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Normal Topic I know nothing about paladins. (Read 9041 times)
JC
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I know nothing about paladins.
Jun 18th, 2012 at 12:17am
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I'm going to finally TR my barbarian Tinskin into... Well... anything that isn't a barbarian. But I think I'll start with paladin for the past life. I will probably TR again the moment I hit 20. Or not.

The barbarian didn't get much love. The only equipment he has worth mentioning is a Min2 maul and Min2 goggles. No epic gear and no other raid gear that's hard to get.

I think I will wait until the expansion before I worry about AC.

Here are the builds so far, I have never played a paladin nor has any of my guildies but I know I'm doing something wrong. I just bought monks and might do a monk splash instead but I know even less about monks than I know about paladins.


Warforged: because that's how I roll. and because I got loads of Docents.

2 fighter / 18 paladin

Starting stats: +2 tomes all around
Str: 18 + all level ups +3 tome
Dex: 8
Con: 16 +3 tome
Int: 10
Wis: 6
Cha: 14

Skills: max intimidate and UMD. Once I eat an int tome add balance. (How important in concentration for paladins?)

feats (in no particular order)

Barb past life
Power attack
Two handed fighting (all three)
Shield mastery
Prof: khopesh
IC: slashing
Extend maybe?


2 monk / 18 paladin

Starting stats: +2 tomes all around
Str: 16 + all level ups +3 tome
Dex: 15
Con: 16 +3 tome
Int: 8
Wis: 6
Cha: 14

Skills: max out intimidate, put points into concentration and balance during monk levels.

feats (in no particular order)

Barb past life
Power attack
Two weapon fighting (all three)
Shield mastery?
Prof: khopesh
IC: slashing
Extend maybe?

Enhancments: I want DoS but other than that fuck if I know. I can figure it out as I go.
  

Alekx wrote on Jun 15th, 2011 at 11:46pm:
Fuck you and your political correctness. Eat a big fat conservative homo cock while you gaze at pony pictures with a hose up your ass.
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Azog
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Re: I know nothing about paladins.
Reply #1 - Jun 18th, 2012 at 1:58am
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JC wrote on Jun 18th, 2012 at 12:17am:
I think I will wait until the expansion before I worry about AC.

(...)


Warforged: because that's how I roll. and because I got loads of Docents.



What is wrong with you man? You had the occasion to write "I have dozens of Docents" and you miss it?

Weak sauce.
« Last Edit: Jun 18th, 2012 at 2:00am by »  
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JC
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Re: I know nothing about paladins.
Reply #2 - Jun 18th, 2012 at 3:40am
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Quote:
What is wrong with you man? You had the occasion to write "I have dozens of Docents" and you miss it?

Weak sauce.


I don't get the reference.
  

Alekx wrote on Jun 15th, 2011 at 11:46pm:
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Re: I know nothing about paladins.
Reply #3 - Jun 18th, 2012 at 4:11am
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You should go monk.  WF monks are unstoppable.  This one time I thought mine was stopped -  but I found out I wasn't holding down "W" all the way.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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Azog
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Reply #4 - Jun 18th, 2012 at 4:40am
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Epoch wrote on Jun 18th, 2012 at 4:11am:
You should go monk.  WF monks are unstoppable.  This one time I thought mine was stopped -  but I found out I wasn't holding down "W" all the way. 


I read in the ddo forums (and they are always correct) that after the Update monks will be gimped, and doomed and gimped and doomed.
  
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Re: I know nothing about paladins.
Reply #5 - Jun 18th, 2012 at 6:45am
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It is impossible to nerf monks to the point of being useless.  We are eternal, we will always be better then barbarians.
  

OnePercenter wrote on May 15th, 2014 at 9:41am:
I just read that the cat followed up by visiting the dog house later that night, dropping some Willie Pete in on the sleeping dog.  #epochsfamiliarFTW

Sim-Sala-Bim wrote on Jan 27th, 2014 at 2:09am:
It seems like Epoch never loses his popularity.
Even against donuts.
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Azog
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Re: I know nothing about paladins.
Reply #6 - Jun 18th, 2012 at 8:19am
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JC wrote on Jun 18th, 2012 at 3:40am:
I don't get the reference.


