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Tydeth
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AA Completionist Challenge: Possible TR Build
Nov 9th, 2010 at 4:44pm
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Yes, I know I'm only level 10 right now, but a proper character planning is done ahead of time, no?

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Character Plan by DDO Character Planner Version 3.7.1
DDO Character Planner Home Page 

Maeni Tatharnes TR 1
Level 20 Lawful Good Elf Female
(3 Monk / 6 Ranger / 11 Wizard)
Hit Points: 228
Spell Points: 640

BAB: 13/13/18/23
Fortitude: 13
Reflex: 17
Will: 14

              Starting    Feat/Enhancement
Abilities    Base Stats    Modified Stats
(34 Point)    (Level 1)      (Level 20)
Strength           13                18
Dexterity          17                23
Constitution       14                14
Intelligence       14                16
Wisdom             13                14
Charisma            8                 8

Tomes Used
+2 Tome of Dexterity used at level 7

              Starting      Feat/Enhancement
             Base Skills  Modified Skills
Skills       (Level 1)      (Level 20)
Balance            3              16
Bluff              -1             -1
Concentration      6              16
Diplomacy          -1             -1
Disable Device     n/a            n/a
Haggle             -1             -1
Heal               1              2
Hide               7              24
Intimidate         -1             -1
Jump               5              8
Listen             5              15
Move Silently      7              24
Open Lock          n/a            n/a
Perform            n/a            n/a
Repair             2              3
Search             6              9
Spot               5              21
Swim               1              4
Tumble             n/a            7
Use Magic Device   1              10

Level 1 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead
Feat: (Past Life) Past Life: Ranger
Feat: (Selected) Point Blank Shot

Level 2 (Monk)
Feat: (Monk Bonus) Zen Archery

Level 3 (Ranger)
Feat: (Selected) Weapon Focus: Ranged Weapons

Level 4 (Monk)
Feat: (Monk Bonus) Toughness

Level 5 (Ranger)

Level 6 (Wizard)
Feat: (Wizard Bonus) Enlarge Spell
Feat: (Selected) Precise Shot

Level 7 (Ranger)

Level 8 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Evil Outsider

Level 9 (Ranger)
Feat: (Selected) Power Attack

Level 10 (Wizard)

Level 11 (Wizard)

Level 12 (Wizard)
Feat: (Selected) Improved Critical: Ranged Weapons

Level 13 (Wizard)
Feat: (Wizard Bonus) Extend Spell

Level 14 (Wizard)

Level 15 (Monk)
Feat: (Selected) Improved Precise Shot
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness

Level 16 (Wizard)

Level 17 (Wizard)

Level 18 (Wizard)
Feat: (Selected) Greater Two Weapon Fighting

Level 19 (Wizard)
Feat: (Wizard Bonus) Spell Focus: Necromancy

Level 20 (Wizard)
Enhancement: Ranger Sprint Boost I
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbuue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Elven Dexterity I
Enhancement: Elven Dexterity II
Enhancement: Elven Ranged Attack I
Enhancement: Elven Ranged Attack II
Enhancement: Elven Ranged Damage I
Enhancement: Elven Ranged Damage II
Enhancement: Way of the Patient Tortoise I
Enhancement: Monk Improved Recovery I
Enhancement: Void Strike I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Ranger Favored Attack I
Enhancement: Ranger Favored Damage I
Enhancement: Ranger Favored Damage II
Enhancement: Ranger Favored Resistance I
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Wizard Lineage of Elements I
Enhancement: Wizard Lineage of Elements II
Enhancement: Wizard Lineage of Elements III
Enhancement: Wizard Lineage of Deadly Elements I
Enhancement: Wizard Lineage of Deadly Elements II
Enhancement: Wizard Elemental Manipulation I
Enhancement: Wizard Elemental Manipulation II
Enhancement: Wizard Elemental Manipulation III
Enhancement: Wizard Energy of the Scholar I
Enhancement: Ranger Dexterity I
Enhancement: Ranger Dexterity II
Enhancement: Wizard Intelligence I
Enhancement: Wizard Intelligence II
Enhancement: Monk Wisdom I
Enhancement: Wizard Pale Master I


Pros:
  • Full TWF Line
  • IPS + Manyshot
  • +10% to incoming heals
  • Up to level 6 arcane spells
  • Full Arcane Archer + PM1
  • Evasion
  • Fire spec for FW
  • Fists of darkness + increased run speed
  • Zen Archery allows monk stances with bows


