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Very Hot Topic (More than 75 Replies) SW:TOR - A Few Questions. (Read 6133 times)
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Re: SW:TOR - A Few Questions.
Reply #50 - Dec 27th, 2011 at 10:12am
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Epoch wrote on Dec 27th, 2011 at 10:04am:
First thing puppet, I never said anything about "on" a ship.  I said "with".  Apparently you need to learn how to read - you are getting your words all fumbled up.  Are four letter words hard for you? Do I need to use pictures and diagrams for you? While your mother is dropping you off at preschool, I hope she shows you this quote:



Holy fuck Zippy, you have to be retarded.  There is no other explanation. 


It does show that I have a pretty good idea when you get the ship Epoch. And guess what've average level range was when I got it on all 4 of those toons. That's right it was between 16-17 on a four. It gives an average range of when about you'll get it. I kno I know that is hard for you to grasp Epoch but please try to keep up. It really isn't that hard. I acknowledged ready that yes it does ultimately depend on when you finish your story arc on the second planet, which oddly enough is about level 16-17 following the main line quests and side quests. It's amazing how someone could give an average level that coincides with that. So it is not misinformation, but rather you unable to think abstractly enough to understand averages.
  

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Re: SW:TOR - A Few Questions.
Reply #51 - Dec 27th, 2011 at 10:22am
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Zippo wrote on Dec 27th, 2011 at 10:12am:
It does show that I have a pretty good idea when you get the ship Epoch. And guess what've average level range was when I got it on all 4 of those toons. That's right it was between 16-17 on a four. It gives an average range of when about you'll get it. I kno I know that is hard for you to grasp Epoch but please try to keep up. It really isn't that hard. I acknowledged ready that yes it does ultimately depend on when you finish your story arc on the second planet, which oddly enough is about level 16-17 following the main line quests and side quests. It's amazing how someone could give an average level that coincides with that. So it is not misinformation, but rather you unable to think abstractly enough to understand averages.



So, YOU got your ship between 16 and 17. Somebody who is completely different from Memnir, and therefore has different playing styles, and likely levels at a different rate.

Let me break things down for you a bit: Saying that you get something which is not at all related to levels at a certain level is stupid. That's what everybody is trying to say.
  
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Re: SW:TOR - A Few Questions.
Reply #52 - Dec 27th, 2011 at 10:31am
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Zippo wrote on Dec 27th, 2011 at 10:12am:
It does show that I have a pretty good idea when you get the ship Epoch. And guess what've average level range was when I got it on all 4 of those toons. That's right it was between 16-17 on a four. It gives an average range of when about you'll get it. I kno I know that is hard for you to grasp Epoch but please try to keep up. It really isn't that hard. I acknowledged ready that yes it does ultimately depend on when you finish your story arc on the second planet, which oddly enough is about level 16-17 following the main line quests and side quests. It's amazing how someone could give an average level that coincides with that. So it is not misinformation, but rather you unable to think abstractly enough to understand averages.


It is misinformation you idiot.  The information has nothing to do with obtaining a ship.  You know what does? Completing the second planets story line. 

Also, the way you like to mention how having 4 characters with a ship is amusing.  You have 4 of them, yet you still couldn't mention how the ship was obtained.  It is amazing!
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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Re: SW:TOR - A Few Questions.
Reply #53 - Dec 27th, 2011 at 11:02am
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Siver wrote on Dec 27th, 2011 at 10:22am:
So, YOU got your ship between 16 and 17. Somebody who is completely different from Memnir, and therefore has different playing styles, and likely levels at a different rate.

Let me break things down for you a bit: Saying that you get something which is not at all related to levels at a certain level is stupid. That's what everybody is trying to say.


I have already acknowledged that it is dependent on when exactly you finish the prologue. But for the 6th time now I am only giving an average level range of when that is, which is about 16-17. It's really easy to understand unless you are being intentionally obtuse.

And Epoch, again it is NOT misinformation to say the AVERAGE level range is something. It leaves room for people to do it at different times but gives the area you are most likely going to reach a certain go. It really is that simple. My average I initially stated is also, wouldn't you know it, rich in the middle or the average of the level ranges you saw other people getting their ships and when you got yours. It's amazing how that works but can't seem to grasp that simple point.
  

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Re: SW:TOR - A Few Questions.
Reply #54 - Dec 27th, 2011 at 11:06am
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Epoch wrote on Dec 27th, 2011 at 10:31am:
It is misinformation you idiot.  The information has nothing to do with obtaining a ship.  You know what does? Completing the second planets story line. 