You have to think the same way as I think for getting the reference: so, do not sleep for three consecutive nights, drink a vodka bottle and hit your head against the wall.
No reference, just a stupid wordplay.
  
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Re: I know nothing about paladins.
Reply #7 - Jun 18th, 2012 at 8:41am
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Epoch wrote on Jun 18th, 2012 at 4:11am:
You should go monk.  WF monks are unstoppable.


Epoch wrote on Jun 18th, 2012 at 6:45am:
It is impossible to nerf monks to the point of being useless.  We are eternal, we will always be better then barbarians.


quoted for truths.

the only reason to get melee past lives is to make your w/f monk even godlier.
  

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Re: I know nothing about paladins.
Reply #8 - Jun 18th, 2012 at 11:05am
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lol pally
  
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JC
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Re: I know nothing about paladins.
Reply #9 - Jun 18th, 2012 at 12:05pm
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Epoch wrote on Jun 18th, 2012 at 4:11am:
You should go monk.  WF monks are unstoppable.  This one time I thought mine was stopped -  but I found out I wasn't holding down "W" all the way. 

Munkenmo wrote on Jun 18th, 2012 at 8:41am:
the only reason to get melee past lives is to make your w/f monk even godlier.


That is the ultimate plan. However since this is only the second life and thus will require a lot less XP then the next lives now is the best time to grind out a paladin life. The one time I tried paladins I didn't like them at all. Will go monk next.
« Last Edit: Jun 18th, 2012 at 12:42pm by JC »  

Alekx wrote on Jun 15th, 2011 at 11:46pm:
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Re: I know nothing about paladins.
Reply #10 - Jun 18th, 2012 at 12:48pm
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If I had thought about it, my pally life on my fighter would have been his first life not his second. Running that life was fucking horrible.
  
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Re: I know nothing about paladins.
Reply #11 - Jun 18th, 2012 at 1:26pm
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best way i know how to do a paladin life without using hearts of wood.

1 arti then 9monk then 10 pally

you say you're doing it for the past life, forget about trying to build an end game paladin, and start trying to build the easiest way to cap it you think will work for you.

reason i choose arti over rogue for umd is:

that force trap in von 3
that lever in wiz king
and that wisdom book in crucible

that sacrificial dog > sneak attack.
  

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Re: I know nothing about paladins.
Reply #12 - Jun 18th, 2012 at 1:51pm
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Munkenmo wrote on Jun 18th, 2012 at 1:26pm:
you say you're doing it for the past life, forget about trying to build an end game paladin, and start trying to build the easiest way to cap it you think will work for you.


This.

Plus it’s important to prepare your surroundings for your paladin incarnation!  I posted this on the main forums for a guy that was getting ready to do 3 paladin incarnations for the stacking PL business:

The main thing you need to do to prep for a paladin incarnation is to remove anything from your house that you may try to commit suicide with…  This list includes (But is not limited to) Sharp knives, prescription drugs, anything on a household poison list or electronics with a power cord long enough to stretch from your bathroom sink to your bathtub.  And make sure you keep your next True Heart of Wood in your inventory.  It will serve as a constant reminder that “It’s OK.  You won’t be stuck as a paladin for too much longer.”
  

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Re: I know nothing about paladins.
Reply #13 - Jun 18th, 2012 at 10:02pm
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As mentioned elsewhere, I'm doing a 18 pal / 2 monk life on my tank for the PL and staying at endgame while I TR other characters. It's freaking awesome for a tank. Insane AC, insane saves, evasion, tons of self healing, pretty much unstoppable while leveling. DPS is good for a tank but not exactly kopesh kensai and it won't be quite as good a end game tank as a fighter, but the drawbacks are really few.

If you don't want a tank or don't want to play much endgame, probably not for you though.
  
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Re: I know nothing about paladins.
Reply #14 - Jun 18th, 2012 at 11:09pm
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If I didn't want to cut myself everytime I tr'd I would be tempted to do that 1/9/10 split.
  

Munkenmo wrote on Jun 20th, 2012 at 9:41pm:
All hail Smrti.

