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Madcow430
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Kensai stuff...
Nov 2nd, 2012 at 10:50am
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As much as I hate to do it, I've decided to go ahead and TR Licoricewhip into a fighter.  Don't get me wrong, I intended him to be a pally tank but turbine just makes that intolerable for me.  I will *not* make a sword and board type... it's not my style.

I am looking at the kensai as opposed to the stalwart.  My reasoning for this is that I'd like another dps to bring to raids.  So, what's good these days?  I've made plenty of experimental monster and blitz type builds and would consider it on this character, but is there anything better with the new changes?

Licoricewhip is a 36 pointer with a lot of farmed gear turned meaningless with the xpac.  I'm sick of looking at him in my login cue and not running him.
  
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Madcow430
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Re: Kensai stuff...
Reply #1 - Nov 2nd, 2012 at 10:52am
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I've also considered making him a barb.  but ruled this out immediately as he's always been a TWF.  I have a shit ton of various types of khopeshes on him.  My understanding is that TWF barbs are completely subpar.  Please correct me if I am mistaken in this...
  
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Re: Kensai stuff...
Reply #2 - Nov 2nd, 2012 at 10:56am
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I recently made McBeardigan who's a pretty vanilla dwarven greataxe kensai.  He hits shit hard, plan on playing him in fury for insane crit damage, still need to knock out IQ to actually cap him.

I thought about using a greater heart on him and throwing in 2 levels of rogue for evasion, but I think the fighter capstone will actually mesh very nicely with Fury.  And I generally prefer pure toons anyway.
« Last Edit: Nov 2nd, 2012 at 11:00am by Maxwell Edison »  

                                                                      
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Re: Kensai stuff...
Reply #3 - Nov 2nd, 2012 at 5:46pm
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Human or helf.

12/6/2

kensai / pally / (monk for feats if you want viable tanking)(rogue for umd / still good secondary tanking)

it's less dps than a pure fighter, but the versatility you gain makes it a worth it imo.
  

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Re: Kensai stuff...
Reply #4 - Nov 2nd, 2012 at 6:15pm
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I got versatile toons.  I wanted the guy that straight fucks shit up.
  

                                                                      
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Re: Kensai stuff...
Reply #5 - Nov 2nd, 2012 at 7:08pm
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then make him a wizard.

my first response was to the op though, figure a good dps build with tanking options may appeal since he originally wanted to be a pally tank.
« Last Edit: Nov 2nd, 2012 at 10:01pm by Munkenmo »  

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Madcow430
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Re: Kensai stuff...
Reply #6 - Nov 3rd, 2012 at 12:13am
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idk...  just starting to look at possibilities.  And while it's true that I enjoyed running him as a tank, I'm just seriously over trying to tweak him to make that work.  I'd rather just run him as a dps.

Kensai pally monk sounds interesting.  I just can't make up my mind, hence the thread.
  
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Re: Kensai stuff...
Reply #7 - Nov 3rd, 2012 at 1:49am
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Incase you're interested, here's a rough guide I'd made up when i was considering turning my Paladin tank into a fighter.

I'd made this when i'd first read about the changes to cleave and overwhelming critical.

If I were to make it now, I'd probably go 2 rogue instead, giving up quickdraw and shield mastery.

Code
Select All
Level 20 Lawful Good Human Male
(12 Fighter / 6 Paladin / 2 Monk)
Hit Points: 353
Spell Points: 50

BAB: 19/19/24/29/29
Fortitude: 24
Reflex: 17
Will: 13

              Starting    Feat/Enhancement
Abilities    Base Stats    Modified Stats
(32 Point)    (Level 1)      (Level 20)
Strength           16                26
Dexterity          15                17
Constitution       14                16
Intelligence        8                10
Wisdom              8                 8
Charisma           15                17

Tomes Used
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 18

              Starting      Feat/Enhancement
             Base Skills  Modified Skills
Skills       (Level 1)      (Level 20)
Balance            6              14
Bluff              2              5
Concentration      2              9
Diplomacy          2              5
Disable Device     n/a            n/a
Haggle             2              3
Heal               -1             -1
Hide               2              3
Intimidate         3              32
Jump               4              12
Listen             -1             -1
Move Silently      2              3
Open Lock          n/a            n/a
Perform            n/a            n/a
Repair             -1             0
Search             -1             0
Spot               3              3
Swim               3              8
Tumble             3              4
Use Magic Device   4              14

