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Very Hot Topic (More than 75 Replies) SW:TOR - A Few Questions. (Read 6082 times)
Memnir
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SW:TOR - A Few Questions.
Dec 21st, 2011 at 10:58pm
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Well, I know I don't like the combat system - as I had a chance to test-drive it at PAX this past summer. However, I've been hearing great things about TOR, and I was hoping to have a few point clarified from those I know and trust.



I've heard that the character-development aspect of TOR is bar-none. Meaning, you have the opportunity to truly create a character, and not just an avatar. How true is this?

How is the character creation and character customization mechanics handled? Can you create a unique looking character - or do all Smugglers/Jedi/Troopers/Sith/Bounty Hunters look the same as every other?

Do the Jedi/Sith overpower the other classes? Can a Tropper of like level stand up to a Sith?

How is the mix of solo play vs. need to group?

The much touted Fully Voiced - live up to the hype or not?



Pretty much, I've decided that the combat is something I could live with - if the rest of the game built around it is solid and well made. Also, I need a break from DDO and it's environs. It's gotten stale, and the direction DDO has taken in the back half of '11 has left me cold. I'd love to be engrossed in something new, in other words. All the good things I've been hearing about TOR indicate that it may be that - even though the combat turned me away at first. However, all my questions cannot be answered with my limited exposure to the game... it needs people who've played it for a bit, and delved into the red meat of the game.


Anybody playing TOR have some answers/insight for a struggling fellow gamer?  Smiley
« Last Edit: Dec 21st, 2011 at 11:00pm by Memnir »  

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Re: SW:TOR - A Few Questions.
Reply #1 - Dec 22nd, 2011 at 12:51am
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I'd be keen to hear about it as well. I have tried a few games after DDO, and the combat in none of them can compare. They feel sluggish, boring and unintuitive.

  

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Re: SW:TOR - A Few Questions.
Reply #2 - Dec 22nd, 2011 at 1:13am
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The only games I've found that I can play as much as ddo have been single player games with active combat. And rift, but even that got boring.
  
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Re: SW:TOR - A Few Questions.
Reply #3 - Dec 22nd, 2011 at 4:14am
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From two weekends of playing during beta:

Yes, character customization is pretty in-depth.  It isn't the best I've seen, but it's up there.

Each class has it's weaknesses and strengths.  Playing to your strengths will increase your survival rate.  So a Trooper that decides to try to stand toe to toe with a Sith will get his fucking ass handed to him.  But if that same Trooper keeps the Sith at range, he'll actually most likely come out as the victor of a heads up fight.  And he has the tools to keep him at range, but the Sith also has the tools to get himself in close.

I had very little trouble playing solo.  Translation = there is zero need to group in most situations.  You can, but you usually don't have to.

Re: Voice:  Over rated.  Or, should I say, it will be.  I'll be the first to admit that it's pretty awesome.  I'll also be the first to predict that you'll get really fucking tired of it really fucking fast.  Especially if you're an alt-o-holic.

edit:
And for the record, I answered both of my weekend exit surveys with:
No.  I will not be purchasing this game upon release.
« Last Edit: Dec 22nd, 2011 at 4:17am by Cale »  

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Re: SW:TOR - A Few Questions.
Reply #4 - Dec 22nd, 2011 at 4:30am
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I'm having a really good time with it, and I, much like you, thought that the WoW-style combat would be a game-killer for me.

There's a LOT of customation when it comes to character looks ( the body-type, complection, ect, not just the head option will affect your character's looks ), and build. Just understand what you want to do with the toon, and spec accordingly.

  
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Re: SW:TOR - A Few Questions.
Reply #5 - Dec 22nd, 2011 at 5:06am
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Memnir wrote on Dec 21st, 2011 at 10:58pm:
W



I've heard that the character-development aspect of TOR is bar-none. Meaning, you have the opportunity to truly create a character, and not just an avatar. How true is this?

Not the best, but pretty good.

How is the character creation and character customization mechanics handled? Can you create a unique looking character - or do all Smugglers/Jedi/Troopers/Sith/Bounty Hunters look the same as every other?

They all tend to look different.  I haven't seen many copies running around. Clothing wise they will look the same for the first 10 levels or so.  After that it gets pretty varied.

Do the Jedi/Sith overpower the other classes? Can a Tropper of like level stand up to a Sith?

The jedi and sith do not overpower other classes.  Everyone has their strengths and weaknesses.  Currently, bounty hunters are the OMG U ARZ THE UBERZ class.  High dps, great cc, self heal, and heavy armor. 

How is the mix of solo play vs. need to group?

