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Very Hot Topic (More than 75 Replies) Smrti's Final Incarnation (Read 32796 times)
Bigjunk
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Re: Smrti's Final Incarnation
Reply #75 - Apr 19th, 2012 at 11:07am
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popejubal wrote on Apr 19th, 2012 at 10:42am:
Now that capstone is available to 18/2, I'm having a hard time figuring out why anyone would want those final two levels unless they're an offensive spellcaster or maybe a monk.


I wouldn't bet on that unless I see a dev out and out say it and I cannot find that.

There is too much OP potential NOT having capstones on a pure 20. 

Why would you NOT splash if you can get a capstone on an 18/2 anything.

A Wizard without evasion and Insightful Reflexes right now is practically un-killable.  Add in evasion on a toon that sacrifices nothing . . .

Healing Word and 10 DR on an Fvs18/Monk 2?

Monk 18 . . . oh fuck it monks are so OP right now it really can't get much worse.

Fighter Capstone is wonderful . . . getting to keep it AND getting two more feats (monk) or UMD (rogue) on an evasion splash makes that a complete no brianer.

Same with barb . . . two more feats and haste boostage from fighter levlels again is a no brainer.

Ranger melee Capstone is 100% off-hand STR damage.  With the 30% haste boost that tempest is getting that is an enormous DPS increase.  As a ranger fanboi I'd love to see that and keep my "Exploiter" splash but what's good for the game is having to make painful choices when building.

If capstones are available to non-pures then NOBODY WOULD GO PURE ANYTHING . . . EVER except for flavor builds and gimps.

Not even Turbine is stupid enough not to see this.
  
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Carpone
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Re: Smrti's Final Incarnation
Reply #76 - Apr 19th, 2012 at 11:33am
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popejubal wrote on Apr 19th, 2012 at 10:42am:
Now that capstone is available to 18/2

Link or it didn't happen.
  
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Re: Smrti's Final Incarnation
Reply #77 - Apr 19th, 2012 at 11:40am
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Bigjunk wrote on Apr 12th, 2012 at 1:52pm:
But people want Tier III Alchemicals (I think to brag more than anything else) so it gets run.  When these weapons are out-dated it'll be the new "Titan" raid.

Tier3 Alchemical weapons offer casters the ultimate itemization.  I don't see that changing, even with new content from MOTU.  Hell, everyone still uses Greensteel accessories and Shroud has been out...4 years?  One thing DDO devs do well: They keep most loot relevant. Exceptions are things like the majority of epic Sands gear and epic VON gear that was never relevant to start with.
  
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scraap
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Re: Smrti's Final Incarnation
Reply #78 - Apr 19th, 2012 at 2:10pm
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Bigjunk wrote on Apr 19th, 2012 at 11:07am:
I wouldn't bet on that unless I see a dev out and out say it and I cannot find that.

There is too much OP potential NOT having capstones on a pure 20. 

Why would you NOT splash if you can get a capstone on an 18/2 anything.

A Wizard without evasion and Insightful Reflexes right now is practically un-killable.  Add in evasion on a toon that sacrifices nothing . . .

Healing Word and 10 DR on an Fvs18/Monk 2?

Monk 18 . . . oh fuck it monks are so OP right now it really can't get much worse.

Fighter Capstone is wonderful . . . getting to keep it AND getting two more feats (monk) or UMD (rogue) on an evasion splash makes that a complete no brianer.

Same with barb . . . two more feats and haste boostage from fighter levlels again is a no brainer.

Ranger melee Capstone is 100% off-hand STR damage.  With the 30% haste boost that tempest is getting that is an enormous DPS increase.  As a ranger fanboi I'd love to see that and keep my "Exploiter" splash but what's good for the game is having to make painful choices when building.

If capstones are available to non-pures then NOBODY WOULD GO PURE ANYTHING . . . EVER except for flavor builds and gimps.

Not even Turbine is stupid enough not to see this.


Wonder how long it''ll take em to twig to the fact that capstones are also now competing with t6/t6/t4s. God I hope they don't overcompensate.
  
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Re: Smrti's Final Incarnation
Reply #79 - Apr 19th, 2012 at 2:17pm
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Carpone wrote on Apr 19th, 2012 at 11:40am:
Tier3 Alchemical weapons offer casters the ultimate itemization.  I don't see that changing, even with new content from MOTU.  Hell, everyone still uses Greensteel accessories and Shroud has been out...4 years?  One thing DDO devs do well: They keep most loot relevant. Exceptions are things like the majority of epic Sands gear and epic VON gear that was never relevant to start with.


