Quote:One of the characters I was playing while trying out 4.0 was a Human Priestess of Sune (Heartwarder).
Clerics still own the game. She walked through dungeons and had over half the mobs fighting for her. It was pathetic. Boy, they sure fixed the balance issues. Pfft.
Then I tried a fighter chain master. My turn, dead monster. Next?
Dragonborn monk. Forgeddaboutit. Couldn't touch me.
Solo monsters? Soloed by one person is more like it.
And I am not a CharOp type player, nor a basket weaver. My campaigns tend to be high end, but I try to stress character development and role playing in between the combat stuff. If I can do it, I shudder at the thought of what guys like Hi can do.
4th edition is trivial to break. Most of the breaks are defensive. Enemies can't hit, can't damage you fast enough to ever kill you, etc. A few are offensive. These tend to be fixed, because killing things in less than 3 hours is not RAI. There's probably still a few around, but really, anyone that wants to grind on a mob for a while to kill it has DDO, where the process only takes a few seconds or maybe a few minutes for bosses and all the math is done for you as you knock down 300k HP 100 at a time or whatever. So I don't really keep up with 4th edition.
At least 3.x hides the true game breakers well enough that you have to actually look for them. Yeah, you can find power characters by accident, but not infinite loops and the like.
And to answer your question Epoch, same way as all the other herpaderpies carriers. Make up some power tripping bullshit to fuck with you for the lulz, as learning the actual rules of the actual game is too much effort for his GIANT MANLY BRAIN to handle.
But back to 3.5. By default, non casters are pretty fucking bad. But unlike PF, they can at least be made decent with enough work. Granted, it's like trying to do a ToD at level 12 - even if you can, it'd take less time and effort to go get 8 more levels and better gear but it is possible. That's something.
It is kind of telling though how much of the problem isn't that being a non caster is bad, but that doing HP damage is bad and being someone who really can't do anything else is what leads to the problem, but not the problem itself.
This led to the following paraphrased exchange:
DM: So... *rolls dice* The berserker does 71 points of damage.
Player: What the fuck, what level is that guy?
DM: 2.
Player: *jaw drop, weird look* That was a crit, right?
DM: Nope!
Player: ...
What's the moral of this story? If you're only going to live a round or two, and likely won't get a chance to act, you had damn well better make any chance you do get count.
Well that and don't let them get multiple buffs up, as that's a violation of the first principle.
Sure, 71 damage is still atypical (20-30 is more common for decent non caster characters at this level) but if you want to show players this isn't normal D&D, where non casters are pinatas to be busted throw a few Berserkers at them.
The target survived by the way (just because the enemy is level 2 doesn't mean the party is).