You can solo to cap.  Many of the quests are meant for solo or just you and your companion.  You can also duo many heroic heroic 2 zones with just you and your companion. 

The much touted Fully Voiced - live up to the hype or not?

I personally don't care for it.  It is nice, but I read faster and I don't like sitting around listening to someone prattle on.

Pretty much, I've decided that the combat is something I could live with - if the rest of the game built around it is solid and well made. Also, I need a break from DDO and it's environs. It's gotten stale, and the direction DDO has taken in the back half of '11 has left me cold. I'd love to be engrossed in something new, in other words. All the good things I've been hearing about TOR indicate that it may be that - even though the combat turned me away at first. However, all my questions cannot be answered with my limited exposure to the game... it needs people who've played it for a bit, and delved into the red meat of the game.

Combat blows in it, but the rest kinda make up for it.  As long as you don't go making the same class over and over it won't be too bad.

  

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Milton
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Re: SW:TOR - A Few Questions.
Reply #6 - Dec 22nd, 2011 at 7:28am
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Memnir wrote on Dec 21st, 2011 at 10:58pm:
Do the Jedi/Sith overpower the other classes? Can a Tropper of like level stand up to a Sith?


Well... YES! absolutely... in fact, its quite even that way... I'm playing as a DPS Smuggler (Gunslinger) and the few pvp arenas I've done I'm constantly in the top 5 for damage output and kills. And that's me not really using all my abilities to anything close to maximum effect... Really need to do some key mapping. And learn to string my abilities in a much more energy efficient manner.

Memnir wrote on Dec 21st, 2011 at 10:58pm:
How is the mix of solo play vs. need to group?


There is no need to group at all unless you're doing Heroic missions, flashpoints, or elite level world bosses (never seen one yet).

Memnir wrote on Dec 22nd, 2011 at 5:06am:
The much touted Fully Voiced - live up to the hype or not?


The answer is yes and no, I find myself skipping over alot of the sidequest dialogue as its kinda standard heart yanking drivel, but the main quests and even some of the more involved side quests have some brilliant dialogue in them, I very much enjoy those.

Memnir wrote on Dec 21st, 2011 at 10:58pm:
Pretty much, I've decided that the combat is something I could live with - if the rest of the game built around it is solid and well made. Also, I need a break from DDO and it's environs. It's gotten stale, and the direction DDO has taken in the back half of '11 has left me cold. I'd love to be engrossed in something new, in other words. All the good things I've been hearing about TOR indicate that it may be that - even though the combat turned me away at first. However, all my questions cannot be answered with my limited exposure to the game... it needs people who've played it for a bit, and delved into the red meat of the game.


Well, like I said... I'm playing a Gunslinger... which seems (from videos) like the more slow and methodical combat classes... however playing it is quite the opposite... Combat definately keeps my interest and the pacing in it is pretty much perfect I think...

Other things to note... being the highest level Gunslinger on my server... I've no idea if this applies to lower levels... but there seems to be a shortage of healers around (though that definately looks like the most boring role, dunno how much button mashing they have to do)...

There's tons of Jedi's running around... and a decent amount of Troopers, ya don't see too many Smugglers though... shame because the main story line is quite fun.

Oh and to sell ya more on the Smuggler... the funnest move I have is to jog up to someone and give them a groin kick... there's something just so satisfying with the animation and sound to it.

Also seeing my wookie companion run forward and start knocking people around is a real treat.

Jawas are cute... can't deny it.

The World design is brilliant... each world I've been to so far has definately had its own flavor and feel to it.

I'll leave off with saying this... WoW, Warhammer Online, Rift, or Guild Wars (back in the day) never really grabbed me... Don't know what it is... something in them just never really meshed well with me... and whatever that thing is, SW:TOR has it.

GL and HF!
« Last Edit: Dec 22nd, 2011 at 11:15am by Milton »  
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Re: SW:TOR - A Few Questions.
Reply #7 - Dec 22nd, 2011 at 8:58am
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You have one of his questions incorrectly quoted.  I asked nothing.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
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Re: SW:TOR - A Few Questions.
Reply #8 - Dec 22nd, 2011 at 10:46am
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Epoch wrote on Dec 22nd, 2011 at 8:58am:
You have one of his questions incorrectly quoted.  I asked nothing.


oic... I'll get right on that.
« Last Edit: Dec 22nd, 2011 at 11:13am by Milton »  
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Re: SW:TOR - A Few Questions.
Reply #9 - Dec 22nd, 2011 at 10:52am
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Milton wrote on Dec 22nd, 2011 at 7:28am:
Well... YES! absolutely... in fact, its quite even that way... I'm playing as a DPS Smuggler (Gunslinger) and the few pvp arenas I've done I'm constantly in the top 5 for damage output and kills. And that's me not really using all my abilities to anything close to maximum effect... Really need to do some key mapping. And learn to string my abilities in a much more energy efficient manner.


