Page Index Toggle Pages: [1] 2 3  Send TopicPrint
Hot Topic (More than 35 Replies) Shurikens, pew pew! v2 (theory) (Read 23608 times)
Distributed
Abbot Raider
**
Offline



Posts: 855
Joined: Oct 4th, 2013
Gender: Male
Shurikens, pew pew! v2 (theory)
Jan 21st, 2014 at 5:51pm
Print Post  
So, as I said in the other thread, I had a new build in mind. There were a few things I wanted to change, mainly the destiny, but also the classes and some other things that I will list here. Feedback will be greatly appreciated, I'm certainly not the best character builder around and I'm sure others might see better alternatives or things that I have missed.

I will post the build as it currently is first, and then share the various ideas I had that made it into the build or not.

(Will be all pretty tables like the other one when it is fully completed)


Build

13 Rogue/6 Monk/1 Fighter

Leveling order: Probably 1rogue-6monk-12rogue(with fighter asap somewhere in there when enough BAB for IPS)

Stats: 20 starting dex + all points, enough int for trap skills, rest wherever needed.

Normal Feats
1      Point Blank Shot
3      Completionist
6      Quick Draw
9      Rapid Shot
12      Precise Shot
15      Master of Forms
18      IC: Thrown
21      Improved Sneak Attack
24      Combat Archery
27      Blinding Speed

Monk Feats
1      Shuriken Expertise
2      Precision
6      Dodge/Deflect Arrows/10k Stars

Fighter Feat
1      Improved Precise Shot

Destiny Feats
26      Epic Spellpower: Positive
28      Doubleshot or ??????


Epic Destiny: Fury
Twists: Whirling Wrists + Whisler + Pin/Coccoon

Gear: Still have to figure that out

Enhancements
Kensei
1 *Core 1
3 *Haste Boost
________
0 or 4 AP

Ninja Spy      
1 Basic Ninja
1 Advanced Ninja
1 Shadow Veil
1 Stealthy
2 Sneak Attack
3 Acrobatic
2 Sneak Attack
3 Agility
2 Sneak Attack
2 Sting of the Ninja
2 Dexterity
2 *Dexterity
6 *No Mercy
__________
24 or 28 AP

Shintao      
1 *Bastion of Purity
Mechanic      
1*Arbalester
________
0 or 2 AP

Elf
7 Cores
1 Keen Senses
2 Arcanum
4 Arcane Archer
_____
14 AP

Arcane Archer                               
32 to 41 AP


Ideas

Permanent doubleshot percentage VS Ten Thousand Stars
As you can see in the enhancements, I have various enhancements marked with a star(*). Basically I have two layouts currently. The main one is with 10k stars in mind, which ends up at 80 points. The other is to remove all thosed marked with a star to be able to pick up Master of Imbuement from the AA tree, which would cost 41 points total to reach. No Mercy would not be fully removed though, only one rank. This setup costs 79 points.

Now, why two ideas? Because 10k stars is not permanent, and requires ki to use, which requires ki generation from somewhere. It also completly kills your Doubleshot score for 45 seconds when used. My idea was to maybe eliminate 10k stars completly and go for a permanent Doubleshot alternative.

With the current split, assuming they stack, I could reach a permanent percentage of 37%. 10% from Master of Imbuement, 10% from Doubleshot feat, 8% from Skirmisher Bracers and 9% from epic past lives. Other class/enhancement splits could provide higher numbers, in particular the Killer enhancement from the DWS and Assassin trees, but they would require taking away needed points to reach No Mercy or Arrow of Slaying which are very nice to have. But it could provide a potential +20% Doubleshot, but you need to keep killing things for that.

I am currently leaning towards keeping 10k stars, but if anyone can math this up, Doubleshot could end up being a better option.

Destinies, boss dps, self-healing, etc.
Not going to lie there, boss dps was THE weak spot of the previous build. While Whistler and Pin CC provided excellent damage on trash mobs, there was not much else than normal damage I could do on bosses. It was still pretty decent considering the amount of shurikens but it just wasn't satisfying enough.