Felgor wrote on Sep 11th, 2012 at 11:18pm:
Fuck Australia.

rev Jim wrote on Sep 12th, 2012 at 8:40am:
I wish I was a rich black woman sometimes........
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Re: I know nothing about paladins.
Reply #15 - Jun 24th, 2012 at 3:04pm
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Munkenmo wrote on Jun 18th, 2012 at 1:26pm:
best way i know how to do a paladin life without using hearts of wood.

1 arti then 9monk then 10 pally

you say you're doing it for the past life, forget about trying to build an end game paladin, and start trying to build the easiest way to cap it you think will work for you.

reason i choose arti over rogue for umd is:

that force trap in von 3
that lever in wiz king
and that wisdom book in crucible

that sacrificial dog > sneak attack.

Wise words.  This is the build you want.  One of my first TRs was a 10 Paladin/9 Monk/1 Ranger (Sprint Boost; I didn't know enough about trap locations then to disable effectively).

I play an end-game 18 Paladin/2 Fighter DoS tank.  If I had enough time prior to MOTU to TR him into a non-Paladin I would have.  The only thing a Paladin brings to the table is 10% Doublestrike from Zeal, but that's not enough to make up for the lack of feats and craptacular enhancement selection.  Anything more than 2 Paladin these days are wasted levels.
  
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JC
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Re: I know nothing about paladins.
Reply #16 - Jul 18th, 2012 at 9:24pm
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Now That I have tried to put something together I realize just how badly I have no idea what I'm doing. I am positive I did the ability scores wrong but I don't know what would be right.

I will be leveling with a guildie who will be doing a pure arti TR. So I will go 1 rogue instead and I won't need to worry about any rogue skills or the sacrificial dog. And we will use the stone of xp to skip the mid levels.

I'll switch to dark monk when I can get touch of death.

I do want to try to make this thing a tank. Even if it's just as practice for when it will be a real tank in the next life.

Character Plan by DDO Character Planner Version 03.14.01
DDO Character Planner Home Page

Tinskin
Level 20 Lawful Good Warforged Male
(10 Paladin \ 9 Monk \ 1 Rogue)
Hit Points: 308
Spell Points: 129
BAB: 16\16\21\26\26
Fortitude: 20
Reflex: 17
Will: 13

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(34 Point)       (Level 1)             (Level 20)

Strength             14                    22
Dexterity            15                    17
Constitution         16                    19
Intelligence         12                    14
Wisdom               10                    12
Charisma             12                    14

Tomes Used

+3 Tome of Strength
+2 Tome of Dexterity
+3 Tome of Constitution
+2 Tome of Intelligence
+2 Tome of Wisdom used
+2 Tome of Charisma used

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)

Balance               6                    13
Bluff                 1                     2
Concentration         3                    26
Diplomacy             1                     2
Disable Device        n/a                   n/a
Haggle                5                     6
Heal                  0                     1
Hide                  6                     7
Intimidate            5                    25
Jump                  2                     9
Listen                0                     1
Move Silently         6                     7
Open Lock             6                     7
Perform               n/a                   n/a
Repair                1                     2
Search                1                     2
Spot                  4                     5
Swim                  2                     6
Tumble                6                     7
Use Magic Device      5                    25

Level 1 (Rogue)
Feat: (Past Life) Past Life: Barbarian
Feat: (Selected) Two Weapon Fighting


Level 2 (Monk)
Feat: (Monk Bonus) dodge


Level 3 (Monk)
Feat: (Selected) Past Life: Berserker's Fury
Feat: (Monk Bonus) Power Attack


Level 4 (Paladin)


Level 5 (Paladin)


Level 6 (Monk)
Feat: (Selected) Combat Expertise
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 7 (Monk)


Level 8 (Paladin)


Level 9 (Monk)
Feat: (Selected) Improved Two Weapon Fighting


Level 10 (Paladin)


Level 11 (Monk)
Feat: (Monk Bonus) Stunning Fist


Level 12 (Paladin)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 13 (Paladin)


Level 14 (Monk)


Level 15 (Monk)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Monk)


Level 17 (Paladin)


Level 18 (Paladin)
Feat: (Selected) Stunning Blow


Level 19 (Paladin)


Level 20 (Paladin)

My guildie is getting impatient so I'm trying the forums too. http://forums.ddo.com/showthread.php?p=4596482#post4596482
« Last Edit: Jul 20th, 2012 at 2:08am by JC »  

Alekx wrote on Jun 15th, 2011 at 11:46pm:
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Re: I know nothing about paladins.
Reply #17 - Jul 19th, 2012 at 4:56am
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tank? in what aspect? high ac? high hp? or just grab agro?
  
