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Ragedancer
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Horc Battle Soul
Sep 12th, 2012 at 8:33am
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This build is designed for high dps, self sufficiency, self buffing, and full raid healing capabilities. With the epic destinys, the dps between a battle soul and a barb equals out alot, and there is little reason not to play a near indestructable melee aside from flavor. The only thing this build lacks is tactical feats.

A tank built for ac and pr pales in comparrison, with well over 2k sp for healing consider how much healing potential you have vs the hp, ac and pr, and until we get more challenging content tanks are pretty unescessary. At 25 a geared battle should have 950+hp and 50% amp.

I`ve hit a high crit of 5004 dmg with an adrenaline strike, and base swings are over 150 with 90% glancings on top of that. factor in a lesser melees time for scroll healing, or silver flame pots and the dps difference is arguably more for a battle soul that can keep swinging while tossing quickened masses to heal not only himself but those in vicinity.

Horc 18fvs2ftr5fury

max str, rest into con, extra points cha or int

FTR-1.PA
1.THF
3.Emp Healing
6.Quicken
9.ITHF
12.ICS
15.GTHF
FTR-18.Cleave
18.G.cleave
21.OCS
24.Toughness

For enhancments, take the horc dmg increase ones, FS dmg boosts, pa increases, toughness`s, ftr haste boost, healing power, and scroll mastery. i don`t bother with the pre but there is alot of room for customisation.

For spells i take masses, heals and buffs, this build focuses on melee dps and healing so i do not bother with blade barriers or divine punishment.

For destiny fury is the best because the glancing line gives 90% dmg not 9% that is listed. twists are t3 critical dmg from dread, and the t2 PA dmg, with t1 EA healing power. Again you can go dreadnaught if you want the momentum swing, lay waste cycling with cleave and g.cleave, but i find that the dmg is pretty similar between that and regular swings with fury glancing dmg, and you don`t have a delay for when you need to toss a quickened heal, but the viablilty and ease of switching keeps the build interesting...decide for yourself which you prefer, though if you`re going dread, you should twist in t4 sense weakness from fury.

This is my gear setup:

Helm of frost
GS necklace SP and haste clicky
GS goggles HP
Cormyrian red scale (med)
Cloak of the wolf, with bear if i want the extra pr
Bracers of the Claw
Gloves of the Claw (30% amp)
Health 8 boots with large slot for hp or sp
FB belt and ring (20% amp)
Planar Focus str8 trinket
Ravager ring exc str

Wpns: Cleaver Hewer of Suffering for set bonus, and pr mainly, have an esos to switch in, t3 alch g.axe for stone prison petrify etc. good way to get the increased dmg vs helpless mobs while in dread without tactical feats. EAG, and a bunch of other stuff, but thats about all i keep on my bar.

so i have the FB set, claw set, planar set, i found the extra dmg with exc seeker from wolf cloak is peferable to abashai set str, but abashai set is still viable just swap cloak and boots.

there is alot of room for easier to aquire gear, get the smoke goggles, pdk set, cha ring, etc... its easy to figure out remember to keep your cha over 19

If you go with str terrorweb chittin, trinket, max dread str and dc, you can actually use lay waste as a reliable kd aoe CC that will work on EE with over 60 str with primal scream.

I still see alot of outdated melee WF fvs`s out there. The soul survivor is completely obsolete vs a horc fvs. you lose a couple insignificant to hit, but lose out on alot of heal amp, unyelding soverienty, healing word (if you take it) horc str, dmg. There is NO reason to go WF melee fvs.

This build will work just as well as a clr18 instead of fvs, in fact im about to tr my ftr to a horc 18clr2ftr5fury because he feels so gimp with only silver flame pots to survive, and the dps is lower since he is twf. A dwarf would work also with the g.axe dmg increases, helf with dmg boost and dread haste boost would be viable as well.

Your biggest problem with this build is gimp range, and self important barbs that can`t heal and will continually stand outside your mass healing radius and expect you to stop dps, target them and heal them as they continually attack off target, pull mobs at range, or kite around. You may find it hard to watch hp bars while dps`ing, but with practice it becomes second nature. I`ve solo healed most raids on this build often dps`ing while doing it. Remember people will percieve you as a healer, but a good battle sould knows his primary function is to heal with dps secondary, a great battle soul can do both with ease.

This is not a work in progress, it is a tried and true finalized build. Alot of people know Ragedancer of Kyhber. I have kept this build to myself for a long time, but if every melee switched to a battle soul the server would be a better place. When you play this game long enough you realise self sufficient toons are superior to non, and the new destinys and feats allow high dps, self sufficent melee to thrive.

Feel free to ask questions, im less interestedin comments but feel free to post those as well.
  

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TheFifthSock
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Re: Horc Battle Soul
Reply #1 - Sep 12th, 2012 at 10:14am
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Looks very solid!