Solution? Going for Fury instead? Shiradi still has excellent abilities to take though. Which are reflected in the twists. Whistler and Pin just devastate trash mobs and whirling wrists gives you +60% atk speed.

Fury would have some drawbacks though, as I cannot twist both Pin and Whistler without 8 epic past lives for two more fate points. And even if I do get there, I would have to sacrifice coccoon to get both Pin and Whistler. As it is right now, I'm taking Whistler and giving up Pin. Still not sure how I feel about just having one CC source instead of three (because I also lose Nerve Venom by going with Fury).

But, if I can take both of them eventually with more fate points, how would I self-heal without coccoon? I hate heal scrolls, and they are not very good in emergencies. SF pots? Constant reduction of DEX means less shurikens when using the pots. New healing potions? Would have to look into means of acquiring them. If it is possible to keep a steady supply of them, they could be a viable healing option with good healing amp.

The split
13 rogue: Maximizing sneak attacks and providing trap skills. Also gives opportunist and improved evasion. With the amount of shurikens thrown, fort bypass, whistler and improved deception mobs will very often be possible to sneak. 13d6 of it is a powerful boost to have.

6 monk: 10k stars pre-req, adept stances, run speed, ninja spy, etc.

1 fighter: 14 rogue or 7 monk wouldn't have given me much. One feat + haste boost made fighter an interesting pick.

Potential problems?
Other than those mentionned previously, run speed is something that worries me. I am planning to try out earth stance with fury, but that would put me at +0% run speed, and that looks a little scary to me right now on a pew pew/kiting build. But I would have to actually play the character in that state to see if it is a real problem or not, which I have not done yet.

Final words
This is all I can think of for now. As you can see, this build is not completed yet but I believe it is already a good improvement on the previous one.

I'm hoping it will be completed soon with a good amount of feedback!
« Last Edit: Jan 21st, 2014 at 6:14pm by Distributed »  
Back to top
 
IP Logged
 
harharharhar
Epic Poster
*****
Offline


Girthless Trolllicker

Posts: 3421
Joined: Aug 31st, 2012
Gender: Male
Re: Shurikens, pew pew! v2 (theory)
Reply #1 - Jan 21st, 2014 at 7:11pm
Print Post  
10k vs DS: Both.

My guildies and I have done these calculations ad naseum.

10K is always better. You only need about 28 Wisdom I think it was to equal to 37% Doubleshot, which is reasonably attainable but not easy. It's because the DDOWiki is mistaken, you can get 3 10K projectiles with as little as 40, or maybe 38 Wisdom, it's just exceedingly rare. But in any case, you still get Doubleshot 25% of the time. So you really, any shuriken build needs to do the following in this order:

Max Dex
Max Wisdom for 10K
Max DoubleShot to increase RoF 25% of the time.

In that order, with the Dex never sacrificing for Wisdom, and Wisdom never being sacrificed for DoubleShot. You would need something like 50% Doubleshot to replace 38 Wisdom 10K. When if you just went for 38 Wisdom 10k, +~30'ish Doubleshot, you will have the highest Deeps.

Always Wind Stance, always Tensors, blah blah obviously. FoTW Boss Deeps is so much better than Shiradi I almost crapped myself the first time I tried it. You have to choose between Pin or Whistler so you can keep coccoon. Unless you go BF Smiley which I won't do because of the hit to Dex and all my throwers are hot little elf chicks.

Another way to look at is this way:
The Number 1 thing this build needs is 3 Monk Levels for Maximum Shuriken Throwing.

The Number 2 thing you can possibly do to increase DPS on this build is 10K stars, with any wisdom over about 26. Easily attainable at 28. You have the Monk levels, so you should really do it if this about throwing shuriken and doing the most damage with most projectiles all the time. Remember, Double shot can only 1 projectile to your throw (as I am sure you know). 10K can add up to 3, on top of the 3 base chances (throw, dex chance, dex chance).