There is no need to group at all unless you're doing Heroic missions, flashpoints, or elite level world bosses (never seen one yet).


The answer is yes and no, I find myself skipping over alot of the sidequest dialogue as its kinda standard heart yanking drivel, but the main quests and even some of the more involved side quests have some brilliant dialogue in them, I very much enjoy those.

Well, like I said... I'm playing a Gunslinger... which seems (from videos) like the more slow and methodical combat classes... however playing it is quite the opposite... Combat definately keeps my interest and the pacing in it is pretty much perfect I think...

Other things to note... being the highest level Gunslinger on my server... I've no idea if this applies to lower levels... but there seems to be a shortage of healers around (though that definately looks like the most boring role, dunno how much button mashing they have to do)...

There's tons of Jedi's running around... and a decent amount of Troopers, ya don't see too many Smugglers though... shame because the main story line is quite fun.

Oh and to sell ya more on the Smuggler... the funnest move I have is to jog up to someone and give them a groin kick... there's something just so satisfying with the animation and sound to it.

Also seeing my wookie companion run forward and start knocking people around is a real treat.

Jawas are cute... can't deny it.

The World design is brilliant... each world I've been to so far has definately had its own flavor and feel to it.

I'll leave off with saying this... WoW, Warhammer Online, Rift, or Guild Wars (back in the day) never really grabbed me... Don't know what it is... something in them just never really meshed well with me... and whatever that thing is, SW:TOR has it.

GL and HF!


This is pretty much it.

Customization isn't as depth as say City of Heroes/Villans (but then no one else's is) but it is not terrible

The classes are pretty balanced, meaning each has it's pros and cons and if played right any class can take out an equally leveled opposing class.

The story arcs for some are phenominal, I'm really liking the Imperial Agent and Bounty Hunters in particular. The smugglers stunning move is hilarious too. But the Bounty Hunters Death from Above is just fucking spectacular (level 10 skill where you use your jets to hover about 20-30 feet above the ground and lay down a barrage of heavy hitting missiles)

Soloing is very doable as well. A lot of the HEROICS can be done with a companion as far as I've seen up to level 20. The flash points are challenging and I would reccomend a full 4 man party for. And the operations I haven't done yet but look pretty good. By the way if. You're looking for a world boss there is one in the first area you do on Coruscant (sp??).  Also the companions are very very helpful and the AI on then are pretty good.

With grouping they added a social skill portion of it for the NPC interaction where you can get gear based off of your social points as well. And the holocall is nice if you aren't near the NPC when your party meme era go to talk to him/her.

The voice acting is really good and they put a lot of time and effort into it. Some of it can be a little cheesy, but exactly what you'd expect playing a true light side Jedi for example. Honestly I really like the game, I played in the beta and pre-ordered it and have been in game since the 16th. Yeah the combat isn't DDO's but I can forgive that for all the other pros to the game.

Full disclosure though, it is right at launch so queues can be high and there are some bugs they are still working out but that's to be expected I would think. Even with the queues though they do tend to go fairly quick and there are a ton of servers so you can always work a few different ones for right now till everything calms down.


Mem, most of my toons are on the Grand Master Zym server but I have a few on other servers as well. If you decide to come on over let me know and I can help get ya started over there on one of the servers. Honestly I really enjoy the game, like I said the story arcs are great, it's easy enough to run solo if you don't feel like running with anyone at that point in time, and the crafting and other skills they added to the game add a unique flavor that I haven't seen in any other game.
  

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Re: SW:TOR - A Few Questions.
Reply #10 - Dec 22nd, 2011 at 11:03am
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Milton wrote on Dec 22nd, 2011 at 10:46am:
oic... I'll get right on that.


Strange but I didn't say that either ??? Huh
  

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Re: SW:TOR - A Few Questions.
Reply #11 - Dec 22nd, 2011 at 11:13am
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Zippo wrote on Dec 22nd, 2011 at 11:03am:
Strange but I didn't say that either ??? Huh


Bah... I was being an ass... will fix em both... and apologies.
  
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Re: SW:TOR - A Few Questions.
Reply #12 - Dec 22nd, 2011 at 11:22am
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Milton wrote on Dec 22nd, 2011 at 11:13am:
Bah... I was being an ass... will fix em both... and apologies.


I'm not worried about it, I think it's more YaBB going tits up on us to be honest.

On a different note, what server/s are you on?
  

