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karatekid
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Vets - how many clients per instance?
Jan 12th, 2013 at 7:54am
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All the "DDO is dying because of lack of LFM's" suffer from at least the problem of the fact much of the content is easier to solo; but I thought of this last night - instances of public areas are created once a threshold is hit - anyone who's been playing a while know what that is?

there were three instances of Eveningstar last night, which is the most I've seen since MOTU came out (granted, epic xp boni have muchto do with that); but looking to see if we can estimate population at a given point.
  
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Re: Vets - how many clients per instance?
Reply #1 - Jan 12th, 2013 at 8:41am
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karatekid wrote on Jan 12th, 2013 at 7:54am:
All the "DDO is dying because of lack of LFM's" suffer from at least the problem of the fact much of the content is easier to solo; but I thought of this last night - instances of public areas are created once a threshold is hit - anyone who's been playing a while know what that is?

there were three instances of Eveningstar last night, which is the most I've seen since MOTU came out (granted, epic xp boni have muchto do with that); but looking to see if we can estimate population at a given point.


I know if you mess with instances IE get people over fill a public instance to create a new one....you will be disciplined
  

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Re: Vets - how many clients per instance?
Reply #2 - Jan 12th, 2013 at 8:53am
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karatekid wrote on Jan 12th, 2013 at 7:54am:
at least the problem of the fact much of the content is easier to solo


Sometimes when running an elite streak I have to check to make sure I did, in fact, enter on elite. It is pretty easy.
  
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Re: Vets - how many clients per instance?
Reply #3 - Jan 12th, 2013 at 10:18am
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Sometimes when running an elite streak I have to check to make sure I did, in fact, enter on elite. It is pretty easy.


Agreed.  Put up an LFM with the level range below where it should be. Take advantage of the scaling...  I inadvertently do this helping newb guildies with favor.
  

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Re: Vets - how many clients per instance?
Reply #4 - Jan 12th, 2013 at 10:43am
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All I know for sure is that for the past year and a half, the night shift in my guild has mostly consisted of me and two friends, and now we have to turn down guildies for flagging runs due to lack of space. While some of them are new, none of them have been drooling, ship-chest-clearing idiots with nothing to contribute and no willingness to learn.

Hardly statistically significant, but it does feel good.
  
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Re: Vets - how many clients per instance?
Reply #5 - Jan 12th, 2013 at 11:16am
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I've run into a fair number of returning players in the last month or so. It's made for some better PUGs.
  

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Re: Vets - how many clients per instance?
Reply #6 - Jan 12th, 2013 at 12:10pm
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karatekid wrote on Jan 12th, 2013 at 7:54am:
All the "DDO is dying because of lack of LFM's" suffer from at least the problem of the fact much of the content is easier to solo; but I thought of this last night - instances of public areas are created once a threshold is hit - anyone who's been playing a while know what that is?



I can't tell for sure... But once upon a time, when an Aussie player from our guild left UK ( and thus European Servers ) we had a huge party through all Stormreach ( At that time Gianthold was the End Game ) and the resulting Conga Line was spawning a new instance everywhere it went.

Now from what I know from this and a few other guild events, ( we also made auctions and such in the theater in house P with the GM help ) I think the new instances spawn somewhere between 100 and 150 characters in a given instance.

I suspect it's a value that can be modified and that a specific value exist for each public area.
  

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Re: Vets - how many clients per instance?
Reply #7 - Jan 13th, 2013 at 1:54pm
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I miss portal storms.

I don't know why this is popping into my head but I think the numbers might've been as low as 40 at one point. Before F2P there were times we had 9 or 10 instances of House P for example.
« Last Edit: Jan 13th, 2013 at 1:54pm by Allo »  
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Re: Vets - how many clients per instance?
Reply #8 - Jan 15th, 2013 at 5:55am
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On a good night, a world will have 20,000 people playing.

There are plenty of places that players can be.  The threshold of around 500 players in a particular area to make a new instance appear.

Since there were three instances of eveningstar there were approximately 1500 payers there.  This makes sense, as more players have accomplished the Web of Chaos chain and Beyond the Rift.
« Last Edit: Jan 15th, 2013 at 4:35pm by notajedi »  
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karatekid
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Re: Vets - how many clients per instance?
Reply #9 - Jan 15th, 2013 at 10:31am
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Someone else did something a little better - dunno how accurate the data is, of course... Just saw this this morning.

http://www.ddoracle.com/

EDIT:  I did notice it appears to be based upon myddo feed, and as such, the bustedness of myddo may be affecting timeliness of the data - example, my arty (and it happened when she was a druid) completely disappears as soon as she gets an epic level, meaning her data will not be reflected in myddo and in this derivative set of reports.
« Last Edit: Jan 15th, 2013 at 10:34am by karatekid »  
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Re: Vets - how many clients per instance?
Reply #10 - Jan 15th, 2013 at 11:57pm
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karatekid wrote on Jan 15th, 2013 at 10:31am:
Someone else did something a little better - dunno how accurate the data is, of course... Just saw this this morning.

http://www.ddoracle.com/

EDIT:  I did notice it appears to be based upon myddo feed, and as such, the bustedness of myddo may be affecting timeliness of the data - example, my arty (and it happened when she was a druid) completely disappears as soon as she gets an epic level, meaning her data will not be reflected in myddo and in this derivative set of reports.


Broken myddo stats or not, that is a pretty cool site.
  