Cons:
  • Less BAB than pure rangers; hitting may become a problem - especially on epic
  • Only 11 caster levels for arcane spells, thus reduced DCs/spellpen
  • Reduced HP due to Wizard d4's hit die
  • No Aeranal/Valenar enhancements; may likely rely more on Handwraps for melee
  • No IC bludgeon or IC slashing


All in all, this seems like a more or less viable first-TR Wizard AA. It has all the ranged feats that rangers get for free, plus zen archery so monk fire/wind stances can help with shooting things dead. Though I must wonder...do the special attacks only work with handwraps or can I use the ki strikes to shoot super arrows with ZA turning bows into monk weapons?

I'm thinking to use the wizards spells mainly for buffs with the occasional damage spell thrown in as needed, at least until I get FW. Then it'll be buff, throw FW, then kite mobs in it. Against fire-resistant stuff, use other spells if needed or just plink/punch it to death.

I'm not liking the lack of elven melee enhancements, but I'm not sure if it'd be a good idea as a monk-wizard to weaken my spells for uncentered weaponry.

Thoughts? Critique?


Edit: Ok, having read Glenalth's reply to my Is this a Good Idea? thread, I might just save this for a TR2 following a Sorc-based life. So if I do, just add +1 to my starting Str.
« Last Edit: Nov 9th, 2010 at 4:49pm by Tydeth »  
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Aranticus
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Re: AA Completionist Challenge: Possible TR Build
Reply #1 - Nov 9th, 2010 at 5:03pm
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Learn the basics first
  
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Re: AA Completionist Challenge: Possible TR Build
Reply #2 - Nov 9th, 2010 at 5:22pm
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Quote:
Pros:

    * Full TWF Line
    * IPS + Manyshot
    * +10% to incoming heals
    * Up to level 6 arcane spells
    * Full Arcane Archer + PM1
    * Evasion
    * Fire spec for FW
    * Fists of darkness + increased run speed
    * Zen Archery allows monk stances with bows


Cons:

    * Less BAB than pure rangers; hitting may become a problem - especially on epic
    * Only 11 caster levels for arcane spells, thus reduced DCs/spellpen
    * Reduced HP due to Wizard d4's hit die
    * No Aeranal/Valenar enhancements; may likely rely more on Handwraps for melee
    * No IC bludgeon or IC slashing



All in all, this seems like a more or less viable first-TR Wizard AA.


Edit: Ok, having read Glenalth's reply to my Is this a Good Idea? thread, I might just save this for a TR2 following a Sorc-based life. So if I do, just add +1 to my starting Str.

+10% incoming heals is no longer a benefit when you consider it cost you an otherwise useless level to get it.  The third level of monk is useless when you're using a bow and especially when you go dark path.

You have some of the Cons listed correctly though.  They are understated however.  Your BaB would be fine if your Dex were better, or your Dex would be fine if your BaB were better.  Together, they suck.

11 caster levels doesn't mean reduced DC/spellpen, it means useless DCs/spellpen.  You're a buffer.  Period.  The occasional firewall doesn't change this.

Speaking of Firewall, you don't get it until 16, and that's when you start facing mobs resistant or immune to fire.  You need it earlier, or you don't need it.

Is this viable?  Sure.  ANY build that adds up to 20 is viable.  That doesn't mean it's any good.
Fun to play?  Sure.
Good?  Powerful?  Generally useful?  Nope.
If you want to TR into a flavor build, go for it.  But don't delude yourself into thinking this will be powerful in any way.

Trust me, I've had some fun flavor builds along the way.  And they were all a BLAST to play.  But when it came right down to it, they were all gimps.
Make sure you're willing to accept that and admit it before you try something like this.
  

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Tydeth
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Re: AA Completionist Challenge: Possible TR Build
Reply #3 - Nov 9th, 2010 at 6:23pm
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The reason I took third monk was that the alternative in that build to get the BAB necessary for IPS and GTWF at 15 and 18 was ranger 7(which seemed also useless, in fact more so when +runspeed, special fist, and heal buff are compared to...improved empathy Roll Eyes) To be fair, the whole thought of keeping monk at all by that point was a brainfart.

I'm aware this build may probably suck, but my emphasis on firewall was my set-and-kite strategy to boost my DPS some as an AA. Seeing as to how I underestimated the DCs, that just makes me a combat buffer, and that's what I kinda planned for the spellbook.

