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Hot Topic (More than 35 Replies) Thinking of Ranged Dps Spec.... (Read 13109 times)
Nuic
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Re: Thinking of Ranged Dps Spec....
Reply #25 - Jan 11th, 2011 at 6:11pm
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ok, ok, sorry, 18 barb, 1 bard, 1 fighter. Here is the build:
Character Plan by DDO Character Planner Version 3.8.0
Level 20 Chaotic Good Half-Elf Male
(1 Fighter \ 18 Barbarian \ 1 Bard)
Hit Points: 394
Spell Points: 90
BAB: 19\19\24\29\29
Fortitude: 17
Reflex: 11
Will: 7

                Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(32 Point)      (Level 1)            (Level 20)
Strength             18                    23
Dexterity            15                    17
Constitution         15                    18
Intelligence          8                     8
Wisdom                8                     8
Charisma              8                     8
Tomes Used
+2 Tome of Dexterity used at level 7

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)
Balance               6                    16
Bluff                -1                    -1
Concentration         2                     4
Diplomacy            -1                    -1
Disable Device       n/a                   n/a
Haggle                3                     3
Heal                 -1                    -1
Hide                  2                     3
Intimidate           -1                    -1
Jump                  8                    29
Listen               -1                    -1
Move Silently         2                     3
Open Lock             n/a                   n/a
Perform               3                     3
Repair               -1                    -1
Search               -1                    -1
Spot                 -1                    -1
Swim                  8                    28
Tumble                n/a                   n/a
Use Magic Device     n/a                   n/a

Level 1 (Bard)
Feat: (Half-Elf Dilettante) Half-Elf Dilettante: Rogue
Feat: (Selected) Toughness


Level 2 (Barbarian)


Level 3 (Barbarian)
Feat: (Selected) Power Attack


Level 4 (Barbarian)


Level 5 (Barbarian)


Level 6 (Barbarian)
Feat: (Selected) Cleave


Level 7 (Barbarian)


Level 8 (Barbarian)


Level 9 (Barbarian)
Feat: (Selected) Weapon Focus: Ranged Weapons


Level 10 (Fighter)
Feat: (Fighter Bonus) Point Blank Shot


Level 11 (Barbarian)


Level 12 (Barbarian)
Feat: (Selected) Rapid Shot


Level 13 (Barbarian)


Level 14 (Barbarian)


Level 15 (Barbarian)
Feat: (Selected) Bow Strength


Level 16 (Barbarian)


Level 17 (Barbarian)


Level 18 (Barbarian)
Feat: (Selected) Manyshot


Level 19 (Barbarian)


Level 20 (Barbarian)
Enhancement: Barbarian Damage Boost I
Enhancement: Barbarian Damage Boost II
Enhancement: ]Barbarian Damage Boost III
Enhancement: Barbarian Damage Boost IV
Enhancement: Elven Arcane Archer: Imbue Acid Arrows
Enhancement: Elven Arcane Archer: Imbue Explosive Arrows
Enhancement: Elven Arcane Archer: Imbue Force Arrows
Enhancement: Elven Arcane Archer: Imbue Force Burst Arrows
Enhancement: Elven Arcane Archer: Imbue Slaying Arrows
Enhancement: Elven Arcane Archer: Imbue Terror Arrows
Enhancement: Barbarian Extend Rage I
Enhancement: Barbarian Extend Rage II
Enhancement: Barbarian Extend Rage III
Enhancement: Barbarian Extend Rage IV
Enhancement: Barbarian Hardy Rage I
Enhancement: Barbarian Hardy Rage II
Enhancement: Barbarian Power Attack I
Enhancement: Barbarian Power Attack II
Enhancement: Barbarian Power Attack III
Enhancement: Barbarian Power Rage I
Enhancement: Barbarian Power Rage II
Enhancement: Barbarian Power Rage III
Enhancement: Barbarian Power Rage IV
Enhancement: Barbarian Frenzied Berserker I
Enhancement: Barbarian Frenzied Berserker II
Enhancement: Barbarian Frenzied Berserker III
Enhancement: Bard Extra Song I
Enhancement: Improved Rogue Dilettante I
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Elven Arcane Archer: Conjure +2 Arrows
Enhancement: Elven Arcane Archer: Conjure +3 Arrows
Enhancement: Elven Arcane Archer: Conjure +4 Arrows
Enhancement: Elven Arcane Archer: Conjure +5 Arrows
Enhancement: Elven Arcane Archer I
Enhancement: Bard Energy of the Music I
Enhancement: Barbarian Constitution I
Enhancement: Barbarian Constitution II
Enhancement: Barbarian Toughness I
Enhancement: Barbarian Toughness II