The Number 3 Thing you can do to maximize DPS on this build is: DoubleShot.

I spent a month arguing about a perma doubleshot build or not with my builder guild buddies, but master of Imbuement is SO expensive vs. the other things you could have. And it's really just not quite competitive with 10k. Those 8 to 10 AP are better spent elsewhere I think. I like to spend 32 or 33 in AA tree and be out.
« Last Edit: Jan 21st, 2014 at 7:20pm by harharharhar »  
Back to top
 
IP Logged
 
harharharhar
Epic Poster
*****
Offline


Girthless Trolllicker

Posts: 3421
Joined: Aug 31st, 2012
Gender: Male
Re: Shurikens, pew pew! v2 (theory)
Reply #2 - Jan 21st, 2014 at 7:28pm
Print Post  
also, FWIW, this has been my end game build for a while (high SA FoTW Elf Thrower) and that's why I have so much commentary for this build. The best SA Shuriken thrower me and my guildy/Vent builder buddies can come up with is something like this.

Our argument that remains as I grind out the last EPL for DoubleShot is:

What's the highest damage?
Maxing ROgue levels like you have done?

or what we are leaning towards which would be more like:
10 or 11Rogue/6Monk/3 or 4 Ranger

To fit PA, Cleave, GCleave, and OCrit, as well as yummy DWS stuff for ranged.

Don't forget the further and infuriating point that Sniper Shot, at +2 Crit Multi is almost as devastating with Adrenaline as Slayer arrows (definitely the number 2 thing you can wind up after an adrenaline).

« Last Edit: Jan 21st, 2014 at 7:31pm by harharharhar »  
Back to top
 
IP Logged
 
Distributed
Abbot Raider
**
Offline



Posts: 855
Joined: Oct 4th, 2013
Gender: Male
Re: Shurikens, pew pew! v2 (theory)
Reply #3 - Jan 21st, 2014 at 10:23pm
Print Post  
Good to know the doubleshot theory was already tested. I had no real data on it so it was mostly still a vague idea.

Stats I was planning to use are the same as the last build's revision, max dex then as much wis as possible for 10k.

I also thought 41 points for Master of Imbuement was just too much, but could have been worth it if full Doubleshot only ended up being a good choice. But as you said, it isn't.

As for the other split, it's an interesting path. I had considered trying to fit Overwhelming Critical but had not figured out a way to do it yet. Would lose 5d6 sneak by going 10 rogue, but gain 2d6 back from DWS enhancements. Would get two feats needed automatically, leaving space for PA/Cleave. Could remove Completionist for G.Cleave I guess then put OCrit instead of Improved Sneak Attack. IPS would have to replace Combat Archery from the lost fighter level.

It would provide a lot more damage on every adrenaline throw, but on the other side you would lose 3d6 on every shot that is not a crit on non-adrenaline shots. Doesn't look like a bad trade at all. Also more spellpoints from 4 ranger and ram's might.

On the enhancements side, I could cut 8 points from losing the Kensei tree and removing the other fluff like arbalester and the shintao hamp. Not sure I would cut any further than that though. Need 26 in Ninja Spy for full No Mercy, 14 from elf for AA and 32 in AA for Arrow of Slaying.

Not sure which rogue special ability to cut though, IE or Opportunist. It would also require a heavy investment in STR, but with the huge amount of rogue levels, int could be dropped by a lot compared to my previous build.

Now, Sniper Shot. I had not noticed that thing while looking at the enhancement trees. It does look quite powerful when mixed with Fury, and only has a 6sec cooldown. Tempting enough that I'll be thinking about a way to fit it in the build.
« Last Edit: Jan 21st, 2014 at 10:34pm by Distributed »  
Back to top
 
IP Logged
 
harharharhar
Epic Poster
*****
Offline


Girthless Trolllicker

Posts: 3421
Joined: Aug 31st, 2012
Gender: Male
Re: Shurikens, pew pew! v2 (theory)
Reply #4 - Jan 21st, 2014 at 11:11pm
Print Post  
Glad to make things harder for you

Yeah I haven't worked out the feats yet since I wasnt sure the split, but Combat archery isn't that great applied to a shuriken, although the dodge is nice.