This.

They've kept crafting relevant at just about every level. Stone of Change to ToD rings/LoB weapons. Epics need work obviously, but while you're leveling, the gear is great.
  
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Re: Smrti's Final Incarnation
Reply #80 - Apr 24th, 2012 at 7:18am
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Wondering how reliant your build it on Barb PLF Big.

I could +3 LR to get it, but would it be more effective than having +3 to-hit/DCs vs +2?
  
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Bigjunk
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Re: Smrti's Final Incarnation
Reply #81 - Apr 24th, 2012 at 10:42am
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Quote:
Wondering how reliant your build it on Barb PLF Big.

I could +3 LR to get it, but would it be more effective than having +3 to-hit/DCs vs +2?


I didn't need the barb PL, I'm at 85 Intimidate right now and subbing in a toughness would have lead to an 83 which still would give no-fail intim for ELOB.  I just wanted no-fail Intim for ELOB with a Death Penalty (which last night helped save a near wipe in ELOB).  A 36 point build could get enough CON also so the HP would be a wash, Meat right now is a 34.

Meat's to-hit sucks, even with epic Volkorum fighting leathers I miss more than I like and he's rarely in groups without bards as he mostly raids.  I think Meat has enough threat I can switch to the Kensai set instead of stalwart in some situations and I'm going to craft a Raven's Eye goggles to use with the Epic GomF and either make some HP Boots or just say fug the HP item for Epic quests and easier content like eChrono.

The need for 900+ HP for ELOB really is what's fucking his to-hit.  Another Weapon Focus and OTWF would fix much of it.  But the need for the multiple toughness is there.

More fighter PLs for him are his highest priority, but that's not getting done until my caster is back up to cap, my pally goes rogue and then helves angel, and my Ranger pulls a Cinders band so he can be TR'd into a Meat-clone so I still have something to raid-tank with.
  
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Re: Smrti's Final Incarnation
Reply #82 - Apr 24th, 2012 at 4:24pm
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Bigjunk wrote on Apr 24th, 2012 at 10:42am:
I didn't need the barb PL, I'm at 85 Intimidate right now and subbing in a toughness would have lead to an 83 which still would give no-fail intim for ELOB.  I just wanted no-fail Intim for ELOB with a Death Penalty (which last night helped save a near wipe in ELOB).  A 36 point build could get enough CON also so the HP would be a wash, Meat right now is a 34.

Meat's to-hit sucks, even with epic Volkorum fighting leathers I miss more than I like and he's rarely in groups without bards as he mostly raids.  I think Meat has enough threat I can switch to the Kensai set instead of stalwart in some situations and I'm going to craft a Raven's Eye goggles to use with the Epic GomF and either make some HP Boots or just say fug the HP item for Epic quests and easier content like eChrono.

The need for 900+ HP for ELOB really is what's fucking his to-hit.  Another Weapon Focus and OTWF would fix much of it.  But the need for the multiple toughness is there.

More fighter PLs for him are his highest priority, but that's not getting done until my caster is back up to cap, my pally goes rogue and then helves angel, and my Ranger pulls a Cinders band so he can be TR'd into a Meat-clone so I still have something to raid-tank with.


So going 3 ftr plf would be better than barb plf?

Also, can I get a current gear listing for tanking specific raids and for dps mode?
  
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cdr
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Re: Smrti's Final Incarnation
Reply #83 - Apr 24th, 2012 at 6:12pm
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The only way multiple fighter lives can be better than multiple barb lives for a tank is if your to-hit sucks. Barb lives are especially awesome for Defenders since stance multiplies the +10s.
  
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Re: Smrti's Final Incarnation
Reply #84 - Apr 24th, 2012 at 6:41pm
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cdr wrote on Apr 24th, 2012 at 6:12pm:
The only way multiple fighter lives can be better than multiple barb lives for a tank is if your to-hit sucks. Barb lives are especially awesome for Defenders since stance multiplies the +10s.


Well considering what he just said about his to hit sucking, I guess I'm set.
  
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Re: Smrti's Final Incarnation
Reply #85 - Apr 24th, 2012 at 7:47pm
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Would the Chosen Fighter PLF be good? +2 intim, and the clickie gives +4 to-hit and BAB to 20, so +5 to hit and +1 Max Dex Bonus to shields...
  