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Re: I know nothing about paladins.
Reply #18 - Jul 19th, 2012 at 6:00am
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munk pallylife
Level 20 Lawful Good Warforged Male
(10 Paladin \ 9 Monk \ 1 Artificer)
Hit Points: 430
Spell Points: 327
BAB: 16\16\21\26\26
Fortitude: 22
Reflex: 17
Will: 18

                  Starting          Feat/Enhancement
Abilities        Base Stats          Modified Stats
(36 Point)       (Level 1)             (Level 20)

Strength             16                    25
Dexterity            14                    18
Constitution         16                    21
Intelligence         12                    16
Wisdom               12                    16
Charisma             10                    13


Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15

                  Starting          Feat/Enhancement
                 Base Skills         Modified Skills
Skills           (Level 1)            (Level 20)

Balance               2                    19
Bluff                 0                     1
Concentration         7                    32
Diplomacy             0                     1
Disable Device        n/a                   n/a
Haggle                4                     5
Heal                  1                     5
Hide                  2                     6
Intimidate            0                    16
Jump                  3                     9
Listen                1                     3
Move Silently         2                     6
Open Lock             6                    11
Perform               n/a                   n/a
Repair                1                     3
Search                1                     3
Spot                  5                     7
Swim                  3                     8
Tumble                n/a                   7
Use Magic Device      4                    24

Level 1 (Artificer)
Feat: (Selected) Extend Spell
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin


Level 2 (Monk)
Feat: (Monk Bonus) Toughness


Level 3 (Monk)
Feat: (Monk Bonus) Dodge
Feat: (Selected) Past Life: Soldier of the Faith


Level 4 (Monk)
Feat: (Monk Path) Path of Inevitable Dominion: Fists of Darkness


Level 5 (Monk)


Level 6 (Monk)
Feat: (Selected) Two Weapon Fighting


Level 7 (Monk)
Feat: (Monk Bonus) Stunning Fist


Level 8 (Monk)


Level 9 (Monk)
Feat: (Selected) Past Life: Disciple of the Fist


Level 10 (Monk)


Level 11 (Paladin)


Level 12 (Paladin)
Feat: (Selected) Improved Two Weapon Fighting


Level 13 (Paladin)


Level 14 (Paladin)


Level 15 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting


Level 16 (Paladin)


Level 17 (Paladin)


Level 18 (Paladin)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 19 (Paladin)


Level 20 (Paladin)
Enhancement: Artificer Damage Boost I
Enhancement: Static Charge
Enhancement: Way of the Patient Tortoise I
Enhancement: Way of the Patient Tortoise II
Enhancement: Monk Improved Recovery I
Enhancement: Monk Improved Recovery II
Enhancement: Monk Ninja Spy I
Enhancement: Void Strike I
Enhancement: Adept of Wind
Enhancement: Adept of Rock
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Bulwark of Good II
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Resistance of Good II
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Exalted Smite II
Enhancement: Paladin Extra Lay on Hands I
Enhancement: Paladin Extra Lay on Hands II
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Extra Smite Evil III
Enhancement: Paladin Hunter of the Dead I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Racial Toughness III
Enhancement: Improved Jump I
Enhancement: Improved Jump II
Enhancement: Improved Tumble I
Enhancement: Improved Tumble II
Enhancement: Paladin Devotion I
Enhancement: Paladin Toughness I
Enhancement: Paladin Toughness II
Enhancement: Paladin Toughness III
Enhancement: Paladin Extra Turning I
Enhancement: Paladin Improved Turning I
Enhancement: Warforged Constitution I
Enhancement: Warforged Healer's Friend I
Enhancement: Warforged Healer's Friend II
Enhancement: Warforged Healer's Friend III
Enhancement: Warforged Tactics I
« Last Edit: Jul 19th, 2012 at 6:09am by Munkenmo »  

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Re: I know nothing about paladins.
Reply #19 - Jul 19th, 2012 at 6:07am
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Reasoning behind that build / split and some notes.