OC, and Blinding Speed are the must haves. Doubleshot is good (2.5% more projectiles), not much else at that level. I would not drop Completionist. That is an otherwise unobtainable 2 Dexterity, which is DPS option #1 for this build.
« Last Edit: Jan 21st, 2014 at 11:21pm by harharharhar »  
Back to top
 
IP Logged
 
harharharhar
Epic Poster
*****
Offline


Girthless Trolllicker

Posts: 3421
Joined: Aug 31st, 2012
Gender: Male
Re: Shurikens, pew pew! v2 (theory)
Reply #5 - Jan 21st, 2014 at 11:25pm
Print Post  
Oh, and don't drop Improved Evasion, there's no other rogue feat better than that. Oppurtunist, unless I'm mistaken is only 3% to Doublestrike. The -10% Fort debuff is nice, but being alive is after a failed reflex save is nicer. 1's happen. At least, that's how I like to play.
  
Back to top
 
IP Logged
 
Munkenmo
Epic Poster
*****
Offline



Posts: 4363
Location: A land under down under
Joined: Nov 10th, 2010
Re: Shurikens, pew pew! v2 (theory)
Reply #6 - Jan 21st, 2014 at 11:25pm
Print Post  
He wouldn't have access to isa with a 10 rogue split, it requires 12+ rogue levels.

Fwiw, my theory build is helf: 12rogue, 4ranger, 4monk.

Ive been really tempted by sniper shot, but not enough to give up no mercy for it. Im kinda set on 12 rogue levels, as the epic feat options are pretty shitty.
« Last Edit: Jan 21st, 2014 at 11:32pm by Munkenmo »  

So you want to know about an exploit?
PM Epoch For Details. Or, in case you don't already know, OnePercenter controls the Exploits Board. Lastly, if you're truly desperate, Vendui Tells Everyone
Back to top
 
IP Logged
 
harharharhar
Epic Poster
*****
Offline


Girthless Trolllicker

Posts: 3421
Joined: Aug 31st, 2012
Gender: Male
Re: Shurikens, pew pew! v2 (theory)
Reply #7 - Jan 21st, 2014 at 11:37pm
Print Post  
I cannot justify not having 10k on a thrower build.

How do you?
  
Back to top
 
IP Logged
 
Munkenmo
Epic Poster
*****
Offline



Posts: 4363
Location: A land under down under
Joined: Nov 10th, 2010
Re: Shurikens, pew pew! v2 (theory)
Reply #8 - Jan 21st, 2014 at 11:42pm
Print Post  
Completely dex based perm doubleshot, like distributed I hadnt run the math, but I didnt think it would be much of a difference either way.
  

So you want to know about an exploit?
PM Epoch For Details. Or, in case you don't already know, OnePercenter controls the Exploits Board. Lastly, if you're truly desperate, Vendui Tells Everyone
Back to top
 
IP Logged
 
harharharhar
Epic Poster
*****
Offline


Girthless Trolllicker

Posts: 3421
Joined: Aug 31st, 2012
Gender: Male
Re: Shurikens, pew pew! v2 (theory)
Reply #9 - Jan 21st, 2014 at 11:48pm
Print Post  
It's a pretty big difference, 10-12% in total projectiles.

A measly 32 Wisdom using 10k is roughly equivalent to 35% Doubleshot. That doesn't sound bad right? Except that Doubleshot is additive with 10k, albeit at a .25 coefficient. So the break-even where it's a good trade-off actually isn't until 46% Doubleshot. That's the point where you're losing more missiles having Doubleshot on cooldown, than you are not using 10k with 32 Wisdom.

