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Strakeln
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DCUO
Nov 23rd, 2011 at 2:07pm
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DCUO went F2P in November, and it's been on my list to check out.  I started last week.

For the first time since I left DDO, I have found an MMO-style game that has captured my interest.  I don't have a formal review so I'll just go over some details about it.

- F2P model is similar to DDO.  They have a truly F2P setting, a premium (spend 500 StationCash ~= $5) setting, and a VIP setting ("Legendary").  Like DDO, premium is totally worth the money.  Unlike DDO, they don't seem to have much that "needs" to be purchased.  They have something similar to adventure packs (called "DLC"s) but there's only one available for sale (1100 SC).  They have standard account purchases - more inventory, more character slots, more bank, so on and so forth - but aside from that, most everything is style or fun related (think themed hats in DDO). 

So where will they make their money?  It appears that their idea for how to make money is by limiting how much in-game cash you can have.  F2P is 1500, Premium 2000, Legendary unlimited.  Those 1500/2000 numbers are indeed very low - I reached those caps within a couple hours.  But their system is interesting: anything above that limit goes into an escrow account, which you can then withdraw from (costs 400 SC for 25,000 withdrawal).  I believe, but have not yet tested, that this is a one-time withdrawal, not a permanent increase in the amount of cash you can carry.  I'm curious as to how this will work out, considering that by endgame, cash in most MMOs is of limited utility - it's all about the items.  It's an interesting idea, but I have no idea what the end game economy is like so I can't tell how it plays out.

- Gameplay is definitely heavy into the twitch, though different from DDO.  You can dodge and block, and doing so has a significant impact (hurray!).  While spatial awareness is a part of the twitch play here, it's less significant than it is in DDO.  Most of the twitch play comes from mouse clicks and knowing which combos to use.  Think along the lines of two left clicks and a left click hold, or left click right click hold.  IMO, this is VERY well done.  I think back to fighting games like street fighter where despite knowing the moves I couldn't execute them reliably - totally not the case here.  Skill in combat is HUGE and has massive impacts on the outcome of a fight.

- Game style differs from DDO quite a bit.  The world is more of a sandbox - think GTA style.  The general game style appears to be "solo-zerg to cap, then raid raid raid" (though I'm not at cap yet so hard to say for sure).  Cap is level 30, I'm currently level 20 and I've pretty much solo'd everything.  There are PUG instances separate from the main world where you can be randomly grouped with others. 

- Powers are drawn from three different fields.  First is movement method: flying, super speed, or acrobat.  Flying is obvious, super speed is like the flash - can run up walls and vibrate through objects, and acrobat involves grappling hooks and walking like spiderman.  My char is a flying character - I must say, it was really well done.  I haven't done much with the other movement methods yet, but my understanding is that the three methods are incredibly well balanced and fun - that flying doesn't simply dominate like one might think it would. 

Second power focus is element.  I forget all of the choices, but I want to say there were 8-12 of them.  Think fire, ice, water, electricity, etc.  This has a lot more impact than you might think, as the element helps define your class.  Actually, now that I think about it, elements are pretty much classes.  Fire is a traditional absorb-damage tank, ice is DPS, etc.

Third power focus is weapon.  These range from melee weapons like 1- or 2-handed swords/clubs to rifles or pistols or hand blasters.  There's about 20 different choices here.  After level 10, you can branch out into other weapon choices.  I believe there are some innate bonuses one gains from additional weapon choices (think along the lines of splashing 2 monk or 2 rogue), but I haven't been able to figure out what they may be or what impact they have.

I totally recommend this game to any DDO player looking for something new.  I think the best summary I can provide is that it's like DDO combat in a GTA sandbox where the world has been designed for things like flying.  They've done a really good job of capturing the superhero feel and getting things like movement down pat.  I can't wait to try other elements of the game.
  

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Diogenes
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Re: DCUO
Reply #1 - Nov 23rd, 2011 at 2:17pm
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I didn't really do anything past the intro quest, so it looks like my impression was uninformed. During that tutorial it didn't seem like twitching actually did very much. I might have to explore it a little further.

