Page Index Toggle Pages: 1 Send TopicPrint
Normal Topic Can a 34 pt WF TWF Paladin work? (Read 6447 times)
Diogenes
Ex Member


Can a 34 pt WF TWF Paladin work?
Jan 17th, 2012 at 11:26am
Print Post  
Just curious, have a fighter with a bunch of khopeshes that I might want to TR, thinking about doing paladin lives.
  
Back to top
 
IP Logged
 
Arkat
Chonus Christ
********
Offline


Hola Bienvenido

Posts: 12345
Location: Wyoming
Joined: Jul 13th, 2009
Gender: Male
Re: Can a 34 pt WF TWF Paladin work?
Reply #1 - Jan 17th, 2012 at 12:39pm
Print Post  
There are PLENTY of TWF Paladins out there and a few of them are WF. Just don't delude yourself in thinking your're going to have a 90+ AC tank if you stay pure.

I suggest as a PrE, you take Knight of the Chalice instead of Defender of Siberys.
  

Stand on hills of long-forgotten yesterdays...

Looking for a sign that the Universal Mind has written you into the Passion Play.
Back to top
 
IP Logged
 
Munkenmo
Epic Poster
*****
Offline



Posts: 4363
Location: A land under down under
Joined: Nov 10th, 2010
Re: Can a 34 pt WF TWF Paladin work?
Reply #2 - Jan 17th, 2012 at 1:16pm
Print Post  
Quote:
Just curious, have a fighter with a bunch of khopeshes that I might want to TR, thinking about doing paladin lives.


how long you planning at staying at cap?

a 2 level monk splash is insanely good on a pally, especially if you're not staying at cap for a significant time period.
  

So you want to know about an exploit?
PM Epoch For Details. Or, in case you don't already know, OnePercenter controls the Exploits Board. Lastly, if you're truly desperate, Vendui Tells Everyone
Back to top
 
IP Logged
 
JC
My Little Pony
*
Offline



Posts: 3670
Joined: Aug 13th, 2010
Gender: Male
Re: Can a 34 pt WF TWF Paladin work?
Reply #3 - Jan 17th, 2012 at 1:20pm
Print Post  
How about a THF WF paladin? I'm thinking of TRing my barbarian for the healing amp and I would already have the two-handed weapons. I would probably TR the moment I hit 20.
  

Alekx wrote on Jun 15th, 2011 at 11:46pm:
Fuck you and your political correctness. Eat a big fat conservative homo cock while you gaze at pony pictures with a hose up your ass.
Back to top
 
IP Logged
 
Diogenes
Ex Member


Re: Can a 34 pt WF TWF Paladin work?
Reply #4 - Jan 17th, 2012 at 1:36pm
Print Post  
Munkenmo wrote on Jan 17th, 2012 at 1:16pm:
how long you planning at staying at cap?

a 2 level monk splash is insanely good on a pally, especially if you're not staying at cap for a significant time period.


Just long enough to TR again without paying TP.

I'm guessing that the specialized or rare AC gear I see people post, like the kundarak warding shield, will take forever to get so if I want an AC tank I might as well just start TRing and see if I can get some of the rare stuff as I go. (Though considering my playtime DDO will probably be out of business before I find some of this stuff.)
  
Back to top
 
IP Logged
 
Diogenes
Ex Member


Re: Can a 34 pt WF TWF Paladin work?
Reply #5 - Jan 17th, 2012 at 1:37pm
Print Post  
JC wrote on Jan 17th, 2012 at 1:20pm:
How about a THF WF paladin? I'm thinking of TRing my barbarian for the healing amp and I would already have the two-handed weapons. I would probably TR the moment I hit 20.


I'm guessing easier as you can dump dex.
  
Back to top
 
IP Logged
 
Munkenmo
Epic Poster
*****
Offline



Posts: 4363
Location: A land under down under
Joined: Nov 10th, 2010
Re: Can a 34 pt WF TWF Paladin work?
Reply #6 - Jan 17th, 2012 at 2:22pm
Print Post  
Quote:
Just long enough to TR again without paying TP.