Also, the way you like to mention how having 4 characters with a ship is amusing.  You have 4 of them, yet you still couldn't mention how the ship was obtained.  It is amazing!


Jesus, just go Jill yourself if you can't understand averages. I'll try it this way for you and maybe just maybe you'll grasp it. You said 13-20 right? 13+20=33. 33 divided by 2 = 16.5, Well wouldn't you know it, that's right in the middle of what I said it would be around. Amazing isn't it? Try again.
  

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Re: SW:TOR - A Few Questions.
Reply #55 - Dec 27th, 2011 at 11:16am
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Aside from the fact that looking at it that way would only work if the levels were evenly distributed (i.e. completely wrong if 90% completed the quests by 14) the level still has jack all to do with it.  Character level does not dictate or in any way effect when someone gets their ship.  In no way is obtaining a ship related to character level.  Level != Ship Gettingness.
  

                                                                      
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Re: SW:TOR - A Few Questions.
Reply #56 - Dec 27th, 2011 at 11:23am
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Maxwell Edison wrote on Dec 27th, 2011 at 11:16am:
Aside from the fact that looking at it that way would only work if the levels were evenly distributed (i.e. completely wrong if 90% completed the quests by 14) the level still has jack all to do with it.  Character level does not dictate or in any way effect when someone gets their ship.  In no way is obtaining a ship related to character level.  Level != Ship Gettingness.



For the 7th time! I was just giving the average level you'll be when you complete the prologue and get your ship. Really people, it is not that hard to understand what is being said!
  

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Re: SW:TOR - A Few Questions.
Reply #57 - Dec 27th, 2011 at 11:27am
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Could someone let me know when I can get a fucking ship in SW:TOR?
  

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Re: SW:TOR - A Few Questions.
Reply #58 - Dec 27th, 2011 at 11:32am
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stainey, it's moot. they don't give ships to the likes of you.
  

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Re: SW:TOR - A Few Questions.
Reply #59 - Dec 27th, 2011 at 12:01pm
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Zippo wrote on Dec 27th, 2011 at 11:06am:
just go Jill yourself


How does one Jill themselves?
  

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Re: SW:TOR - A Few Questions.
Reply #60 - Dec 27th, 2011 at 12:08pm
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I got my ship around level 16.
  

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Re: SW:TOR - A Few Questions.
Reply #61 - Dec 27th, 2011 at 12:09pm
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Invelios wrote on Dec 27th, 2011 at 12:01pm:
How does one Jill themselves?



What you don't know what jilling yourself is? Meh, I hit j instead of k.
  

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Re: SW:TOR - A Few Questions.
Reply #62 - Dec 27th, 2011 at 1:18pm
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stainer wrote on Dec 27th, 2011 at 11:27am:
Could someone let me know when I can get a fucking ship in SW:TOR?

When you finish the main quests on the second planet.

Around level 12 or so, if you prefer to charge through the quests.

Around 20 or so, if you play around and have fun with other things than the quests.

At least, that was my experience. Yes, I managed to get a ship on one character around 12, the other 20. My 20 did do a lot of PvP though, so probably should deduct 5 levels if you avoid it completely (I was seeing how the PvP games work. I kind of like them. Especially the sport game one, once I figured out how to not stand in the fire and acid.)
  
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Re: SW:TOR - A Few Questions.
Reply #63 - Dec 27th, 2011 at 1:41pm
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Zippo wrote on Dec 27th, 2011 at 11:02am:
I have already acknowledged that it is dependent on when exactly you finish the prologue. But for the 6th time now I am only giving an average level range of when that is, which is about 16-17. It's really easy to understand unless you are being intentionally obtuse.

And Epoch, again it is NOT misinformation to say the AVERAGE level range is something. It leaves room for people to do it at different times but gives the area you are most likely going to reach a certain go. It really is that simple. My average I initially stated is also, wouldn't you know it, rich in the middle or the average of the level ranges you saw other people getting their ships and when you got yours. It's amazing how that works but can't seem to grasp that simple point.