  
Back to top
 
IP Logged
 
Distributed
Abbot Raider
**
Offline



Posts: 855
Joined: Oct 4th, 2013
Gender: Male
Re: Shurikens, pew pew! v2 (theory)
Reply #10 - Jan 22nd, 2014 at 12:05am
Print Post  
I would seriously love to go full doubleshot and just remove 10k.

When I started thinking about it I had only 4 monk in mind like Mo, the rest of the levels I wasn't sure yet. I knew that I wanted to squeeze in as much SA as possible and that I didn't want to lose No Mercy from having only 3 monk for Adv Ninja Training.

My thought was that, even if 37% is far from what you can get while 10k is active, it's still 37% all the time and not just for 30 seconds. I'm just not sure if the difference would be significant in DPS over time or just minimal. Honestly, if it's only slightly behind having 10k, I'm fine with it. Wouldn't have to worry about ki at all anymore, which is pretty awesome.

And yes combat archery is poo for shurikens, but damn, the epic feat choices are terrible  Undecided

Was also leaning towards sacrificing opportunist and not IE.
« Last Edit: Jan 22nd, 2014 at 12:08am by Distributed »  
Back to top
 
IP Logged
 
Distributed
Abbot Raider
**
Offline



Posts: 855
Joined: Oct 4th, 2013
Gender: Male
Re: Shurikens, pew pew! v2 (theory)
Reply #11 - Jan 22nd, 2014 at 12:14am
Print Post  
Also, never really used the new Arrow of Slaying. Is it +250 to the base damage? Or a completly different additionnal damage? How does it react to something CCed with whistler/pin?

Because looking at Sniper shot, while it does not give as much additionnal damage as Arrow of Slaying, IT IS every 6 seconds VS 20sec on Slaying. And it does not require wasting 32 AP JUST for that. AP that could be well spent on other trees.

Would allow something like 10rogue/6ranger/4monk.
« Last Edit: Jan 22nd, 2014 at 12:20am by Distributed »  
Back to top
 
IP Logged
 
harharharhar
Epic Poster
*****
Offline


Girthless Trolllicker

Posts: 3421
Joined: Aug 31st, 2012
Gender: Male
Re: Shurikens, pew pew! v2 (theory)
Reply #12 - Jan 22nd, 2014 at 12:36am
Print Post  
Distributed wrote on Jan 22nd, 2014 at 12:14am:
Also, never really used the new Arrow of Slaying. Is it +250 to the base damage? Or a completly different additionnal damage? How does it react to something CCed with whistler/pin?

Because looking at Sniper shot, while it does not give as much additionnal damage as Arrow of Slaying, IT IS every 6 seconds VS 20sec on Slaying. And it does not require wasting 32 AP JUST for that. AP that could be well spent on other trees.

Would allow something like 10rogue/6ranger/4monk.


Slayer is still king DPS for Adrenaline. But you can use Sniper a lot more and it gives 50% or more sneak attack vulnerability. That is huge for a SA build.
  
Back to top
 
IP Logged
 
cdr
Horoluth Raider
****
Offline


sleetstormer

Posts: 2813
Joined: Dec 29th, 2011
Re: Shurikens, pew pew! v2 (theory)
Reply #13 - Jan 22nd, 2014 at 12:42pm
Print Post  
Arrow of Slaying adds to base, so it's affected by anything that multiplies base, which is why it's so nuts with furyshot, which is why you see the screenshots of 15K hits on helpless orange nameds.
  
Back to top
 
IP Logged
 
Distributed
Abbot Raider
**
Offline



Posts: 855
Joined: Oct 4th, 2013
Gender: Male
Re: Shurikens, pew pew! v2 (theory)
Reply #14 - Jan 22nd, 2014 at 2:43pm
Print Post  
Ah well, won't sacrifice that then.

Still not sure about the doubleshot though. If it's just slightly behind 10k I'm definitely going for it.
  
