So, as I said in the other thread, I had a new build in mind. There were a few things I wanted to change, mainly the destiny, but also the classes and some other things that I will list here. Feedback will be greatly appreciated, I'm certainly not the best character builder around and I'm sure others might see better alternatives or things that I have missed.
I will post the build as it currently is first, and then share the various ideas I had that made it into the build or not.
(Will be all pretty tables like the other one when it is fully completed)
Build
13 Rogue/6 Monk/1 Fighter
Leveling order: Probably 1rogue-6monk-12rogue(with fighter asap somewhere in there when enough BAB for IPS)
Stats: 20 starting dex + all points, enough int for trap skills, rest wherever needed.
Normal Feats 1 Point Blank Shot 3 Completionist 6 Quick Draw 9 Rapid Shot 12 Precise Shot 15 Master of Forms 18 IC: Thrown 21 Improved Sneak Attack 24 Combat Archery 27 Blinding Speed
Monk Feats 1 Shuriken Expertise 2 Precision 6 Dodge/Deflect Arrows/10k Stars
Fighter Feat 1 Improved Precise Shot
Destiny Feats 26 Epic Spellpower: Positive 28 Doubleshot or ??????
Epic Destiny: Fury Twists: Whirling Wrists + Whisler + Pin/Coccoon
Gear: Still have to figure that out
Enhancements Kensei 1 *Core 1 3 *Haste Boost ________ 0 or 4 AP
Ninja Spy 1 Basic Ninja 1 Advanced Ninja 1 Shadow Veil 1 Stealthy 2 Sneak Attack 3 Acrobatic 2 Sneak Attack 3 Agility 2 Sneak Attack 2 Sting of the Ninja 2 Dexterity 2 *Dexterity 6 *No Mercy __________ 24 or 28 AP
Shintao 1 *Bastion of Purity Mechanic 1*Arbalester ________ 0 or 2 AP
Elf 7 Cores 1 Keen Senses 2 Arcanum 4 Arcane Archer _____ 14 AP
Arcane Archer 32 to 41 AP
Ideas
Permanent doubleshot percentage VS Ten Thousand Stars As you can see in the enhancements, I have various enhancements marked with a star(*). Basically I have two layouts currently. The main one is with 10k stars in mind, which ends up at 80 points. The other is to remove all thosed marked with a star to be able to pick up Master of Imbuement from the AA tree, which would cost 41 points total to reach. No Mercy would not be fully removed though, only one rank. This setup costs 79 points.
Now, why two ideas? Because 10k stars is not permanent, and requires ki to use, which requires ki generation from somewhere. It also completly kills your Doubleshot score for 45 seconds when used. My idea was to maybe eliminate 10k stars completly and go for a permanent Doubleshot alternative.
With the current split, assuming they stack, I could reach a permanent percentage of 37%. 10% from Master of Imbuement, 10% from Doubleshot feat, 8% from Skirmisher Bracers and 9% from epic past lives. Other class/enhancement splits could provide higher numbers, in particular the Killer enhancement from the DWS and Assassin trees, but they would require taking away needed points to reach No Mercy or Arrow of Slaying which are very nice to have. But it could provide a potential +20% Doubleshot, but you need to keep killing things for that.
I am currently leaning towards keeping 10k stars, but if anyone can math this up, Doubleshot could end up being a better option.
Destinies, boss dps, self-healing, etc. Not going to lie there, boss dps was THE weak spot of the previous build. While Whistler and Pin CC provided excellent damage on trash mobs, there was not much else than normal damage I could do on bosses. It was still pretty decent considering the amount of shurikens but it just wasn't satisfying enough.
Solution? Going for Fury instead? Shiradi still has excellent abilities to take though. Which are reflected in the twists. Whistler and Pin just devastate trash mobs and whirling wrists gives you +60% atk speed.
Fury would have some drawbacks though, as I cannot twist both Pin and Whistler without 8 epic past lives for two more fate points. And even if I do get there, I would have to sacrifice coccoon to get both Pin and Whistler. As it is right now, I'm taking Whistler and giving up Pin. Still not sure how I feel about just having one CC source instead of three (because I also lose Nerve Venom by going with Fury).
But, if I can take both of them eventually with more fate points, how would I self-heal without coccoon? I hate heal scrolls, and they are not very good in emergencies. SF pots? Constant reduction of DEX means less shurikens when using the pots. New healing potions? Would have to look into means of acquiring them. If it is possible to keep a steady supply of them, they could be a viable healing option with good healing amp.
The split 13 rogue: Maximizing sneak attacks and providing trap skills. Also gives opportunist and improved evasion. With the amount of shurikens thrown, fort bypass, whistler and improved deception mobs will very often be possible to sneak. 13d6 of it is a powerful boost to have.
6 monk: 10k stars pre-req, adept stances, run speed, ninja spy, etc.
1 fighter: 14 rogue or 7 monk wouldn't have given me much. One feat + haste boost made fighter an interesting pick.
Potential problems? Other than those mentionned previously, run speed is something that worries me. I am planning to try out earth stance with fury, but that would put me at +0% run speed, and that looks a little scary to me right now on a pew pew/kiting build. But I would have to actually play the character in that state to see if it is a real problem or not, which I have not done yet.
Final words This is all I can think of for now. As you can see, this build is not completed yet but I believe it is already a good improvement on the previous one.
I'm hoping it will be completed soon with a good amount of feedback!
|