Please kindly read:

Quote:
5. Every class gets their own ship (usually around level 16-17). The exception being the Jedi Knight and Jedi Sage share the same ship design and Sith Warrior and Inquisitors share a ship design. The Smugglers get a light cargo ship (very similar to the Ebon Hawk from KOTOR). Troopers get a flaying barracks for lack of better words, Bounty Hunters get their own, Imperial Agents get an advanced Imperial prototype spy ship, and the Jedis get a small cruiser Corvette similar to Leais Corvette from Episode IV


Notice how the ONLY thing written here about WHEN you get a ship is the level?

That suggests that the imbecile who wrote this wanted to imply it was level based.

Of course, I'm sure you're assuming that only a complete moron would think that the most important travel ability could be restricted to different levels for different classes. After all, NO game could ever do something like that right?

(DDO and teleport, Everquest and wizards/druids gate spells or shamans/druids and SoW, even WoW has different levels for the different travel powers that aren't mounts)

Now, I get that you aren't so stupid as to actually believe that ships are level dependant. However, you made a stupid assumption, and someone called you on it. Then you cried saying that only an idiot would fail to see the assumption, and someone called you on THAT stupid assumption. This is repeating until you finally figure out that you are an idiot making stupid assumptions that could cause problems if nobody stands up and calls you out for them.

As for the level range, that's the average range YOU managed to get it. Perhaps you've polled other players, but from what I've seen of your habits, I'm inclined to doubt it. My average is probably closer to 15 or so, ignoring the outliers I mentioned in my previous post. I personally know that I'm not typical of the gaming population as a whole, so try to avoid making stupid generalizations using my own experience as the entire basis.
  
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Re: SW:TOR - A Few Questions.
Reply #64 - Dec 27th, 2011 at 2:38pm
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I've been telling people in General chat that they will get their ship around lvl 15-17... and I see no issue in continuing to do so.

  
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Re: SW:TOR - A Few Questions.
Reply #65 - Dec 27th, 2011 at 2:52pm
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Siver wrote on Dec 27th, 2011 at 1:41pm:
Please kindly read:


Notice how the ONLY thing written here about WHEN you get a ship is the level?

That suggests that the imbecile who wrote this wanted to imply it was level based.

Of course, I'm sure you're assuming that only a complete moron would think that the most important travel ability could be restricted to different levels for different classes. After all, NO game could ever do something like that right?

(DDO and teleport, Everquest and wizards/druids gate spells or shamans/druids and SoW, even WoW has different levels for the different travel powers that aren't mounts)

Now, I get that you aren't so stupid as to actually believe that ships are level dependant. However, you made a stupid assumption, and someone called you on it. Then you cried saying that only an idiot would fail to see the assumption, and someone called you on THAT stupid assumption. This is repeating until you finally figure out that you are an idiot making stupid assumptions that could cause problems if nobody stands up and calls you out for them.

As for the level range, that's the average range YOU managed to get it. Perhaps you've polled other players, but from what I've seen of your habits, I'm inclined to doubt it. My average is probably closer to 15 or so, ignoring the outliers I mentioned in my previous post. I personally know that I'm not typical of the gaming population as a whole, so try to avoid making stupid generalizations using my own experience as the entire basis.


And any rational human being would see where I said "around" and realize that it is not specific to an exact number. Which like I said, doing the class story quests and the side quests would put you near the level range I mentioned. I'm giving an average, that's it. Now had I said you automatically get it at 16 or 17 then I could see saying we no that's not true. But I gave an average level range that people will be around when they finish the story arc on the second planet.

  

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Re: SW:TOR - A Few Questions.
Reply #66 - Dec 27th, 2011 at 2:53pm
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Can I use Turbine points and buy a ship?
  

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Re: SW:TOR - A Few Questions.
Reply #67 - Dec 27th, 2011 at 3:04pm
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stainer wrote on Dec 27th, 2011 at 2:53pm:
Can I use Turbine points and buy a ship?


Only in person.
  
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Re: SW:TOR - A Few Questions.
Reply #68 - Dec 27th, 2011 at 3:40pm
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Zippo wrote on Dec 27th, 2011 at 2:52pm:
And any rational human being would see where I said "around" and realize that it is not specific to an exact number. Which like I said, doing the class story quests and the side quests would put you near the level range I mentioned. I'm giving an average, that's it. Now had I said you automatically get it at 16 or 17 then I could see saying we no that's not true. But I gave an average level range that people will be around when they finish the story arc on the second planet.



Perhaps I did not make my explanation clear enough. I apologize, and will attempt to elaborate.