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Re: SW:TOR - A Few Questions.
Reply #13 - Dec 22nd, 2011 at 12:26pm
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Quite a lot to consider, that's for sure. Thanks all!
  

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Re: SW:TOR - A Few Questions.
Reply #14 - Dec 22nd, 2011 at 4:13pm
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Zippo wrote on Dec 22nd, 2011 at 11:22am:
I'm not worried about it, I think it's more YaBB going tits up on us to be honest.

On a different note, what server/s are you on?


Infinity something

West Coast PvP
  
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Re: SW:TOR - A Few Questions.
Reply #15 - Dec 22nd, 2011 at 5:33pm
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Oh nice responses.

Does it have mouselook and manual targeting like in DDO?
  

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Re: SW:TOR - A Few Questions.
Reply #16 - Dec 22nd, 2011 at 5:51pm
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Felgor wrote on Dec 22nd, 2011 at 5:33pm:
Oh nice responses.

Does it have mouselook and manual targeting like in DDO?



There is manual targeting, my one big gripe is the lack of mouse look. I think DDO is the only game I can remember having it. CoH/V might have it.... but its been a long time since I've played that so I don't remember. I do miss mouselook though. Ive made the suggestion in a few places on the forums there, whether or not it will happen is another story though.
  

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Re: SW:TOR - A Few Questions.
Reply #17 - Dec 22nd, 2011 at 5:54pm
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The thing that I always loved about DDO more than other MMOs was the FPS control style and the active combat.
  
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Re: SW:TOR - A Few Questions.
Reply #18 - Dec 22nd, 2011 at 6:05pm
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Milton wrote on Dec 22nd, 2011 at 4:13pm:
Infinity something

West Coast PvP


Infinite Empire maybe?
  

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Re: SW:TOR - A Few Questions.
Reply #19 - Dec 23rd, 2011 at 3:49am
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Quote:
The thing that I always loved about DDO more than other MMOs was the FPS control style and the active combat.



This is what made DDO.  Also, the only thing that keeps some of us still playing.
  

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I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
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Re: SW:TOR - A Few Questions.
Reply #20 - Dec 23rd, 2011 at 5:43am
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Epoch wrote on Dec 23rd, 2011 at 3:49am:
This is what made DDO.  Also, the only thing that keeps some of us still playing.


Yea, a simple feature like this would be a dealbreaker for me. Well lack of. I tried dcuo and have no desire to log back in at all.
  

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Re: SW:TOR - A Few Questions.
Reply #21 - Dec 23rd, 2011 at 5:59am
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Felgor wrote on Dec 23rd, 2011 at 5:43am:
Yea, a simple feature like this would be a dealbreaker for me. Well lack of. I tried dcuo and have no desire to log back in at all.


Typically I agree with this statement, but there is something that just still grabs me about ToR. Maybe it's just the name recognition and because of it I'm letting it slide. But I honestly feel like everything else just kinda makes up for the lack of the FPS combat style in the game.
  

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Re: SW:TOR - A Few Questions.
Reply #22 - Dec 23rd, 2011 at 1:28pm
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How many alts allowed per-account?


I am often afflicted with Alt-ADD, particularly when trying out a new game. Takes a while for me to find the class I want to run with.


Also, how many races are there? Star Trek had a create-an-alien feature at char-gen... anything likewise here?
  

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Re: SW:TOR - A Few Questions.
Reply #23 - Dec 23rd, 2011 at 6:15pm
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Memnir wrote on Dec 23rd, 2011 at 1:28pm:
How many alts allowed per-account?


I am often afflicted with Alt-ADD, particularly when trying out a new game. Takes a while for me to find the class I want to run with.


Also, how many races are there? Star Trek had a create-an-alien feature at char-gen... anything likewise here?



I don't know if there is an overall limit but you are allowed 8 per server and there is something like 90 servers total (about 50 or so are continental US).


Edit: By the way Mem, if you do end up getting it and decide you want a physical security key (the key fob that issues out security keys for logging in) I have an extra one. I ordered it for $5 (also allows access to security key vendors where they have some "unique" items that you cant get from other vendors) and for some reason Origin sent me out 2 so I have an extra sitting here that I can send your way too. It adds another little layer of security to your game and forum account to keep people out.
« Last Edit: Dec 23rd, 2011 at 6:21pm by Zippo »  

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Re: SW:TOR - A Few Questions.
Reply #24 - Dec 23rd, 2011 at 6:18pm
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Zippo wrote on Dec 23rd, 2011 at 6:15pm:
90 servers total (about 50 or so are continental US)


Holy shit. Ambitious or actually that populated?

I also wonder how they're going to balance 2 faction PvP....3 factions just seem so much more self-balancing.
  
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