My current build, monk, remains a sticking point so I will give the overall outline (a bit lazy to be super specific, but hopefully you can extrapolate if it is of so much interest):
- L20 monk / 4 epic (holding L25), HElf dark monk
- strength focus, w/ high(ish) wisdom and con
- Grandmaster Wind stance w/ Void 4
- TWF feats
- stunning fist
- Rogue dilly w/ sneak attack enhancements
- Shintao set w/ holy burst on the ring
- Villager set
- Pretty good wraps (90's in crafting w/ ML:20 base threaded - reworking a couple of these now since I holy bursted my TOD ring, but overall passable to good)
- T3 epic brawlers gloves
- twisted +1.5[W] damage
- +1[W] damage epic feat
- Improved Sunder
- Destiny to suit, leveling them now so it varies
So, yes, the monk does have some respectable dps (not claiming to be uber - but it does drop the baddies quite fast), and while it is likely that the splashed pally will under dps my monk against some mobs (maybe most, I don't know how to calc dps since I can't seem to find any information on attacks per second), I think that with a focus on crit range, combined with smites+divine might 3 (and ofc mostly best at-level weaponry till L20 waiting in the TR bank), that my dps will be quite strong on the pally - while being even more effective than the monk against larger numbers of mobs due to the splash damage from THF.
I did mention the comparison to my monk in the OP so my bad on that part, since as noted above I really don't know much about how to calc dps, so the claim to be higher than my monk is baseless and in many circumstances probably wrong. That said, the actual point of this thread was to offer a tuned WF evasion pally to share what I have been working on and to hopefully glean some good ideas for refinement from the comments. I knew coming in that this last item (getting helpful comments) was questionable.
Back to the feat question, I would think that improved grazing hits would be worthwhile for the 3 feats (and improved somewhat by the WF enhancement line - assuming it works). As pointed out, it is worth thinking about some spellcasting feats, with quicken being the obv first choice, and considering maximize, emp healing, and extend. That said, because this build is going for a damage focus, and won't be relying too much on spells (aside from the obv pally self buffs and top off healing), I'm inclined to stick with the THF feats since they seem to each increase weapon damage against the target mob by 10%(ish, obv there are several factors here, including triggered effects which proc at a different rate), as well as quadrupling the splash damage (glancing blows) to non-targeted mobs. I could certainly be wrong about how THF feats work here, since I have never run a THF character - despite having some very good THF weapons ready to go, although the feats seem pretty straightforward at face value. Spending these 3 feats to instead (basically) improve my healing capability seems interesting, but I think that for any content worth running at endgame, I would be more useful to a party if I was focused instead on DPS, since any group that can complete epic elites will almost always have a dedicated healer (or 3). Also, even if I took all 4 spellcasting feats as noted above, my healing ability wouldn't be all that strong. I have run healing spec'd bards to cap in the past, and while they can keep up a strong group doing a normal shroud run, they are sorely lacking for harder content since in most cases they quickly run out of sp (spamming mass cures) and/or can't keep up w/ the damage - and most importantly, a pally's healing ability can't begin to touch the healing of a bard, so I just don't see why it would be worth 3-4 feats just to turn a poor spell based healing ability into a mediocre spell based healing ability.
Lay on hands is a solid "oh shit" button anyways, and w/ high CHA, UMD, and gear, I will be able to pretty easily no-fail healing scrolls.
The point of this build is not to be my final life (caster Cleric is actually the long term plan here if I ever get completionist + 3x wiz/fvs/sorc PLs), but more to have a strong character from 1-20 (and beyond) to earn the PL while setting myself up to be the best I can be at endgame so I can level some destinies, farm some gear for my 5th life (likely wiz, but possibly barb), and get to play a new (to me) type of character while keeping all my shiny.