Most games have their travel abilities tied to level. Even TOR, with the speeders, have level based travel powers. More than a few games give some of the travel abilities to classes at different levels, as a perk, or to balance out their deficiencies, or just for some other random silly reason. So, by saying " around" and not specifying that it is NOT tied to level, you ARE implying it is tied to level. So, if somebody, who was only marginally interested in TOR and didn't feel like doing more research on it, read your post, and nobody bothered calling you an idiot for it, as so many rightly did, then a rational person would be under the mistaken impression that some classes get their ships at different levels, and that "around 16-17" is where most get them (For example: Jedi and sith get ships at 16, Agents and Smugglers at 17, Soldiers at 15 because they suck so much, and BH at 19 because they are overpowered).

As an amusing aside, I think that had you written your original post about the ships on the official Old Republic forums, you'd have at least a half dozen posts complaining about not getting their ship at level 16, and a few more asking about what class gets the ship first. This of course is in addition to about 3-5 times the number of posts correcting your terribly written comment about when the ship is acquired as are on this thread.

Of course, I also think that I'm an idiot for trying to teach you anything, but that's beside the point.
  
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Re: SW:TOR - A Few Questions.
Reply #69 - Dec 27th, 2011 at 5:02pm
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Siver wrote on Dec 27th, 2011 at 3:40pm:
Perhaps I did not make my explanation clear enough. I apologize, and will attempt to elaborate.

Most games have their travel abilities tied to level. Even TOR, with the speeders, have level based travel powers. More than a few games give some of the travel abilities to classes at different levels, as a perk, or to balance out their deficiencies, or just for some other random silly reason. So, by saying " around" and not specifying that it is NOT tied to level, you ARE implying it is tied to level. So, if somebody, who was only marginally interested in TOR and didn't feel like doing more research on it, read your post, and nobody bothered calling you an idiot for it, as so many rightly did, then a rational person would be under the mistaken impression that some classes get their ships at different levels, and that "around 16-17" is where most get them (For example: Jedi and sith get ships at 16, Agents and Smugglers at 17, Soldiers at 15 because they suck so much, and BH at 19 because they are overpowered).

As an amusing aside, I think that had you written your original post about the ships on the official Old Republic forums, you'd have at least a half dozen posts complaining about not getting their ship at level 16, and a few more asking about what class gets the ship first. This of course is in addition to about 3-5 times the number of posts correcting your terribly written comment about when the ship is acquired as are on this thread.

Of course, I also think that I'm an idiot for trying to teach you anything, but that's beside the point.


I was actually conveying two separate points in the part you quoted. The first part being that the two Jedi classes and two Sith classes share their ship type respectively. And second that most people will get their ships around 16-17. You can argue it was worded poorly, but it was not inaccurate. Which is the point I have been arguing since Epoch came out swinging, saying I'm feeding misinformation and calling me an idiot for implying that the average player not rushing through or stopping to kill every last mob they see, will be about level 16 or 17 when they get their ship. So yeah had I said "you get your ship at level 16" or "at level 17" then yeah I cold see the nerd rage posts in reply. But that isn't what I said. So your "they are calling you an idiot and rightly so" bullshit, you can take that back to the bus stop because it don't fly here.

  

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Re: SW:TOR - A Few Questions.
Reply #70 - Dec 27th, 2011 at 5:26pm
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Epoch wrote on Dec 27th, 2011 at 10:04am:
First thing puppet, I never said anything about "on" a ship.  I said "with".  Apparently you need to learn how to read - you are getting your words all fumbled up.  Are four letter words hard for you? Do I need to use pictures and diagrams for you? While your mother is dropping you off at preschool, I hope she shows you this quote:


I feel validated in my happy place. Cheesy

Zippo wrote on Dec 27th, 2011 at 11:06am:
Jesus, just go Jill yourself if you can't understand averages. I'll try it this way for you and maybe just maybe you'll grasp it. You said 13-20 right? 13+20=33. 33 divided by 2 = 16.5, Well wouldn't you know it, that's right in the middle of what I said it would be around. Amazing isn't it? Try again.


Sadly, I am all out of Jills. Got any to spare?
« Last Edit: Dec 27th, 2011 at 5:30pm by Hi Welcome »  

                           

Epoch wrote on Mar 14th, 2012 at 5:15am:
When people bring in their personal lives, it is all fair game.  This board promotes trolling.  If you bring something up, expect it to be used against you at a later date if not immediately.  You want to bring up personal shit, well, that is your problem.


