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Hot Topic (More than 35 Replies) Need more characters. (Read 12962 times)
Xenostrata
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Need more characters.
Jan 14th, 2012 at 10:51pm
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So, I decided to pony up for some more character slots during this weeks sale, and now I need some ideas for what to fill them with. So far, I have

Gilgamech Wulfenbash - craftingbot Arti, not at all fun for me to play
Wyllywyl Moonmind - Currently camped at level 1 wizard, I found playing a sorc at cap a lot of fun but felt my DCs/Spell Pen lacking so I'm going for a wizard life.
Jial Heterodyne - Pally gimp. A lot of fun for me to play, I much prefer running a Paladin compared to one of the less self-sufficient melees. Being WF means being immune to everything except blindness and curses, which is always nice.
Flarewing - 2nd life Cleric, healbot/caster focus. Fun for leveling, and fun at cap so long as I'm not dealing with morons.

Things I find fun:
Self sufficiency, both in terms of healing and buffs.
Complex Melee - I don't like the idea of my battle plan being "stand next to target, auto-attack."
Reasonably cheap to gear to competence. Meaning, I don't want to run a build if it's going to be boring/gimp until I find an eSoS.
Generally capable. A halfling monk shuriken specialist might be fun to play, but I still like seeing big numbers.

With the enhancement changes coming up, I know that planning builds for the future is nigh impossible. However, it does lead to some interestig ideas, using some of the dev hints/comments we've been given so far.

What I'm thinking might be fun for me:
TWF Human Paladin with Radiant Servant (MF said that the racial PrE for humans can be anything).  I'm thinking HotD+Human healing amp and the RS aura could make for an interesting combination.
HElf Monk, cleric dil. I'm not so sure about this one. I've heard good things, but all of my attempts at playing a monk end up failing at or before level 10.
FvS. These sound like a lot of fun to play at cap, but like Monk I loathe leveling them, especially compared to a Cleric - there are just too many spells useful at low levels. Definitely wouldn't go melee though, because it would end up being one of "not good until X gear is found" builds. The idea of a maximum constitution FvS is both intriguing and troubling.

I'm not really sure what to go with beyond that. With the three slots I just bought, I now have 6 open.
  
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Osharan Tregarth
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Re: Need more characters.
Reply #1 - Jan 14th, 2012 at 10:59pm
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I have no idea if there will be enough enhancements for it to work, but I'm kicking around the idea of a dwarven 20 monk/defender, with maxed ocean stance.
  

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Re: Need more characters.
Reply #2 - Jan 14th, 2012 at 11:06pm
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FvS. These sound like a lot of fun to play at cap, but like Monk I loathe leveling them, especially compared to a Cleric - there are just too many spells useful at low levels. Definitely wouldn't go melee though, because it would end up being one of "not good until X gear is found" builds. The idea of a maximum constitution FvS is both intriguing and troubling.

I'm not really sure what to go with beyond that. With the three slots I just bought, I now have 6 open.


My current fvs is casting spec'd.  Before I tr'd him the last couple of times, I was full on raid heal specc'd.  Max con, Max cha, level ups into con.  Was a lot of fun being able to essentially solo heal almost any raid without using pots, but ended up being kinda useless otherwise.

The max con version looks kinda interesting.  That's basically the build of the guy that posted the epic dq run with no pots, yeah?
  

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Xenostrata
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Re: Need more characters.
Reply #3 - Jan 14th, 2012 at 11:09pm
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Yep. I enjoy the passive/free healing that comes with RS, but I figure the SP/HP bonuses fo going for a Con focused FvS might outweigh that.

On the other hand, I could still go human and pick RS anyway.

Or, if I wanted to go full-retard invincibility, WF are getting SD as their racial PrE. Tier 3 Stalwart Defender piled on a pure WF FvS would be invincible.
« Last Edit: Jan 14th, 2012 at 11:11pm by »  
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Re: Need more characters.
Reply #4 - Jan 15th, 2012 at 12:00am
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monk is going to be tough if you dont like grinding out gear.  of all my toons, ive found monk to be the most gear intensive.  especially those damn ToD rings.  half your dps is tied up in those fuckers.  they are a lot of fun to play though, and i would recommend rolling one.

bard warchanter with some type of a splash.  you get the full gamut of arcane buffs, songs, self healing, and umd. 