Back to top
 
IP Logged
 
harharharhar
Epic Poster
*****
Offline


Girthless Trolllicker

Posts: 3421
Joined: Aug 31st, 2012
Gender: Male
Re: Shurikens, pew pew! v2 (theory)
Reply #15 - Jan 22nd, 2014 at 3:47pm
Print Post  
It's not just slightly.

To be equal DPS to 10k you need 46% Doubleshot. How will you get that?

Also, even if you did, 10K would add DPS to that. But it doesn't work in reverse. No amount of Doubleshot without 10K will put you ahead. Because you will always be further ahead with 10K.

10% Epic
9% PL
8% Equipment
3% Elf
10% Master of Imbuement
That's only 40, and that's REALLY hard to get all at once (mostly because of AP's).
If you skip slayer arrows, you could get another 10% from Mechanic, but that's totally crazy and with AA like 75 AP or something.

You're still 6% Doubleshot behind what you need to break even with 32 Wisdom and ~20% Doubleshot. And you've kind of gimped yourself for Doubleshot (AA capstone is huge AP, though the 2 Dex as well is nice).

I don't know, if you weren't going Monk at all, on a different kind of build I would get it. But you need 3 monk, and you want Monk 6 in your build for a number of reasons, just take 10k. 8 AP for Henshin isn't that bad.

At the end of the day it's not THAT huge of a difference, but it is a difference.

The part I need to be convinced of is how you're going to use your AP to make this a better choice than a 10K build. You really only need 1 source of Passive Ki to keep 10k up 95% of the time.
  
Back to top
 
IP Logged
 
Distributed
Abbot Raider
**
Offline



Posts: 855
Joined: Oct 4th, 2013
Gender: Male
Re: Shurikens, pew pew! v2 (theory)
Reply #16 - Jan 22nd, 2014 at 4:54pm
Print Post  
Well, I'm not saying I'll do it now, but I'm definitely keeping it in mind as an option if the AA stuff gets fixed, since I have doubts about it being WAI. Ranged ARCHERY attack and stuff.

That would open the way for Sniper Shot and a more DWS build, with killer that provides 20% doubleshot.

But anyway, even if it was currently viable, I'd still startup up with 10k because the doubleshot potential is shit until capped pretty much with the bracers at 26(?) and the feat at 28.

I also do not have the pastlives currently, so obviously 10k build for now.
« Last Edit: Jan 22nd, 2014 at 5:00pm by Distributed »  
Back to top
 
IP Logged
 
Darkrok
Shroud Slacker
***
Offline


I Love Drama!

Posts: 1066
Joined: Nov 10th, 2010
Gender: Male
Re: Shurikens, pew pew! v2 (theory)
Reply #17 - Jan 22nd, 2014 at 5:22pm
Print Post  
I'd been considering something like this on a Shadar-kai when I started my most recent break (to pick up both rogue and iconic past lives). I still think 10k's the way to go - 6 monk offers a lot more than just the 10k...10% run speed, 2 extra feats over 3 or 4 monk (assuming you take higher levels of forms), some extra dodge over 3 monk (though not over 4 monk). The only bummer is that you can't get sniper shot. It really is completely outstanding on the build but you can't have everything.

Honestly I've seen people mention the fury vs shiradi thing and I completely grasp the dps difference. For me though this build isn't about dps. It does ok but not even in the ballpark of my AA. What it does better than my AA is toss around pins/whistlers/nerve venom/crippling. It's flat-out fun to play and serves as a nice compliment to a party in EE quests rather than the main attraction dps that AA's represent.
  
Back to top
 
IP Logged
 
harharharhar
Epic Poster
*****
Offline


Girthless Trolllicker

Posts: 3421
Joined: Aug 31st, 2012
Gender: Male
Re: Shurikens, pew pew! v2 (theory)
Reply #18 - Jan 22nd, 2014 at 6:47pm
Print Post  
Darkrok wrote on Jan 22nd, 2014 at 5:22pm:
I'd been considering something like this on a Shadar-kai when I started my most recent break (to pick up both rogue and iconic past lives). I still think 10k's the way to go - 6 monk offers a lot more than just the 10k...10% run speed, 2 extra feats over 3 or 4 monk (assuming you take higher levels of forms), some extra dodge over 3 monk (though not over 4 monk). The only bummer is that you can't get sniper shot. It really is completely outstanding on the build but you can't have everything.