Eladiun wrote on May 15th, 2012 at 1:46pm:
If one fails to understand the nuances of elite level trolling they would falsely interpret posts meant to fan the flames as support.
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Re: SW:TOR - A Few Questions.
Reply #71 - Dec 27th, 2011 at 6:14pm
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As much as I hate to pause the Get A Ship When debate - another question, if I may.



The character-building aspect of the game is what is grabbing my interest most. How far can this be pushed? Is there only a very limited number of ways to "customize" one's character and their persona? Say a Smuggler... is there only one or two ways to branch out dialog options per-quest? Are there out-of-quest ways to craft your character? Do these choices really impact how the game runs after they're made? How different can you make each character, even within the same class?


Also - Light Side and Dark Side points: how dramatically do they effect the game and characters? Is it possible for a Jedi to become corrupted enough to become a Sith - or a Sith to become good enough to be a Jedi?


Thanks again, everyone. Reading reviews is one thing - reading what people I know and trust have to say is something else completely. Even  if those opinions aren't the same - it's all valuable to me. Smiley
« Last Edit: Dec 27th, 2011 at 6:15pm by Memnir »  

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Re: SW:TOR - A Few Questions.
Reply #72 - Dec 27th, 2011 at 6:55pm
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I heard you get a ship.

When do you get the ship?

I hope it isn't too late in the game. Cheesy
  

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Re: SW:TOR - A Few Questions.
Reply #73 - Dec 27th, 2011 at 7:21pm
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Invelios wrote on Dec 27th, 2011 at 12:01pm:
How does one Jill themselves?

My first thought when I saw the question was 'jilling off,' wherein Jill is the feminized equivalent of Jack. 
« Last Edit: Dec 27th, 2011 at 7:21pm by Oakianus »  

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Re: SW:TOR - A Few Questions.
Reply #74 - Dec 27th, 2011 at 10:52pm
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Memnir wrote on Dec 27th, 2011 at 6:14pm:
As much as I hate to pause the Get A Ship When debate - another question, if I may.



The character-building aspect of the game is what is grabbing my interest most. How far can this be pushed? Is there only a very limited number of ways to "customize" one's character and their persona? Say a Smuggler... is there only one or two ways to branch out dialog options per-quest? Are there out-of-quest ways to craft your character? Do these choices really impact how the game runs after they're made? How different can you make each character, even within the same class?


Also - Light Side and Dark Side points: how dramatically do they effect the game and characters? Is it possible for a Jedi to become corrupted enough to become a Sith - or a Sith to become good enough to be a Jedi?


Thanks again, everyone. Reading reviews is one thing - reading what people I know and trust have to say is something else completely. Even  if those opinions aren't the same - it's all valuable to me. Smiley


First, as far as conversation options, there is usually at least 3, one "nice," one "mean," and one "neutral." There can be more, just like with many of Bioware's other RPGs, you can get the conversation wheel full of choices.

Next, regarding the character builds, you get your base class, and your advanced class. These currently can not be changed. After that, you get a talent point every level starting at 10, which you can use to modify your advanced class (they pretty much took this from WoW, so if you've seen how talents work there, you know how it will work here. Fairly intuitive). Each class has three trees. One is usually a damage tree, another a support tree (tanking or healing, depending on your class), and the third a sort of balanced tree, focusing on your base class abilities (again, this is how things usually seem to work, and some classes like to be different).

Finally, regarding visual customization, gear basically consists of two things: First, you have the item itself. Basically, it is nothing more than a container. Inside the item, you put the mods, which determine how good your gear is. You think that set of level 10 gear you get from the first group mission thingy is the best looking thing ever? Keep it, cannibalize all your new gear for the mods, and stuff them into your old item. This is probably the best thing about the game, I think.


As far as Light Side/Dark Side, a Jedi will never become a Sith in this game. Nor will a Sith become a Jedi. Your training doesn't magically change because you are too nice or nasty, so even if your sith sorcerer goes full light side, you'll continue to spit out lightning. Far as I could see from when I played, some gear has alignment restrictions, and that's about it. Most notably, crystals. Red crystals are evil, and blue/green are good. Luckily, if you already have a crystal loaded in your weapon, you don't lose it when you change alignment (My bounty hunter made a bee line for light side just to test this out). You probably get some kind of bonuses if you get high enough, but I didn't play with the alignment enough to notice anything (only got to about level 1 or 2).
  
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