harharharhar wrote on Jun 25
th, 2014 at 9:55pm:
alright i'll try it. i have way less time for games lately (barely logged into DDO in the last 3 months).
How should I start? I read up a little bit, I know there's factions and that limits race/class choices. I like crafting, I don't really care about PvP, and I really like dungeons and raids. DDO was my only MMO since 2006 when I started, and the vast majority of my favorite characters were ranged.
I'm also a pro exploiter.
Factions only limit races, unless I missed something. There are no racial attributes, so your race makes no difference in terms of character effectiveness. I recommend picking the smallest race that can be the class you want (there are some restrictions on which races can be which classes). Small because size makes a huge difference in how movement feels to you. If you're smaller, it feels like you run faster and jump higher. You don't, but I wouldn't be quick to dismiss the importance of how it feels.
Every class has the ability to fill the DPS role or a specialized role (tank, healer, CC, etc). No matter which class you pick, you're going to be DPS focused for the first 20 levels at minimum. Every class can DPS pretty well, they all do it differently.
If you like being ranged, I can think of two good classes: engineer and spellslinger. Engineer's specialized role is tank, and it is (or, can be) a pet class. It's a ranged tank pet class... talk about breaking the mold. Spellslinger is a long range mobile caster/pistol wielder. Can be healer or CCer (not sure on the last part but I think I'm right) in addition to the DPS role that anyone can fill.
Given that you come from DDO and knowing how the ranged chars play in it, I recommend spellslinger. It's a hoot to play, and long range+mobility make it a total kiting class. Kiting is HUGE in this game, so, well, it's a nice fit.
Pro exploiter: be sure to spend time looking over addons. There are lots that can do amazing things that feel like exploits. I hear that many of the GW2 exploits carried over as well (no idea what they are though).
Crafting: I think this game is a crafter's wet dream. I actually like the crafting system, though I've only seen two of the professions so far (architect and technologist - substantially similar).
Moneymaking: like everywhere, it takes money to make money. One way to get some capital started early on is to buy mats on the CX that are posted below vendor price, then sell them to the vendor. I have no idea why people post for less than vendor value, but they do. Two items that seem to do this with ridiculous consistency: knotted heartwood and ironbark wood. Can buy both by the truckload for 2sp and 4sp then sell them to the vendor for 2.38 and 4.56, respectively. This can be really helpful when just starting out.