Honestly I've seen people mention the fury vs shiradi thing and I completely grasp the dps difference. For me though this build isn't about dps. It does ok but not even in the ballpark of my AA. What it does better than my AA is toss around pins/whistlers/nerve venom/crippling. It's flat-out fun to play and serves as a nice compliment to a party in EE quests rather than the main attraction dps that AA's represent.


in fury you can do 75% of the CC/Utility and 200% of the damage.

Just try it.
« Last Edit: Jan 22nd, 2014 at 6:48pm by harharharhar »  
Back to top
 
IP Logged
 
Distributed
Abbot Raider
**
Offline



Posts: 855
Joined: Oct 4th, 2013
Gender: Male
Re: Shurikens, pew pew! v2 (theory)
Reply #19 - Jan 22nd, 2014 at 7:03pm
Print Post  
Putting updated build together right now, will post soon.
  
Back to top
 
IP Logged
 
Distributed
Abbot Raider
**
Offline



Posts: 855
Joined: Oct 4th, 2013
Gender: Male
Re: Shurikens, pew pew! v2 (theory)
Reply #20 - Jan 22nd, 2014 at 8:40pm
Print Post  
Alright, looks like this right now.

Lawful Neutral Elf
10 Rogue/6 Monk/4 Ranger

STR 18 (1 level-up since I only have +4 tomes, need 23 for Overwhelming Critical)
DEX 18 (all other level-up)
CON 10
INT 10 (Needed at least that for full trapping skills)
WIS 12
CHA 8

1rogue            Point Blank Shot
2monk            Shuriken Expertise
3monk            Quick Draw/Precision
4ranger            
5ranger            Rapid Shot
6monk            Completionist
7monk            
8monk            
9monk            Ten Thousand Stars/Power Attack
10ranger      
11ranger      Precise Shot
12rogue            Cleave
13rogue            
14rogue            
15rogue            Improved Critical: Thrown
16rogue            
17rogue            
18rogue            Improved Precise Shot
19rogue            
20rogue            Improved Evasion


21epic            Great Cleave
24epic            Overwhelming Critical
26epic            Epic Spellpower: Positive
27epic            Blinding Speed
28epic            Doubleshot


Enhancements
26 Ninja Spy (Minimum for full No Mercy)
32 Arcane Archer (Minimum for Arrow of Slaying)
14 Elf (Minimum for unlocking Arcane Archer)
__
72 Total 8 left to spend wherever
  
Back to top
 
IP Logged
 
harharharhar
Epic Poster
*****
Offline


Girthless Trolllicker

Posts: 3421
Joined: Aug 31st, 2012
Gender: Male
Re: Shurikens, pew pew! v2 (theory)
Reply #21 - Jan 22nd, 2014 at 9:15pm
Print Post  
It's beautiful, and I'm going to try it for my last rogue life.

Only small niggling thing I would mention is that Epic Spell Power Pos is sort of weak (which I'm sure you thought about). Possible alternatives are:

-Holy Strike: I know, the damage is terrible. But having touch on all the time is just one way to perma slot one more thing that sometimes it's really important to have.

Alternatively you could spend in the Elf tree to get Fey Vision, which is awesome because I think I think it might True Seeing and Ghost Touch and See Invis, but I'm still not entirely sure.

Also, I know Toughness is seriously out of vogue right now, but you start with 10 con with 10 of your levels in a d6 class. 1 toughness might not be a bad idea, at least until you get 3-6 Primal PL's for the 30-60 HP that is.

Also 10ap gets you Sniper Shot (maybe it's 11?), you're so close.

