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Hm. I think 2 levels of fighter would be good, since I can probably afford to dump either the virt or SS enhancement tree in favor of haste boost. I'll have to do a feat plan to find out if going Human is necessary or if I'd rather go HElf/HOrc (free ravager could be fun when PrEs come around)
I think I will go with an 18/2 KotC, but probably go about it differently - level up to 15ish with HotD then swap to KotC for endgame stuff, and swap back to HotD when the changes go through. I've already got one DoS, I don't particularly feel like playing another. I'm probably going to go with HElf and hope I can manage all the feats, since the FvS dil could solidify the position of backup healer.
My cleric is mostly caster focused, and as an FvS I think I'd rather lean on the ridiculous power that is high HP, DR, and a no-save DP; Blade Barrier can still handle crowds of non-evasion mobs with low saves. I am still leaning towards WF.
I've actually never got to ToD on a dark monk before, I always delete it before that. I've always liked the idea of piling on enough HAmp to make the healing curse an effective means of staying alive, and I generally found leveling up the light monks a lot more fun just because there's so much undead at low to mid levels.
I figured the idea of a pure casting artificer would be unlikely, given their diminished sp pool and the lack of a good DoT (though I really wish the electric field spell was available to my air savant, +15% electric damage is nice and I have yet to see a single artificer use it in a party).