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Vic
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Staff using rogue
Feb 2nd, 2014 at 10:22am
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Hey folks.

I know that some of the best builders ae on vault, so posting it here:
I want to TR my Shiradi spammer into something that is actually fun to play and I have choosen Thief Acrobat.

I can use your ideas to actually make him an usefull build:

What I know I want to have in there:

- 6 monk (master fo forms for one feat and Ninja spy incorp + lightning the candle)
- I want Rogue past life and the vault ability. I want the vault ability for more then  one reason :-D

Now, what I currectly have in mind is:

11/6/3 Rogue/Mnk/Druid Elf. I will spend feat for elven dragonmark to get basically permanent displacement plus some handy invisibility.
Rogue for TA acrobat tree, imp evasion, trapping and other skills.
Mnk for Shadow fade and Lightning the candle plus some more staff things and master earth stance.
Druid for some minor healing, ram might and Fatal Harrier.

This build should, in my mind at least, have uber damage avoidance (Fade, Displacement, high dodge, imp evasion), very nice DPS (lots of doublestrike, lots of attack speed), mobility (vault, spell Jump), high UMD and rogue skills.

Now, because I will invest in racial tree, I will miss Shintao +15 PRR in mountain... unfortunately. Is that a bad call or no?

Do you have any suggestions how to make this build better?

Do Fatal harrier, Lighting the candle and such stack?

In case you need to know, I have +4 tomes in all stats (+5 in dex and wis), I have most of the pastlives available to me (not rogue, not druid, not bard, not ranger) and I hacīve basically any gear you can think off.
  
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Vic
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Re: Staff using rogue
Reply #1 - Feb 2nd, 2014 at 1:52pm
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Ah, yeah, and I want this guy to be capable of EE content...

Else, i wouldnt bother to ask, as anything can solo EH
  
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Re: Staff using rogue
Reply #2 - Feb 2nd, 2014 at 2:23pm
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I know you want 3 druid for fatal harrier, but if you drop to one druid you could go 13 rogue.

Gains opportunist, 1d6 sneak attack and qualifies for epic sneak attack.
  

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Re: Staff using rogue
Reply #3 - Feb 2nd, 2014 at 10:58pm
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Munkenmo wrote on Feb 2nd, 2014 at 2:23pm:
I know you want 3 druid for fatal harrier, but if you drop to one druid you could go 13 rogue.

Gains opportunist, 1d6 sneak attack and qualifies for epic sneak attack.


Fatal Harrier's enhancement bonus sucks, need to keep 4/5 kill stack for it to be of any use over standard 15%.
If it only were a stackable (artifact or competence) bonus with about 3% per stack would be much much better.
  

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Re: Staff using rogue
Reply #4 - Feb 3rd, 2014 at 7:22am
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13rog/6mnk/1fvs for DM and emp hjealing goodness
  

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Re: Staff using rogue
Reply #5 - Feb 3rd, 2014 at 8:49am
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13Rogue/6Monk/1FVS vs 1Druid w/ Shillelagh and Rams Might?

  

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Re: Staff using rogue
Reply #6 - Feb 3rd, 2014 at 9:15am
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Mokune wrote on Feb 3rd, 2014 at 8:49am:
Shillelagh and Rams Might

Shillealgh don't work on Sireth. You get Goat Might as a ranger.
  

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Re: Staff using rogue
Reply #7 - Feb 3rd, 2014 at 10:29am
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NOTdarth wrote on Feb 3rd, 2014 at 9:15am:
Shillealgh don't work on Sireth.



This is correct,
I have Tier IV Sireth waiting for me in bank, and while Shilleankafnasndasknda stuff would help me leve in heroic, its more or less useless in epic (will be using walking stick till level 23..) So, its ram might VS Divine might. And in this regard, Divine might sounds more powerfull to me, correct?
  
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Re: Staff using rogue
Reply #8 - Feb 3rd, 2014 at 11:38am
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Yup, Ram's is +3, DM's is easilly +5
  

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Re: Staff using rogue
Reply #9 - Feb 3rd, 2014 at 12:45pm
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Vic wrote on Feb 3rd, 2014 at 10:29am:
This is correct,
I have Tier IV Sireth waiting for me in bank, and while Shilleankafnasndasknda stuff would help me leve in heroic, its more or less useless in epic (will be using walking stick till level 23..) So, its ram might VS Divine might. And in this regard, Divine might sounds more powerfull to me, correct?