If people are ok with taking a pure ranger 28 pt AA into epics enough, I might just go for multiples of 20 of the epic dungeon tokens so I can have a couple TRs saved ahead of time in case of gimp builds(so that I don't have to take THOSE into epics).

I'm going to take this build back to the drawing board and see what I can do to make it not so gimp. Since this is a wiz life build, I might be able to dump monk entirely for ranger 9(1 rng lvl 2 spell), or rogue 3(Traps + 2d6 Sneak Attack) while still getting evasion. I didn't realize it at the time, but now that I think on it, monk would be more suited a splash for paladin/cleric lives. Dumping monk would allow me to skimp on wis for more dex to hit things.

I'm aware that making good uncommon AA combos will be difficult, but I'm willing to listen and try to learn and improve on things.
  
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Re: AA Completionist Challenge: Possible TR Build
Reply #4 - Nov 9th, 2010 at 6:45pm
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Tydeth wrote on Nov 9th, 2010 at 6:23pm:
The reason I took third monk was that the alternative in that build to get the BAB necessary for IPS and GTWF at 15 and 18 was ranger 7(which seemed also useless, in fact more so when +runspeed, special fist, and heal buff are compared to...improved empathy Roll Eyes) To be fair, the whole thought of keeping monk at all by that point was a brainfart.

I'm aware this build may probably suck, but my emphasis on firewall was my set-and-kite strategy to boost my DPS some as an AA. Seeing as to how I underestimated the DCs, that just makes me a combat buffer, and that's what I kinda planned for the spellbook.

If people are ok with taking a pure ranger 28 pt AA into epics enough, I might just go for multiples of 20 of the epic dungeon tokens so I can have a couple TRs saved ahead of time in case of gimp builds(so that I don't have to take THOSE into epics).

I'm going to take this build back to the drawing board and see what I can do to make it not so gimp. Since this is a wiz life build, I might be able to dump monk entirely for ranger 9(1 rng lvl 2 spell), or rogue 3(Traps + 2d6 Sneak Attack) while still getting evasion. I didn't realize it at the time, but now that I think on it, monk would be more suited a splash for paladin/cleric lives. Dumping monk would allow me to skimp on wis for more dex to hit things.

I'm aware that making good uncommon AA combos will be difficult, but I'm willing to listen and try to learn and improve on things.



I like your positive attitude, but as someone mentioned above, you have to come to terms with the fact that you will be running around gimped. Fuck euphemisms.
  

~ Pure Life ~ Argonnessen ~
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Re: AA Completionist Challenge: Possible TR Build
Reply #5 - Nov 10th, 2010 at 2:37am
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This character seems backwards. It looks to me that you're really trying to make an epic Arcane Archer (a completionist one which will take you a 6 months at the least) which, ultimately, does not provide sufficient damage or applicable skill to the group. No offense, but if I saw that build hit my LFM you would be ignored, no offense. It's a build that no one (including yourself) seems to really understand. Something that was perhaps thrown together in 20minutes when you convinced yourself that you had an apiffany to make one. In hopes of giving you some guidance I would suggest reconsidering this entire layout.

Want to make a AA? Just go 20 ranger. You'll get all your twf feats for free and, most importantly, the capstone for Ranger Alacrity. Combine that with haste and the quiver from Abbot (yes they do stack) and you're a machine gun. Equip a lightning bow and imbue force arrows and go on an endless rampage of manyshot for 20 seconds, while being able to switch to twf mode while on manyshot cooldown timer, or other things.
  

stainer wrote on Feb 6th, 2012 at 10:33am:
Actually I am the IT/QA Manager for a medium sized company. I do pretty well for myself. I have an outdoor bar with a TV. I HAVE A FUCKING FLATSCREEN OUTSIDE MOTHERFUCKER. OUT FUCKING SIDE. O U T S I D E. .


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Re: AA Completionist Challenge: Possible TR Build
Reply #6 - Nov 10th, 2010 at 5:51am
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Here is a new build idea for you, to get past the wizard life.

20 wizard, TN.

Try it.