I chose flying, too, but went with the magic/handbasting...appears to be a debuffing/CC path.
  
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Re: DCUO
Reply #2 - Nov 23rd, 2011 at 2:23pm
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I don't like the "two left clicks and a left click hold, or left click right click hold" which is why I never play fighting games on consoles.

The last time I actually liked doing combos similar to those was on the old Karate Champ stand-up arcade game in the mid '80s.


  

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Re: DCUO
Reply #3 - Nov 23rd, 2011 at 2:28pm
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Big Daddy and I have been playing this game for a while (before it went F2P).  We are on the Killing Joke server.

The raids are really fun as are the daily challenges to collect rewards to turn in for gear (think greensteel or epic).  There is Tier 1 and Tier 2 gear as well as PVP gear and a lot of it looks amazeballs!  The character customization is INSANE, though there are roles that people expect you to fulfill.

The raids are crazy fun and require a lot of teamwork.
« Last Edit: Nov 23rd, 2011 at 2:30pm by »  
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Re: DCUO
Reply #4 - Nov 23rd, 2011 at 2:55pm
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I enjoyed the combat before my vid card took a dive.  After I installed an older one from an older PC I can't play.  Need a newer vid card, but I'm too broke to buy one.

As to the innate bonuses from additional weapon choices - Check out their forums.  There are guides that will help you flesh out the bonuses from weapons and what not.  The inherent bonuses and skill points spent from different styles used in combination is one of the biggest factors in the power level of a character build.  All those little bonuses add up big time.

edit:
Here's one example.
A GUIDE TO WEAPON/ROLE SYNERGY

I should note that I have no idea what has changed since f2p was introduced, as my vid card issues haven't allowed me to play for quite some time.
« Last Edit: Nov 23rd, 2011 at 4:09pm by Cale »  

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Strakeln
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Re: DCUO
Reply #5 - Nov 23rd, 2011 at 3:33pm
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Arkat wrote on Nov 23rd, 2011 at 2:23pm:
I don't like the "two left clicks and a left click hold, or left click right click hold" which is why I never play fighting games on consoles.

I know what you're saying.  I was like you going in: "Oh no, the last thing I want to try and do is be trying to fire off sho-ryu-kens by obscure key combos".  It doesn't feel like that at all.  In fact, it seems similar to DDO, but more streamlined.

To fire a DDO monk combo, you have to press a certain sequence of hotkeys in a certain order to charge it up, then another key to fire it off - so, 1,2,1,C.  There's maybe 8-12 of these sequences that you have to memorize.  In DCUO, I do it all with two buttons.  It's paced really well, too - my fingers don't feel worn out like they did before the change to click-and-hold attack in DDO.

While monks are an easy example, similar things hold for all DDO classes (assuming the person is a decent player).  You don't just run up to mobs and hold down the mouse key, right?  You should be dropping trips and stunning blows and cleaves and all kinds of other shit, and (depending on the state of the game) doing other things like the old trip-attack or the side-step twitch.
  

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Strakeln
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Re: DCUO
Reply #6 - Nov 23rd, 2011 at 3:35pm
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I didn't really do anything past the intro quest, so it looks like my impression was uninformed. During that tutorial it didn't seem like twitching actually did very much. I might have to explore it a little further.

Yeah, the twitch doesn't really kick in until maybe level 8 or so, when you've stockpiled some click-combos from the power/skill points you get each level.
« Last Edit: Nov 23rd, 2011 at 3:36pm by Strakeln »  

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Re: DCUO
Reply #7 - Nov 23rd, 2011 at 3:49pm
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I was in the DCUO beta, and bought a copy on release.
My biggest problem with the game is that it starts strong - real strong. But, once you've delved the Powers/Weapons combinations - the small pool of quests gets very repetitive and boring. The number of quests you run as both hero and villain, regardless of mentors, is very high. I got bored silly after a bit.

It's a really cool game, till suddenly it isn't.


That said, I've gotten back into it with the F2P thing - and a five month break from it. Since I'm really not feeling the DDO-love at the moment, it's nice to go back to when the kids are playing Skyrim. lol
« Last Edit: Nov 23rd, 2011 at 3:50pm by Memnir »  

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Re: DCUO
Reply #8 - Nov 23rd, 2011 at 4:09pm
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Memnir wrote on Nov 23rd, 2011 at 3:49pm:
It's a really cool game, till suddenly it isn't.