I'm guessing that the specialized or rare AC gear I see people post, like the kundarak warding shield, will take forever to get so if I want an AC tank I might as well just start TRing and see if I can get some of the rare stuff as I go. (Though considering my playtime DDO will probably be out of business before I find some of this stuff.)


don't worry bout ac tanking, forget w/f, go Hunter of the dead, get a torc and con op, splash monk, get quicken and maximise and by the time your ac runs out you'll be hotd 2, with 200% healing amp, drink some ardor pots and you'll be out healing all incoming damage on elite through to cap.

i'd even advise dropping con a bit, and picking up arti or rogue 1 to get umd.
« Last Edit: Jan 17th, 2012 at 2:25pm by Munkenmo »  

So you want to know about an exploit?
PM Epoch For Details. Or, in case you don't already know, OnePercenter controls the Exploits Board. Lastly, if you're truly desperate, Vendui Tells Everyone
Back to top
 
IP Logged
 
Diogenes
Ex Member


Re: Can a 34 pt WF TWF Paladin work?
Reply #7 - Jan 17th, 2012 at 2:45pm
Print Post  
Munkenmo wrote on Jan 17th, 2012 at 2:22pm:
i'd even advise dropping con a bit, and picking up arti or rogue 1 to get umd.


As in a 17/2/1 (P/M/AorR)? That could be fun.
« Last Edit: Jan 17th, 2012 at 2:45pm by »  
Back to top
 
IP Logged
 
Munkenmo
Epic Poster
*****
Offline



Posts: 4363
Location: A land under down under
Joined: Nov 10th, 2010
Re: Can a 34 pt WF TWF Paladin work?
Reply #8 - Jan 17th, 2012 at 5:37pm
Print Post  
Code
Select All
Character Plan by DDO Character Planner Version 03.12.01
DDO Character Planner Home Page

Level 20 Lawful Good Human Male
(17 Paladin / 2 Monk / 1 Artificer)
Hit Points: 329
Spell Points: 375

BAB: 18/18/23/2828
Fortitude: 21
Reflex: 17
Will: 15

              Starting    Feat/Enhancement
Abilities    Base Stats    Modified Stats
(34 Point)    (Level 1)      (Level 20)
Strength           16                22
Dexterity          15                17
Constitution       14                14
Intelligence       12                12
Wisdom              8                 8
Charisma           14                17

Tomes Used
+2 Tome of Dexterity used at level 7
+2 Tome of Charisma used at level 7

              Starting      Feat/Enhancement
             Base Skills  Modified Skills
Skills       (Level 1)      (Level 20)
Balance            3              4
Bluff              2              3
Concentration      6              29
Diplomacy          2              3
Disable Device     n/a            n/a
Haggle             6              7
Heal               -1             0
Hide               2              3
Intimidate         2              3
Jump               3              6
Listen             -1             -1
Move Silently      2              3
Open Lock          6              19
Perform            n/a            n/a
Repair             1              1
Search             1              1
Spot               3              3
Swim               3              6
Tumble             3              4
Use Magic Device   6              29

Level 1 (Artificer)
Feat: (Selected) Extend Spell
Feat: (Past Life) Past Life: Paladin
Feat: (Human Bonus) Skill Focus: Use Magic Device
Enhancement: Human Versatility I
Enhancement: Improved Open Lock I

Level 2 (Paladin)
Enhancement: Human Improved Recovery I
Enhancement: Paladin Focus of Good I

Level 3 (Paladin)
Feat: (Selected) Weapon Focus: Slashing Weapons

Level 4 (Paladin)
Enhancement: Human Versatility II
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Charisma I

Level 5 (Paladin)
Enhancement: Human Adaptability Strength I
Enhancement: Paladin Devotion I
Enhancement: Paladin Energy of the Templar I
Enhancement: Paladin Extra Turning I

Level 6 (Paladin)
Feat: (Selected) Two Weapon Fighting

Level 7 (Paladin)
Enhancement: Human Versatility III
Enhancement: Paladin Hunter of the Dead I
Enhancement: Paladin Divine Might I
Enhancement: Paladin Improved Turning I

Level 8 (Paladin)
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Smite Evil II

Level 9 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting
 Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Extra Lay on Hands II

Level 10 (Paladin)
Enhancement: Human Improved Recovery II

Level 11 (Paladin)

Level 12 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting

Level 13 (Paladin)
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Hunter of the Dead II
Enhancement: Paladin Divine Might II
Enhancement: Paladin Extra Turning II
Enhancement: Paladin Improved Turning II

Level 14 (Monk)
Feat: (Monk Bonus) Toughness
Enhancement: Paladin Divine Sacrifice II

Level 15 (Monk)
Feat: (Selected) Improved Critical: Slashing Weapons
Feat: (Monk Bonus) Power Attack

Level 16 (Paladin)
Enhancement: Way of the Patient Tortoise I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II

Level 17 (Paladin)
Enhancement: Human Versatility IV

Level 18 (Paladin)
Feat: (Selected) Quicken Spell
Enhancement: Paladin Exalted Smite III
Enhancement: Paladin Extra Smite Evil IV

Level 19 (Paladin)
Enhancement: Paladin Toughness III

Level 20 (Paladin)
Enhancement: Paladin Extra Lay on Hands III
Enhancement: Paladin Devotion II



 



swap weapon focus slashing for exotic khopesh around the time you ditch your carnifex

I wanted to take the monk levels earlier but that would mean you don't have enough bab at level 12 for GTWF. though you could take improved critical if you want to put GTWF off till level 15)

Infact level 12 was when i was really questioning the arti at level 1, as much as i like locks and umd, giving up power attack and toughness till level 13 / 14 seems not such a great choice. Toughness you'll be ok without, the amp will be good and you'll self heal for a lot, but not having power attack with a carnifex should be illegal.

