes has 4 natural nodes with chances to drop Blister Beetles, plus the back pack gives you a chance at an Ornate Charm.  If you don’t have many of the new packs or you’re not running many epic quests and need all the upper tier collectables, I highly recommend taking the time to learn how to farm Schemes.  It takes a little longer but it gives the widest selection of collectables from the 9 nodes.

Skip the gathering of people at the start, go down to the room that lets you into the air ducts (two nodes in that room).  You'll find 3 nodes once you get up and on your way through the ducts.  Drop down to the big room and you'll have 3 more nodes to farm.  Do NOT bother fighting.  Grab the key, unlock the door, run down the hall (one more node on the way), hit the turbines and recall while floating up (or DD), leaving the giant mob chasing you behind.


Epic Wheloon Wilderness Area
Farm for – Stone Fetishes
You’ll also find – mostly crap
Time farming – under 5 minutes.  Shorter with practice

Think there’s a map on the motherboards somewhere.  Basically just an invisibility run farming the nodes.  It’s pretty straight forward.  Hit Q to find the nodes, head south and collect the first 5 or so nodes, take the tunnel to the west and head north to either harvest 3 or 4 quick nodes or do the full run and harvest 10 plus nodes.  Easiest source of Stone Fetishes in the game.


Eyes of Stone
Farm for – Romantic Sonnets, Silver Flame Hymnals, House Sealed Letters
You’ll also find – Runic Parchments, Fragrant Drowshood, various soarwoods and beetles, Glass Phials
Time farming – maybe 1 minutes
Best setting – Heroic Elite

I’m not going to spend much time with the old collectables.  That information has been out there for a decade now.  But I will make mention of two quests that spawn what you really need with the new system.

Stone is quick and easy to farm and gives a wide selection of much needed collectables.  You need a high jump skill and invisibility makes it quicker.  You have to “talk” to two NPCs.  Just Q and E them, don’t bother stopping or selecting any of the options.  Once you get the dialog interface up, just keep moving – it’ll disappear.

Head straight to the library area and make the circle.  I think there’s 6 quick nodes of various types.  Hit the last one and DD out or recall (DD will take you out of Lordsmarch Plaza).  This quest is essential for making Charisma items though.


The Enemy Within
Farm for – Glass Phials, various soarwoods
You’ll also find – Ceramic Bowls, Silver Flame Hymnals, various other
Time Farming – 3 to 5 minutes depending on farmer used
Best setting – Heroic elite

Probably the longest on the list but there’s 22 nodes up in this bitch.  Too long to explain but you’ll figure it out in a few runs.  You can do the short 11 node run but I recommend clearing it all since the second half is no longer than the first.  If you’ve burned through Glass Phials like I did, this is the best place to go to restock.


Mask of Deception
Farm for – Ancient Text, Archaic Logbook
You’ll also find – Mostly crap, Hairy Trumpets, slim chance at Ornate Charms
Time farming – 1 to 2 minutes
Best Setting – Epic Casual, worth running on various settings

I’m only listing this for people who don’t have the other packs, it’s a decent source for Text and Logbooks and better than the other recommended options (like Tavern Brawl).  Pretty sure most people go for the two node option, I suggest taking the time, opening the first door, talking to the commander and grabbing the first bookcase (it mostly drops crap, but rarely will spawn something decent).  Grab the rubble pile, hit the tavern, then go ahead and head to the barn for the mold node and a chance at a hairy trumpet while you’re there.


Terminal Delirium
Farm for – Ancient Text, Archaic Logbook
You’ll also find – Bone Fragments and various other crap.  Three chances at Hairy Trumpets.
Time Farming – little longer but under 5 minutes
Best setting – Probably casual, not sure where the sweet spot is

Personally I don’t think this one has enough variety to make it worth wild, but it is a good source for Texts, Logbooks and (in theory, been awhile since I bothered farming it) Ledgers, Communiques, and Oratorios.  I think there’s 11 fairly quick nodes but mostly just lore and nature.  If you’re looking specifically for Lore collectables, it probably is the best farm in the game.  If you don't have knock or can't pick locks, grab an epic rogue hire - you'll need it to pick up 3 to 4 additional nodes (depending if you want to bother with the natural node behind the locked door at the end).



Title: Re: Collectables Farming Guide
Post by Vendui on Jan 7th, 2018 at 5:05pm
Ur a bit late on this bud.. - https://www.ddo.com/forums/showthread.php/478811-This-is-How-To-Farm-the-New-Collectables-System-Efficiently

Also Vol has 4 nodes iirc. One is in the trap, one under stairs, the alter, and then one at the top of stairs.

Instead of running Schemes for Blisters, run EH Small Problem. there are 10 mushroom nodes total, run time is about 90 seconds on my monk.

Title: Re: Collectables Farming Guide
Post by Skoodge on Jan 7th, 2018 at 5:24pm

Vendui wrote on Jan 7th, 2018 at 5:05pm:
Ur a bit late on this bud..


WB by the way, glad to see you weren't working on reading comprehension while you were gone ;)  I mentioned that in the intro...in great detail  :-*


Vendui wrote on Jan 7th, 2018 at 5:05pm:
Instead of running Schemes for Blisters, run EH Small Problem. there are 10 mushroom nodes total, run time is about 90 seconds on my monk.


Fuck me, I'd completely forgotten about the epic version.  That one is just solidly established in my mind as a source for Fragrant Drowshoods that I never even considered checking it for epic drops (which means I should probably check out Partycrashers too since it wasn't bad for farming back in the day too).

Schemes is still a great source for Warehouse Ledgers and various others though, especially (as mentioned) if you spend more time in heroics than epics.  It keeps your piles of useful others well stocked.

Title: Re: Collectables Farming Guide
Post by Epoch on Jan 7th, 2018 at 5:53pm
But, why farm collectables?

Title: Re: Collectables Farming Guide
Post by Vendui on Jan 8th, 2018 at 3:57am

Skoodge wrote on Jan 7th, 2018 at 5:24pm:
WB by the way, glad to see you weren't working on reading comprehension while you were gone   I mentioned that in the intro...in great detail 


what the fuck is reading? If its not in the title, its not important.. Right? ^-^

Title: Re: Collectables Farming Guide
Post by 5 Foot Step on Jan 10th, 2018 at 10:21am
Precious Cargo.