Arti over rogue,

1: honestly I don't care about the 1d6 sneak attack, the +1 extra umd alone is worth it.
2: the free spell slot for repair saves me thousands of potions.
3: you'll be splitting up in elite wiz king, that dog is still worth it.
4: hotd cause i love my healing amp
5: hotd cause it's free ghost touch just ontime for necro iv.

swap extend for power attack around level 10ish.

if you don't have paladin past life, take improved sunder.
« Last Edit: Jul 19th, 2012 at 6:11am by Munkenmo »  

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Re: I know nothing about paladins.
Reply #20 - Jul 19th, 2012 at 1:32pm
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Aranticus wrote on Jul 19th, 2012 at 4:56am:
tank? in what aspect? high ac? high hp? or just grab agro?


Grabbing agro will be the easy part. The rest will be just staying alive, but even though I won't have as much HP as I did as a barbarian I will still have decent HP, evasion, saves and whatever else paladin/monk gets me.

I'm mostly using this as an opportunity to figure out what I'm doing sense I'm going to TR once I hit 20.
  

Alekx wrote on Jun 15th, 2011 at 11:46pm:
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Re: I know nothing about paladins.
Reply #21 - Jul 19th, 2012 at 8:28pm
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JC wrote on Jul 19th, 2012 at 1:32pm:
Grabbing agro will be the easy part. The rest will be just staying alive, but even though I won't have as much HP as I did as a barbarian I will still have decent HP, evasion, saves and whatever else paladin/monk gets me.

I'm mostly using this as an opportunity to figure out what I'm doing sense I'm going to TR once I hit 20.


I've been out of the game for a long time but some stuff is still applicable. On agro, Grabbing agro is one thing, retaining agro is another. Assuming you have the agro of the boss, how likely will you be able to generate enough hate/dps/intim/etc to hold the boss attention? Any lapse can have disastrous consequences

Damage avoidance is the other issue, I've seen many tanks that max out on their dps with no dr, ac, etc. Their logic is that they can complete the raid faster and thus lower resources used. Some built right are able to do this by making themselves easy to heal/repair. Then there are those who require constant monitoring and requires requiring less efficient spells. What are your strategies on this?

Tanking in a raid is multidimensional compared to dpsers. It's also about staying alive and managing resources. Don't get me wrong, I'm not dishing your build, ive seen human sorcs "tank", monks on horoth etc, question is, what is your game plan?
  
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Re: I know nothing about paladins.
Reply #22 - Jul 19th, 2012 at 11:56pm
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Aranticus wrote on Jul 19th, 2012 at 8:28pm:
I've been out of the game for a long time but some stuff is still applicable. On agro, Grabbing agro is one thing, retaining agro is another. Assuming you have the agro of the boss, how likely will you be able to generate enough hate/dps/intim/etc to hold the boss attention? Any lapse can have disastrous consequences

My only experience with tanking is with my full retard max hp, dps and nothing else barbarian. I did not have the best hate gear but my DPS was good enough that it was usually not a problem. This build probably won't even be close in DPS but I will now have mountain stance and the first DoS stance and intimidate. Its intimidate should be good enough for anything that build can survive.

I mostly pug and my usual rule in pugs is if there is any problem with holding argo or a disagreement on who should tank I just say whoever can hold argo gets to be the tank. 90% of the time that was me. The rest of the time there was already a real tank in the party and I never tried to take argo or it was just someone who just is a better tank than me. Or they die and with my new found head start I have no problem holding argo.


Damage avoidance is the other issue, I've seen many tanks that max out on their dps with no dr, ac, etc. Their logic is that they can complete the raid faster and thus lower resources used. Some built right are able to do this by making themselves easy to heal/repair. Then there are those who require constant monitoring and requires requiring less efficient spells. What are your strategies on this?