Divine might will most likely be better. Assuming the rams might user is wearing a +3 insight str item, youd need a 9cha mod (28cha) to break even with divine might.

Depending in how much trash beating you do, you may get some mileage out of the druid enhancement beguile.
« Last Edit: Feb 3rd, 2014 at 12:49pm by Munkenmo »  

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Re: Staff using rogue
Reply #10 - Feb 3rd, 2014 at 12:52pm
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Munkenmo wrote on Feb 3rd, 2014 at 12:45pm:
Divine might will most likely be better. Assuming the rams might user is wearing a +3 insight str item, youd need a 9cha mod (28cha) to break even with divine might.

Depending in how much trash beating you do, you may get some mileage out of the druid enhancement beguile.



Then again, DM costs 6 AP and my build is pretty AP streched. Ram is for free. Does beguille work on orangenamed?
  
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Re: Staff using rogue
Reply #11 - Feb 3rd, 2014 at 1:16pm
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I cant recall.

I think it does, but not on elite difficulty.
  

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Re: Staff using rogue
Reply #12 - Feb 3rd, 2014 at 1:21pm
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So lets assume for instance a 13Rogue/6Monk/1FVS

I have been considering a TA build with starting 36 pt stats

18 Str
8 Dex (+4 Tome with 1 Level Up for Dodge)
14 Con
16 Int
8 Wis
12 Cha

Feats @ 28 not including ED Feats.

Monk Feats- 3: PA, Dodge, Mobility
Char Feats-10: Cleave, Great Cleave, Insightful Reflex, Force of Personality, THF, Emp Heal Spell, GTHF, OC, IC:Bludgeon, Spring Attack.

In whatever order I can take em when tomes kick in.

Does that about cover it?
« Last Edit: Feb 3rd, 2014 at 1:22pm by Mokune »  

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Re: Staff using rogue
Reply #13 - Feb 3rd, 2014 at 3:20pm
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Haek posted a rogue staff build going by 12/6/2 paladin/monk.  It's pretty amazing DPS.
  
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Re: Staff using rogue
Reply #14 - Feb 3rd, 2014 at 6:14pm
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I just finished a pass-through build for thief+bladeforged past lives.

12/6/2 bladeforged   thief/monk/paladin


Not the uberest but it got the job done.  You can ask Distributed how it performed in various EE content.

Also ask him about the six beholders in the prison explorer.
  
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Re: Staff using rogue
Reply #15 - Feb 3rd, 2014 at 7:13pm
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Mokune wrote on Feb 3rd, 2014 at 1:21pm:
Does that about cover it?



I did manage to squeeze in OC and ISA on my 13/6/1 fvs (34pt), but fuck me if I remember the starting stats.

Also, if you're going 13 rogue, no reason to not go Opportunist.

Also, YOU FUCKING FORGOT MONK MASTER STANCE for extra crit profile in earth.
  

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Re: Staff using rogue
Reply #16 - Feb 4th, 2014 at 10:45am
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Right so...  dropping Int down to just enough to get by and putting those points into Dex instead with a +4 tome and 1 level up would net ISA in place of Insightful Reflex. 

I'm a sucker for more skill points though and fitting a whole laundry list of must haves can be tricky unless I rolled human as well and could fit...
Bluff, Search, Spot, Disable, OL, UMD, Balance, Heal, Tumble, some Jump.  Hmmm looking at the list doesn't seem too hard to work with.

Yeah can easily drop GTHF for Master of Forms. 

Staff builds are fun but if I invest in Dex at all I plan on a TWF build....having monk with rogue and not going TWF handwraps Black Lotus-ish style seems wrong to me for some reason though. 

I have not rolled through with a rogue since pre-Enh-pass and TA looks fun enough to give a go.
  

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Re: Staff using rogue
Reply #17 - Feb 4th, 2014 at 10:47am
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Ah yeah I didn't list the rogue feats on purpose.  Figured they are no brainers.  Imp Evasion, Opportunist.
  

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Re: Staff using rogue
Reply #18 - Feb 4th, 2014 at 2:45pm
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Mokune wrote on Feb 4th, 2014 at 10:45am:
Yeah can easily drop GTHF for Master of Forms.


With huuman you get extra feat so you'll have both.