Title: Re: Collectables Farming Guide
Post by Skoodge on Jan 11th, 2018 at 7:07am

5 Foot Step wrote on Jan 10th, 2018 at 10:21am:
Precious Cargo.


3 load screens and you have to recall since there's no entrance to DD to.  There's really nothing in Precious Cargo that you can't farm far more efficiently in the other quests listed.  The only time I can think it would need to be an option is if someone doesn't have a toon that can handle the traps of Vol, then it might be a decent enough alternative.


Vendui wrote on Jan 7th, 2018 at 5:05pm:
Also Vol has 4 nodes iirc. One is in the trap, one under stairs, the alter, and then one at the top of stairs.


4th node is on the other side and would slightly more than double the run time for a single collectable.  Far quicker just to farm the 3 on the right side and reset.

A Small Problem was a great suggestion though, I'll add it when I have a little more time.

Title: Re: Collectables Farming Guide
Post by 5 Foot Step on Jan 11th, 2018 at 9:56am
Well I wouldn't do it with my keyboard. And monks recall fast.

Title: Re: Collectables Farming Guide
Post by Vendui on Jan 12th, 2018 at 1:45am

Skoodge wrote on Jan 11th, 2018 at 7:07am:


3 load screens and you have to recall since there's no entrance to DD to.  There's really nothing in Precious Cargo that you can't farm far more efficiently in the other quests listed.  The only time I can think it would need to be an option is if someone doesn't have a toon that can handle the traps of Vol, then it might be a decent enough alternative.


4th node is on the other side and would slightly more than double the run time for a single collectable.  Far quicker just to farm the 3 on the right side and reset.

A Small Problem was a great suggestion though, I'll add it when I have a little more time.



Yeah, like 5 Foot said, screw your pitiful DD.. Monks will always beat a DD user to exit the dungeon, unless they are shit and dont know how to fast recall..

Title: Re: Collectables Farming Guide
Post by Epoch on Jan 16th, 2018 at 10:15am
Monks make it very easy to solo Monastery. Constantly respawning mobs to interfere with a recall? No Prob.

Title: Re: Collectables Farming Guide
Post by KingLurker on Jan 18th, 2018 at 2:32am
Only monks? -_-
Thank you for the effort skoodge.

Title: Re: Collectables Farming Guide
Post by Digimonk on Jan 18th, 2018 at 2:30pm
I'm sure this is a good guide if you prefer to gather collectibles the hard way.  However, unless you only plan on crafting just few items ever, you will quickly realize the extreme levels of bs SSG in the mat requirements for the new crafting system.

Personally, I preferred to not spend day after day stupidly cycling instances over and over just to farm rare collectibles in the complete bs quantities that were needed.  The ratio of common, uncommon and rare drops is something along the lines of 100/10/1.  PEDs are probably lower than that.   

Now consider that you'll need 50+ rare collectibles to craft multiple sets of template-style TR gear for every 5 or 10 levels.  Different build types for more TRs?  More rare mats and PEDs needed.  Do the math.  Have fun cycling those instances. 

Give a someone a fish, feed them for a day.  Teach someone to fish, feed them for the rest of their lives.

Title: Re: Collectables Farming Guide
Post by Skoodge on Jan 18th, 2018 at 3:55pm

Digimonk wrote on Jan 18th, 2018 at 2:30pm:
Personally, I preferred to not spend day after day stupidly cycling instances over and over just to farm rare collectibles in the complete bs quantities that were needed.  The ratio of common, uncommon and rare drops is something along the lines of 100/10/1.  PEDs are probably lower than that.   

Now consider that you'll need 50+ rare collectibles to craft multiple sets of template-style TR gear for every 5 or 10 levels.  Different build types for more TRs?  More rare mats and PEDs needed.  Do the math.  Have fun cycling those instances. 


I totally get what you're saying and agree that crafting was as much as miss as it was a hit (using the same low drop loot for 3 different parts of the game is serious BS - to say the least), I'm going to have to disagree with you over all as far as time and effort vs rewards goes.

Keep in mind, the following statements are based on the assumption that you put the minimum amount of effort into grabbing collectables as you're playing (which really only adds 0-1 second per collectable as you go) to keep up your stock of the lower two tiers of collectables.

I can farm (with my list at least - now that I've narrowed it down to the most profitable spots) the harder to find collectables needed to make a complete CC set for a character (and I'm talking full set for levels 5, 10 and 15) far quicker and easier than I can -

-make a single heroic GS item
-make a single epic GS item
-make a heroic slavers set (which isn't nearly as strong for a melee as a CC set)
-make a single, complete epic slavers item
-and CC is a cake walk vs either heroic or epic ToEE
-or really farm a single newer named item (unless you're just insanely lucky, it can take hours or days - even in a group - to get most of the better named items to drop).

Especially when it comes to heroic and lower level epic (minus the Ravenloft gear, don't have it yet so I'm not sure how many runs it takes to get the named items to drop), most of my sets only have two or three named items because CC gear is better than 90% of the crap in the game that the devs have designed.


KingLurker wrote on Jan 18th, 2018 at 2:32am:
Only monks? -_-
Thank you for the effort skoodge.


And tyvm for the return information.  Much appreciated ;)

Title: Re: Collectables Farming Guide
Post by Digimonk on Jan 18th, 2018 at 8:56pm

Skoodge wrote on Jan 18th, 2018 at 3:55pm:


I totally get what you're saying and agree that crafting was as much as miss as it was a hit (using the same low drop loot for 3 different parts of the game is serious BS - to say the least), I'm going to have to disagree with you over all as far as time and effort vs rewards goes.

Keep in mind, the following statements are based on the assumption that you put the minimum amount of effort into grabbing collectables as you're playing (which really only adds 0-1 second per collectable as you go) to keep up your stock of the lower two tiers of collectables.

I can farm (with my list at least - now that I've narrowed it down to the most profitable spots) the harder to find collectables needed to make a complete CC set for a character (and I'm talking full set for levels 5, 10 and 15) far quicker and easier than I can -

-make a single heroic GS item
-make a single epic GS item
-make a heroic slavers set (which isn't nearly as strong for a melee as a CC set)
-make a single, complete epic slavers item
-and CC is a cake walk vs either heroic or epic ToEE
-or really farm a single newer named item (unless you're just insanely lucky, it can take hours or days - even in a group - to get most of the better named items to drop).

Especially when it comes to heroic and lower level epic (minus the Ravenloft gear, don't have it yet so I'm not sure how many runs it takes to get the named items to drop), most of my sets only have two or three named items because CC gear is better than 90% of the crap in the game that the devs have designed.