...but... cannot resist commenting...  Roll Eyes

Why no divine punishment? It's quite an increase to your dps... you only lose an attack when renewing/stacking it every 15 second. No DC required.

Shield of Condemnation (from AoV I) is quite nice as well if you get hit a lot as it will both reduce the mob's fortification and give various increased damage (light/alignment) when it triggers. It's easy to get it to stack a couple of times if you can hold the aggro.
  
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Re: Horc Battle Soul
Reply #2 - Sep 12th, 2012 at 11:13am
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no dp because the dmg is lackluster without max/emp.  for awhile i was 20fvs had dp, max/empower and no thf feats...just used twitch.  that was before destinys though, and i find the dps increased focusing on melee only once we got destinys.

AOV1 is definately viable, depends what you want.  with threat increase from claw you keep agro pretty well unless you have threat increase melee around though you can toss crown in that case.  i use wolf cloak so it equalizes the claw bonus for no threat amp.
  

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cdr
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Re: Horc Battle Soul
Reply #3 - Sep 12th, 2012 at 11:25am
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How is it for leveling? I don't plan to ever play a healer for reals, but my caster does need some FVS lives.
  
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Re: Horc Battle Soul
Reply #4 - Sep 12th, 2012 at 11:35am
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Hm... will probably try it out during my current TR train. Going to max out a couple of destinies each life.

Tx for sharing Ragedancer!
  
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Ragedancer
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Re: Horc Battle Soul
Reply #5 - Sep 12th, 2012 at 11:51am
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cdr wrote on Sep 12th, 2012 at 11:25am:
How is it for leveling? I don't plan to ever play a healer for reals, but my caster does need some FVS lives.


faster than an evoker before BB, slower after.

yea thing is this can be great dps but you'll always be expected to heal.

i had 3 barb pl's though before making this, got tired of ppl asking for 1st life drow pm, or clr over a fully geared barb.   wanted to actually play my main, though you gotta heal.
« Last Edit: Sep 12th, 2012 at 11:53am by Ragedancer »  

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cdr
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Re: Horc Battle Soul
Reply #6 - Sep 12th, 2012 at 12:11pm
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I'm never ever healing anyone but me. PUGs can QQ. I figure I can get away with it while TRing, but probably not beyond that.
  
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Re: Horc Battle Soul
Reply #7 - Sep 12th, 2012 at 12:56pm
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cdr wrote on Sep 12th, 2012 at 11:25am:
How is it for leveling? I don't plan to ever play a healer for reals, but my caster does need some FVS lives.


A horc fvs can get a 30 wis/32 strength (while raged) while leveling. I took maximize and with wiz and sorc PLs almost nothing evades bb/everything dies just fine. Pump all level ups into wisdom. Probably the most fun on a build I've ever had, thinking about doing the same thing with cleric next life. Play it like an evoker once you get blade barrier, then melee the casters that you need to finish the quest. With the fvs pre and a necro item you can usually destruct/slay living the casters/self healers that are giving you a pain as well.

I went

18/8/14/6/18/10

took wiz pl, power attack, maximize, quicken, heighten, toughness, improved critical.

Once you get blade barrier just lay down blade barriers every five seconds and zerg through the quests. The only mobs that should survive are casters, destruct the casters that heal endbosses, finish the quest, win the game. I didn't take improved critical until last because I had a MinII greatsword.

Sorry to hijack your thread, btw. Just relating my experiences.
  
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Re: Horc Battle Soul
Reply #8 - Sep 12th, 2012 at 4:13pm
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cdr wrote on Sep 12th, 2012 at 12:11pm:
I'm never ever healing anyone but me. PUGs can QQ. I figure I can get away with it while TRing, but probably not beyond that.


I get away with it beyond that.
  

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Even against donuts.
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Re: Horc Battle Soul
Reply #9 - Sep 17th, 2012 at 4:30pm
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Ragedancer wrote on Sep 12th, 2012 at 8:33am:
The soul survivor is completely obsolete vs a horc fvs.


And that horc fvs is completely obsolete vs a helf 62 wisdom unarmed imploder with EIN, evasion, high DCs and decent melee DPS (to high - most mobs stunned).

Decent build for sure, but definitely not top. Back on my first life, I had also dropped empower/maximize as I had run some tests vs bosses : would take twice the time with DP than with esos. Wouldn't do the same now.

That build is most likely the current highest DPS melee FvS, but it's far from being the only option out there, and it really gets shadowed by melee/casting fvs.

Edit : Despite my criticism, I really like this build, and it's awesome at what it does. I like to have optimal & complex builds though, that's what I'm aiming for on my main.
« Last Edit: Sep 17th, 2012 at 4:42pm by Ewilan »  
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Re: Horc Battle Soul
Reply #10 - Nov 3rd, 2012 at 10:51am
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Where are you slotting Devotion in your gearset?  I only noticed one ring, so I'm guessing you have a 2nd ToD ring with +78 Devotion.