This was my experience as well.
  

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Re: DCUO
Reply #9 - Nov 24th, 2011 at 5:30am
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I was in the beta for this.  Like mem said, it started off strong.  It was pretty much one of my favorite betas ever.  It really is a great game until one day it suddenly drops below the meh bar. 

They did great on the twitch though, too great imo.  When you can round up mobs at level, or a couple levels higher in some areas, and pwn them all with twitching - then you erred.  I love twitching, but it shouldn't be equivalent to an exploit when you are hyped up.  Which to be fair, is probably what killed it for me.  All I did was get anything to increase dmg output - defense is worthless unless you wanna take the hits.

The game might be a little different now, to be fair.  I played about a month, maybe two after beta was done.
  

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Strakeln
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Re: DCUO
Reply #10 - Dec 11th, 2011 at 11:47am
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So I've reached the beginning of end game now.  It's funny, you think "oh, I've hit cap" once you hit 30, but that's just a number.  The real leveling comes from skill points, which you gain 15 from leveling, but have a cap of over 100.  Skill points are very similar to action points.

Since DDO was my first MMO, I've never really experienced true tanking.  My character is a fire tank, and now that I've figured out exactly what that means in the DCUO world, I'm doing much better.  Had a group the other night that just worked like it should - it was a thing of beauty.  It's funny - in role-based combat (tank/healer/dps/controller), you are ridiculously dependent on your team.  'Troller stops regening blue bar, healer runs out of power, tank goes down, followed by the rest of the team.  Everyone has to do their job and do it well otherwise it all goes down the shitter.  Very different from DDO, where all 1 or 2 amazing players in a group can carry the entire team.

Their grouping system is a bit weird at first - not all that different from SC2's grouping - but, like SC2's system, it doesn't take very long to form a team.  I still miss the LFM though, much like I do with SC2.  And while the PUG scene works pretty well (at least at the lower tier group alerts), it's clear that being in a league can make a big difference.

The loot system is different than DDO.  So far as I can tell, the focus isn't on random drops.  Each alert/raid/duo/etc drops tokens which can be used to buy gear of increasing quality.  So completing a raid gives tangible and measurable progress towards the specific loot you want.  I think I'm more fond of this system - I know it's way fucking better than that mess they call epic in DDO.  (Found on the DCUO forums in a thread titled "What MMO did you come from?": "I came from DDO, which was awesome until I hit the grindy end game.  I even tried a TR and that just made it worse.")

PvP is interesting.  I'm on a PvE server, as I wanted to learn the game without getting ganked every two seconds.  But you can duel with someone anywhere, even in quests.  It's a great way to pass time without having to be somewhere else (like in a tavern).  I'm interested in seeing what life is like on a PvP server, now that I have somewhat of an idea about what I'm doing here.

The monetary limit on free and premium status is ridiculous, but easy enough to get around for now.  Sony still hasn't learned that there's a lot more money to be made from 1 million premiums than from 100k VIPs - something DDO picked up on fairly quickly.  I am pretty sure they'll eventually remove the money cap/escrow system for premium players, or at least raise the cap to a much more appropriate level.  If they don't, then they need to fire their marketing teams for missing what should be painfully obvious.
« Last Edit: Dec 11th, 2011 at 11:48am by Strakeln »  

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Re: DCUO
Reply #11 - Dec 12th, 2011 at 4:09am
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Strakeln wrote on Dec 11th, 2011 at 11:47am:
So I've reached the beginning of end game now.  It's funny, you think "oh, I've hit cap" once you hit 30, but that's just a number.  The real leveling comes from skill points, which you gain 15 from leveling, but have a cap of over 100.  Skill points are very similar to action points.