TA is a blast, try it.
  

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Re: Staff using rogue
Reply #19 - Feb 4th, 2014 at 3:27pm
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NOTdarth wrote on Feb 4th, 2014 at 2:45pm:
With huuman you get extra feat so you'll have both.

TA is a blast, try it.


Yeah! It seems for the build highlights, feats and skill-set human would fit best.

I think I will TR my arty Returning into this.  He started as an 8Monk/12Rogue TA in early 2010 => 1Monk/19Rog => Helf Arty 20 => WF Arty 20 currently.

The +2 UMD bump from the arty PLS will be nice.

« Last Edit: Feb 4th, 2014 at 3:30pm by Mokune »  

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Re: Staff using rogue
Reply #20 - Feb 5th, 2014 at 11:34pm
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Mokune wrote on Feb 3rd, 2014 at 1:21pm:
So lets assume for instance a 13Rogue/6Monk/1FVS

I have been considering a TA build with starting 36 pt stats

18 Str
8 Dex (+4 Tome with 1 Level Up for Dodge)
14 Con
16 Int
8 Wis
12 Cha

Feats @ 28 not including ED Feats.

Monk Feats- 3: PA, Dodge, Mobility
Char Feats-10: Cleave, Great Cleave, Insightful Reflex, Force of Personality, THF, Emp Heal Spell, GTHF, OC, IC:Bludgeon, Spring Attack.

In whatever order I can take em when tomes kick in.

Does that about cover it?



Uhh... just wondering... how does one take GTHF without first taking ITHF Cheesy

also.. why spring attack ? i could see if you had fighter levels.. and picked up CE toget whirling strike... but.. that -4 to hit while moving.. really isnt that big a deal.. and it cant really be argued that the dodge bonus is worth a feat slot when you should instead be taking Adept of forms/Master of forms and possibly even grandmaster forms.. (Dropping Spring/Insight/Force) GTHF swapped out to ISA, if you can manage the stats.

Rogue feats, if doing 13 rogue, Imp Eva, and Oppurtunist.. naturally..
  
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Re: Staff using rogue
Reply #21 - Feb 6th, 2014 at 7:38am
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Despite years of playing I sometimes get the Greater and Improved reversed.

Spring Attack for more Standing Dodge bonus and a lesser degree offsetting the -4 Attack Penalty which really isn't an issue. 
I am not of fan of whirlwind attack.  The attack animation seems really slow to activate and recover from.  Like the quarterstaff sunder animation...wtf. 

I would like to build for Improved Feint some time and would drop a couple things for it but I have not tried it and afaik it doesn't work or has a slow animation.

So many choices...
« Last Edit: Feb 6th, 2014 at 7:38am by Mokune »  

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Re: Staff using rogue
Reply #22 - Feb 6th, 2014 at 10:08am
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Hey,

just in case anyone wonders (I know you dont really give a shit) I went 13/6/1 Rogue/Monk/FvS - it gives most spell points, nightshield, remove fear, Divine Might is in the end always superior to Ram might (getting +8 modifier with my +5 tome is frikkin easy) and lasts longer.
13 rogue for opportunist.
I am generally really happy about the build. Thx for help.
  
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Re: Staff using rogue
Reply #23 - Mar 25th, 2014 at 8:47am
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Vic wrote on Feb 6th, 2014 at 10:08am:
Hey,

just in case anyone wonders (I know you dont really give a shit) I went 13/6/1 Rogue/Monk/FvS - it gives most spell points, nightshield, remove fear, Divine Might is in the end always superior to Ram might (getting +8 modifier with my +5 tome is frikkin easy) and lasts longer.
13 rogue for opportunist.
I am generally really happy about the build. Thx for help.


any chance you could post the build so i dont screw it up?
  
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Re: Staff using rogue
Reply #24 - Mar 25th, 2014 at 11:08am
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Tobril wrote on Feb 3rd, 2014 at 6:14pm:
I just finished a pass-through build for thief+bladeforged past lives.

12/6/2 bladeforged   thief/monk/paladin


Not the uberest but it got the job done.  You can ask Distributed how it performed in various EE content.

Also ask him about the six beholders in the prison explorer.


This is the build I ended up deciding on for my 2nd life, leveling now. I think for a good mix of offense and defense it's the best I could come up with for my playstyle.
  
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