And tyvm for the return information.  Much appreciated ;)

So you consider cycling instances 5000+ times fun?  As much or more fun than running heroic shroud, slave lords, and other missions with good named drops?  Personally, I consider it retarded.  To each their own I guess.

I play the game to have fun and cycling fucking instances over and over just to get some stupid rare mats is about as far from my definition of fun as it gets.

Far easier automate that bs and let it run on an alt account while I'm actually doing fun stuff in the game.

Title: Re: Collectables Farming Guide
Post by Carpone on Jan 19th, 2018 at 8:06am

Digimonk wrote on Jan 18th, 2018 at 8:56pm:

Far easier automate that bs and let it run on an alt account while I'm actually doing fun stuff in the game.

Winner winner chicken dinner.

Crafting TR gear to arbitrary levels like every 5 level is suboptimal.  Consider crafting items based on when the CC bonus changes, and when the extra slot becomes available.  For example, here are the head items I crafted for a warlock RTR train (because fuck Memoirs for never dropping a reaper circlet):

ML2: Persuasion, Spell Focus Mastery +1 (Augment: Master’s Gift)
ML5: Persuasion, Spell Focus Mastery +2 (Augment: Master’s Gift)
ML10: Persuasion, Spell Focus Mastery +2, INS Spellsight 6 (Augment: Master’s Gift)
ML13: Persuasion, Spell Focus Mastery +3, INS Spellsight 7 (Augment: Master’s Gift)

Those are the minimum levels to get the next Spell Focus Mastery increase, and use the extra slot.

Title: Re: Collectables Farming Guide
Post by Skoodge on Jan 19th, 2018 at 8:56am

Digimonk wrote on Jan 18th, 2018 at 8:56pm:
So you consider cycling instances 5000+ times fun?  As much or more fun than running heroic shroud, slave lords, and other missions with good named drops?  Personally, I consider it retarded.  To each their own I guess.


Fun?!  You play this game for fun?  DDO is designed to prey on the overly competitive or those suffering from at least mild forms of OCD.  When did fun become a factor?


Digimonk wrote on Jan 18th, 2018 at 8:56pm:
Far easier automate that bs and let it run on an alt account while I'm actually doing fun stuff in the game.


So how much real time are you going to work to buy the content or how much game time are you going to waste to grind the points for an alt account?  Even the "yeah but" shortcuts you're thinking about listing represent way, way more effort and time than my taking all of 20 to 30 minutes a month (if even that often) to grind out a dozen higher tier collectables.  I've been in enough groups with idiots dragging their mules around with them to know how much time it adds to the process.  Even if it's as low as 30 seconds to a minute per quest, that still adds up to more time and effort spent than farming over all.

I made an alt account ages ago but quickly lost interest because the effort seemed super gay and retarded to me, but to each his own I guess ;)

Title: Re: Collectables Farming Guide
Post by 5 Foot Step on Jan 19th, 2018 at 9:27am

Digimonk wrote on Jan 18th, 2018 at 2:30pm:
PEDs are probably lower than that.   


PEDs are epic tokens.

Title: Re: Collectables Farming Guide
Post by Digimonk on Jan 19th, 2018 at 12:34pm

Skoodge wrote on Jan 19th, 2018 at 8:56am:

So how much real time are you going to work to buy the content or how much game time are you going to waste to grind the points for an alt account?  Even the "yeah but" shortcuts you're thinking about listing represent way, way more effort and time than my taking all of 20 to 30 minutes a month (if even that often) to grind out a dozen higher tier collectables.  I've been in enough groups with idiots dragging their mules around with them to know how much time it adds to the process.  Even if it's as low as 30 seconds to a minute per quest, that still adds up to more time and effort spent than farming over all.

I made an alt account ages ago but quickly lost interest because the effort seemed super gay and retarded to me, but to each his own I guess ;)

I dunno offhand.  There are 6 level-tiers of collectibles.  Out of the following list, how many tiers don't have at least one mission that's F2P?  How much TP would it take to get the cheapest expac for a mission in those missing tiers?  Not that much I suspect.  I bolded the missions I used.  Notice that it was just 3 missions with the difficulty adjusted to hit the various collectible tiers?
  • T1 Any: Depths of Despair HC, Tomb of the Sanguine Heart HC
  • T2 Any: The Chamber of Rahmat HC, Depths of Despair HE, Tomb of the Sanguine Heart HH, The Prisoner HC
  • T3 Any: Tavern Brawl HC, The Chamber of Rahmat HN, Madstone Crater HC, A Cabal For One HC, Fleshmaker's Lab HC, The Lords of Dust HC, Desecrated Temple of Vol HC, Wheloon Prison Heroic, Mask of Deception HC
  • T4 Any: Tavern Brawl HE, Madstone Crater HE, A Cabal For One HE, The Prisoner EC, Fleshmaker's Lab HE, the Lords of Dust EC, Desecrated Temple of Vol HE, Mask of Deception HN, Terminal Delirium HC
  • T5 Any: Madstone Crater EC, Wheloon Prison Epic, Precious Cargo EC, The Prisoner EN, A Cabal For One EC, Terminal Delirium EC
  • T6 Any: Tavern Brawl EC, Madstone Crater EE, A Cabal For one EE, Fleshmaker's Lab EC, Precious Cargo EH, Desecrated Temple of Vol EC, Mask of Deception EC, Terminal Delirium EN

You seem to be operating under several incorrect assumptions.  The first is that you'd need to buy every expac for the alt account instead of just a few choice ones.  My alt account, and likely a lot of other peoples' already have some of the expacs.

The second is that the alt account would only be for farming collectibles.  Alt accounts have many uses beyond collectibles.  Extra chances at named drops.  Toons to run when the main is on ransack.  An opener for stuff like Shadow Crypt.  *Feature* testing, etc.

Also, you don't "grind out" 10 rare collectibles in a tier in 20 minutes.  You get some commons, a few uncommons, and maybe a couple of rares in that time frame depending on luck and RNG.  Then you remember there are 5 other tiers.

Compare that to me spending maybe a couple of hours up front getting some scripts setup and then just letting that them run on the alt account while I ran actual missions, grouped with friends and guildies, worked on PLs and farmed gear upgrades for the two months after the new CC system was released.

Doing that provided me with enough collectibles to craft full sets of template gear for every 5 levels to use while TRing for casters, melee and ranged since then.  That's 18 sets of gear.  Using those template gear sets significantly reduced the amount of time I spend playing gear tetris on each TR, so it's saving me even more time when you consider that.

