Ruinhorn wrote on Jan 12
th, 2011 at 6:42pm:
No it doesn't, you don't cast mass hold monster because it stops mobs moving. You cast it because you automatically crit every hit.
I cast Mass Hold because it completely neutralizes a room full of enemies. If it takes me 10 seconds of swinging to kill them all or 45 seconds of swinging to kill them all, the end result is the same when everyone within earshot is locked down.
The autocrit on Mass Hold in Epics is important because it lets you kill the held enemies quickly and then move on to the enemies that weren't held.
If all of the enemies in an entire room are locked down, then the autocrit doesn't matter any more because there is nothing threatening you. It might take a few extra seconds to finish killing everything, but that doesn't make you any more or less likely to complete a quest - it just makes the quest as a whole take an extra 4 minutes.
Quote:Paralyzing is a waste of time in a decent party as the reduction in damage it gives will not have an effect on the parties performance, where as an increase in damage output and possibly to hit from using higher DPS weapons will make the quest slighty faster.
Paralyzing everything in the room is helpful when you are soloing.
Paralyzing everything in the room is helpful when you are in a group that would otherwise be overwhelmed by the enemies that you are facing.
Paralyzing everything in the room is helpful when your enemies are slowly using up your resources (generally, your blue bars) and you know that you have to wait a while to get to the next rest shrine.
Paralyzing entire rooms full of enemies will not speed up a quest. What it will do is let you finish a quest with low resource consumption when you would have otherwise run out of resources.
Edit: I don't play a pew pew pew Ranger, but my Tempest Ranger was able to lock down any room full of enemies that were trying to swarm the party whenever he needed from level 11 all the way up through Vale quests on Normal. After Vale Normal, Paralyzing became a nice bonus on top of an otherwise good weapon and not the primary reason to use that weapon.