WF STR based FVS aka the soul survivor.  yeah i know, epsuck is probably gonna follow me over into this thread too and talk about how the build blows, but its pretty awesome imo.  its incredibly self sufficient and has solid melee dps.  if you like zerging or soloing, this build is for you.
  

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Xenostrata
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Re: Need more characters.
Reply #5 - Jan 15th, 2012 at 12:14am
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Hadn't considered bard, could be fun. And if I'm feeling lazy, I can pike through just about anything.

Not so sure about WC though, I've always been more partial to SS. I'll have to think about it.
  
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Re: Need more characters.
Reply #6 - Jan 15th, 2012 at 2:21am
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green00_00 wrote on Jan 15th, 2012 at 12:00am:
monk is going to be tough if you dont like grinding out gear.  of all my toons, ive found monk to be the most gear intensive.  especially those damn ToD rings.  half your dps is tied up in those fuckers.  they are a lot of fun to play though, and i would recommend rolling one.

bard warchanter with some type of a splash.  you get the full gamut of arcane buffs, songs, self healing, and umd. 

WF STR based FVS aka the soul survivor.  yeah i know, epsuck is probably gonna follow me over into this thread too and talk about how the build blows, but its pretty awesome imo.  its incredibly self sufficient and has solid melee dps.  if you like zerging or soloing, this build is for you.


Soul survivor is horrid, and limits the natural potential of a fvs.  Soul survivor builds should be taken to a scrap heap.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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Re: Need more characters.
Reply #7 - Jan 15th, 2012 at 2:27am
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I play a TWF DPS, a HOrc Monk, a HElf WC Bard (TR'd atm), a WF Wizzy (parked at 17 cuz I'm really sick of him for some reason), and a HElf Arty whom I LOVE to play.

I love melee toons for some reason and can't stand casters. I have a few now-bank-mules at different levels including a Pally, a FvS, another Monk, a Clonk, and another Battlecleric type build. But I hate them :/
  
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Re: Need more characters.
Reply #8 - Jan 15th, 2012 at 3:04am
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Hadn't considered bard, could be fun. And if I'm feeling lazy, I can pike through just about anything.

Not so sure about WC though, I've always been more partial to SS. I'll have to think about it.


SS is alright, its just a lot more boring imo.  i have a heal/CC spec'd bard and he's next on the docket to be TR'd into a WC.  he has no melee dps whatsoever.  like i just tax my own SP attempting to melee as i take way more damage getting hit than i do putting out.  i mean, i guess you could build a SS with melee capabilities, but ive always seen SS as more in line with casters, and WC more in line with melee.

so essentially its just dance, holds, spot heals, fascinate, and buff bot.  the lack of mass holds i find rather frustrating too.  i guess its alright for a change of pace and is pretty good for party support, particularly with a group of casters, but my god is it boring!  the zerger in me cant take it.


Epoch wrote on Jan 15th, 2012 at 2:21am:
Soul survivor is horrid, and limits the natural potential of a fvs.  Soul survivor builds should be taken to a scrap heap.


aka preference and build goals.  thats like saying monks should not focus on DPSing because it ruins their natural potential to stun and CC.


« Last Edit: Jan 15th, 2012 at 3:07am by green00_00 »  

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Re: Need more characters.
Reply #9 - Jan 15th, 2012 at 10:20am
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I'd suggest something with abundant step-type ability - monk probably. Good to have on hand when you need to farm something like purple coins or whatever.
  
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Xenostrata
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Re: Need more characters.
Reply #10 - Jan 15th, 2012 at 11:31am
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I do like high mobility. I'd be more interested in a Barb or a Ranger for their run speeds if I didn't hate the classes themselves so much.

At the moment, I'm thinking one slot will go with a monk, and one slot will go with an FvS. However, I'm probably not going to roll the FvS until much later so I can see what the new enhancement system is like. I want to be able to decide between WF for SD, or Human for RS.

