There's nothing radically different from Haek's original version, other than using dual Nightmares.
Warforged Lawful Neutral 16 Artificer/2 Monk/2 Ranger
18 STR (16 points) + 7 level ups + 5 tome + 5 primal scream + 8 item + 3 insightful + 1 exceptional + 4 alchemical + 2 yugo + 2 ship + 2 profane + 2 ED + 1 Echoes = 60 15 DEX (8 points) + 4 tome + 8 item + 1 exceptional + 4 alchemical + 2 ship + 2 yugo + 3 insightful + 1 ranger = 40 15 CON (8 points) + 2 Warforged + 5 tome + 8 item + 2 insightful + 1 exceptional + 2 Warforged enhancements + 5 Primal Scream + 2 yugo + 2 ship + 4 alchemical = 48 12 INT (4 points) + 4 tome + 1 exceptional + 7 INT + 2 ship = 26 8 WIS (0 points) - 2 Warforged + 4 tome + 1 exceptional + 7 item + 2 ship = 20 8 CHA (0 points) -2 Warforged + 4 tome + 1 exceptional + 2 ship +7 item = 20
1 (Artificer 1) Stunning Blow 2 (Monk 1: Power Attack) 3 (Monk 2: Toughness) Cleave 4 (Ranger 1: Bow Strength; Favored Enemy) 5 (Ranger 2: Rapid Shot, TWF) 6 (Artificer 2) Great Cleave 7 (Artificer 3) 8 (Artificer 4: Quicken) 9 (Artificer 5) Point Blank Shot 10 (Artificer 6) 11 (Artificer 7) 12 (Artificer 8: Exotic Weapon Proficiency: Bastard Sword) ITWF 13 (Artificer 9) 14 (Artificer 10) 15 (Artificer 11) GTWF 16 (Artificer 12: Precise Shot) 17 (Artificer 13) 18 (Artificer 14) Manyshot 19 (Artificer 15) 20 (Artificer 16: Improved Critical: Ranged) 21 Overwhelming Critical 24 Epic Toughness 27 Mithril Body
Fury of the Wild: 1: Strength (2), Primal Scream (3), Tunnel Vision (2) 2: Strength (2), Acute Instincts (3), Damage Reduction (3) 3: 4: Sense Weakness (3), Gird Against Demons (2) 5: Fury Eternal (2) 6: Unbridled Fury (2)
Twists (EE Quests): Brace for Impact, Legendary Tactics, Echoes of the Ancestors: Martial (Legendary Dreadnought).
Twists (EE FoT): Brace for Impact, Energy Sheath, Grim Precision
Twists (EE other raids): Brace for Impact, Unearthly Reactions, Grim Precision
Warforged (25): 1 Improved Fortification I 2 Warforged Constitution I 1 Improved Fortification II 2 Warforged Constitution II 6 Repair Systems III 6 Warforged Tactics 6 Improved Power Attack 1 Weapon Attachment
Battle Engineer (30): 1 Battle Engineer I 1 Infused Weapon I 2 Infused Armor I 1 Infused Weapon II 2 Field Engineer II (filler) 2 Hand and a Half Training I 2 Hand and a Half Training II 2 Hand and a Half Training III 2 Hand and a Half Training IV 6 Damage Boost III 4 Extra Action Boost II 2 Strength I 2 Strength II 1 Haste Boost
Tempest (15): 1 Shield of Whirling Steel I 2 Whirling Blades I 2 Whirling Blades II 2 Improved Reaction I 6 Improved Parry 2 Sprint Boost I
Arcane Archer (5): 1 Arcane Archer 2 Conjure Arrows 2 Flaming Arrows
5 AP unallocated
Stunning Blow: 10 + 10 item + 6 mastery item + 25 STR + 6 LD tactics + 1 Echoes of the Ancestors + 3 WF tactics + 1 fighter PL = 62
Weapon: Nightmare, the Fallen Moon x2 Trinket: Planar Focus of Prowess +3 STR Gloves: EE Nether Grasps Bracer: EE Bracers of Twisting Shadow Belt: EH Girdle of Giant's Brawn (+8 STR, green slot: ???, colorless slot: +1 exceptional all) Ring1: Master Artifice (green slot: Good Luck, colorless slot: +7 CHA) Ring2: Dun'Robar (Stunning +10) for trash, Seal of House Avithoul +7 WIS for bosses Boots: EE Treads of Falling Shadow (+8 DEX, +3 Insightful DEX, Ghostly, Striding 30%) Head: EE Black Dragon +8 CON (green slot: 35 HP, yellow slot: +7 INT) Cloak: Adamantine Cloak of the Bear (9 PRR, +6 Exceptional Combat Mastery, Protection +7) <-- Jeweled Cloak w/ 14 PRR for raids. Necklace: Pendant of the Stormreaver (yellow: Vitality) Goggles: EE Dream Visor (yellow: +2 Insightful CON) Chest: Flawless Black Dragon Docent (blue: Heavy Fort) Quiver: EE Quiver of Poison
PRR (Quests): 15 Artifact (Planar Conflux) 09 Enhancement (Adamantine Cloak of the Bear) 05 Infused Armor (Battle Engineer) 10 Tempest: Improved Parry III 14 Mithril Body 06 Damage Reduction (Fury of the Wild) === 58 PRR = 28% DR
PRR (Raids): 15 Artifact (Planar Conflux) 14 Enhancement (Augment) 05 Infused Armor (Battle Engineer) 10 Tempest: Improved Parry III 14 Mithril Body 06 Damage Reduction (Fury of the Wild) === 63 PRR = 30% DR
Dodge: 08 Ring of House Dun'Robar -- 8% Dodge
HP: 0096 Artificer 16 0016 Monk 2 0016 Ranger 2 0080 Epic 8 0100 Fury of the Wild 0025 Heroic Durability (base) 0015 Improved Heroic Durability 0010 Draconic Vitality 0020 Yugoloth Potion (HP portion) 0532 CON 48 bonus 0035 False Life 0020 Vitality 0030 Toughness feat 0050 Epic Toughness feat ----- 1045 0020 Past Life: Barbarian x2 (optional) ---- 1065
Saves F/R/W: 05/05/10 Artificer 16 03/03/03 Monk 2 03/03/00 Ranger 2 04/04/04 Epic 8 04/04/04 Morale (Greater Heroism) 02/02/02 Luck (Good Luck augment) 01/01/01 Competence (Eldritch Ritual) 01/01/01 Sacred (Blessing of the Three Dragons) 00/01/00 Armor of Speed/Haste 19/15/05 CON/DEX/WIS bonus 07/07/07 Resistance (Augment) 02/02/02 Brace for Impact 00/00/01 Acute Instincts (when raged) 00/00/02 Tunnel Vision 00/01/00 Improved Reaction I (Tempest) 00/00/-4 Yugo STR potion --------- 51/49/38
Artificer Repair Spell Power got nerfed to hell. On live Reconstruct heals for 435 in this gear setup, and on Lamannia with full Repair skill ranks I heal for 342. You're forced to take Mechanist III for +20% Repair effects. This bumps Reconstruct from 342 to 415.
The Toughness feats are overkill and can easily be replaced. But with what? Dodge and Mobility for another 5% Dodge bonus? Adept of Forms and Master of Forms for Mountain Stance crit/PRR?
Feedback welcome. It definitely needs some tightening up.
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