Level 1 (Monk)
Feat: (Selected) Power Attack
Feat: (Monk Bonus) Toughness
Feat: (Human Bonus) Two Weapon Fighting

Level 2 (Fighter)
Feat: (Fighter Bonus) Exotic Weapon Proficiency: Khopesh

Level 3 (Fighter)
Feat: (Fighter Bonus) Cleave
Feat: (Selected) Weapon Focus: Slashing Weapons

Level 4 (Fighter)

Level 5 (Fighter)
Feat: (Fighter Bonus) Weapon Specialization: Slashing Weapons

Level 6 (Fighter)
Feat: (Selected) Power Critical

Level 7 (Fighter)
Feat: (Fighter Bonus) Quick Draw

Level 8 (Fighter)

Level 9 (Fighter)
Feat: (Selected) Great Cleave
Feat: (Fighter Bonus) Greater Weapon Focus: Slashing Weapons

Level 10 (Fighter)

Level 11 (Fighter)
Feat: (Fighter Bonus) Improved Critical: Slashing Weapons

Level 12 (Fighter)
Feat: (Selected) Improved Two Weapon Fighting

Level 13 (Fighter)
Feat: (Fighter Bonus) Greater Weapon Specialization: Slashing Weapons

Level 14 (Monk)
Feat: (Monk Bonus) Improved Sunder

Level 15 (Paladin)
Feat: (Selected) Greater Two Weapon Fighting

Level 16 (Paladin)

Level 17 (Paladin)

Level 18 (Paladin)
Feat: (Selected) Shield Mastery

Level 19 (Paladin)

Level 20 (Paladin)
Enhancement: Paladin Armor Class Boost I
Enhancement: Fighter Attack Boost I
Enhancement: Fighter Attack Boost II
Enhancement: Fighter Extra Action Boost I
Enhancement: Fighter Haste Boost I
Enhancement: Fighter Haste Boost II
Enhancement: Fighter Haste Boost III
Enhancement: Fighter Haste Boost IV
Enhancement: Paladin Saves Boost I
Enhancement: Unyielding Sovereignty
Enhancement: Follower of the Sovereign Host
Enhancement: Kensei Khopesh Mastery I
Enhancement: Kensei Khopesh Mastery II
Enhancement: Fighter Critical Accuracy I
Enhancement: Fighter Critical Accuracy II
Enhancement: Fighter Kensei I
Enhancement: Fighter Kensei II
Enhancement: Fighter Khopesh Specialization I
Enhancement: Human Adaptability Strength I
Enhancement: Human Improved Recovery I
Enhancement: Human Improved Recovery II
Enhancement: Human Versatility I
Enhancement: Human Versatility II
Enhancement: Human Versatility III
Enhancement: Way of the Patient Tortoise I
Enhancement: Paladin Courage of Good I
Enhancement: Paladin Bulwark of Good I
Enhancement: Paladin Focus of Good I
Enhancement: Paladin Resistance of Good I
Enhancement: Paladin Divine Righteousness I
Enhancement: Paladin Divine Sacrifice I
Enhancement: Paladin Exalted Smite I
Enhancement: Paladin Extra Smite Evil I
Enhancement: Paladin Extra Smite Evil II
Enhancement: Paladin Defender of Siberys I
Enhancement: Racial Toughness I
Enhancement: Racial Toughness II
Enhancement: Improved Intimidate I
Enhancement: Improved Intimidate II
Enhancement: Improved Intimidate III
Enhancement: Improved Intimidate IV
Enhancement: Fighter Strength I
Enhancement: Fighter Toughness I
Enhancement: Fighter Toughness II
Enhancement: Fighter Toughness III
Enhancement: Paladin Divine Might I
 

  

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Re: Kensai stuff...
Reply #8 - Nov 7th, 2012 at 6:54pm
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I went down this path too, TRing my Pally/Monk twf tank into a dps Kensei.

Human or Helf was the only option for me, I went with Helf since I wouldn't have the 6ap for Human Recovery 3. Pally dilly for +5 saves. Twist in that +6 saves/+3% dodge from Magister and Brace for Impact for more saves and 140% total fort.

I went 2 rogue for UMD and the added SA, since I hardly tank raid bosses these days.
Monk obviously gives 2 more feats, but I was sick of robes and decided on light armour for a little PRR at least.

Self healing is scrolls for 259hp and SF pots, along with 6 mins of displace clickies so far, need to make some more.

