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Very Hot Topic (More than 75 Replies) Monk build (Read 29505 times)
Packfan
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Re: Monk build
Reply #50 - Aug 23rd, 2013 at 10:03am
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I've never seen it go more than 2 on my 8Ftr splash. I'll test again to be sure before I LR.
  
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Re: Monk build
Reply #51 - Aug 23rd, 2013 at 10:16am
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IC, it's confusing then since wiki says it can stack up to 10, but there are only 6 Kensai core abilites


I just tested again, and couldn't it to proc. Either it's the same bonus as Advancing Blows (which I had) or it doesn't work. I tried it fully geared and gearless and still never saw my bonus go above 5 which is a fully stacked Advancing Blows, and my to-hit only increased when I got a new stack of Advancing Blows.

The 2 I was seeing was on my other melee toon for a different ability who doesn't have any fighter levels yet.
« Last Edit: Aug 23rd, 2013 at 10:17am by Packfan »  
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Re: Monk build
Reply #52 - Aug 23rd, 2013 at 12:07pm
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Maybe it's fucked with wraps ? Or maybe you have to have battle meditation at 3 ranks ? Because I couldn't get to 10 stacks only with 1 rank meditation.
On Fighter I can get it to 6 - 7 stacks with Balizardes. 
Only for main hand , OF COURSE ( I wonder if we get shit to work with off hand one day ).
« Last Edit: Aug 23rd, 2013 at 12:08pm by Wipe »  
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Re: Monk build
Reply #53 - Aug 23rd, 2013 at 1:23pm
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From the description, looks like the core kensei ability would only stack to the number of core abilities you have, ie if you have 2 core abilities it will stop adding new stacks once you hit two. The tier ability should continue to add up to 10 and the two should stack together. Plus if it doesn't stack with advancing blows, that frees up some epic action points since I'd rather have 10 than 5. 

After reflection, my new concept is 15/4/1 which gives you one more feat to burn or go away from human. It lets you deeper into the kensei tree for extra damage options. I would strongly consider dwarf for this for the extra tactics boost. With 16 starting STR and WIS, +4 tomes and splitting your levelups between the two you qualify for Overwhelming Critical and vorpal. Action points will be finicky to way the least.
  

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Re: Monk build
Reply #54 - Aug 23rd, 2013 at 2:08pm
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I see, it's a boost to the weapon itself. If you take just the core ability and you have 3 core abilities total, you will get up to +3. You can increase your bonus from weapon meditation by meditating to raise it up to +10 but you'll lose +1 every 20 seconds until you hit +3. Essentially you could consider it fulltime +3 hit/dmg.
« Last Edit: Aug 23rd, 2013 at 3:01pm by Packfan »  
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Re: Monk build
Reply #55 - Aug 23rd, 2013 at 2:57pm
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I think I'm liking 16/3/1 as my split. 16 is another half die step for unarmed. I think I'll probably drop Cleave/GC/OC since I'll be hurting for feats since I keep coming up 1 short. In hindsight I think I'd go Dwarf, but I have no plans to TR this toon. With that in mind I'll probably go max WIS for DCs. If I ever get a +4WIS tome then I'd consider going back and making Overwhelming Crit work.
  
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Re: Monk build
Reply #56 - Aug 23rd, 2013 at 7:07pm
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Packfan wrote on Aug 23rd, 2013 at 10:16am:
I just tested again, and couldn't it to proc. Either it's the same bonus as Advancing Blows (which I had) or it doesn't work. I tried it fully geared and gearless and still never saw my bonus go above 5 which is a fully stacked Advancing Blows, and my to-hit only increased when I got a new stack of Advancing Blows.

The 2 I was seeing was on my other melee toon for a different ability who doesn't have any fighter levels yet.


made a quick 4monk 3 fighter, and max stacks i saw was 2, the problem with that shit is that is does not show up in the buffbar but only on the weapon when you examine it  Roll Eyes

so yeah it's not really crap but also not very useful to pick up unless you go for power surge

so 2/2 fighter druid for that doublestrike boost
btw a guildm8 is giggling like a little child when he double boosts haste&dmg and combines that with shadow double so i guess thats a nice combo Wink
  
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Re: Monk build
Reply #57 - Aug 24th, 2013 at 9:12am
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Last night I found out that Haste Boost and Doublestrike Boost share the same pool of action boosts, so it's one or the other. The only thing in Tier3 I'd take at this point would be an ability point in STR/CON/WIS. So, it comes down to whether I was 25 more SP and 1 more Fort save from Druid or 2 more HP and 1 Reflex from Fighter. I'll probably go Druid since I would have the option of Vengeful Hunter which would be fully stacked most of the time.