Before it was nothing other than to have enough HP to survive the heal cool-down. Now even though I won't have as much HP I will have evasion, great saves, Physical Resistance, better healing amp, whatever dodge I get, the ninja spy incorporeal thing, and some AC. I have no idea how effective all that will be but I'm hoping it will be better than what I had.

Tanking in a raid is multidimensional compared to dpsers. It's also about staying alive and managing resources. Don't get me wrong, I'm not dishing your build, ive seen human sorcs "tank", monks on horoth etc, question is, what is your game plan?

Reach level 20, figure out what I am doing wrong along the way, use my new knowledge to decide what to do next.
« Last Edit: Jul 20th, 2012 at 12:05am by JC »  

Alekx wrote on Jun 15th, 2011 at 11:46pm:
Fuck you and your political correctness. Eat a big fat conservative homo cock while you gaze at pony pictures with a hose up your ass.
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Re: I know nothing about paladins.
Reply #23 - Jul 20th, 2012 at 2:00am
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JC wrote on Jul 19th, 2012 at 11:56pm:
This build probably won't even be close in DPS but I will now have mountain stance and the first DoS stance and intimidate. Its intimidate should be good enough for anything that build can survive.

you might want to get a number cruncher to try calculate your hate generation. most raid leaders expect clockwork motion, everything to go the way its planned. doing that means formulating a strategy that is 100%, thats taking into as many factors as they can. to put it bluntly, what is your confidence level that this build can hold agro 100% of the time? what are some special situations that may cause you to lose agro? btw is intim cooldown still longer than its duration? i left when that happened...

I mostly pug and my usual rule in pugs is if there is any problem with holding argo or a disagreement on who should tank I just say whoever can hold argo gets to be the tank. 90% of the time that was me. The rest of the time there was already a real tank in the party and I never tried to take argo or it was just someone who just is a better tank than me. Or they die and with my new found head start I have no problem holding argo.

this isnt an issue if you are a straight cut build but in pugs, you will still find asses that will try to prove you wrong. when raid leaders ask me to tank suulo in horoth on my rgr/mnk, i tell them to give me a lead time each time suulo ports. this allows me to generate enough hate to lock him onto me. there will be manasponging idiots that refuse to follow. in a weak group, they will switch to that guy because they are afraid of horoth healing up. in a seasoned group, the usual tactic will be to let that guy die since horoth would be quite full in hp anyways

Before it was nothing other than to have enough HP to survive the heal cool-down. Now even though I won't have as much HP I will have evasion, great saves, Physical Resistance, better healing amp, whatever dodge I get, the ninja spy incorporeal thing, and some AC. I have no idea how effective all that will be but I'm hoping it will be better than what I had.

Reach level 20, figure out what I am doing wrong along the way, use my new knowledge to decide what to do next.


plan for sufficient hp to survive oops moment, ie when tod first came out, a lot of groups liked ac toons on horoth. then the 500 dmg dinitegrate struck. before i left, the tank priority was ac+600hp > more than 600 hp > ac with less than 600 hp. of coz wf > fleshies. find out what is the max dmg in ddo and plan for that. this is a very safe bet. regardless of how low the chance of sustaining high dmg, you will always be blamed if you did not have enough
  
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Re: I know nothing about paladins.
Reply #24 - Jul 20th, 2012 at 2:07am
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Aranticus wrote on Jul 20th, 2012 at 2:00am:
plan for sufficient hp to survive oops moment, ie when tod first came out, a lot of groups liked ac toons on horoth. then the 500 dmg dinitegrate struck. before i left, the tank priority was ac+600hp > more than 600 hp > ac with less than 600 hp. of coz wf > fleshies. find out what is the max dmg in ddo and plan for that. this is a very safe bet. regardless of how low the chance of sustaining high dmg, you will always be blamed if you did not have enough


I will definitely go for the highest HP I can. At least 700.

Also, dropping improved sunder for dodge for the PRE. forgot about that.
« Last Edit: Jul 20th, 2012 at 2:10am by JC »  

Alekx wrote on Jun 15th, 2011 at 11:46pm:
Fuck you and your political correctness. Eat a big fat conservative homo cock while you gaze at pony pictures with a hose up your ass.
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