Since DDO was my first MMO, I've never really experienced true tanking.  My character is a fire tank, and now that I've figured out exactly what that means in the DCUO world, I'm doing much better.  Had a group the other night that just worked like it should - it was a thing of beauty.  It's funny - in role-based combat (tank/healer/dps/controller), you are ridiculously dependent on your team.  'Troller stops regening blue bar, healer runs out of power, tank goes down, followed by the rest of the team.  Everyone has to do their job and do it well otherwise it all goes down the shitter.  Very different from DDO, where all 1 or 2 amazing players in a group can carry the entire team.


Still working on figuring it out on my fire tank. Only lvl 11 right now. Any pointers?

Quote:
Their grouping system is a bit weird at first - not all that different from SC2's grouping - but, like SC2's system, it doesn't take very long to form a team.  I still miss the LFM though, much like I do with SC2.  And while the PUG scene works pretty well (at least at the lower tier group alerts), it's clear that being in a league can make a big difference.


Their grouping system is taking some getting used to for me. I'm used to regular lfm and whatnot.

Quote:
The loot system is different than DDO.  So far as I can tell, the focus isn't on random drops.  Each alert/raid/duo/etc drops tokens which can be used to buy gear of increasing quality.  So completing a raid gives tangible and measurable progress towards the specific loot you want.  I think I'm more fond of this system - I know it's way fucking better than that mess they call epic in DDO.  (Found on the DCUO forums in a thread titled "What MMO did you come from?": "I came from DDO, which was awesome until I hit the grindy end game.  I even tried a TR and that just made it worse.")


The needing to get favor for the awesome gear is pretty neat and I am kinda digging the Need, Greed, or Pass options on the group loot window.

Quote:
PvP is interesting.  I'm on a PvE server, as I wanted to learn the game without getting ganked every two seconds.  But you can duel with someone anywhere, even in quests.  It's a great way to pass time without having to be somewhere else (like in a tavern).  I'm interested in seeing what life is like on a PvP server, now that I have somewhat of an idea about what I'm doing here.


PvP server is not that bad. I usually start off on PvP if the game has it. While out in the sand box it is FFA style PvP and you can get bounties which give you rewards for killing X number of villians/heros within a X level range of you. Be careful around toons with dueling flag on. I jumped into a legends 4x4 with a team mate that was flagged and I accidentally accepted and it glitched my Robin. Could not attack or use any abilities.

Quote:
The monetary limit on free and premium status is ridiculous, but easy enough to get around for now.  Sony still hasn't learned that there's a lot more money to be made from 1 million premiums than from 100k VIPs - something DDO picked up on fairly quickly.  I am pretty sure they'll eventually remove the money cap/escrow system for premium players, or at least raise the cap to a much more appropriate level.  If they don't, then they need to fire their marketing teams for missing what should be painfully obvious.


I was talking to a co-worker about this the other day. He plays DDO and talked me into downloading DCUO and agreed. Sony has the right idea for F2P they just need to work on the follow through.
  
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Strakeln
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Re: DCUO
Reply #12 - Dec 12th, 2011 at 11:56am
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Biggest fire tank advice I can give is don't worry about tanking until level 30.  Anything before that, just DPS.  There are major differences between stances.  Start reading kistyana's guide to fire tanks in the powers section of the dcuo forums to learn how to fire tank in dcuo (summary: use a power, block for 12 sec, repeat forever.)
  

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Re: DCUO
Reply #13 - Dec 12th, 2011 at 12:07pm
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Played it when it first came out for a few months... Definately a fun game.

I'd recommend the PvP servers for anyone trying... while getting ganked is not really that fun, once ya hit lvl cap ya can go out and look for them gankers... and just chase any opposing feller around and gank them if you want.

Plus it's hilarious fun when a group of Heroes or a group of villains go and try and cause trouble at an opposing station...

PvP is definately the funnest part of the game... getting your combo's in and winning in arenas are highlights.

But the end game is way too gear dependent... Gotta do duos to get gear to do alerts... gotta do alerts to get gear to do raids... gotta do raid tier level 1 to get gear to do raid tier level 3... and thats just the PVE gear grind... there's a whole seperate grind for PvP gear.

Out of the endgame PVE stuff the Hard Alerts are probably the funnest... Ya checked out Smallville yet? There's something about the design of that final fight with Doomsday that is just absolutely brilliant!
  