Personally the more i stew on this the more i'd take monk at level 4 and get power attack early, take improved critical at 12, and GTWF at 15

I've also no idea how good the dog is at breaking barrels, but he might be good for an 8% bonus in some quests.

« Last Edit: Jan 17th, 2012 at 5:39pm by Munkenmo »  

So you want to know about an exploit?
PM Epoch For Details. Or, in case you don't already know, OnePercenter controls the Exploits Board. Lastly, if you're truly desperate, Vendui Tells Everyone
Back to top
 
IP Logged
 
Diogenes
Ex Member


Re: Can a 34 pt WF TWF Paladin work?
Reply #9 - Jan 17th, 2012 at 7:19pm
Print Post  
Munkenmo wrote on Jan 17th, 2012 at 5:37pm:
I've also no idea how good the dog is at breaking barrels, but he might be good for an 8% bonus in some quests.


You'd need to have 2 levels of artificer to get the dog to break boxes by getting it the chaotic enhancement.

Looks like it would be fun.
  
Back to top
 
IP Logged
 
cdr
Horoluth Raider
****
Offline


sleetstormer

Posts: 2813
Joined: Dec 29th, 2011
Re: Can a 34 pt WF TWF Paladin work?
Reply #10 - Jan 17th, 2012 at 10:10pm
Print Post  
One of the ideas I'm thinking about doing for my next rogue life is 14 rogue / 6 pally, with Hunter of the Dead. They'll probably fuck up enhancements before I get around to it though.
  
Back to top
 
IP Logged
 
Diogenes
Ex Member


Re: Can a 34 pt WF TWF Paladin work?
Reply #11 - Jan 18th, 2012 at 12:07am
Print Post  
Better to fuck them up before you get around to it rather than after.
  
Back to top
 
IP Logged
 
aDifferentHandle
Abbot Raider
**
Offline


omg, that's the funky
shit

Posts: 996
Joined: Aug 30th, 2010
Re: Can a 34 pt WF TWF Paladin work?
Reply #12 - Jan 18th, 2012 at 3:49am
Print Post  
obligatory link for any pally thread: http://forums.ddo.com/showthread.php?t=218542

TWF pally can work; I have a 18/2mnk KotC myself, following this lines of Junts' Aryenne http://forums.ddo.com/showthread.php?t=204161.

I am not pleased with his DPS output at all, even though I take him only in quests with Evil Outsiders. I think that having a pally is useful if you want to do a tank, and otherwise a different mellee class is a better choice, imho. If you are interested in a self-healing melee, I think that a Ranger would be a better choice.

If you want the past lives, I suggest a build which is as light as possible on paladin levels, because they are sucky DPS. It might work to have a 12 Pally/8 Monk, or something similar. Divine Favor (+1 damage/to hit at pally levels 4, 6 and 9) and Divine Might (+2 damage at pally levels 5 and 10; the latter requiring 16 CHA) synergize nicely with Handwraps.

In fact, if you are interested in leveling only, KotC is starts being relevant in Vale, so HotD seems to be a much better choice.
Speaking of AC. It might be worth it to collect some low-level AC stuff. This will not help you at cap, essentially, but will help you while leveling not to get hit.
« Last Edit: Jan 18th, 2012 at 4:35am by aDifferentHandle »  

That's not opinion, that's science. And science is one cold hearted bitch with a 14 inch strap on.
Back to top
 
IP Logged
 
Silky
Shroud Slacker
***
Offline



Posts: 1267
Joined: Dec 7th, 2011
Gender: Male
Re: Can a 34 pt WF TWF Paladin work?
Reply #13 - Jan 29th, 2012 at 12:41am
Print Post  
I like this build here:

http://forums.ddo.com/showpost.php?p=2720431&postcount=2

I think i preferred it over junts. If you are going to go tank you will NEED to grind quite a bit of gear, first pally life you should go kotc.
« Last Edit: Jan 29th, 2012 at 12:43am by Silky »  

Back to top
 
IP Logged
 
Page Index Toggle Pages: 1
Send TopicPrint