I intend to use Dreadnaught mostly, once I get the Destiny points to have Energy Burst or Sense Weakness twisted in. I much prefer the CC and activated abilities in Dreadnaught over Fury.

Need to take OC once I can actually LR without risking losing everything like Wowo, reincarnate has been on my login screen for months now.

I like to think I have geared her pretty efficiently and any changes to new gear doesn't result in much DPS increase.
  

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Re: Kensai stuff...
Reply #9 - Nov 7th, 2012 at 8:35pm
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Why wouldn't you bring stalwart as dps to raids ? Is there really that big damage difference between twf kensei and stalwart ? I got shit ton of khops too and I WANT survivability, these days i basically don't group and just do some epic hard shit.
I got 20 stalwart in dread ( sense weakness,hjeal spring and magister dodge )
Haste boost 4 + human versa 4 with 46-50 str dual wielding drow or ml 20 hbglobs khops can count as dps Smiley
Imp trip, stunning blow( vertigo and stunning drow khops, just need to find stupid combat mastery Dun robar ), cleaves some 80 ac twf in dread ( 110 ish with shield ). If I need to tank, i just grab sentinel ( 160+ ac and 130 prr) ..And she has no fail hjealscrolls for 250ish a pop.
  
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Re: Kensai stuff...
Reply #10 - Nov 7th, 2012 at 10:30pm
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Wipe wrote on Nov 7th, 2012 at 8:35pm:
Why wouldn't you bring stalwart as dps to raids ? Is there really that big damage difference between twf kensei and stalwart ? I got shit ton of khops too and I WANT survivability, these days i basically don't group and just do some epic hard shit.
I got 20 stalwart in dread ( sense weakness,hjeal spring and magister dodge )
Haste boost 4 + human versa 4 with 46-50 str dual wielding drow or ml 20 hbglobs khops can count as dps Smiley
Imp trip, stunning blow( vertigo and stunning drow khops, just need to find stupid combat mastery Dun robar ), cleaves some 80 ac twf in dread ( 110 ish with shield ). If I need to tank, i just grab sentinel ( 160+ ac and 130 prr) ..And she has no fail hjealscrolls for 250ish a pop.



Of course a Stalwart can count as DPS, the difference is bigger than some ppl make out though IMO, probably more so for Khopesh's. I made the swap with the exact same gear and feats, very noticable difference in dps.

This issue is more the extra hate generated if you are not tanking, or having to drop stance. Definitely more survivable with the ac though, in EH at least.

Soloing EH shouldn't even be a consideration in SD vs Kensei, the scaling is ridiculous. If talking about EE in a party, the SD trying to max dps while keeping some ac/mitigation will fall behind IMO. The ac and prr wont be enough in twf to make a significant difference, while the Kensei is killing things faster and lasting longer with 11+X boosts vs 7+X.

EE is kinda like the old ac system...all out ac or don't bother. Depends if you wanna build for EH or EE I guess.
  

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Re: Kensai stuff...
Reply #11 - Nov 8th, 2012 at 4:21am
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Felgor wrote on Nov 7th, 2012 at 10:30pm:
Of course a Stalwart can count as DPS, the difference is bigger than some ppl make out though IMO, probably more so for Khopesh's. I made the swap with the exact same gear and feats, very noticable difference in dps.

This issue is more the extra hate generated if you are not tanking, or having to drop stance. Definitely more survivable with the ac though, in EH at least.

Soloing EH shouldn't even be a consideration in SD vs Kensei, the scaling is ridiculous. If talking about EE in a party, the SD trying to max dps while keeping some ac/mitigation will fall behind IMO. The ac and prr wont be enough in twf to make a significant difference, while the Kensei is killing things faster and lasting longer with 11+X boosts vs 7+X.

EE is kinda like the old ac system...all out ac or don't bother. Depends if you wanna build for EH or EE I guess.


*nods*

I really enjoyed getting licoricewhip up about 54 str twf in stalwart.  In situations where you want to have aggro it's great with the right weaponry.

My observation has been when comparing to others who are similarly geared he fell behind significantly.  It was enough to keep up with the pack, but not stand out in any way.  At least until some Pit Fiend or Marilith showed up.

The problem for me, I don't talk is that I don't solo with Licoricewhip as much anymore.  I don't tank raids with him as it's not needed 99.9% of the time.  So, I lumber behind everyone hoping to catch up before the quest is over. 