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Re: DCUO
Reply #14 - Dec 12th, 2011 at 12:30pm
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Hows the pvp in there? I mean is it full on pvp anywhere?
  

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Re: DCUO
Reply #15 - Dec 12th, 2011 at 12:45pm
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Silky wrote on Dec 12th, 2011 at 12:30pm:
Hows the pvp in there? I mean is it full on pvp anywhere?


On PvP servers its Heroes vs Villains anywhere in the open worlds of Gotham and Metropolis, but not within the actual faction bases.

Unless its changed that is.
  
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Re: DCUO
Reply #16 - Dec 12th, 2011 at 8:54pm
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Milton wrote on Dec 12th, 2011 at 12:45pm:
On PvP servers its Heroes vs Villains anywhere in the open worlds of Gotham and Metropolis, but not within the actual faction bases.

Unless its changed that is.


Not that I know of. At least I have not seen any Villians running around any of the bases I visit.
  
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Re: DCUO
Reply #17 - Dec 12th, 2011 at 8:56pm
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Nice thank you for the info!
  

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Re: DCUO
Reply #18 - Dec 12th, 2011 at 8:59pm
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Silky wrote on Dec 12th, 2011 at 8:56pm:
Nice thank you for the info!


Your forum pic is disturbing.

That is all.
  
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Re: DCUO
Reply #19 - Dec 12th, 2011 at 9:27pm
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woody wrote on Dec 12th, 2011 at 8:59pm:
Your forum pic is disturbing.

That is all.

It's one of the few I've ever blocked. I'm not put off by a lot of things - but that one made forum browsing unpleasant for me, so it had ta go.
  

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Re: DCUO
Reply #20 - Dec 12th, 2011 at 10:56pm
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Memnir wrote on Dec 12th, 2011 at 9:27pm:
It's one of the few I've ever blocked. I'm not put off by a lot of things - but that one made forum browsing unpleasant for me, so it had ta go.


Heh i used it cause i thought it was disturbing as well, i didn't think it would cause such a ruckus though. I will change it though if its affecting some in such a negative manner, there's another i have that i like very much so it's not a big deal to me.
  

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Re: DCUO
Reply #21 - Dec 12th, 2011 at 11:18pm
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I'm much happier with the new one.  The old one had a certain mystique coz I can't remember what ancient and venerable movie it was from, and the new one looks like something a douchebag would get on a t-shirt that he won at the county fair.  Much more fitting.
  

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Re: DCUO
Reply #22 - Dec 12th, 2011 at 11:23pm
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Oakianus wrote on Dec 12th, 2011 at 11:18pm:
I'm much happier with the new one.  The old one had a certain mystique coz I can't remember what ancient and venerable movie it was from, and the new one looks like something a douchebag would get on a t-shirt that he won at the county fair.  Much more fitting.


Glad you like it, anytime you want to walk up to a "douchebag" in country fair and let him know your feelings let me know.

I would like to see the results in person.
  

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Re: DCUO
Reply #23 - Dec 12th, 2011 at 11:26pm
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Silky wrote on Dec 12th, 2011 at 11:23pm:


Glad you like it, anytime you want to walk up to a "douchebag" in country fair and let him know your feelings let me know.

I would like to see the results in person.

When douchebags are as loud and obnoxious as you, I don't usually have much of a problem with speaking up and saying something, actually.  What I usually get is a dirty look from someone before they slink away, tbh.  Sad 

I kinda want to get into a fight with someone who's dumb enough to take a swing on me first, but it just doesn't happen.  Sad  I just need to meet the right douchebag.
  

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Re: DCUO
Reply #24 - Dec 12th, 2011 at 11:32pm
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Oakianus wrote on Dec 12th, 2011 at 11:26pm:
When douchebags are as loud and obnoxious as you, I don't usually have much of a problem with speaking up and saying something, actually.  What I usually get is a dirty look from someone before they slink away, tbh.  Sad 

I kinda want to get into a fight with someone who's dumb enough to take a swing on me first, but it just doesn't happen.  Sad  I just need to meet the right douchebag.


Sure, says you and every other forum poster  Grin

  

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