EDIT: I take it back, they are from different pools, I have 5 separate boosts between Doublestrike and Haste, so I'll definitely be going 16/2/2. That's what happens when I'm playing until 2am. This is what happens when my wife takes the kids out for a "girls weekend". I think I'll take a shower... tomorrow.
« Last Edit: Aug 24th, 2013 at 11:15am by Packfan »  
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Re: Monk build
Reply #58 - Aug 24th, 2013 at 5:51pm
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I'm thinking of 16monk/2fighter/2pali. Haven't seen that splash on this thread just yet.  On my favored soul divine might is 20 sp and easy to keep up. And for a blue bar I use yellow augment.

I like the saves bonus because making the save in ee content is pretty important to me.
  
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Re: Monk build
Reply #59 - Aug 24th, 2013 at 6:18pm
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2 pally for divine might isn't gonna work unless you want to spend a twist in unyielding sentinel. Consider 2 cleric instead. They get divine might at a much lower ap expenditure. They also give 75% scroll bonus. You will lose out on saves though.

Imho, 2 druid is the way to go atm. Especially with you know...  on top of doublestrike clicky and 75 % scroll bonus.

Also sdsf you suck, so just stay hjealing and leave the heavy lifting to me.
« Last Edit: Aug 24th, 2013 at 6:20pm by Sham »  
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Re: Monk build
Reply #60 - Aug 24th, 2013 at 6:37pm
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Sham wrote on Aug 24th, 2013 at 6:18pm:
Also sdsf you suck, so just stay hjealing and leave the heavy lifting to me.


So you're saying I should call u every time I need to take a piss?

Seriously though, does the Pali one really use turns and the fvs/cleric one uses sp. horseshit.

What's your thoughts on epic feats. Was thinking imp martial arts and oc. Never tried vorp fists.
  
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Re: Monk build
Reply #61 - Aug 24th, 2013 at 11:49pm
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I went IMA and Vorpal. I plan to be sitting mostly in mountain stance so I'll take the permahaste last. I didn't have a +4WIS tome to make a split between the abilities work out, plus feats were thin, so it was easy for me I just focused on max WIS for max DCs. It feels weird fighting without Cleave/Great Cleave though.

My problem was that there were so many things I wanted to spend points in that I had to make sacrifices. I'm testing it out now and I'll adjust as I need to.

Now like every other monk I need to find a shattering item for QP.
  
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Re: Monk build
Reply #62 - Sep 5th, 2013 at 7:05pm
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Is anyone using Quivering Palm in EE Stormhorns?  If so, what's your DC and how often is it successful?
  
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Re: Monk build
Reply #63 - Sep 5th, 2013 at 8:03pm
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Carpone wrote on Sep 5th, 2013 at 7:05pm:
Is anyone using Quivering Palm in EE Stormhorns?  If so, what's your DC and how often is it successful?


Don't have a monk myself, but the DC monks I see on Sarlona have a 80-85 DC and seem to land QP almost 100% in EE Storm Horns. The only thing I can really remember them failing a lot on was What Goes Up ice ellies. EIN is obviously similiarly effective. Smoothest EE What Goes Up I've had so far had two DC monks (and a druid to heal them).
  
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Re: Monk build
Reply #64 - Sep 5th, 2013 at 9:09pm
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cdr wrote on Sep 5th, 2013 at 8:03pm:
Don't have a monk myself, but the DC monks I see on Sarlona have a 80-85 DC

I call BS here. 70-75 is WAY more likely.
  

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Re: Monk build
Reply #65 - Sep 5th, 2013 at 9:40pm
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That's what I recall being claimed. I could be off.

10 base
10 monk level
28 wis mod
14 weapon
06 combat mastery
03 PL
02 Tactician
03 Dwarf enh
03 GMOF
06 Legendary Tactics

= 85, and I may be forgetting something

ETA: forgot something
« Last Edit: Sep 5th, 2013 at 10:51pm by cdr »  
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Re: Monk build
Reply #66 - Sep 5th, 2013 at 10:10pm
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I had a 71stunning fist before u19, Id be surprised if I couldn't hit 80+ now.