Use range spells, doesnt get more AA then that.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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Re: AA Completionist Challenge: Possible TR Build
Reply #7 - Nov 10th, 2010 at 10:56am
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TheCube wrote on Nov 10th, 2010 at 2:37am:
This character seems backwards. It looks to me that you're really trying to make an epic Arcane Archer (a completionist one which will take you a 6 months at the least) which, ultimately, does not provide sufficient damage or applicable skill to the group. No offense, but if I saw that build hit my LFM you would be ignored, no offense. It's a build that no one (including yourself) seems to really understand. Something that was perhaps thrown together in 20minutes when you convinced yourself that you had an apiffany to make one. In hopes of giving you some guidance I would suggest reconsidering this entire layout.


No offense taken. As I said when I replied to SpookyMulder, I listened to what's been said and realised after the fact that there was just no point in having taken monk at ALL for evasion since I needed that extra non-wizard level for the BAB to get my feats. I could have gone ranger 9 and gotten equal or more benefit.

It is true I'm going to go for an epic completionist AA, with all lives also AAs. Fortunately, this is not that build; it's just the Get A Wizard Life build, and it's not even going to be that since I am going to rework the entire thing. I have time to figure out a better build; my toon isn't anywhere near 20 yet.

TheCube wrote on Nov 10th, 2010 at 2:37am:
Want to make a AA? Just go 20 ranger. You'll get all your twf feats for free and, most importantly, the capstone for Ranger Alacrity. Combine that with haste and the quiver from Abbot (yes they do stack) and you're a machine gun. Equip a lightning bow and imbue force arrows and go on an endless rampage of manyshot for 20 seconds, while being able to switch to twf mode while on manyshot cooldown timer, or other things.


That's what my first life is: A pure elf ranger AA with level ups in str and enhancements for dex. I find it interesting you reccommend the magic missile burst arrows rather than the slayers. I'm to guess that's for higher consistent damage instead of huge damage on vorpals.

Thanks for telling me which piece of loot actually stacks with haste/capstone; that'll save me the trouble of hunting every single AA goodie only to have to discern what does/doesn't work together.

Epoch wrote on Nov 10th, 2010 at 5:51am:
Here is a new build idea for you, to get past the wizard life.

20 wizard, TN.

Try it.

Use range spells, doesnt get more AA then that.


So...20 wizard, use wizard bonus feats for metamagics and PrE prereq(s), and all the normal feats for AA/Ranged stuff + toughness, right? And thus say screw melee/TWF on wiz life? Could I go 18 wizard/2 rogue for evasion, sneak attack, and trapskills/UMD? My AA Completionist Challenge will require I be Elf(Half Elves are out of the question), so I'll need some ways to heal and survive things that a WF could just batter through and selfrepair afterwards.



Do monk or paladin clicky powers even WORK with bows? I'll need to know for when I get to THOSE lives.
  
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Re: AA Completionist Challenge: Possible TR Build
Reply #8 - Nov 10th, 2010 at 11:01am
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Sorry I meant imbue slaying arrows
  

stainer wrote on Feb 6th, 2012 at 10:33am:
Actually I am the IT/QA Manager for a medium sized company. I do pretty well for myself. I have an outdoor bar with a TV. I HAVE A FUCKING FLATSCREEN OUTSIDE MOTHERFUCKER. OUT FUCKING SIDE. O U T S I D E. .


Nerdraging at it's finest Wink
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Re: AA Completionist Challenge: Possible TR Build
Reply #9 - Nov 10th, 2010 at 11:08am
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Tydeth wrote on Nov 10th, 2010 at 10:56am:
So...20 wizard, use wizard bonus feats for metamagics and PrE prereq(s), and all the normal feats for AA/Ranged stuff + toughness, right? And thus say screw melee/TWF on wiz life? Could I go 18 wizard/2 rogue for evasion, sneak attack, and trapskills/UMD? My AA Completionist Challenge will require I be Elf(Half Elves are out of the question), so I'll need some ways to heal and survive things that a WF could just batter through and selfrepair afterwards.



Do monk or paladin clicky powers even WORK with bows? I'll need to know for when I get to THOSE lives.


Monk and pally clickies? You mean like the paladin past life for +3 to-hit/dmg? Yes, they work for bows, similar to how you could take a rage potion and do more bow dmg. If you're going to be a wizard at all during this AA spiel (something I wouldn't personally do because I like the free ranger feats and capstone as a 20 ranger), then make it a WF but go 18/2. This was you can get the whole line AA while maintaining self-healing and getting bow strength along the way.