ok, all fixed.... SO MUCH CODE!
« Last Edit: Jan 11th, 2011 at 6:33pm by Nuic »  
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Glenalth
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Re: Thinking of Ranged Dps Spec....
Reply #26 - Jan 11th, 2011 at 7:13pm
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You are missing:

Improved Crit: Ranged
Improved Precise Shot (+ Precise Shot)

3 of the more important feats for actually dealing ranged damage.

Plus you've sacrificed a good portion of melee ability to get to that point.
  
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Re: Thinking of Ranged Dps Spec....
Reply #27 - Jan 11th, 2011 at 7:26pm
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Dark-Star has a very nice AA type build posted. Go find it.
  
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Nuic
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Re: Thinking of Ranged Dps Spec....
Reply #28 - Jan 11th, 2011 at 7:58pm
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Glenalth wrote on Jan 11th, 2011 at 7:13pm:
You are missing:

Improved Crit: Ranged
Improved Precise Shot (+ Precise Shot)

3 of the more important feats for actually dealing ranged damage.

Plus you've sacrificed a good portion of melee ability to get to that point.


precise shot is not very useful imho

imp crit is correct however... I may need to change out my toughness  Lips Sealed
  
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Blank_Zero
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Re: Thinking of Ranged Dps Spec....
Reply #29 - Jan 11th, 2011 at 8:10pm
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Nuic wrote on Jan 11th, 2011 at 7:58pm:
precise shot is not very useful imho


Precise shot is what let's you line up mobs as you kite them and hit them all at the same time. It's one of the 2 feats AA's have that give them DPS. (Imp)Precise Shot, and Manyshot.
  
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Re: Thinking of Ranged Dps Spec....
Reply #30 - Jan 11th, 2011 at 9:14pm
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Nuic wrote on Jan 11th, 2011 at 7:58pm:
precise shot is not very useful imho

imp crit is correct however... I may need to change out my toughness  Lips Sealed


Precise Shot lets you hit the mob you want to hit instead of those stupid mobs in front of it. Very important if you want to actually be able to focus your now crippled DPS on it without standing right in it's face.

Improved Precise Shot lets you hit every mob in front and behind your target, giving you better situational DPS than melee.

If you don't find those useful, you may need to reconsider ranged as a play style.
  
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popejubal
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Re: Thinking of Ranged Dps Spec....
Reply #31 - Jan 11th, 2011 at 9:28pm
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Nuic wrote on Jan 11th, 2011 at 3:32pm:
using the plural of post makes you the fucktard my friend. I have only ever had one post


I love teh grammer.

He did not use the plural form of the noun "post", he used the present tense form of the verb "to post".  Your act of posting allows him to use the adjective phrase "who posts screenshots...."
  

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Nuic
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Re: Thinking of Ranged Dps Spec....
Reply #32 - Jan 11th, 2011 at 10:12pm
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popejubal wrote on Jan 11th, 2011 at 9:28pm:
I love teh grammer.

He did not use the plural form of the noun "post", he used the present tense form of the verb "to post".  Your act of posting allows him to use the adjective phrase "who posts screenshots...."

ok, ok, screenshots is plural tho
  
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Re: Thinking of Ranged Dps Spec....
Reply #33 - Jan 12th, 2011 at 4:12am
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Glenalth wrote on Jan 11th, 2011 at 9:14pm:
Precise Shot lets you hit the mob you want to hit instead of those stupid mobs in front of it. Very important if you want to actually be able to focus your now crippled DPS on it without standing right in it's face.

