harharharhar wrote on Jul 11
th, 2015 at 9:11pm:
How much more robust are the graphics requirements than DDO run at a decent resolution?
More or less the same, I'd say.
harharharhar wrote on Jul 11
th, 2015 at 9:11pm:
the more I look at Wildstar the more it looks like it might be pretty fun.
It does have a lot of fun elements, but it suffers from a lot of issues that plague MMOs nowadays. Some examples:
1) Every class plays damn near the same. Oh, sure, your abilities vary a little bit, but in the end, you set up a rotation and stick to it and play every class more or less the same. As to why, see number 2:
2) Single player game all the way to cap. Sure, there are some group things to do, but they just get in the way of leveling. What this really means is that you will be playing a DPS character all the way to cap. Want to be a healer? Too bad, DPS. Want to tank? Too bad, DPS. Want to be a controller? Too bad, DPS. This leads us to number 3:
3) There is no one to be found except at end game. Leveling up, you will rarely see anyone, particularly if you choose the wrong server/faction (anything but PvE/Exile will be a wasteland, which sucks because Dominion is so much cooler). This isn't such a big deal while leveling, but when you get to end game and need to attune before you can raid, and there's no one to group with for the group-required quests, you end up like me: stuck for months on one step of attunement, hoping a queue will pop. Arguably less of a problem for a more social player (I'm not a big fan of guilds, but a good one would make attunement a breeze).
Don't get me wrong, you should try it out for yourself - there are a lot of good elements. Housing is awesome (and this is coming from a guy who generally doesn't give a rat's ass about housing), crafting is in-depth and well fleshed-out, economy is strong and well managed, combat is action-packed and focused on movement (once you're in groups, at least), hoverboards are cool, double-jump is cool, sprinting is cool (and soon to be a lot cooler as it will have no meter out of combat). Professions - side aspects to your class - are interesting, useful, fun, and more of a side benefit of questing than a chore of leveling.
If you do decide to sign up, let me know so I can send you a starter package - some plat and bags and whatnot.