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Re: Vets - how many clients per instance?
Reply #11 - Jan 16th, 2013 at 2:05am
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ZeroBoost wrote on Jan 15th, 2013 at 11:57pm:
Broken myddo stats or not, that is a pretty cool site.


And for whatever reasons seems the data extracted through the API made public by Turbine are more consistent than the data displayed by the official MyDDO pages.
( just look at YourDDO and the fact that you can see your characters there when they are epic while they are in error on the official website )

Now if only ddoracle could be done for all the servers...
( I know the graphs at the bottom are done for all the servers, but all the guild details for each server would be nice )
  

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Re: Vets - how many clients per instance?
Reply #12 - Jan 22nd, 2013 at 10:30pm
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Flav wrote on Jan 16th, 2013 at 2:05am:
Now if only ddoracle could be done for all the servers...

You've been heard!  All-server numbers went up a couple of days ago.

And yes, fundamentally the Oracle is working with MyDDO data, but in various cases the Oracle was able to divine that the errors in the MyDDO were consistent and thus reversible, and data is corrected accordingly.  For example, the All-knowing Oracle knows the difference between Druid levels and Epic.   Wink
  
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Re: Vets - how many clients per instance?
Reply #13 - Jan 23rd, 2013 at 3:45am
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The Oracle wrote on Jan 22nd, 2013 at 10:30pm:
You've been heard!  All-server numbers went up a couple of days ago.

And yes, fundamentally the Oracle is working with MyDDO data, but in various cases the Oracle was able to divine that the errors in the MyDDO were consistent and thus reversible, and data is corrected accordingly.  For example, the All-knowing Oracle knows the difference between Druid levels and Epic.   Wink


I've seen that yesterday and went all "woah !!! "

Many thanks for that. Great work.

And yes when you look at the bungled part we can see [classes, races] the errors are consistent, which gripes me to no end.
It's not that difficult to remove [v] from the race field for Elves for example... But it seems to be beyond Turbines webside coders. ( or to swap Epic and Druid... and rename UnkonwnClass1 as Epic in the class list  Roll Eyes )
  

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Re: Vets - how many clients per instance?
Reply #14 - Jan 23rd, 2013 at 7:12am
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Myddo data is fun. There's a guild on sarlona with average level 25.43.
  
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Re: Vets - how many clients per instance?
Reply #15 - Jan 23rd, 2013 at 9:35am
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The Oracle wrote on Jan 22nd, 2013 at 10:30pm:
You've been heard!  All-server numbers went up a couple of days ago.

And yes, fundamentally the Oracle is working with MyDDO data, but in various cases the Oracle was able to divine that the errors in the MyDDO were consistent and thus reversible, and data is corrected accordingly.  For example, the All-knowing Oracle knows the difference between Druid levels and Epic.   Wink



Welcome and nice work!  Unfortunately, it only proves my original theoretical intent was wrong - LFM dearth is not due to game population being dead - so mostly everyone's soloing or playing with guildies.
  
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Re: Vets - how many clients per instance?
Reply #16 - Jan 23rd, 2013 at 11:23am
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karatekid wrote on Jan 23rd, 2013 at 9:35am:
Welcome and nice work!  Unfortunately, it only proves my original theoretical intent was wrong - LFM dearth is not due to game population being dead - so mostly everyone's soloing or playing with guildies.


And it's validating the fact that Retard Streak Bonus is killing LFMs.  Roll Eyes

  

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Re: Vets - how many clients per instance?
Reply #17 - Jan 23rd, 2013 at 1:21pm
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Myddo data is fun. There's a guild on sarlona with average level 25.43.

We'll see to nerfing their Guild Char Level Bonus.  Tongue  Thanks for the spot.
  
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Re: Vets - how many clients per instance?
Reply #18 - Jan 23rd, 2013 at 1:41pm
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Flav wrote on Jan 23rd, 2013 at 11:23am:
And it's validating the fact that Retard Streak Bonus is killing LFMs.  Roll Eyes




Well, and POSSIBLY the chat issues with U16, 16.1 and 16.2.

Once these went live and all the "you failed to join chat" shit started, I've almost stopped grouping entirely - because a PUG will not all be on like a common vent channel, we have to rely on in-game chat.

Their server issues of late keep dropping chat RIGHT after I join a group (or even not connecting to chats after zoning, quite often).  I think from 1-23, this character has been in MAYBE 10 groups? 

  
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Re: Vets - how many clients per instance?
Reply #19 - Jan 23rd, 2013 at 4:46pm
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karatekid wrote on Jan 23rd, 2013 at 1:41pm:
Well, and POSSIBLY the chat issues with U16, 16.1 and 16.2.




There was already lots of doom posts before that...
  

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Re: Vets - how many clients per instance?
Reply #20 - Jan 23rd, 2013 at 7:58pm
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Myddo data is fun. There's a guild on sarlona with average level 25.43.

Well, not MyDDO's fault this time, just a hiccup related to adding epic levels in to the avg char levels report.  The corrected numbers are up now with today's update.  Thanks again.
  
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Re: Vets - how many clients per instance?
Reply #21 - Jan 23rd, 2013 at 8:58pm
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Someone reads their server logs.
  
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Re: Vets - how many clients per instance?
Reply #22 - Jan 24th, 2013 at 9:35am
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cdr wrote on Jan 23rd, 2013 at 8:58pm:
Someone reads their server logs.


And does something about the results.
  
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