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cdr
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Re: Smrti's Final Incarnation
Reply #86 - Apr 24th, 2012 at 7:54pm
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The active fighter feat is great, it's basically +1 AC to most tank builds (it's +1 MDB to both armor and shields) on top of +2 intim and +4 to-hit clickie. One fighter life is great, but more than that is not a priority for me.
  
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Re: Smrti's Final Incarnation
Reply #87 - Apr 24th, 2012 at 8:15pm
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cdr wrote on Apr 24th, 2012 at 7:54pm:
The active fighter feat is great, it's basically +1 AC to most tank builds (it's +1 MDB to both armor and shields) on top of +2 intim and +4 to-hit clickie. One fighter life is great, but more than that is not a priority for me.


But does it beat the HP granted from Barb PLF? or even Toughness?

My other question is as follows:

Character Plan by DDO Character Planner Version 3.8.2
DDO Character Planner Home Page

Smrti Ketsukoro
Level 20 Lawful Neutral Human Female
(12 Fighter \ 2 Monk \ 6 Ranger)
Hit Points: 372
Spell Points: 70
BAB: 19\19\24\29\29
Fortitude: 20
Reflex: 16
Will: 12

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(36 Point)       (Level 1)             (Level 20)

Strength             16                    23
Dexterity            16                    19
Constitution         15                    18
Intelligence         10                    13
Wisdom               14                    16
Charisma              8                    10


Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)

Balance               5                    27
Bluff                -1                     0
Concentration         2                     4
Diplomacy            -1                     0
Disable Device        n/a                   n/a
Haggle               -1                     0
Heal                  2                     3
Hide                  3                     4
Intimidate            3                    26
Jump                  3                    15
Listen                2                     3
Move Silently         3                     4
Open Lock             n/a                   n/a
Perform              n/a                    n/a
Repair                0                     1
Search                0                     1
Spot                  2                     3
Swim                  3                     6
Tumble                n/a                   5
Use Magic Device      1                    11

Level 1 (Fighter)
Feat: (Selected) Dodge
Feat: (Fighter Bonus) Mobility
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Human Bonus) Toughness


Level 2 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Undead


Level 3 (Ranger)
Feat: (Selected) Toughness (or Barb PLF)


Level 4 (Monk)
Feat: (Monk Bonus) Power Attack


Level 5 (Monk)
Feat: (Monk Bonus) Toughness


Level 6 (Ranger)
Feat: (Selected) Spring Attack


Level 7 (Ranger)


Level 8 (Ranger)
Feat: (Favored Enemy) Favored Enemy: Construct


Level 9 (Ranger)
Feat: (Selected) Weapon Focus: Slashing Weapons


Level 10 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapon


Level 11 (Fighter)


Level 12 (Fighter)
Feat: (Selected) Exotic Weapon Proficiency: Khopesh
Feat: (Fighter Bonus) Greater Two Weapon Fighting


Level 13 (Fighter)


Level 14 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons


Level 15 (Fighter)
Feat: (Selected) Toughness


Level 16 (Fighter)
Feat: (Fighter Bonus) Combat Expertise


Level 17 (Fighter)


Level 18 (Fighter)
Feat: (Fighter Bonus) Shield Mastery
Feat: (Selected) Skill Focus: Intimidate

Level 19 (Fighter)


Level 20 (Fighter)
Feat: (Fighter Bonus) ?

That's the build I've come up with, based heavily on Meathelmet 2.0, but with Levels mixed around to get Maxed Balance and Evasion/Monk AC sooner.

My question is: what to take for the last feat?

I'm torn between Improved Shield Mastery for higher DR absorb, Improved Shield Bash to keep my shield bonus while bashing to keep threat up, and Two Weapon Defense for the extra AC.
« Last Edit: May 25th, 2012 at 5:33am by »  
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Carpone
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Re: Smrti's Final Incarnation
Reply #88 - Apr 24th, 2012 at 8:19pm
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Would the Chosen Fighter PLF be good? +2 intim, and the clickie gives +4 to-hit and BAB to 20, so +5 to hit and +1 Max Dex Bonus to shields...

It's only good for short fights or if you're going for a max AC build, neither of which lends itself to eLOB.
  
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scraap
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Re: Smrti's Final Incarnation
Reply #89 - Apr 24th, 2012 at 8:22pm
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I'm torn between Improved Shield Mastery for higher DR absorb, Improved Shield Bash to keep my shield bonus while bashing to keep threat up, and Two Weapon Defense for the extra AC.


5% incomming vs 20%*(str+shield) outgoing on the shield bits. Personally, I took the bash.
  