The intent in building him was run over by the xpac, which gave away droves of candy for dps builds.  So, instead of being solo only with him I'd rather tweak his contribution to the parties that have me along.  Worst thing you can have in a situation where things need to die fast - a tank.
  
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Re: Kensai stuff...
Reply #12 - Nov 8th, 2012 at 4:23am
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Oh, and I was hoping Fel would chime in.  Ty for commenting  Smiley
  
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Re: Kensai stuff...
Reply #13 - Nov 8th, 2012 at 9:19am
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Madcow430 wrote on Nov 8th, 2012 at 4:21am:
*nods*

I really enjoyed getting licoricewhip up about 54 str twf in stalwart.  In situations where you want to have aggro it's great with the right weaponry.

My observation has been when comparing to others who are similarly geared he fell behind significantly.  It was enough to keep up with the pack, but not stand out in any way.  At least until some Pit Fiend or Marilith showed up.

The problem for me, I don't talk is that I don't solo with Licoricewhip as much anymore.  I don't tank raids with him as it's not needed 99.9% of the time.  So, I lumber behind everyone hoping to catch up before the quest is over. 

The intent in building him was run over by the xpac, which gave away droves of candy for dps builds.  So, instead of being solo only with him I'd rather tweak his contribution to the parties that have me along.  Worst thing you can have in a situation where things need to die fast - a tank.


Exactly. Even evasion tanks use shields if built to tank now, so the twf fun of the build is gone. My opinion is, well built Monks are the best hybrid for tanking/trash dps, it started a few updates ago and just got better with the dodge changes.

I'm not a fan of wraps so I just stuck with khopesh's.

I'll be honest, Splat is nowhere near as forgiving as a Kensei as she was a DoS, but much more fun in groups. Playing catchup as you said is a real downer.

Even so, I run 10% incorp, 14% dodge (should be 17 with dodge +2 mobility trinket) and 13prr. Then displace scrolls/clickies. Rad2+Acid/Elec/Acid Khopesh is really nice CC added with trip and stun, and Momentum Swing in Dreadnaught.

If you like a bit of ranged action, 12/6/2 fighter ranger rogue is what Smrti had and when you add FE, rams might, manyshot, lvl11 resists when in Fury of the Wild, it is ultimately better I think. Overall dps is neck and neck but better self sufficiency and a ranged option. Personally I prefer fulltime melee and most resists covered on gear.

I don't see the point in pure fighter when 2 rogue or 2 monk gives so much.

I find this gear pretty robust:

3 piece abishai (helm, cloak, boots) swaps for firestorm greaves, fom boots, cloak of ice etc
Claw set
dun robar +2str +10 stun 4% dodge
epic ring of the stalker(10% incorp, +3 exc SA, +6 seeker, GFL slotted)
challenge belt (+2 gl and +6 wisdom slotted)
Tharnes/hp item/Epic time sensing for haste/displace clicky
Greater Bold Trinket/dodge+2 of mobility/PLIS/Epic Brawns
Epic Grims (7str +1str slotted, 3% dodge)/ displace clicky/tod necklace for +2 boosts

My fave weapons right now are acid/elec/acid + fire/fire/TBD alchemical khopeshes, or rad2+acid/elec/acid.
  

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Re: Kensai stuff...
Reply #14 - Nov 8th, 2012 at 9:21am
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Oh, Black Scale is my favourite on raid bosses.
  

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Re: Kensai stuff...
Reply #15 - Nov 8th, 2012 at 10:59am
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Felgor wrote on Nov 7th, 2012 at 10:30pm:
Of course a Stalwart can count as DPS, the difference is bigger than some ppl make out though IMO, probably more so for Khopesh's. I made the swap with the exact same gear and feats, very noticable difference in dps.

Swap from your human dos to helf kensei or you tried helf stalwart too ?
Quote:
This issue is more the extra hate generated if you are not tanking, or having to drop stance. Definitely more survivable with the ac though, in EH at least.

EH yes, but you are right, the difference is smaller in EE if you are permadisplaced and ghostly.
Quote:
Soloing EH shouldn't even be a consideration in SD vs Kensei, the scaling is ridiculous. If talking about EE in a party, the SD trying to max dps while keeping some ac/mitigation will fall behind IMO. The ac and prr wont be enough in twf to make a significant difference, while the Kensei is killing things faster and lasting longer with 11+X boosts vs 7+X..