I'm not so sure about the bard warchanter. How would a TWF WC work out race/feat wise? I'm thinking either khopesh or rapier focus (the challenge rapiers/khops are pretty hot, and the elyd edge would be a nice swap in).
« Last Edit: Jan 15th, 2012 at 11:34am by »  
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Re: Need more characters.
Reply #11 - Jan 15th, 2012 at 11:54am
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Epoch wrote on Jan 15th, 2012 at 2:21am:
Soul survivor is horrid, and limits the natural potential of a fvs.  Soul survivor builds should be taken to a scrap heap.

I do not like the Soul Survivor build either. While I don't think it's "horrid," it's too "hybrid-y" for me.

If you're going to be a WF FvS, be a melee with some healing capacity. Starting with an 18 STR and a 20 CON seems to be the way to go IMO.

Get all the DR you can (15/Adamantine) and get a REALLY GOOD greatsword (ESoS is best).

607 standing HP (no buffs, ship or otherwise), ESoS, DR 15/Adamantine, and 2600 SP works REALLY well.

If you're worried about healing, the above toon has solo healed EVoN6. Yeah, it was a good group but still, it wasn't all THAT easy (at least for me anyway).
  

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Epoch
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Re: Need more characters.
Reply #12 - Jan 15th, 2012 at 3:02pm
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green00_00 wrote on Jan 15th, 2012 at 3:04am:
aka preference and build goals.  thats like saying monks should not focus on DPSing because it ruins their natural potential to stun and CC.


Uhh, focusing on DPS doesn't hamper those abilities.  Might want to rethink that.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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Re: Need more characters.
Reply #13 - Jan 15th, 2012 at 3:09pm
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Arkat wrote on Jan 15th, 2012 at 11:54am:
I do not like the Soul Survivor build either. While I don't think it's "horrid," it's too "hybrid-y" for me.

If you're going to be a WF FvS, be a melee with some healing capacity. Starting with an 18 STR and a 20 CON seems to be the way to go IMO.

Get all the DR you can (15/Adamantine) and get a REALLY GOOD greatsword (ESoS is best).

607 standing HP (no buffs, ship or otherwise), ESoS, DR 15/Adamantine, and 2600 SP works REALLY well.

If you're worried about healing, the above toon has solo healed EVoN6. Yeah, it was a good group but still, it wasn't all THAT easy (at least for me anyway).



I am pretty sure we had this discussion already, I just can't find the thread.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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Re: Need more characters.
Reply #14 - Jan 15th, 2012 at 3:37pm
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Epoch wrote on Jan 15th, 2012 at 3:09pm:
I am pretty sure we had this discussion already, I just can't find the thread.

Probably.

If we had a difference of opinion, let's leave it at that as neither of us will change our own.

If we agreed, well... Smiley
  

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Re: Need more characters.
Reply #15 - Jan 15th, 2012 at 4:22pm
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Generally capable. A halfling monk shuriken specialist might be fun to play, but I still like seeing big numbers.

I was totally going to recommend a Spellsinger until I got to this part.  They're 100% support characters and can't solo shit.  Tongue

Though a Warchanter sounds like it might be right up your alley.
  

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Re: Need more characters.
Reply #16 - Jan 15th, 2012 at 4:36pm
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halfling ninja assasin pure monk finesse build and unbalancing strike

human pale master savant

w/f fvs defender

human kensai beserker

not sure which of these builds i'll like the most, but i'm going to have fun figuring it out.
  

So you want to know about an exploit?
PM Epoch For Details. Or, in case you don't already know, OnePercenter controls the Exploits Board. Lastly, if you're truly desperate, Vendui Tells Everyone
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Xenostrata
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Re: Need more characters.
Reply #17 - Jan 15th, 2012 at 4:36pm
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Based on what I've read, I've got some slots so far (I think).

Warchanter. Probably Pure (I don't want to risk multiclassing too heavily given the coming changes to enhancements). TWF, probably khopesh. Human for feats? I get the sense a TWF khopesh build is going to be seriously tight, featwise.

18 Paladin/2 Monk HElf HotD/RS a la Solar Pheonix except with an RS aura. If MF is revamping HotD, this could turn into a fairly competent back up healer/side DPS.