I know no mercy is awesome, but it might not be worth giving up Sniper shot, which would come along with I think 2 or 3 more SA dice, and a bunch of Pos spell power (and Damage boost is in DS too).

So, think about maybe not doing No Mercy, and what you could get instead. Just a thought. Having an insta, no fail, ranged, aggro shed is pretty much impossible to give up once you've played with it. And it's +2/+2 Crit Threat/Multi of course

And you have 10 levels of Rogue.
« Last Edit: Jan 22nd, 2014 at 9:26pm by harharharhar »  
Back to top
 
IP Logged
 
harharharhar
Epic Poster
*****
Offline


Girthless Trolllicker

Posts: 3421
Joined: Aug 31st, 2012
Gender: Male
Re: Shurikens, pew pew! v2 (theory)
Reply #22 - Jan 22nd, 2014 at 9:27pm
Print Post  
Just to follow up on my point about Sniper Shot vs No Mercy, don't forget your self admitted biggest problem with your previous build was boss DPS, for which No Mercy does nothing. Of course, the rest of the build does, but I'm just sayin'.
  
Back to top
 
IP Logged
 
Munkenmo
Epic Poster
*****
Offline



Posts: 4363
Location: A land under down under
Joined: Nov 10th, 2010
Re: Shurikens, pew pew! v2 (theory)
Reply #23 - Jan 22nd, 2014 at 10:00pm
Print Post  
I ended up at that split for a while dist, but given the feats your taking I ended up dropping more rogue levels.

I give up improved evasion, I honestly dont believe that it and 1d6 sneak attack is worth the ap tax I'm spending on AA so I drop to 8rogue,6monk,6ranger.

Now I no longer need to be elf for AA, im still tossing between
elf, pbs / sneak attack range
drow, free feat, nicer stats, and shuriken damage
helf, pbs / sneak attack range and heal amp.

Im very much leaning towards drow so  can pick up deflect arrows, I value it more than improved evasion on dex builds.
  

So you want to know about an exploit?
PM Epoch For Details. Or, in case you don't already know, OnePercenter controls the Exploits Board. Lastly, if you're truly desperate, Vendui Tells Everyone
Back to top
 
IP Logged
 
harharharhar
Epic Poster
*****
Offline


Girthless Trolllicker

Posts: 3421
Joined: Aug 31st, 2012
Gender: Male
Re: Shurikens, pew pew! v2 (theory)
Reply #24 - Jan 22nd, 2014 at 10:13pm
Print Post  
Munkenmo wrote on Jan 22nd, 2014 at 10:00pm:
I ended up at that split for a while dist, but given the feats your taking I ended up dropping more rogue levels.

I give up improved evasion, I honestly dont believe that it and 1d6 sneak attack is worth the ap tax I'm spending on AA so I drop to 8rogue,6monk,6ranger.

Now I no longer need to be elf for AA, im still tossing between
elf, pbs / sneak attack range
drow, free feat, nicer stats, and shuriken damage
helf, pbs / sneak attack range and heal amp.

Im very much leaning towards drow so  can pick up deflect arrows, I value it more than improved evasion on dex builds.


I didn't want to say it because he was leaning for a Rogue version, but there's a lot of mileage in what you're suggesting for the reasons you've suggested.

I would say Helf is the least attractive option, imo, but I'm a known naysayer of having more than minimal HAMP on a ranged character with speed, UMD, CC, HP, and cocoon. Just my feelings on the matter.

Elf also gives you the option for Displacement at a near or equal to Arcane level, which I find to be really the most important defensive aspect of almost any build, except for saves.

Drow is a real contender since they get a free feat of course, and shuriken damage is nice, as is racial dex.

Any way, the core of this build is: OC, 6 Monk, and Dex race.

The rest of what you do with it, in my mind, is personal preference/playstyle, flavor, and experimentation. Kind of like a monkcher.
  
Back to top
 
IP Logged
 
Page Index Toggle Pages: [1] 2 3 
Send TopicPrint