Even after crafting all that gear, I have enough of a surplus that I give collectibles to guildies who need them.  I also made several thousand shards selling surplus mats and unbound crafted items on the ASAH.  I use those shards to buy a stockpile of named augs, reroll chests while farming named items, etc.  I even leveled a toon on the alt account to 400 crafting for the hell of it.

Feel free to do the math and let me know how long you'd need to spend manually cycling instances instead of doing fun stuff to gather that many collectibles.



5 Foot Step wrote on Jan 19th, 2018 at 9:27am:

PEDs are epic tokens.

Yes but as mentioned above, I've crafted a LOT and have depleted a decent supply of tokens in the process.  Crafting unbound stuff eats a lot of PEDs but was worth it to sell some of that stuff on the ASAH back when the system was first revamped.  Hindsight being what it is, I wish I'd let my stacks of tokens make babies back in the day. 

Farming tokens is almost as meh as manually farming collectibles.  I get enough to meet my own needs now through normal gameplay, but not enough to be handing unbound CC stuff out to newbs on a regular basis.

On a related note, you occasionally get PED fragments from the collectible nodes.  That helps subsidize what I get through running missions.

Title: Re: Collectables Farming Guide
Post by Carpone on Jan 20th, 2018 at 3:02pm

Digimonk wrote on Jan 19th, 2018 at 12:34pm:

Also, you don't "grind out" 10 rare collectibles in a tier in 20 minutes.  You get some commons, a few uncommons, and maybe a couple of rares in that time frame depending on luck and RNG.

I can say with 98.64% confidence it's a 5% chance for rare collectibles, 20% for uncommon, 75% for common.

Title: Re: Collectables Farming Guide
Post by Skoodge on Jan 20th, 2018 at 3:40pm

Digimonk wrote on Jan 19th, 2018 at 12:34pm:
Alt accounts have many uses beyond collectibles.


Absolutely undeniably and I was being intentionally asinine ;)  Still more effort than I want to put in though.


Digimonk wrote on Jan 19th, 2018 at 12:34pm:
Toons to run when the main is on ransack.


Can do that on the main without buying the packs and it's easier to make a decent mule/farmer with left over BTA named items than trying to equip an alt account.  I put the time in to create 3 farmers for a number of reasons - mostly just for a change of pace and to try out different classes and builds.  Was probably more work than it was worth, but *meh*, I actually enjoyed doing it.


Digimonk wrote on Jan 19th, 2018 at 12:34pm:
An opener for stuff like Shadow Crypt.


Really about the only reason I might get around to using my old alt account, but XP is easy enough and it's not like I have enough time to power level as it is.  If I can knock out a PL in two weeks, I'm happy.


Digimonk wrote on Jan 19th, 2018 at 12:34pm:
Also, you don't "grind out" 10 rare collectibles in a tier in 20 minutes.


Correct - but only because I used the wrong term.  Rares are mostly worthless unless you're making unbound shards (which I don't bother with).

Uncommons on the other hand, I can actually grind 10 out in 5 to 10 minute if I want, and often do when I don't really have enough time before bed to run more quests.  I try and keep at least 3 of my toons maxed out in PP (just in case).  When I need to refill their plat after spending a mill or want to add 100 shards to my account, I can easily pull that off with 10 minutes of farming.

Title: Re: Collectables Farming Guide
Post by Digimonk on Jan 20th, 2018 at 9:58pm

Skoodge wrote on Jan 20th, 2018 at 3:40pm:

Can do that on the main without buying the packs and it's easier to make a decent mule/farmer with left over BTA named items than trying to equip an alt account.  I put the time in to create 3 farmers for a number of reasons - mostly just for a change of pace and to try out different classes and builds.  Was probably more work than it was worth, but *meh*, I actually enjoyed doing it.

Nope.  If you had the alt on a second account, not only could you have automated farming thousands of collectibles for crafting, you could have easily geared it with cannith crafted stuff that's better than the vast majority of the named stuff until epics.  You planned short-term instead of long-term. 


Skoodge wrote on Jan 20th, 2018 at 3:40pm:
Correct - but only because I used the wrong term.  Rares are mostly worthless unless you're making unbound shards (which I don't bother with).

Uncommons on the other hand, I can actually grind 10 out in 5 to 10 minute if I want, and often do when I don't really have enough time before bed to run more quests.  I try and keep at least 3 of my toons maxed out in PP (just in case).  When I need to refill their plat after spending a mill or want to add 100 shards to my account, I can easily pull that off with 10 minutes of farming.

Incorrect again.   The rare collectibles are used for a lot of the shards that go in the extra slot.  I know because I've had to go back and fire up the scripts once or twice since the initial farming binge to restock on certain rares.



Title: Re: Collectables Farming Guide
Post by Digimonk on Jan 20th, 2018 at 10:01pm

Carpone wrote on Jan 20th, 2018 at 3:02pm:

I can say with 98.64% confidence it's a 5% chance for rare collectibles, 20% for uncommon, 75% for common.

It's very possible you're correct as I haven't bothered to chart everything out.  I just remember that when I spot checked various rares vs uncommons and commons after farming over 10k total collectibles, the numbers looked more like 100:10:1. 

Either way, the rares are pretty damned rare and the only way to gather any of them in mass quantities is to automate the farming of them.

Title: Re: Collectables Farming Guide
Post by Vendui on Jan 20th, 2018 at 11:02pm

Digimonk wrote on Jan 20th, 2018 at 10:01pm:
Either way, the rares are pretty damned rare and the only way to gather any of them in mass quantities is to automate the farming of them.


"The Only Way"

Uh.. beg to differ.. Manually running it, would be hella more reliable, and faster in the end to account for unknown variables. Not to mention, the only way anything you've said at all to actually work, pertaining to the use of a second account automating while you do stuff on the main, is to have a second+ rig to run the account + scripts on, since the script will typically run based on active window, and likely use a form of image/pixel search to function. Id rather use the old coord integration, hella smoother than image searching, and can be run in an in-active window. Hella better than most scripts ive seen floating around in the past for dis game (mostly ahk scripts from what i recall.. amatures.. ) While folks like me could easily run 6 of these alt rigs no problem, not everyone has that option. Saying someone is incorrect, simply because they don't have access to doing it your specific way is just silly of you Digi. I currently have 500+ of each rare collectable, all done by hand, in a weeks worth of laxidasical running of missions for the tier i was going for in question. Sure, a script can do that while i am otherwise sleeping.. but thats when every rig in my home goes into Mining mode.. so.. yeah ;p

~Edit~ Not to mention, running 6 clients at once, and ghost inputting commands to each client from the primary is fun, and really only doable manually (reliably at least). every node you pick up, i get 6.. ^-^

Title: Re: Collectables Farming Guide
Post by Skoodge on Jan 21st, 2018 at 3:05pm

Vendui wrote on Jan 20th, 2018 at 11:02pm:
While folks like me could easily run 6 of these alt rigs no problem, not everyone has that option. Saying someone is incorrect, simply because they don't have access to doing it your specific way is just silly of you Digi.


