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Bill Z Bubb
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DDO's Dice Roll Logic
Nov 29th, 2012 at 11:25am
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kickass
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Re: DDO's Dice Roll Logic
Reply #1 - Nov 29th, 2012 at 11:36am
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I thought it was

Roll number; divide by self.
  
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stainer
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Re: DDO's Dice Roll Logic
Reply #2 - Nov 29th, 2012 at 12:30pm
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I though it was

10 N=INT(RND*20)
20 if N>1 goto 60
30 print "miss"
60 if n>5 goto 80
70 make character get stuck in a wall
80 if n>19 goto 100
90 make monster get stuck in a wall
100 crash instance
  

Nilazgrc: For all those familiar with loreseekers/sentinels.... Dont run with Stainer.... Guy is a tool. Black list his toons.
kmack can drive the tractor.
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JDollar wrote on Apr 25th, 2013 at 4:47pm:
Stainer likes tractors
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Osharan Tregarth
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Re: DDO's Dice Roll Logic
Reply #3 - Nov 29th, 2012 at 12:57pm
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stainer wrote on Nov 29th, 2012 at 12:30pm:
I though it was

10 N=INT(RND*20)
20 if N>1 goto 60
30 print "miss"
60 if n>5 goto 80
70 make character get stuck in a wall
80 if n>19 goto 100
90 make monster get stuck in a wall
100 crash instance


You forgot the check for "falling damage".
  

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stainer
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Re: DDO's Dice Roll Logic
Reply #4 - Nov 29th, 2012 at 1:10pm
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Osharan Tregarth wrote on Nov 29th, 2012 at 12:57pm:
You forgot the check for "falling damage".


add this to the beginning

1 if character=steady progression then 5 else 10
5 HP=HP-(INT(RND*1000))
6 print "HAHA Sucker"
  

Nilazgrc: For all those familiar with loreseekers/sentinels.... Dont run with Stainer.... Guy is a tool. Black list his toons.
kmack can drive the tractor.
The Vault donates to charity.
JDollar wrote on Apr 25th, 2013 at 4:47pm:
Stainer likes tractors
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Tobril
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Re: DDO's Dice Roll Logic
Reply #5 - Nov 29th, 2012 at 1:28pm
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Osharan Tregarth wrote on Nov 29th, 2012 at 12:57pm:
You forgot the check for "falling damage".


He had the "basic" idea?
  
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Schmoe
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Re: DDO's Dice Roll Logic
Reply #6 - Nov 29th, 2012 at 3:06pm
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stainer wrote on Nov 29th, 2012 at 12:30pm:
I though it was

10 N=INT(RND*20)
20 if N>1 goto 60
30 print "miss"
60 if n>5 goto 80
70 make character get stuck in a wall
80 if n>19 goto 100
90 make monster get stuck in a wall
100 crash instance


I think it's more like this:

10 N=INT(RND*20)
20 if N>1 gosub 500
30 print "miss"
40 goto 80
45 end
50 REM generate handwrap tohit
60 X=INT(RND*(Y+50))
70 N=1
71 print "miss"
72 if TYPE=wep goto 100
75 return
80 if TYPE=wep gosub 900
90 goto 60
100 REM If we get here we're a little lost
110 LADDER_EFFECT=INT(RND*99)
115 if OPEN_BAG gosub 9000
120 goto 45
...
  

"As my windshield melts, and my tears evaporate,
Leaving only charcoal to defend -
Finally I understand the feelings of the few,
Ashes and diamonds, foe and friend, we were all equal in the end."

-Waters
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Terebinthia
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Re: DDO's Dice Roll Logic
Reply #7 - Nov 29th, 2012 at 4:13pm
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I had to wait for my lightbulb to DPS a wood woad down today. Sad times.. Sad
  
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rest
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Re: DDO's Dice Roll Logic
Reply #8 - Nov 29th, 2012 at 4:59pm
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Tobril wrote on Nov 29th, 2012 at 1:28pm:
He had the "basic" idea?


Please stop using puns.
  
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Osharan Tregarth
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Re: DDO's Dice Roll Logic
Reply #9 - Nov 29th, 2012 at 5:15pm
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stainer wrote on Nov 29th, 2012 at 1:10pm:
add this to the beginning

1 if character=steady progression then 5 else 10
5 HP=HP-(INT(RND*1000))
6 print "HAHA Sucker"


I think you nailed it there.

I managed to get two sets of falling damage last night in waterworks.  Only 51 each, but since my character only had 98 or so at the time, it was enough.
  

I'm the 'sharans(Osharan, Asharan, Osharina, Asharina, etc.) And Epoxy.� And Notverysexy.

Dovie'andi se tovya sagain
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