Hell I get to 75 just by leveling up to 28 and picking up tactician.
« Last Edit: Sep 5th, 2013 at 10:15pm by Munkenmo »  

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Re: Monk build
Reply #67 - Sep 5th, 2013 at 10:40pm
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This is my new sustainable stunning fist DC breakdown after quickly hitting the AH.

Code
Select All
Wisdom	type			Stun
18	base			10	base
7	levels			14	half character level
5	tome			21	wis mod
2	completionist		14	stunning item
2	monk enhancement	5	combat mastery
1	human enhancment	3	fighter past lives
10	item		 	2	fighter dilly
2	insight			6	legendary tactics
1	exceptional		3	gmof
4	gmof ED wisdom		2	Tacticon

52	Total wisdom		80	Stunning Fist DC
 



I could easily get it higher if i were to count ship buffs, yugo pots, swap to water stance etc.

Only new items.

Stunning 14wraps
wise+10 goggles of accuracy
deadly trinket of resistance
« Last Edit: Sep 5th, 2013 at 10:41pm by Munkenmo »  

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Re: Monk build
Reply #68 - Sep 5th, 2013 at 10:45pm
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I belive a 75 QP and an 80 SF are reasonable.

A 28 Wis modifier strikes me as a bit "unsustainable" if reachable at all. A 22 or 23 modifier, sure, I can see that (no Water stance in cdr's example above) without Yugoloth, store-bought pots, etc. But 28 sustainable? I'm skeptical.
  

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Re: Monk build
Reply #69 - Sep 5th, 2013 at 10:47pm
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Munk, I believe 80 SF no problem. This thread's about QP though.

BTW...what item grants 14 stunning?
« Last Edit: Sep 5th, 2013 at 10:48pm by Arkat »  

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Re: Monk build
Reply #70 - Sep 5th, 2013 at 10:49pm
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Yeah, I forgot the 28 wis mod required water stance. But I also forgot an extra +4 from stunning wraps. Edited above.
  
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Re: Monk build
Reply #71 - Sep 5th, 2013 at 10:57pm
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Arkat wrote on Sep 5th, 2013 at 10:45pm:
A 28 Wis modifier strikes me as a bit "unsustainable" if reachable at all. A 22 or 23 modifier, sure, I can see that (no Water stance in cdr's example above)


A 28 wis mod in fire no less.

Still he did stuff up the character level modifier, that high wis mod is almost a wash when you fix his calcs.

The less sustainable boosts I can think of to my wis would be

52 Wis (as per my post above)

+2 yugo
+2 ship
+2 capstone
+1 profane (not worth giving up +10 deadly / resists to me)
+1 more gmof ED (not worth it giving up 2 points in way of fire)
+4 water stance
____________
64 wisdom
____________
+2 inspire excellence
+3 alchemical pots
+3 more insight (void dragon)
+2 store bought

74 wisdom.

« Last Edit: Sep 5th, 2013 at 11:24pm by Munkenmo »  

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Re: Monk build
Reply #72 - Sep 5th, 2013 at 11:00pm
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Arkat wrote on Sep 5th, 2013 at 10:47pm:
Munk, I believe 80 SF no problem. This thread's about QP though.

BTW...what item grants 14 stunning?


Ah I missed that part, still the gear works out the same given shattering effects QP now, making ones QP DC only 4 behind their stunning dc.

Random gen nets +14, If I were playing, I'd get a stunning dunrobar ring to replace my avithoul ring and run around with +14 shattering wraps.
« Last Edit: Sep 5th, 2013 at 11:01pm by Munkenmo »  

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Re: Monk build
Reply #73 - Sep 5th, 2013 at 11:04pm
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Munkenmo wrote on Sep 5th, 2013 at 11:00pm:
Random gen nets +14, If I were playing, I'd get a stunning dunrobar ring to replace my avithoul ring and run around with +14 shattering wraps.

I did not know about the +14 lootgen stuff. Thanks.
  

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Re: Monk build
Reply #74 - Sep 5th, 2013 at 11:17pm
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I have no idea about wis mods, no interest in playing a monk - but I've heard 28 standing (nothing shorter term than a yugo pot) wis mod several times and I believe it.

Again, this is on a max DC monk - I'm sure you're sacrificing a fair amount to hit that wis mod/DC.
« Last Edit: Sep 5th, 2013 at 11:20pm by cdr »  
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