Quote:1st, the reason u take rogue shouldnt be umd or intim. but for umd, evasion. taking rogue on a pally doesnt make much sense to me
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contary to believe, a feasible umd is not really that difficult to achieve
1 rogue/1 fighter was suggested as a possible middle ground between fighter 2 or rogue 2, allowing intimidate, UMD, and extra feat...plus that attack speed boost. It also allowed points for a few extra skills that I figured could help.
I was not aware that I did not need all 23 ranks in UMD to be useful. That's good to know as that means I can put points in balance or something else equally useful in combat.
Quote:next is thf. you are a halfling, you get guile bonuses which affect twf more than thf! plus you can easily get to 15 dex to qualify simply by lowering your con to 14
Why is it practically every other newbie/novice/whatever gets yelled at for more con but I get told to put less?

Lol, that's the second time I got told to lower my con(original buildplan had final con of 18). I thought having high HP is supposed to be good for melee/tank toons. Maybe I'm overestimating the importance of HP in raids/epics/other high level quests.
As far as THF, I took that because Falchions are supposed to be the best pally weapon from what I've read, with scimitars close behind for TWF variants. Plus the whole two handed weapons get more str bonus which'd help counter halfling racial nerf. Is their -2 str really a big deal to worry about or am I safe to go TWF to take proper advantage of +2 dex(aka will TWF do more dps and thus hate than THF)?
Quote:what is quicken for?
Quicken is so I can cast healing spells on myself without worrying about concentration checks when I'm being wailed on by monsters. I've read somewhere pallies were the last on the healer's priorities to heal since they have their own healing. Not sure if that applies as much at high levels or what, so better safe than sorry is my reasoning there.
Quote:you are spending way too many APs on useless boosts. ditch stuff like damage boost or attack boost. the haste boost is cool thou. there are also a ton of non useful enh u selected, ie armored agility, crit accuracy, balance, devotion. not sure abt dvine light, if its not a siberys prereq, ditch it too. instead get stuff like divine sacrific (for more hate generation), divine might, higher tiers of exalted. even if you are a defensive toon, you want to be contributing in non tank senarios
Devotion helps with my healing and is a prereq to the "Oh shit" button called Redemption.
I don't think Divine Light is a prereq for Siberys; I may have grabbed that afterwards in the planner to be more useful versus undeads. I can probably drop it and some of the other useless extras for the suggested stuff. Though if I go TWF the higher dex would make armored agility somewhat useful, and the crit+ one seems like a good idea for paladins based on the apparent reason falchions/scimitars are good for pallies. Is that one not as good as it seems or what?