More boosts and what .. 10 damage from feats and enhancements are awesome, but worth more than prr, some 400 hp and ability to swap to sword and board when needed. I don't know I guess you are right.
Quote:
Depends if you wanna build for EH or EE I guess.

EE is perhaps 10 percent for me and I like to tank ToD and crap now and then ( which frankly are worse than ever lol ).
Quote:
So, I lumber behind everyone hoping to catch up before the quest is over.
I guess it's different for a pally, I couldn't stand having no tactics, haste boost, lack of feats and goddamn slow divine power and div sacrifice carpal syndrome . If they ever change divine sacrifice I would try something like Cashiry's kotc which he posted few days ago in a heartbeat.
Quote:
Oh, Black Scale is my favourite on raid bosses.

Do you have precision and/or twist more fort bypass for raids ?
  
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Re: Kensai stuff...
Reply #16 - Nov 8th, 2012 at 5:38pm
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Wipe wrote on Nov 8th, 2012 at 10:59am:
Swap from your human dos to helf kensei or you tried helf stalwart too ? Both, though I didn't gear for ac as Stalwart but the DPS drop was noticable.

EH yes, but you are right, the difference is smaller in EE if you are permadisplaced and ghostly.

More boosts and what .. 10 damage from feats and enhancements are awesome, but worth more than prr, some 400 hp and ability to swap to sword and board when needed. I don't know I guess you are right. - It's a valid choice either way, but if you are hardly tanking or soloing then I would go with the DPS. It is also better crit range and damage from Kensei. If you don't take all the wep spec feats then a melee fvs has better dps than a Stalwart using twf...which is why I'd rather a melee fvs over a non tanking SD.

EE is perhaps 10 percent for me and I like to tank ToD and crap now and then ( which frankly are worse than ever lol ). - Worse how? As in easier to steamroll?
EE is great with a bunch of people you know.


I guess it's different for a pally, I couldn't stand having no tactics, haste boost, lack of feats and goddamn slow divine power and div sacrifice carpal syndrome . If they ever change divine sacrifice I would try something like Cashiry's kotc which he posted few days ago in a heartbeat. - Pure Pally has that problem and all because of fuck all feats. Try 14/4/2 Pally Fighter Monk to fit in more feats.

Do you have precision and/or twist more fort bypass for raids ? - No, just Improved Sunder and I still need to get around to a Blasting Chime. Using Black Scale over Red Scale is a no brainer for me on Devil Bosses or LoB or DQ etc anyway. The 5% buff to DPS after a kill is nice too, it can be 3-5dmg per hit extra which is like having Claw and PDK set together.

  

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Re: Kensai stuff...
Reply #17 - Nov 8th, 2012 at 8:37pm
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Felgor wrote on Nov 8th, 2012 at 9:19am:
Exactly. Even evasion tanks use shields if built to tank now, so the twf fun of the build is gone. My opinion is, well built Monks are the best hybrid for tanking/trash dps, it started a few updates ago and just got better with the dodge changes.

I'm not a fan of wraps so I just stuck with khopesh's.

I'll be honest, Splat is nowhere near as forgiving as a Kensei as she was a DoS, but much more fun in groups. Playing catchup as you said is a real downer.

Even so, I run 10% incorp, 14% dodge (should be 17 with dodge +2 mobility trinket) and 13prr. Then displace scrolls/clickies. Rad2+Acid/Elec/Acid Khopesh is really nice CC added with trip and stun, and Momentum Swing in Dreadnaught.

If you like a bit of ranged action, 12/6/2 fighter ranger rogue is what Smrti had and when you add FE, rams might, manyshot, lvl11 resists when in Fury of the Wild, it is ultimately better I think. Overall dps is neck and neck but better self sufficiency and a ranged option. Personally I prefer fulltime melee and most resists covered on gear.

I don't see the point in pure fighter when 2 rogue or 2 monk gives so much.

I find this gear pretty robust:

3 piece abishai (helm, cloak, boots) swaps for firestorm greaves, fom boots, cloak of ice etc
Claw set
dun robar +2str +10 stun 4% dodge
epic ring of the stalker(10% incorp, +3 exc SA, +6 seeker, GFL slotted)
challenge belt (+2 gl and +6 wisdom slotted)
Tharnes/hp item/Epic time sensing for haste/displace clicky
Greater Bold Trinket/dodge+2 of mobility/PLIS/Epic Brawns
Epic Grims (7str +1str slotted, 3% dodge)/ displace clicky/tod necklace for +2 boosts

My fave weapons right now are acid/elec/acid + fire/fire/TBD alchemical khopeshes, or rad2+acid/elec/acid.


