Selee wrote on Oct 11
th, 2013 at 10:46pm:
So is anyone going to post what it actually DOES? I don't have Lam access...
Core:
- Eldritch Strike (Sorc lv1):
Melee Cleave Attack (10 SP, CD 15 secs): Sheathe your weapon in eldritch energies, striking foes in front of you for +1W damage. If this attack hits, your weapon also releases a blast of magical energy, dealing an additional 0 to 2 Force Damage per character level to all nearby foes. This additional Force damage is affected by your Force Spell Power.
Passive: +0.5 USP per point spent. 1% Doublestrike
- Spellsword: Shock (Sorc lv3):
Toggle: Charge your equipped weapons with magical electricity, causing them to deal an additional 1d6 Elec damage on hit. This damage increases to 2d4 at lv6, 3d4 at lv12 and 4d4 at lvl 18. Up to once every six seconds while a Spellsword toggle is active, an attack you make that hits an enemy will cost you a spell point.
Passive: -5% Arcane Spell failed from armor and shields. +10 Force SP
- Spellsword: Forst
Same as shock just cold damage.
Passive. +1% doublestrike, 10 Force SP
- Spellsowrd: Fire
Fire damage.
Passive: -5% Arcane Spell failed from armor and shields. +10 Force SP
- Spellsword: Acid
Passive. +1% doublestrike, 10 Force SP
- Eldritch Blade (Capstone):
Your Eldritch Strike now grants you a Power Charge. When you have 10 Power charges, they are removed and you gain Eldritch Power (+10% melee damage, +25 Spell power).
Passive: +2 Cha, +10 Force SP
Tier 1:
- Improved Mage Armor, 1 AP each: Mage Armor as SLA. In addition, you gain 3/6/10% AC
- Toughness, 1 AP each: 5/10/15 HP.
- Item Defense, 1 AP each: 25/50/75% chance to negate potential item wear.
- Battlemage: +1/2/3 Concentration, Intimidate, Spellcraft
Tier 2:
- Improved Shield: Shield as SLA. In addition, you gain 3/6/10 PRR.
- Shield Training, 2 AP: Proficiency with Tower Shields and -5% ASF from shields
- Light Armor Proficiency (Requires Wizard level 2?): Prof in Light armor and -5% ASF from armor
- Martial Training: +2% Doublestrike and proficiency with all martial weapons
- Wand and Scroll Mastery, 1 AP each: 25/50/75% effectiveness
Tier 3:
- Arcane Barrier (Requires Wiz lv3): When your HP drops below 50%, you are protected by an Arcane Barrier that reduces all incoming damage by 25% for 10 seconds. This effect may only trigger once every 150 seconds
- Elemental Resistance: +2/4/6 Acid, Cold, Elec, Fire, Sonic resistance
- Critical Accuracy: +1 to confirm crits
- +1 STR/DEX/CHA
Tier 4:
- Shield Striking: On hit: 5/10/15% chance to proc a shield bash attack
- Medium Armor Proficiency: same as Light one
- Critical damage: +1 damage on crits
- +1 STR/DEX/CHA
Tier 5:
- Tenser's Trasformation: Toggle of the spell.
- Eldritch Shield: Passive: Every 6 seconds while you have a shield, you gain Temporary HP equal to the enhancements of your shield.
- Still Spell: Your ASF from armors and shields is reduced by 5/10/15%
- Doublestrike: +1/2/3 DS
- Eldritch Tempest: 50 sp to activate. Perform a spinning melee attack, dealing weapon damage +2W to all nearby enemies and knocking them prone for one second. If any foes are struck by Eldritch Tempest, your weapon also releases an explosion of magical force, dealing 1d6 Force damage per character level to all nearby enemies. Affected by Spell power.