FvS. Either Human or WF, depending on whether I want RS or SD more when the enhancement change comes. Leaning towards WF atm. Probably a Max Con build.

HElf Monk. Need more suggestions on this one. Probably going with light, mostly because when I've rolled monks the light ones tend to last a couple more levels than the dark ones before I delete them.

Still need build suggestions, and two more open slots. Maybe an Evoker-type Artificer? I don't know enough about Artificers to know if they would be able to sustain spell damage instead of crossbows.
  
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Reply #18 - Jan 15th, 2012 at 7:52pm
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Based on what I've read, I've got some slots so far (I think).

Warchanter. Probably Pure (I don't want to risk multiclassing too heavily given the coming changes to enhancements). TWF, probably khopesh. Human for feats? I get the sense a TWF khopesh build is going to be seriously tight, featwise.

An 18/2 with Fighter levels might be right up your ally here. Or do what I did. 15 Brd/3 Rogue/2 Ftr

18 Paladin/2 Monk HElf HotD/RS a la Solar Pheonix except with an RS aura. If MF is revamping HotD, this could turn into a fairly competent back up healer/side DPS.

Until those changes go through, do KotC to level, then get some Tank gear and go DoS.

FvS. Either Human or WF, depending on whether I want RS or SD more when the enhancement change comes. Leaning towards WF atm. Probably a Max Con build.

Evoker FvS. Human or HElf. Max CON/WIS, just enough CHA to cast. Imp Sheild Mastery.

HElf Monk. Need more suggestions on this one. Probably going with light, mostly because when I've rolled monks the light ones tend to last a couple more levels than the dark ones before I delete them.

Dark Monks are amazeballs. I've played my monk as a Light and a Dark in all content. Dark wins on big numbers, survivability (Shadow Fade is amazing), and overall fun.

Still need build suggestions, and two more open slots. Maybe an Evoker-type Artificer? I don't know enough about Artificers to know if they would be able to sustain spell damage instead of crossbows.

Impact is trying to make an Evoker Arty. I think it will fail pretty hard til a PrE comes out for it.


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Xenostrata
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Re: Need more characters.
Reply #19 - Jan 15th, 2012 at 8:23pm
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Hm. I think 2 levels of fighter would be good, since I can probably afford to dump either the virt or SS enhancement tree in favor of haste boost. I'll have to do a feat plan to find out if going Human is necessary or if I'd rather go HElf/HOrc (free ravager could be fun when PrEs come around)

I think I will go with an 18/2 KotC, but probably go about it differently - level up to 15ish with HotD then swap to KotC for endgame stuff, and swap back to HotD when the changes go through. I've already got one DoS, I don't particularly feel like playing another. I'm probably going to go with HElf and hope I can manage all the feats, since the FvS dil could solidify the position of backup healer.

My cleric is mostly caster focused, and as an FvS I think I'd rather lean on the ridiculous power that is high HP, DR, and a no-save DP; Blade Barrier can still handle crowds of non-evasion mobs with low saves. I am still leaning towards WF.

I've actually never got to ToD on a dark monk before, I always delete it before that. I've always liked the idea of piling on enough HAmp to make the healing curse an effective means of staying alive, and I generally found leveling up the light monks a lot more fun just because there's so much undead at low to mid levels.

I figured the idea of a pure casting artificer would be unlikely, given their diminished sp pool and the lack of a good DoT (though I really wish the electric field spell was available to my air savant, +15% electric damage is nice and I have yet to see a single artificer use it in a party).
  
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Reply #20 - Jan 15th, 2012 at 9:15pm
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Hm. I think 2 levels of fighter would be good, since I can probably afford to dump either the virt or SS enhancement tree in favor of haste boost. I'll have to do a feat plan to find out if going Human is necessary or if I'd rather go HElf/HOrc (free ravager could be fun when PrEs come around)

I refuse to build my toons around what might be. Just use the Enhancements as is til it changes, then fret about it. More than likely there will uproar when they do it wrong.

