Oakianus wrote on Dec 31
st, 2011 at 9:22pm:
I would stab a puppy to death in front of an arena full of well-armed Kindergarteners to get Queen of the Spiders added as a DDO module.
Too funny and I may have to join you in the puppycide if that was the only option. I have the modules, but we never got around to playing it. Partly because our group ended up with a key player that cock-blocked us on playing a lot of fantasy games--he has more into sci-fi and contemporary--and partly because my DM turned into a huge asshole trying to run my life. Looking at the modules has me wishing I could find a DM still playing 1st Ed to give it a run. DDO would be a nice second choice.
Another one I liked was the Temple of Elemental Evil, though I know it has been done as a game before. (I had also heard it kinda sucked.) I played the 1st Ed. module--I still have it in my bookcase--and I think it would translate well to DDO. It has a simple start of helping out a small village and winds up entering a Temple with demonic gods and elemental pocket dimensions. One of the memorable traps was where my paladin was dumped into a pit where 12 giants rats appeared each round for 12 rounds. That is 144 giant rats. Sure they have low hit points and don't do a lot on their own, but 144 of the little bastards is going to do some damage. (Add to the fact that our DM jacked up anything below 1 HD to 1 HD and gave all monsters 2 extra HD of HP.) After he managed to get out, my paladin out of frustration pissed on the remaining rats. After that, my DM was always threatening to hit the character with 144 pissed on and pissed off giant rats.
One of my favorite treasures I walked away with was the Leomund's Labile Locker.
Quote: Leomund's Labile Locker (1st Edition AD&D Module T1-4, TSR 9147, p 126)
GP Sale Value: 25,000 XP Value: 5,000
This copper-bound box is two feet wide and tall and three feet long. Invisible runes are scribed upon its front; these reveal four command words. The first shrinks the box to a twelfth of normal size, with all contents becoming minute. The weight of the shrunken chest, empty or filled, is 30 pounds. The second word causes the chest (if of normal size) to function as one upon which a Leomund's secret chest spell has been placed (but with no smaller replica necessary!) The third word causes the box to return to full size or normal place, as applicable. The fourth word causes growth to quadrupal dimensions, with sides, top, and bottom of one foot thickness, huge copper bands, and a weight of 1200 pounds.
In DDO this could become some sort of multi-purpose bag, or better yet, how about a remote access to your player and perhaps shared bank? In the PnP game my pally stored backup gear and supplies for the party in it. It was pretty useful at the time. If you're not familiar with the spell, it basically allows you to send a chest to a distant corner of the ethereal plane for mostly safe keeping. Normally you needed a tiny replica of said chest to recall it or send it away.
To be honest, there are a lot of classic modules that would be great to see again as long as they are treated well. Though there are certainly a few that need to stay lost.