cdr wrote on Apr 24
th, 2012 at 7:54pm:
The active fighter feat is great, it's basically +1 AC to most tank builds (it's +1 MDB to both armor and shields) on top of +2 intim and +4 to-hit clickie. One fighter life is great, but more than that is not a priority for me.
But does it beat the HP granted from Barb PLF? or even Toughness?
My other question is as follows:
Character Plan by DDO Character Planner Version 3.8.2DDO Character Planner Home PageSmrti KetsukoroLevel 20 Lawful Neutral Human Female
(12 Fighter \ 2 Monk \ 6 Ranger)
Hit Points: 372
Spell Points: 70
BAB: 19\19\24\29\29
Fortitude: 20
Reflex: 16
Will: 12
Starting Feat/Enhancement
Abilities Base Stats Modified Stats
(36 Point) (Level 1) (Level 20)Strength 16 23
Dexterity 16 19
Constitution 15 18
Intelligence 10 13
Wisdom 14 16
Charisma 8 10Tomes Used+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
Starting Feat/Enhancement
Base Skills Modified Skills
Skills (Level 1) (Level 20)Balance 5 27
Bluff -1 0
Concentration 2 4
Diplomacy -1 0
Disable Device n/a n/a
Haggle -1 0
Heal 2 3
Hide 3 4
Intimidate 3 26
Jump 3 15
Listen 2 3
Move Silently 3 4
Open Lock n/a n/a
Perform n/a n/a
Repair 0 1
Search 0 1
Spot 2 3
Swim 3 6
Tumble n/a 5
Use Magic Device 1 11
Level 1 (Fighter)Feat: (Selected) Dodge
Feat: (Fighter Bonus) Mobility
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Human Bonus) Toughness
Level 2 (Ranger)Feat: (Favored Enemy) Favored Enemy: Undead
Level 3 (Ranger)Feat: (Selected) Toughness (or Barb PLF)
Level 4 (Monk)Feat: (Monk Bonus) Power Attack
Level 5 (Monk)Feat: (Monk Bonus) Toughness
Level 6 (Ranger)Feat: (Selected) Spring Attack
Level 7 (Ranger)Level 8 (Ranger)Feat: (Favored Enemy) Favored Enemy: Construct
Level 9 (Ranger)Feat: (Selected) Weapon Focus: Slashing Weapons
Level 10 (Fighter)Feat: (Fighter Bonus) Improved Critical: Slashing Weapon
Level 11 (Fighter)Level 12 (Fighter)Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Fighter Bonus) Greater Two Weapon Fighting
Level 13 (Fighter)Level 14 (Fighter)Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons
Level 15 (Fighter)Feat: (Selected) Toughness
Level 16 (Fighter)Feat: (Fighter Bonus) Combat Expertise
Level 17 (Fighter)Level 18 (Fighter)Feat: (Fighter Bonus) Shield Mastery
Feat: (Selected) Skill Focus: Intimidate
Level 19 (Fighter)Level 20 (Fighter)Feat: (Fighter Bonus) ?
That's the build I've come up with, based heavily on Meathelmet 2.0, but with Levels mixed around to get Maxed Balance and Evasion/Monk AC sooner.
My question is: what to take for the last feat?
I'm torn between Improved Shield Mastery for higher DR absorb, Improved Shield Bash to keep my shield bonus while bashing to keep threat up, and Two Weapon Defense for the extra AC.