I think I will go with an 18/2 KotC, but probably go about it differently - level up to 15ish with HotD then swap to KotC for endgame stuff, and swap back to HotD when the changes go through. I've already got one DoS, I don't particularly feel like playing another. I'm probably going to go with HElf and hope I can manage all the feats, since the FvS dil could solidify the position of backup healer.

KotC til they fix everything. See above.

My cleric is mostly caster focused, and as an FvS I think I'd rather lean on the ridiculous power that is high HP, DR, and a no-save DP; Blade Barrier can still handle crowds of non-evasion mobs with low saves. I am still leaning towards WF.

Definitely WF. Lord of the Blades line for maxed GSword.

I've actually never got to ToD on a dark monk before, I always delete it before that. I've always liked the idea of piling on enough HAmp to make the healing curse an effective means of staying alive, and I generally found leveling up the light monks a lot more fun just because there's so much undead at low to mid levels.

Buy CSW pots. They're cheap. If you really want, level a Light monk to 20, then LR to Dark.

I figured the idea of a pure casting artificer would be unlikely, given their diminished sp pool and the lack of a good DoT (though I really wish the electric field spell was available to my air savant, +15% electric damage is nice and I have yet to see a single artificer use it in a party).

The reason you haven't seen it is because Lightning Motes (the spell) sucks HUGE donkey balls compared to Flame Turret and Blade Barrier. Seriously. It's such a shit spell.


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Re: Need more characters.
Reply #21 - Jan 15th, 2012 at 9:36pm
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The spell might suck balls by itself, but against bosses like Harry, Sulo, and Horo, dropping one on him when there's an Air savant means +15% more damage. So long as the tank can maintain agro, that's pretty sweet.

My main concern with Dark is AP potential - I can get max monk HAmp on light to qualify for the PrE, but Dark has to buy it in addition to ToD. And I did enjoy the other benefits of playing a light monk as well. I think we'll agree to disagree on this one.

I'd be picking the LoB line for the DR at cap, but I'm not so sure about wanting to go Melee. It's taken me so long to get an SoS for Jial (still missing base and scroll, because my luck sucks and I stupidly traded the scroll for a +4 cha tome) that I don't think it would be worth working on that again (hence why my other character ideas are all TWF).

I don't plan to build my toons around the changes, I just want to guarantee that the changes won't totally fuck up my builds. Hence, no 12/6/2 ideas are on the table.
  
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Reply #22 - Jan 15th, 2012 at 10:30pm
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The spell might suck balls by itself, but against bosses like Harry, Sulo, and Horo, dropping one on him when there's an Air savant means +15% more damage. So long as the tank can maintain agro, that's pretty sweet.

My main concern with Dark is AP potential - I can get max monk HAmp on light to qualify for the PrE, but Dark has to buy it in addition to ToD. And I did enjoy the other benefits of playing a light monk as well. I think we'll agree to disagree on this one.



Perhaps, but it doesn't last very long at all. I'll look into it more at cap after I pick up Toven's.


I fit in Monk Heal Amp just fine on Dukkha, with ToD, though I did drop Void 4. Too much AP for not very much payoff.
  
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Re: Need more characters.
Reply #23 - Jan 16th, 2012 at 5:41am
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Arkat wrote on Jan 15th, 2012 at 3:37pm:
Probably.

If we had a difference of opinion, let's leave it at that as neither of us will change our own.

If we agreed, well... Smiley


I think we agreed that mine was better.  The problem was the TR's to make it that great.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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Xenostrata
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Re: Need more characters.
Reply #24 - Jan 16th, 2012 at 10:11am
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I think I've got the bard figured out.

18/2 bard/fighter Half Elf
str 18
dex 15
con 14
int 8
wis 8
cha 10

Feats: Power Attack, IC:Slash, TWF, ITWF, GTWF, OTWF (or possibly extend), Toughness, WF:Slash, EWP:Khopesh.

Now I just need to figure out the order of the feats/class levels.

Edit: will be going for rogue dil.

1 - TWF
2(Fighter) - EWP:Khopesh
3 - WF:Slash
6(Fighter) - Power Attack, Toughness
9 - ITWF
12 - IC:Slash
15 - GTWF
18 - OTWF or Extend
« Last Edit: Jan 16th, 2012 at 8:32pm by »  
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