I thought smrti was 2 monk with the rogue for the helf dilitante.

I run a 12/6/2 fighter/ranger/rogue with the monk dilitante (heal amp) and it's fun. 

I completely skipped ac, run smoke II, and dusk (not sure if dusk gets an extra roll on concealment) and eventually ghostly when I get around to it.  I can no fail heal scrolls with a gear swap.
  
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Re: Kensai stuff...
Reply #18 - Nov 8th, 2012 at 9:50pm
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LordPiglet wrote on Nov 8th, 2012 at 8:37pm:
I thought smrti was 2 monk with the rogue for the helf dilitante.

I run a 12/6/2 fighter/ranger/rogue with the monk dilitante (heal amp) and it's fun. 

I completely skipped ac, run smoke II, and dusk (not sure if dusk gets an extra roll on concealment) and eventually ghostly when I get around to it.  I can no fail heal scrolls with a gear swap. 


Smrti and I both agreed that rogue was better than monk for what we wanted. UMD 40 without any buffs and in total dps gear, since the UMD lag hits everyone I know quite hard and swapping to triple air GS literally kills me if I need to toss a heal scroll. SA damage and wearing light armour anyway.

I think he had the monk dilly, I took the pally dilly.

Dusk and Blur wont stack, so the smoke2 20% is the only one getting a roll, just like having displace over blur.
  

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Re: Kensai stuff...
Reply #19 - Nov 10th, 2012 at 2:50pm
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Felgor wrote on Nov 8th, 2012 at 9:50pm:
Smrti and I both agreed that rogue was better than monk for what we wanted. UMD 40 without any buffs and in total dps gear, since the UMD lag hits everyone I know quite hard and swapping to triple air GS literally kills me if I need to toss a heal scroll. SA damage and wearing light armour anyway.

I think he had the monk dilly, I took the pally dilly.

Dusk and Blur wont stack, so the smoke2 20% is the only one getting a roll, just like having displace over blur.


That was a factor for me (and that I wanted to be chaotic neutral for alignment).

I didn't think they did stack,  but was planning on making ring of the stalker anyway.
  
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Re: Kensai stuff...
Reply #20 - Nov 11th, 2012 at 8:06am
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LordPiglet wrote on Nov 10th, 2012 at 2:50pm:
That was a factor for me (and that I wanted to be chaotic neutral for alignment).

I didn't think they did stack,  but was planning on making ring of the stalker anyway.


Stalker ring is awesome, it has so many great mods on it.
  

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Re: Kensai stuff...
Reply #21 - Nov 12th, 2012 at 2:10pm
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Felgor wrote on Nov 8th, 2012 at 9:50pm:
Smrti and I both agreed that rogue was better than monk for what we wanted. UMD 40 without any buffs and in total dps gear, since the UMD lag hits everyone I know quite hard and swapping to triple air GS literally kills me if I need to toss a heal scroll. SA damage and wearing light armour anyway.



Two feats is huge though, my 12/6/2 stayed with the 2 monk for the evasion splash and almost always wears armor.  Builds like this try to fit 10 pounds of shit in a 5 pound bag and I just couldn't do it with 2 less feats.
  
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Re: Kensai stuff...
Reply #22 - Nov 12th, 2012 at 8:18pm
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Bigjunk wrote on Nov 12th, 2012 at 2:10pm:
Two feats is huge though, my 12/6/2 stayed with the 2 monk for the evasion splash and almost always wears armor.  Builds like this try to fit 10 pounds of shit in a 5 pound bag and I just couldn't do it with 2 less feats.


Valid point but the UMD lag was the real decider for me.
  

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Re: Kensai stuff...
Reply #23 - Nov 13th, 2012 at 12:18am
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Aren't they supposedly fixing UMD lag at some point? Only checking UMD at the beginning of quests and after shrining, or something?
  
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Re: Kensai stuff...
Reply #24 - Nov 13th, 2012 at 9:17pm
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cdr wrote on Nov 13th, 2012 at 12:18am:
Aren't they supposedly fixing UMD lag at some point? Only checking UMD at the beginning of quests and after shrining, or something?


Just like the enhancement pass was supposed to already be live?

I will make a statement: UMD lag will never ever be removed.

There is only so much shit you can push through a straw while someone is shitting all over said straw.
  

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