Improved Precise Shot lets you hit every mob in front and behind your target, giving you better situational DPS than melee.

If you don't find those useful, you may need to reconsider ranged as a play style.


Improved precise shot on any ranged character is more DPS on a group of mob then any melee for as long as many shot is up (20 sec)... each mob even "near" the arrows before reaching the targeted are hit by it... a volley (for that 20 sec hitting ten mob) makes gthf glances look like some sort of bloody joke.

Long ago people used to make Bowbarians for crit-range and were hard pressed to equal that of what a ranger gets for free - they ended up with very narrow focus and to be honest a less ample DPS at times.

« Last Edit: Jan 12th, 2011 at 4:05pm by Emili »  

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Re: Thinking of Ranged Dps Spec....
Reply #34 - Jan 12th, 2011 at 12:32pm
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Nuic wrote on Jan 11th, 2011 at 7:58pm:
precise shot is not very useful imho

imp crit is correct however... I may need to change out my toughness  Lips Sealed


imho, yho is fucked.
  

"As my windshield melts, and my tears evaporate,
Leaving only charcoal to defend -
Finally I understand the feelings of the few,
Ashes and diamonds, foe and friend, we were all equal in the end."

-Waters
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Nuic
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Re: Thinking of Ranged Dps Spec....
Reply #35 - Jan 12th, 2011 at 1:06pm
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Schmoe wrote on Jan 12th, 2011 at 12:32pm:
imho, yho is fucked.


and so is your spelling

Glenalth wrote on Jan 11th, 2011 at 9:14pm:
Nuic wrote on Jan 11th, 2011 at 7:58pm:
precise shot is not very useful imho

imp crit is correct however... I may need to change out my toughness  Lips Sealed


Precise Shot lets you hit the mob you want to hit instead of those stupid mobs in front of it. Very important if you want to actually be able to focus your now crippled DPS on it without standing right in it's face.

Improved Precise Shot lets you hit every mob in front and behind your target, giving you better situational DPS than melee.

If you don't find those useful, you may need to reconsider ranged as a play style.


I dont find it very useful if I am going to be shooting them all anyhow, but you are correct, it is more dps to take it, but I need the prereqs for FB and AA
  
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Re: Thinking of Ranged Dps Spec....
Reply #36 - Jan 12th, 2011 at 1:58pm
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Nuic wrote on Jan 12th, 2011 at 1:06pm:
and so is your spelling


Precise Shot lets you hit the mob you want to hit instead of those stupid mobs in front of it. Very important if you want to actually be able to focus your now crippled DPS on it without standing right in it's face.

Improved Precise Shot lets you hit every mob in front and behind your target, giving you better situational DPS than melee.

If you don't find those useful, you may need to reconsider ranged as a play style. I dont find it very useful if I am going to be shooting them all anyhow, but you are correct, it is more dps to take it, but I need the prereqs for FB and AA


Except that very often shooting them all doesn't work out well.  Part of the usefullness of a ranged character is being able to target a specific enemy such as a caster and hitting that mob and ONLY that mob leaving main aggro on those better able to deal with it.  Without precise shot, you're basically firing willy-nilly into a crowd and that's the beginning of what gives ranged toons a bad name.
  

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Re: Thinking of Ranged Dps Spec....
Reply #37 - Jan 12th, 2011 at 2:51pm
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Nuic wrote on Jan 12th, 2011 at 1:06pm:
and so is your spelling


No.

IMHO = In My Humble Opinion
YHO = Your Humble Opinion

Quote:
I dont find it very useful if I am going to be shooting them all anyhow, but you are correct, it is more dps to take it, but I need the prereqs for FB and AA


IPS will double your DPS if there are just two mobs around.  It has the potential to do vastly more than just double it.  There's nothing (except Manyshot) that can quite compete with it.  What are you gaining from FB that is worth taking a 50% or greater hit to your ranged DPS?
  

"As my windshield melts, and my tears evaporate,
Leaving only charcoal to defend -
Finally I understand the feelings of the few,
Ashes and diamonds, foe and friend, we were all equal in the end."

