DCUO went F2P in November, and it's been on my list to check out. I started last week.
For the first time since I left DDO, I have found an MMO-style game that has captured my interest. I don't have a formal review so I'll just go over some details about it.
- F2P model is similar to DDO. They have a truly F2P setting, a premium (spend 500 StationCash ~= $5) setting, and a VIP setting ("Legendary"). Like DDO, premium is totally worth the money. Unlike DDO, they don't seem to have much that "needs" to be purchased. They have something similar to adventure packs (called "DLC"s) but there's only one available for sale (1100 SC). They have standard account purchases - more inventory, more character slots, more bank, so on and so forth - but aside from that, most everything is style or fun related (think themed hats in DDO).
So where will they make their money? It appears that their idea for how to make money is by limiting how much in-game cash you can have. F2P is 1500, Premium 2000, Legendary unlimited. Those 1500/2000 numbers are indeed very low - I reached those caps within a couple hours. But their system is interesting: anything above that limit goes into an escrow account, which you can then withdraw from (costs 400 SC for 25,000 withdrawal). I believe, but have not yet tested, that this is a one-time withdrawal, not a permanent increase in the amount of cash you can carry. I'm curious as to how this will work out, considering that by endgame, cash in most MMOs is of limited utility - it's all about the items. It's an interesting idea, but I have no idea what the end game economy is like so I can't tell how it plays out.
- Gameplay is definitely heavy into the twitch, though different from DDO. You can dodge and block, and doing so has a significant impact (hurray!). While spatial awareness is a part of the twitch play here, it's less significant than it is in DDO. Most of the twitch play comes from mouse clicks and knowing which combos to use. Think along the lines of two left clicks and a left click hold, or left click right click hold. IMO, this is VERY well done. I think back to fighting games like street fighter where despite knowing the moves I couldn't execute them reliably - totally not the case here. Skill in combat is HUGE and has massive impacts on the outcome of a fight.
- Game style differs from DDO quite a bit. The world is more of a sandbox - think GTA style. The general game style appears to be "solo-zerg to cap, then raid raid raid" (though I'm not at cap yet so hard to say for sure). Cap is level 30, I'm currently level 20 and I've pretty much solo'd everything. There are PUG instances separate from the main world where you can be randomly grouped with others.
- Powers are drawn from three different fields. First is movement method: flying, super speed, or acrobat. Flying is obvious, super speed is like the flash - can run up walls and vibrate through objects, and acrobat involves grappling hooks and walking like spiderman. My char is a flying character - I must say, it was really well done. I haven't done much with the other movement methods yet, but my understanding is that the three methods are incredibly well balanced and fun - that flying doesn't simply dominate like one might think it would.
Second power focus is element. I forget all of the choices, but I want to say there were 8-12 of them. Think fire, ice, water, electricity, etc. This has a lot more impact than you might think, as the element helps define your class. Actually, now that I think about it, elements are pretty much classes. Fire is a traditional absorb-damage tank, ice is DPS, etc.
Third power focus is weapon. These range from melee weapons like 1- or 2-handed swords/clubs to rifles or pistols or hand blasters. There's about 20 different choices here. After level 10, you can branch out into other weapon choices. I believe there are some innate bonuses one gains from additional weapon choices (think along the lines of splashing 2 monk or 2 rogue), but I haven't been able to figure out what they may be or what impact they have.
I totally recommend this game to any DDO player looking for something new. I think the best summary I can provide is that it's like DDO combat in a GTA sandbox where the world has been designed for things like flying. They've done a really good job of capturing the superhero feel and getting things like movement down pat. I can't wait to try other elements of the game.
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