Vendui pretty much nailed it.  Any further discussion is just stretching an already pointless debate out well into the depths of tedium.

Title: Re: Collectables Farming Guide
Post by Digimonk on Jan 30th, 2018 at 1:47am

Vendui wrote on Jan 20th, 2018 at 11:02pm:

"The Only Way"

Uh.. beg to differ.. Manually running it, would be hella more reliable, and faster in the end to account for unknown variables. Not to mention, the only way anything you've said at all to actually work, pertaining to the use of a second account automating while you do stuff on the main, is to have a second+ rig to run the account + scripts on, since the script will typically run based on active window, and likely use a form of image/pixel search to function. Id rather use the old coord integration, hella smoother than image searching, and can be run in an in-active window. Hella better than most scripts ive seen floating around in the past for dis game (mostly ahk scripts from what i recall.. amatures.. ) While folks like me could easily run 6 of these alt rigs no problem, not everyone has that option. Saying someone is incorrect, simply because they don't have access to doing it your specific way is just silly of you Digi. I currently have 500+ of each rare collectable, all done by hand, in a weeks worth of laxidasical running of missions for the tier i was going for in question. Sure, a script can do that while i am otherwise sleeping.. but thats when every rig in my home goes into Mining mode.. so.. yeah ;p

~Edit~ Not to mention, running 6 clients at once, and ghost inputting commands to each client from the primary is fun, and really only doable manually (reliably at least). every node you pick up, i get 6.. ^-^

Manually running it isn't any more reliable unless your scripts suck and it's noticeably slower.  No way you can manually click the instance reset sequence with 100% accuracy as fast as a script, unless your scripts suck.  My scripts would run for 10+ hours at a time.  They even took the random stuck loading screens into account and would kill the client, restart it, and log back in and resume the process.

The main reason I ran them on the secondary PC was to make sure I could respond and not get banned if a GM happened to do an AFK check by sending me a tell or something similar.  Otherwise, I could have let the scripts run 24/7 barring ISP outages or DDO downtime.

Sure, some people may not have a second PC to use, but then they could just run it on their main PC.  Sometimes, I ran the scripts on my main and second PCs when I wasn't playing DDO or otherwise using the main box. 

Obviously there are better options than AHK if you have real coding skills, but for some mook who thinks the best way to farm mats is manually cycling thousands of instances, that's like trying to explain rocket science to a caveman.

I didn't say he was incorrect because it wasn't my way.  He's incorrect because he said his way was a better time and effort vs reward option than scripting when simple math proves otherwise.

Simple math also proves your claim of 500+ rare mats via a week of just manually running missions is BS, too.  The math doesn't even come close to adding up.

If we generously assumed that the drop rate on rare mats is 5% rather than the 1-2% that my scripted farming of 20k+ nodes indicated, 500 rare mats means you hit had to hit 10000 collectible nodes.  Assume 5 collectible nodes per mission and 5 minute completion time per mission, that works out to 167 hours of in-game time running missions or 6.94 days. 

That leaves you 1.3 hours to sleep, pee, shit, eat, bathe (optional if you're desperate I guess) and move your toon between the various missions for the entire week.  Yeah... that sounds believable.   ::)   We could up the assumed rare drop rate to 10% and you would still have had to put in 12 hours per day for the week doing non-stop 5-minute mission completions.



Skoodge wrote on Jan 21st, 2018 at 3:05pm:

Vendui pretty much nailed it.  Any further discussion is just stretching an already pointless debate out well into the depths of tedium.

Actually, he didn't.  See above. 

You are correct though about one thing though.  Until you can post some accurate numbers and math that prove otherwise, there's no point in claiming manual farming is more efficient than scripting it.

Title: Re: Collectables Farming Guide
Post by Skoodge on Jan 30th, 2018 at 6:49am

Digimonk wrote on Jan 30th, 2018 at 1:47am:
You are correct though about one thing though.  Until you can post some accurate numbers and math that prove otherwise, there's no point in claiming manual farming is more efficient than scripting it.


Let me try this slowly.

Other people aren't you (shocking, right?).
Other people don't do the same things as you.
Other people aren't willing to put the same amount of effort into a stupid fucking game as you are.

Yes, technically - if you have the resources and the know-how and you're starting from scratch, scripting would be the way to go and produce the best yield.

But for other non-you people (which are the majority, there are far more non-you people than you.  I know, shocking) when you look at amount of effort vs gain, your method requires far more work and resources than just casual farming.

If I needed, or even wanted, thousands of uncommon collectables, yes, I would probably go scripting.  I don't and I don't.  Once in a blue moon, I need like 5.  Maybe 10.  I put a little effort into making a farmer, but I could easily farm them with an existing toon, when needed, with far less effort and time than creating the system you propose.

Or, which is most often the case, when I have an undetermined amount of play time (usually around 5-15 minutes while waiting for my wife) I pop over and do some farming since I really don't have time to do much of anything else, which keeps my stocks full and keeps me in shards.

So if you want to make a hard-core farmers guide, have at it and I wish you the best of luck.  I made this to help out the non-you players cut down on their grind without having to duel box.

If you're happy with your system, rock on.  Believe it or not, when I made this I wasn't think "man, I sure hope this helps out that Digimonk guy." 

If you still seek attention over something so fucking trivial, I suggest getting a puppy for approval.  Your Barcelot level obsession with this topic has long since gotten boring.

Title: Re: Collectables Farming Guide
Post by 5 Foot Step on Jan 30th, 2018 at 12:24pm
I mean, you have a point. I just think you overestimate how long it takes to write (or copy) a script. Once that's done, it's just log in and hit run.