At that point, it's up to you to decide whether or not you want to bother with twf, in which case, you'll have to work on fitting in those feats. Otherwise, I can see it being a fun build. Full benefits of a caster, self-buffs and all, combined with the damage of an AA, adding additional DPS to group. Also may want to consider making it non-wf and possibly going into lich mode with death aura for self-healing.
  

stainer wrote on Feb 6th, 2012 at 10:33am:
Actually I am the IT/QA Manager for a medium sized company. I do pretty well for myself. I have an outdoor bar with a TV. I HAVE A FUCKING FLATSCREEN OUTSIDE MOTHERFUCKER. OUT FUCKING SIDE. O U T S I D E. .


Nerdraging at it's finest Wink
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Re: AA Completionist Challenge: Possible TR Build
Reply #10 - Nov 10th, 2010 at 11:23am
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Tydeth wrote on Nov 10th, 2010 at 10:56am:
Do monk or paladin clicky powers even WORK with bows? I'll need to know for when I get to THOSE lives.


I know divine might works on repeaters (Mech/KoC survivalist experiment.). I'd assume it works on normal bows as well.
  
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Re: AA Completionist Challenge: Possible TR Build
Reply #11 - Nov 10th, 2010 at 12:20pm
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@Cube: Monk(With Zen Archery making bows into Ki Weapons) and paladin clickies = their actual class abilities, like Smite Evil, the +1d6 Elemental attacks of the monk, void strike, divine sacrifice, touch of death(Slaying Arrows of Death? Redundantly Awesome!), stuff like those.

Problem with being a WF arcane for this is the whole Completionist run I'm going for is ALL lives are AA, so I have to be either 18+ ranger or an elf, so no WF wizard for the life for that toon(I do have WF Wizzies on a couple other servers. Haven't played them much but from what I've seen, they kick ass).

However, the pale master lich form is a good idea. I'll just have to keep an eye out for clerics/FVS wanting to buff the group with Death Ward in quests that feature enemies that use neg energy attacks...especially since the TARDIS-esque sound and green hamster ball get annoying to some. Death Ward + Lich/Wraith Form = NO healing period. Undecided

@scraap:

Thanks for letting me know at least one pally clicky should work.
  
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Re: AA Completionist Challenge: Possible TR Build
Reply #12 - Nov 11th, 2010 at 5:34am
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Tydeth wrote on Nov 10th, 2010 at 10:56am:
No offense taken. As I said when I replied to SpookyMulder, I listened to what's been said and realised after the fact that there was just no point in having taken monk at ALL for evasion since I needed that extra non-wizard level for the BAB to get my feats. I could have gone ranger 9 and gotten equal or more benefit.

It is true I'm going to go for an epic completionist AA, with all lives also AAs. Fortunately, this is not that build; it's just the Get A Wizard Life build, and it's not even going to be that since I am going to rework the entire thing. I have time to figure out a better build; my toon isn't anywhere near 20 yet.


That's what my first life is: A pure elf ranger AA with level ups in str and enhancements for dex. I find it interesting you reccommend the magic missile burst arrows rather than the slayers. I'm to guess that's for higher consistent damage instead of huge damage on vorpals.

Thanks for telling me which piece of loot actually stacks with haste/capstone; that'll save me the trouble of hunting every single AA goodie only to have to discern what does/doesn't work together.


So...20 wizard, use wizard bonus feats for metamagics and PrE prereq(s), and all the normal feats for AA/Ranged stuff + toughness, right? And thus say screw melee/TWF on wiz life? Could I go 18 wizard/2 rogue for evasion, sneak attack, and trapskills/UMD? My AA Completionist Challenge will require I be Elf(Half Elves are out of the question), so I'll need some ways to heal and survive things that a WF could just batter through and selfrepair afterwards.



Do monk or paladin clicky powers even WORK with bows? I'll need to know for when I get to THOSE lives.


18 wizard and 2 rogue would be just fine.  Will also allow you to self heal by UMD with wands and scrolls. 

First level should be rogue, then take the second rogue level around 10 or 12.  Really just before Gianthold.

AA, umd, haste, rage, displace, and tensers if you really want.  Doesn't get to much better then that.

Monk abilities do not work with bows.  Paladin abilities should, but to be perfectly honest I only carry a bow to open the door in shroud part 3 because for some reasons casters feel they need to shrine before part 3.  You know, all the mobs that are running loose there...
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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Re: AA Completionist Challenge: Possible TR Build
Reply #13 - Jun 29th, 2017 at 4:54pm
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