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Re: Smrti's Final Incarnation
Reply #90 - Apr 24th, 2012 at 8:24pm
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Carpone wrote on Apr 24th, 2012 at 8:19pm:
It's only good for short fights or if you're going for a max AC build, neither of which lends itself to eLOB.


Ok, so Barb PLF? Or keep my 3rd Fighter life and just take Toughness?

Quote:
5% incomming vs 20%*(str+shield) outgoing on the shield bits. Personally, I took the bash.


That's what I was thinking, but maybe that 5% helps more than we think? Especially since I'm under 1k hp.
« Last Edit: Apr 24th, 2012 at 8:25pm by »  
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Re: Smrti's Final Incarnation
Reply #91 - Apr 24th, 2012 at 11:50pm
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Quote:
So going 3 ftr plf would be better than barb plf?

Also, can I get a current gear listing for tanking specific raids and for dps mode?


Gear's the same as what's listed in the Turbine forums.
  
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Re: Smrti's Final Incarnation
Reply #92 - Apr 24th, 2012 at 11:51pm
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I don't know if I'd bother with the Fighter Active PL unless you REALLY need the intimidate.
  
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cdr
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Re: Smrti's Final Incarnation
Reply #93 - Apr 25th, 2012 at 12:08am
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Imp Shield Bash works weirdly, remember; it's not strictly 20%. It is nice dps addition when blocking (full damage), stationary attacking (almost the full 20%), but doesn't work at all if you're moving.

I agree about the figher PL for a build like that, probably not worth it. Only worth it for a stalwart III max ac type.
« Last Edit: Apr 25th, 2012 at 12:16am by cdr »  
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Re: Smrti's Final Incarnation
Reply #94 - Apr 25th, 2012 at 2:40am
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Well looks like I'll decide that when I cap again. Getting my tokens situated for a TR now. Thanks for all the advice Big. I'll let you know how it turns out.
  
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Re: Smrti's Final Incarnation
Reply #95 - Apr 25th, 2012 at 4:16am
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One thing I always forget is Crafted Twink gear.

Any suggestions on what to craft? Can do up to about high 60's to low 70's now.

Somethings suggested thus far:
-Screaming of Bleed + MC1 = ML1
-Enchanment Save +5 + MC1 = ML1
« Last Edit: Apr 25th, 2012 at 4:30am by »  
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Re: Smrti's Final Incarnation
Reply #96 - Apr 25th, 2012 at 9:00am
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Phiralian Mirro Cloak, get one it's that good.  The SR at that level makes you virtually immune to holds and crap like that.

Best twink Item I can think of.

I'm not much of a twinker as I usually hit level 12 by day 2 or a TR.  I just make sure i have a set of Mitril Armor, preferably with an LGA for HP, and raise the + on it when possible.
  
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Re: Smrti's Final Incarnation
Reply #97 - Apr 25th, 2012 at 9:57am
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If you're TN, Sup Stability Mithral, ML3 w/masterful. If not TN, Invulnerability.

Screaming of Bleed is fine if you don't have a no-ML keen risia Icy Burst falchion. Obviously replace at 4 w/Carnifex.

No-ML melee alacrity 10% trinket kicks ass until you get haste pots.

Moderate fort ring/belt at ML3 and heavy at ML7.

No-ML detect secret door goggles (static crafted, not clickie) are awesome for the xp boost until you get attack +2/+4 and dodge +1/+2 goggles at 5.

No-ML feather falling boots/ring/cloak is a nobrainer.

Cove trinkets, esp since cove is supposedly back super soon.

Ench save +5/+6 can be handy, but you only really need it till you get the PLIS and Mantle of the Worldshaper at 5. I usually have Mantle perma on and leave my trinket for swap between Coves, PLIS, Voice (for the true seeing set bonus).
« Last Edit: Apr 25th, 2012 at 10:04am by cdr »  
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Re: Smrti's Final Incarnation
Reply #98 - Apr 25th, 2012 at 9:58am
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If you don't need any levels of Monk or Paladin, then Superior Stability is just insane.  It's very low ML and gives +6 AC and +6 saves.  I've actually stopped making Invulnerability and Life Shield of Invulnerability on any Neutral characters that can wear Medium or Heavy armor.
  

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Re: Smrti's Final Incarnation
Reply #99 - Apr 25th, 2012 at 10:18am
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Superior stability is so good I've considered going True neutral to use it then change my Alignment right at the time of the monk-splash. 

That of course is a retarded waste of RL money.

He's splashing monk.
« Last Edit: Apr 25th, 2012 at 10:19am by Bigjunk »  
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