Title: Re: Collectables Farming Guide
Post by SpaceGoat on Jan 30th, 2018 at 1:58pm
Can anyone post or upload an example of one of these basic scripts? Doesn’t have to be a full one, maybe just for one quest so I can learn

Title: Re: Collectables Farming Guide
Post by SpaceGoat on Jan 30th, 2018 at 1:58pm

SpaceGoat wrote on Jan 30th, 2018 at 1:58pm:
Can anyone post or upload an example of one of these basic scripts? Doesn’t have to be a full one, maybe just for one quest so I can learn


You can PM as well

Title: Re: Collectables Farming Guide
Post by Skoodge on Jan 30th, 2018 at 3:33pm

5 Foot Step wrote on Jan 30th, 2018 at 12:24pm:
I mean, you have a point. I just think you overestimate how long it takes to write (or copy) a script. Once that's done, it's just log in and hit run.


The script really isn't the issue at all really, it's all the other resources involved.

Two biggest factors are getting a second account up and running.  Price isn't an issue at all, it's basic principle.  I absolutely refuse to give turbine a single cent more than I have to and I seriously find duel boxing boring as snot.  I tried it for a few days and quickly lost interest years ago.

How many packs and races/classes would you have to unlock to make a decent farmer?  If the answer is one or more, it's more effort than I want to put into grinding out the ddo points :P

My work computers/system/lines could obviously handle it, but it's not like I'm in the IT department - and it really doesn't matter that the IT department works for me, it's unprofessional as hell.  "Hey guys, my hobby is playing this stupid on line game, which one of our computers can I download it on so I can farm some gay and retarded collectables?"  No, that's not going to happen.

Which leaves my crappy "recently industrialized country" home line which can handle one connection just fine, but a second simultaneous connection of an online game is going to throw me off line within an hour tops.  I can AFK farm one thing at a time and that's either going to be XP, rems, or tokens - collectables are really the easiest of the 4 to rack up, so it's an obvious choice.

Had I done more with my dummy account years ago when I was still state side and had a more functional second account, yeah, I'd probably occasionally alternate and do some farming with it while I'm showering instead of grabbing two tokens of the 12 in the same time period, but I didn't and I don't, so see the number 1 reason again to why I have no interest in putting the effort in to creating a dummy account ;)

Title: Re: Collectables Farming Guide
Post by SpaceGoat on Jan 30th, 2018 at 4:04pm

Skoodge wrote on Jan 30th, 2018 at 3:33pm:


The script really isn't the issue at all really, it's all the other resources involved.

Two biggest factors are getting a second account up and running.  Price isn't an issue at all, it's basic principle.  I absolutely refuse to give turbine a single cent more than I have to and I seriously find duel boxing boring as snot.  I tried it for a few days and quickly lost interest years ago.

How many packs and races/classes would you have to unlock to make a decent farmer?  If the answer is one or more, it's more effort than I want to put into grinding out the ddo points :P

My work computers/system/lines could obviously handle it, but it's not like I'm in the IT department - and it really doesn't matter that the IT department works for me, it's unprofessional as hell.  "Hey guys, my hobby is playing this stupid on line game, which one of our computers can I download it on so I can farm some gay and retarded collectables?"  No, that's not going to happen.

Which leaves my crappy "recently industrialized country" home line which can handle one connection just fine, but a second simultaneous connection of an online game is going to throw me off line within an hour tops.  I can AFK farm one thing at a time and that's either going to be XP, rems, or tokens - collectables are really the easiest of the 4 to rack up, so it's an obvious choice.

Had I done more with my dummy account years ago when I was still state side and had a more functional second account, yeah, I'd probably occasionally alternate and do some farming with it while I'm showering instead of grabbing two tokens of the 12 in the same time period, but I didn't and I don't, so see the number 1 reason again to why I have no interest in putting the effort in to creating a dummy account ;)


Very interesting. How do you get the tokens afk? Aura warlock plus ranged hireling? How can you still get do afk

Title: Re: Collectables Farming Guide
Post by Digimonk on Jan 30th, 2018 at 4:25pm

Skoodge wrote on Jan 30th, 2018 at 3:33pm:

Excuse #1.  Excuse #2.  Excuse #3.... Excuse #N...

For fuck's sake, run it on your main account while you're doing non-computer stuff if that's the case you mule-headed schmuck.  Why do people even need to tell you this? 

You're just like Fran.  You post some stupid stuff and when people offer you advice on a better way, all you do is make excuse after excuse on why you can't/won't do it.

If you'd spent all the time you spent bitching and moaning and making excuses on these boards and the time you spent writing an *optimal* guide for doing this the hard way, you could have easily taught yourself how to use AHK, written a few scripts and never had to worry about manually farming collectibles again.

But you go ahead and do it your way.  I should have known better than to try and help.  Silly me.


P.S.  Being able to use some form of basic scripting, like having an alt account, has a lot more long-term benefits than just gathering collectibles and is useful for far more than just DDO.

Title: Re: Collectables Farming Guide
Post by Digimonk on Jan 30th, 2018 at 4:30pm

SpaceGoat wrote on Jan 30th, 2018 at 1:58pm:
Can anyone post or upload an example of one of these basic scripts? Doesn’t have to be a full one, maybe just for one quest so I can learn

https://www.ddo.com/forums/showthread.php/486542-Cannith-Deconstuction-Script

Full disclosure.  That's not my forum thread, nor my script.  There are better ways to code the loot deconning and make it more automated and resistant to lag, but it's enough to at least give you the idea.

Between that and reading the AHK help file which is full of examples of how to use the functions, you should have no problems figuring it out.

One tip I will provide is that the image recognition function in AHK is a bit finnicky, but it will help a lot with compensating for lag when scripting certain things.  It's well worth figuring it out.


Title: Re: Collectables Farming Guide
Post by Toke on Jan 31st, 2018 at 1:20am
Tip: don't use the in-game screen cap tool for image search stock.  That drove me nuts for a good hour the first script I tried.

Title: Re: Collectables Farming Guide
Post by Skoodge on Jan 31st, 2018 at 6:35am

Digimonk wrote on Jan 30th, 2018 at 4:25pm:
For fuck's sake, run it on your main account while you're doing non-computer stuff if that's the case you mule-headed schmuck.  Why do people even need to tell you this?


Jesus fuck, will you work on your reading comprehension before you open that window licking retarded mouth of yours?  I've only said about a dozen fucking times I do OTHER things that are harder to do with my main account that are high priorities than collectables.

Fucking seriously, you are damn near dumb enough to be Grand.  I'm not even, nor never have, completely disagreeing with you.  I've never once said there's no validity to your statements, just that it doesn't work for everyone.