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Nuic
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Re: Thinking of Ranged Dps Spec....
Reply #38 - Jan 12th, 2011 at 2:56pm
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Schmoe wrote on Jan 12th, 2011 at 2:51pm:
No.

IMHO = In My Humble Opinion
YHO = Your Humble Opinion


IPS will double your DPS if there are just two mobs around.  It has the potential to do vastly more than just double it.  There's nothing (except Manyshot) that can quite compete with it.  What are you gaining from FB that is worth taking a 50% or greater hit to your ranged DPS?


I'm currently only thinking of raid boss/epic questing spec damage, so maybe IPS at lower levels when leveling?
  
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Re: Thinking of Ranged Dps Spec....
Reply #39 - Jan 12th, 2011 at 3:13pm
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Nuic wrote on Jan 12th, 2011 at 2:56pm:
I'm currently only thinking of raid boss/epic questing spec damage, so maybe IPS at lower levels when leveling?


I agree, you don't need IPS for raid bosses.  But most epic quests I've seen have many, many enemies.  You'll only be turning off IPS if you have a bard fascinating them, otherwise you want to hit as many auto-crit enemies as possible with each shot. 

If you're absolutely dead set on the build for some reason, you would still do well to use IPS while leveling, as you suggested.
  

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Re: Thinking of Ranged Dps Spec....
Reply #40 - Jan 12th, 2011 at 4:48pm
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I think you should seriously consider dropping down to FBII instead of III.

12 Barb, 6 Ranger, 2 Fighter

You lose out on FBIII, 2pts DR, and Tireless Rage...

But you pick up:

Ranger: Bow Strength, Rapidshot, Manyshot, Two Weapon Fighting, Improved Two Weapon Fighting, 2 favored enemies at +6 damage, +2 Dex, and Ram's Might.

Fighter: 2 bonus combat feats, 5 tiny haste boosts, +1 Strength
  
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Re: Thinking of Ranged Dps Spec....
Reply #41 - Jan 12th, 2011 at 5:05pm
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Glenalth wrote on Jan 12th, 2011 at 4:48pm:
I think you should seriously consider dropping down to FBII instead of III.

12 Barb, 6 Ranger, 2 Fighter

You lose out on FBIII, 2pts DR, and Tireless Rage...

But you pick up:

Ranger: Bow Strength, Rapidshot, Manyshot, Two Weapon Fighting, Improved Two Weapon Fighting, 2 favored enemies at +6 damage, +2 Dex, and Ram's Might.

Fighter: 2 bonus combat feats, 5 tiny haste boosts, +1 Strength



dear OP

you will find it difficult to find better advice from a player that is ranked amongst the top AA in the game.

as a side note,

pew

pew pew

pew pew pew

  

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Re: Thinking of Ranged Dps Spec....
Reply #42 - Jan 12th, 2011 at 5:17pm
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Also worthy of note - a Paralyzing bow + improved precise shot essentially gives you Mass Hold Monster at level 11.
  

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Re: Thinking of Ranged Dps Spec....
Reply #43 - Jan 12th, 2011 at 6:42pm
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popejubal wrote on Jan 12th, 2011 at 5:17pm:
Also worthy of note - a Paralyzing bow + improved precise shot essentially gives you Mass Hold Monster at level 11.


No it doesn't, you don't cast mass hold monster because it stops mobs moving. You cast it because you automatically crit every hit.

Paralyzing is a waste of time in a decent party as the reduction in damage it gives will not have an effect on the parties performance, where as an increase in damage output and possibly to hit from using higher DPS weapons will make the quest slighty faster.
  

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Re: Thinking of Ranged Dps Spec....
Reply #44 - Jan 12th, 2011 at 7:47pm
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Ruinhorn wrote on Jan 12th, 2011 at 6:42pm:
No it doesn't, you don't cast mass hold monster because it stops mobs moving. You cast it because you automatically crit every hit.

Paralyzing is a waste of time in a decent party as the reduction in damage it gives will not have an effect on the parties performance, where as an increase in damage output and possibly to hit from using higher DPS weapons will make the quest slighty faster.