Helf 18 FvS/2 Monk with Fighter Dilettante and Epic Marilith Chain is a reasonable version of this build as well, especially with LD Haste Boost.  I didn't go Horc because I don't have 3 Fighter past lives (yet).

I prefer Legendary Dreadnought (so much goodness) and to twist in Wild Weapons for the crazy glancing blow damage. I also twist in Primal Scream.  For the 2 Monk version, the last twist could be Magister Unearthly Reaction for +6 Reflex and 3% Dodge.  Unnecessary but nothing much better to twist in.

I tried playing this archetype without Stunning Blow and was completely frustrated with casters.  I'm much happier with Stunning Blow.

Feat wise I chose Maximize/Empower/Stunning Blow instead of the THF line. I don't take Empower Healing, which leaves me with one unallocated feat.  Right now I've got Epic Toughness though that's totally optional and subject to change.  As long as Wild Weapons remains the way it is, the THF line is overkill.  I use Holy Symbol of Lolth to power Divine Punishment and for the occasional Blade Barrier.

Gear wise I'm setup slightly different:

Hat: Epic Helm of Frost (yellow: GFL)
Cloak: Epic Envenomed Cloak (+1 exceptional CON)
Boots: Epic Boots of Corrosion (green: Good Luck, colorless: +6 DEX)
Chest: Epic Marilith Chain (blue: Toughness)
Neck: Green Steel 150 SP, Wizardry VI, +6 CHA skills (great minds think alike)
Ring1: Encrusted Ring with +78 Devotion
Ring2: Seal of House Dun'Robar (+2 Insightful STR, +10 Stunning) -- swap to Seal of House Avithoul for bosses (+5 SAB, +3 eSAB)
Bracer: Epic Bracers of the Claw
Gloves: Epic Gloves of the Claw
Trinket: Holy Symbol of Lolth (102 radiance+impulse)
Goggles: Green Steel 45 HP ConcOpp
Belt: Epic Spare Hand (blue: empty, colorless: empty) - swap to Knost's Belt for bosses

Primary melee weapon would be eSoS, swapping to eGA or crafted Holy Burst of Greater Bane as needed.

Saves (Fortitude / Reflex / Will):
11/11/11 FvS 18 levels
3/3/3 Monk 2 levels
2/2/2 Epic 5 levels
4/4/4 Greater Heroism
2/2/2 Good Luck
15/0/0 CON bonus
0/4/0 DEX bonus
0/0/1 WIS bonus
1/1/1 Competence (Eldritch ritual)
5/5/5 Resistance (item)
1/1/1 Ship
0/0/-4 STR yugo
0/6/0 Magister: Unearthly Reactions
---------
44/37/26

PRR = 0

Dodge = 7% (4% ring + 3% Unearthly Reaction)

Stunning Blow:
10 base
20 STR bonus
10 Item
5 Exceptional Mastery
6 LD Tactics
2 Dilettante Strategy Stunning Blow
1 Fighter PL
= 54

Hit Points at level 25:
20 Heroic Durability
20 Toughness item
27 Toughness feat
20 Barbarian past life x2
50 Epic Toughness feat
20 Favored Soul Toughness II
20 Human Toughness II
375 CON 40
20 Essence of Desire (20 HP portion)
144 Favored Soul (18 levels)
16 Monk (2 levels)
50 Epic (5 levels)
10 Draconic Vitality
45 Green Steel Accessory
50 Legendary Dreadnought 5
5 Way of the Patient Tortoise I
---
892 HP

Healing Amp: 165% (10% helf + 30% item + 5% Paladin PL + 10% ship)

Enhancements:

10 FvS Damage Boost IV
6 FvS Damage Boost II
4 Unyielding Sovereignty
6 Angel of Vengeance II
2 Human Adaptability STR
4 Human Adaptability CON
2 Human Improved Recovery I
10 Human Versatility IV
3 Racial Toughness II
6 FvS Energy of the Scion III
1 FvS Prayer of Smiting I
1 FvS Prayer of Incredible Smiting I
10 Favored Soul Smiting IV
6 Favored Soul Life Magic III
2 Helf Fighter STR I
3 FvS Toughness II
3 Helf Strategy Stunning Blow II
1 Way of the Patient Tortoise
=80

Epic Destiny: Legendary Dreadnought
1: Tactics (3) Action Boost (3)
2: Improved Power Attack (2) Momentum Swing (3)
3: Haste Boost (3) Lay Waste (2)
4: Volcano's Edge (2) --OR-- +1 STR (evens out STR, for +1 Stunning Blow)
5: Advancing Blows (2) Devastating Critical (2)
6: Master's Blitz (2)

The prestige enhancement pass is going to make this archtype even better, assuming the racial prestige lines are worth a damn (supposedly Horc gets Ravager).
« Last Edit: Nov 3rd, 2012 at 11:06am by Carpone »  
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