You seem to think you need to be 100% correct.  Good luck with that, you're far too obtuse to ever hit those numbers here or in real life.


Title: Re: Collectables Farming Guide
Post by Digimonk on Jan 31st, 2018 at 5:51pm

Skoodge wrote on Jan 31st, 2018 at 6:35am:

Jesus fuck, will you work on your reading comprehension before you open that window licking retarded mouth of yours?  I've only said about a dozen fucking times I do OTHER things that are harder to do with my main account that are high priorities than collectables.

I did read that part.  I was trying to be nice and not point out how stupid that statement was.  Since you can't leave well enough alone so here it goes.

You think running actual missions to farm 20 tokens for a TR is harder and/or more boring than cycling instances for collectibles hundreds of times?  Really?  20 easy mission completions with all the relevant XP, potential loot, etc. vs mindlessly cycling instances several hundred times?  It's pretty clear which one is more beneficial and fun and which one should be scripted. 

Mysterious Rems?  Even easier to get in sufficient quantities by just running missions than tokens.   You literally get thousands of them just running missions normally with no special effort towards rems.

If you think getting tokens for TRs and mysterious rems is hard, your priorities and difficulty assessments are retarded.

It's obvious at this point that, like Fran, all the advice in the world won't help you, so good luck and happy manual instance cycling.

Title: Re: Collectables Farming Guide
Post by 5 Foot Step on Feb 2nd, 2018 at 9:08am
Apparently the goalposts have moved from "scripting is too hard to be worth it" to "I'm already scripting more important stuff during every work and sleep hour on my main account"?

I still don't think it follows that you should spend any time manually instance farming collectibles.

Title: Re: Collectables Farming Guide
Post by Skoodge on Feb 2nd, 2018 at 10:14am

5 Foot Step wrote on Feb 2nd, 2018 at 9:08am:
Apparently the goalposts have moved from "scripting is too hard to be worth it"


I totally get there's been a lot of players on the field in this very long, mostly pointless game (I.E. a ton of text) but the goal post was never there.

The goal post was (and still is) "setting up an alt for farming vs using resources that have already been invested in." 


5 Foot Step wrote on Feb 2nd, 2018 at 9:08am:
"I'm already scripting more important stuff during every work and sleep hour on my main account"?


I didn't say that either (get some sports binoculars ;) ).  I'm not scripting at all.  Just plopping an auralock (you know, that thing you suggested I do as an answer for almost every question I've asked farming wise over the last 6 months) to farm things that take longer to farm than collectables.

So to try and summarize so we're on the same page - the issues on the table at this point are:

Making an alt account to script farm with vs using your main - and I went into great detail that had I stuck with it years ago, yeah, an alt would be the most efficient method.  I didn't and at this point it just isn't worth the time investment.

And manually farming collectables and AFK farming other things (rems, XP, Tokens) on a main account vs using the same account to script farm collectables.

Second point I stand by my argument.  I can keep my collectables where I need them by just throwing 5 or 10 minutes at it here and there.  I can grab 10 plus needed uncommons in ten minutes.

Now try and tell me you can rack up as many rems, as much XP or even tokens in that same 10 minutes. 


5 Foot Step wrote on Feb 2nd, 2018 at 9:08am:
I still don't think it follows that you should spend any time manually instance farming collectibles.


Maybe you're not married, but what do you do with uncertain amounts of time with the game as they come up?

I can only say this so many times, that's really all the investment I have to put into it at this point.  Wife's on her way but because of traffic she can be home in 5 minutes or 15 minutes.  Depending on the level the toon I'm running is at the time, usually not enough time to safely run quests, so I pop over to my farmer and rack up some collectables while waiting.  After that, I can drop it in a quest to farm something else while I'm AFK.


Title: Re: Collectables Farming Guide
Post by Digimonk on Feb 3rd, 2018 at 1:52am

Skoodge wrote on Feb 2nd, 2018 at 10:14am:

Second point I stand by my argument.  I can keep my collectables where I need them by just throwing 5 or 10 minutes at it here and there.  I can grab 10 plus needed uncommons in ten minutes.

Now try and tell me you can rack up as many rems, as much XP or even tokens in that same 10 minutes. 

I'm telling you I rack up all the rems, XP and tokens as I need by just playing the game and without putting zero extra or special effort into farming the rems or tokens. 

I literally have 20k surplus remnants in the bank after equipping 3 toons with all the remnant tomes and the useful eternal potions.  I get enough tokens for TRs and crafting just by running the missions, even if I don't necessarily get enough to make spare PEDs to go around handing out unbound crafted stuff to newbies like candy.

Collectibles on the other hand, I was always finding myself short on a rare one here and there any time I wanted to craft stuff and did indeed have to put 5, 10, 15, 30 or even occasionally 60 minutes of special effort cycling instances instead of doing the fun stuff in the game.   

This is and has been the whole point of the debate from the get go.

Title: Re: Collectables Farming Guide
Post by Revaulting on Feb 6th, 2018 at 6:22pm

Skoodge wrote on Jan 30th, 2018 at 3:33pm:
Had I done more with my dummy account years ago when I was still state side and had a more functional second account, yeah, I'd probably occasionally alternate and do some farming with it while I'm showering instead of grabbing two tokens of the 12 in the same time period, but I didn't and I don't, so see the number 1 reason again to why I have no interest in putting the effort in to creating a dummy account

Congrats on showering more often now.

It is nice that computers mostly don't have olfactory interfaces.




Digimonk wrote on Jan 31st, 2018 at 5:51pm:
It's pretty clear which one is more beneficial and fun and which one should be scripted. 

I tried AHK for my shower, but Toke is right; the screen grab is really finicky. Have resorted to manual grinding, and I gotta say, there's really something to the organic feel.

Title: Re: Collectables Farming Guide
Post by Digimonk on Feb 7th, 2018 at 12:15am

Revaulting wrote on Feb 6th, 2018 at 6:22pm:

I tried AHK for my shower, but Toke is right; the screen grab is really finicky. Have resorted to manual grinding, and I gotta say, there's really something to the organic feel.

I realize, or at least think, this is a bit of tongue in cheek, but yes, the image search functions are quirky.  Took me a bit to get them dialed in, but once you do, it's worth it. 

I occasionally find that the imagesearch portions of a script that worked perfectly the night before suddenly won't find the image the next day.  I suspect a few pixels change slightly between client sessions.  But I have a pretty efficient process for quickly grabbing an updated image for what's needed so it only takes a minute or so to update and get it running again.