It also pops up around the time where HP are getting inflated to the point that most AA builds can't do enough bow damage to drop mobs before they close range. A lot of archers swap over to paralyzers at that point since it gives them more buffer and the rest of the party enjoys it since they don't have to chase mobs down or take as much damage. If they're going to be contributing horrible DPS and never putting down the bow, they might as well be using the paralyzer.

There are still some good times to use paralyzing over a higher DPS bow, even in a strong party. If you can get the paralysis to hold the mobs in a line for you instead of having them swarm around you, you can easily be doing better DPS than if you had been using a Lightning II or even Epic Thornlord. Though, maybe you need to see that in a spreadsheet to believe it.
  
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Re: Thinking of Ranged Dps Spec....
Reply #45 - Jan 12th, 2011 at 7:54pm
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Ruinhorn wrote on Jan 12th, 2011 at 6:42pm:
No it doesn't, you don't cast mass hold monster because it stops mobs moving. You cast it because you automatically crit every hit.


I cast Mass Hold because it completely neutralizes a room full of enemies.  If it takes me 10 seconds of swinging to kill them all or 45 seconds of swinging to kill them all, the end result is the same when everyone within earshot is locked down.

The autocrit on Mass Hold in Epics is important because it lets you kill the held enemies quickly and then move on to the enemies that weren't held.

If all of the enemies in an entire room are locked down, then the autocrit doesn't matter any more because there is nothing threatening you.  It might take a few extra seconds to finish killing everything, but that doesn't make you any more or less likely to complete a quest - it just makes the quest as a whole take an extra 4 minutes.

Quote:
Paralyzing is a waste of time in a decent party as the reduction in damage it gives will not have an effect on the parties performance, where as an increase in damage output and possibly to hit from using higher DPS weapons will make the quest slighty faster.


Paralyzing everything in the room is helpful when you are soloing.
Paralyzing everything in the room is helpful when you are in a group that would otherwise be overwhelmed by the enemies that you are facing.
Paralyzing everything in the room is helpful when your enemies are slowly using up your resources (generally, your blue bars) and you know that you have to wait a while to get to the next rest shrine.

Paralyzing entire rooms full of enemies will not speed up a quest.  What it will do is let you finish a quest with low resource consumption when you would have otherwise run out of resources.

Edit: I don't play a pew pew pew Ranger, but my Tempest Ranger was able to lock down any room full of enemies that were trying to swarm the party whenever he needed from level 11 all the way up through Vale quests on Normal.  After Vale Normal, Paralyzing became a nice bonus on top of an otherwise good weapon and not the primary reason to use that weapon.
« Last Edit: Jan 12th, 2011 at 7:57pm by popejubal »  

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Re: Thinking of Ranged Dps Spec....
Reply #46 - Jan 12th, 2011 at 11:09pm
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a build i designed for a friend as an AA
12ftr/6rgr/2rg kensei II bow specced of course
power surge, high to hit, high to confirm crit, trap skills, full umd, also enough feats for ips and full gtwf for more options. power surge provides nice enough bow str dmg... could replace rogue lvls with something else if you dont care about traps or umd... but not a lot trumps that versatility. could plan it all out for you but on itouch and ive given you enough to work with nub. Wink gl
  
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Re: Thinking of Ranged Dps Spec....
Reply #47 - Jan 21st, 2011 at 11:45am
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Nuic wrote on Jan 11th, 2011 at 3:00pm:
I dont quite have the build yet for it, but I need some advice/hints. I've been thinking long and hard( Grin) about making a Frenzied Berserker Arcane Archer. Basically, the levels will be pure 20 barb with half-elf(no penalties and +2 dex?)  making the damage of the shot good. I am not quite sure yet of the to-hit of it however. Any comments that have relevance to my build?


I think Kensei would be a better choice for what you're trying to do.

Will you have enough feats to make a solid ranged build on a barb?

I've looked at doing a ranged fighter for a while. I think it could be among top ranged DPS. You lose the strength from rages, but with a bunch of the right past life feats it could be good.

(UGH three monk past lives...might not even be worth it)
  

This is a throw down...a show down...
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