I had good luck with a combination of an imagesearch then click loop followed by an imagesearch wait until loop that waits for  whatever image or screen should follow the click.  That helps compensate for lag, slow loading screens, etc.  It comes in really handy for deconstructing RNG items for essences since that crafting interface lags like a mofo.

I also found that keeping the target images smaller and using .png format seemed to increase the reliability.

For example, this is what I used as the imagesearch target for selecting difficulty.


Keep in mind that if you use imagesearch to return the coordinates, it returns the coordinates of the top-left pixel of the image it found so you always want to search for an image with the top left portion in the middle of what you actually want to click.  That or do some math to adjust the coordinates down and to the right a little for the actual click.

Title: Re: Collectables Farming Guide
Post by Revaulting on Feb 7th, 2018 at 11:06pm

Digimonk wrote on Feb 7th, 2018 at 12:15am:
I suspect a few pixels change slightly between client sessions.

No need for modesty. If you have clients, I'm sure it's more than a few pixels.

Title: Re: Collectables Farming Guide
Post by Slick Stick on Mar 12th, 2018 at 3:07am
Just playing the game I have about every single thing I have needed when I craft. I have had to farm a few ornate charms,  but that's about it. Didn't take long and not sure about all this not worth it shit. You don't even need to do anything but play the actual game for the most part . Whatevs I guess... :-/

Title: Re: Collectables Farming Guide
Post by somenewnoob on Apr 8th, 2019 at 11:51am
Has anyone noticed any weirdness lately with certain collectibles not dropping?

My go to place for ornate charms is epic casual taven brawl. Drop down and grab the node under the stairs, recall out. Quick and easy.

I seem to remember getting an ornate charm every 3-5 runs doing that. However I did about 15 runs over the last few days and got ZERO.

Bad luck, or have they changed something? (or fucked something up more likely)

Title: Re: Collectables Farming Guide
Post by Digimonk on Apr 8th, 2019 at 4:24pm

somenewnoob wrote on Apr 8th, 2019 at 11:51am:
Has anyone noticed any weirdness lately with certain collectibles not dropping?

My go to place for ornate charms is epic casual taven brawl. Drop down and grab the node under the stairs, recall out. Quick and easy.

I seem to remember getting an ornate charm every 3-5 runs doing that. However I did about 15 runs over the last few days and got ZERO.

Bad luck, or have they changed something? (or fucked something up more likely)

Haven't farmed any collectible mats in a while but the Ornate Charms are an Uncommon mat from the Cultural category.

The collectible node under the stairs in Tavern Brawl is an Adventurer's Pack, which can give mats from any of the four mat categories, Arcane, Lore, Natural, Cultural.  There is a theory that maybe the Rubble and Adventurer's packs tend to be skewed towards providing Cultural type mats due to scarcity of other sources for Cultural mats but even with that in mind, since there is a common, uncommon and rare mat within each of those 4 categories, that means you have a higher chance of pulling one of the 4 possible common mats instead of Ornate Charms.

If I remember the distributions of common vs uncommon vs rare from back when I cycled through tens of thousands of instances stockpiling mats, it worked out to roughly 90-9-1 ratios or at least something close to that.  It's easily within the realm of RNG that you could do 15 runs and not pull one.

Title: Re: Collectables Farming Guide
Post by somenewnoob on Apr 9th, 2019 at 10:55am

Digimonk wrote on Apr 8th, 2019 at 4:24pm:

Haven't farmed any collectible mats in a while but the Ornate Charms are an Uncommon mat from the Cultural category.

The collectible node under the stairs in Tavern Brawl is an Adventurer's Pack, which can give mats from any of the four mat categories, Arcane, Lore, Natural, Cultural.  There is a theory that maybe the Rubble and Adventurer's packs tend to be skewed towards providing Cultural type mats due to scarcity of other sources for Cultural mats but even with that in mind, since there is a common, uncommon and rare mat within each of those 4 categories, that means you have a higher chance of pulling one of the 4 possible common mats instead of Ornate Charms.

If I remember the distributions of common vs uncommon vs rare from back when I cycled through tens of thousands of instances stockpiling mats, it worked out to roughly 90-9-1 ratios or at least something close to that.  It's easily within the realm of RNG that you could do 15 runs and not pull one.



Thanks. Must be just a run of bad luck on them. I've always had a pretty good rate of ornate charms at that node, one of the very few collectibles I actively have to  farm for,  my good luck must have run out!   :(

Title: Re: Collectables Farming Guide
Post by Carpone on Apr 10th, 2019 at 12:53pm

somenewnoob wrote on Apr 8th, 2019 at 11:51am:
Bad luck, or have they changed something? (or fucked something up more likely)

Could be the latter, like how they broke the ballistas in Framework.  SSG swore they didn't touch ballistas, yet in Sharn there's a quest where they did make adjustments...with unintended consequences of breaking Framework.  Consider there's an entire ES quest that's "haunted" where the collectibles don't give anything after multiple attempts by devs to fix it. 

There are certain Rubble piles that only drop Arcane and Natural collectibles.  It's a bug or a feature, depending on what you're after.

Title: Re: Collectables Farming Guide
Post by Digimonk on Apr 10th, 2019 at 1:57pm

Carpone wrote on Apr 10th, 2019 at 12:53pm:

Could be the latter, like how they broke the ballistas in Framework.  SSG swore they didn't touch ballistas, yet in Sharn there's a quest where they did make adjustments...with unintended consequences of breaking Framework.  Consider there's an entire ES quest that's "haunted" where the collectibles don't give anything after multiple attempts by devs to fix it. 

There are certain Rubble piles that only drop Arcane and Natural collectibles.  It's a bug or a feature, depending on what you're after.

DDO's entire codebase is nothing but pile of unintended consequences at this point.  And it's largley thanks to the devs' piss poor ongoing maintenance practices and years of doing the bare minimum required to slap a bandaid on any semi-difficult problem to cover it up and move on as quickly as possible.

Title: Re: Collectables Farming Guide
Post by somenewnoob on Apr 11th, 2019 at 12:14pm
Must have been just a bad streak, did about 15 more runs over the last couple days and ended up with like 4 charms, which is more along the lines of what I've seen.

But yeah, NEVER underestimate the power of SSG/Turdbine to fuck up things that are working.

I fully expect all nodes to drop only prayer beads in the near future.


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