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Poll closed Question: How do the layoffs affect your DDO activity?
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I will continue playing regularly and spending money on VIP and/or TP.    
  31 (32.0%)
I will continue playing the same amount of time but spend less.    
  17 (17.5%)
I will play less often but spend the same amount on VIP/TP.    
  1 (1.0%)
I will play less often and spend less money.    
  7 (7.2%)
I will stop spending money entirely. I will still play the game.    
  10 (10.3%)
I will stop playing the game entirely.    
  0 (0.0%)
I was not playing prior but am considering playing again for U21 new content.    
  4 (4.1%)
I was not playing prior, was considering returning, but have changed my mind. Not worth it.    
  6 (6.2%)
Nothing would ever make me want to play this game again, so it had no effect.    
  0 (0.0%)
I was already playing and not spending. I will continue to do so.    
  21 (21.6%)




Total votes: 97
« Last Modified by: Asheras on: Feb 17th, 2014 at 1:17pm »
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Hot Topic (More than 35 Replies) Layoff impact on DDO game time/spending (Read 9158 times)
Quak
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Re: Layoff impact on DDO game time/spending
Reply #25 - Feb 18th, 2014 at 7:33am
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not sure if i understand u correctly about the "layoff impact"tho. did they fire ppl lately? i didnt notice anything except for FoS being "moved" to a less potentially ruining ddo to the fullest - position.

p.s. voted for #1. i love the game and gonna spend money when i need tp for loot boosts/packs/races/whatever.
« Last Edit: Feb 18th, 2014 at 7:34am by Quak »  
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Re: Layoff impact on DDO game time/spending
Reply #26 - Feb 18th, 2014 at 9:31am
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Quak wrote on Feb 18th, 2014 at 7:33am:
not sure if i understand u correctly about the "layoff impact"tho. did they fire ppl lately? i didnt notice anything except for FoS being "moved" to a less potentially ruining ddo to the fullest - position.

p.s. voted for #1. i love the game and gonna spend money when i need tp for loot boosts/packs/races/whatever.


Yes. Some people are gone. FoS is gone too. He changed job just before the layoffs.
turbine layoffs
(p.s. thread gets derailed to the end but the info is in there.)
  
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Re: Layoff impact on DDO game time/spending
Reply #27 - Feb 18th, 2014 at 9:55am
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Quak wrote on Feb 18th, 2014 at 7:33am:
not sure if i understand u correctly about the "layoff impact"tho. did they fire ppl lately? i didnt notice anything except for FoS being "moved" to a less potentially ruining ddo to the fullest - position.

p.s. voted for #1. i love the game and gonna spend money when i need tp for loot boosts/packs/races/whatever.


Basic summary is that they lost 1 out of 3 systems engineers and 3 out of 7 content devs.  They apparently still have around 2 systems engineers and 5 (counting Fooz as the leader) content devs.  At least I think that sounds correct.  It was hard to get the info between all the trolling and name calling.  Don't know about numbers for support teams, QA, or other functional areas.
  
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Re: Layoff impact on DDO game time/spending
Reply #28 - Feb 18th, 2014 at 11:30am
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I didn't play at all this weekend. Logged on last night, hit my dice roll and then logged off and played EVE instead. So not motivated to play.
  
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Re: Layoff impact on DDO game time/spending
Reply #29 - Feb 18th, 2014 at 11:50am
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Not motivated to play, not motivated to spend money.  Really think that the new pack should be provided to those who bought the expansion.  Yeah, yeah, wanting something for nothing but really the raids should have been part of it.

I normally am playing borderlands 2 now, with magic on Friday.  I might log in a couple times a week to run like a von 3 but otherwise meh.  I'm tired of the grind.
« Last Edit: Feb 18th, 2014 at 11:54am by LordPiglet »  
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Re: Layoff impact on DDO game time/spending
Reply #30 - Feb 18th, 2014 at 5:08pm
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I still have about 9k TP because I rarely spend the damn things other than on character slots and supporting bank or backpack tabs. And that's rare. I'm continuing VIP but doubt I will buy any points again.
  

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Re: Layoff impact on DDO game time/spending
Reply #31 - Feb 18th, 2014 at 5:37pm
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Maybe if jerry got sacked they might see a reverse? More people playing and more confidence in spending.
  
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Re: Layoff impact on DDO game time/spending
Reply #32 - Feb 19th, 2014 at 2:51am
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NaturalHazard wrote on Feb 18th, 2014 at 5:37pm:
Maybe if jerry got sacked they might see a reverse? More people playing and more confidence in spending.


Jerry has nothing to do within the game.  He is like the homeless guy outside of Kmart who thinks he is the equivalent to the Walmart greeter. Kmart is run down and laying off their workforce, yet he sits there with his paper bag of Boone's and singing like a happy drunk but gets nasty if you complain about his "job".

Jerry doesn't prevent you from playing the game; Bugs, lack of vision and lack of proper leadership leads to the haphazard conditions. How many "crafting" systems have they gone thru (and abandoned in game), yet they still don't have a working bug reporting system in game?
  
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Re: Layoff impact on DDO game time/spending
Reply #33 - Feb 19th, 2014 at 3:20am
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I honestly don't like spending a lot of money. I don't like going out for drinks or out to eat, or even shopping for clothes. But I pay a VIP subscription to Turbine? Why? Because it costs me less than a drink if I went out (I pay 8.99 euro/ month. Drinks here cost ~10 euro). And it gives me access to all quests, and the ability to open elite on a first life toon (not all of my toons are 3rd lives). I will continue to pay the VIP subscription until I stop playing.
  
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Re: Layoff impact on DDO game time/spending
Reply #34 - Feb 19th, 2014 at 3:51am
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Dark_Helmet wrote on Feb 19th, 2014 at 2:51am:
Jerry has nothing to do within the game.  He is like the homeless guy outside of Kmart who thinks he is the equivalent to the Walmart greeter. Kmart is run down and laying off their workforce, yet he sits there with his paper bag of Boone's and singing like a happy drunk but gets nasty if you complain about his "job".

Jerry doesn't prevent you from playing the game; Bugs, lack of vision and lack of proper leadership leads to the haphazard conditions. How many "crafting" systems have they gone thru (and abandoned in game), yet they still don't have a working bug reporting system in game?


I am aware of that, but hes so well liked, probably comes with the job, maybe might see more action on the forums, also might make some people feel better about DDO...feel better about the game log in.

As for their systems..........they just trying to monetize stuff, bring new system hope its got enough store work arounds built in, hope they can make good on the astral shard system.

Crafting systems I don't know someone comes up with some idea and it gets pulled half arsed half done. They probably feeling the pressure to milk that cow for all its worth. If they could get away with charging for an in game bug report say 10 astral shards? we might have a working one. Hey it will sell more gargantuan bags right? So even if we stuff up half finish this system it all helps.........
  
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Re: Layoff impact on DDO game time/spending
Reply #35 - Feb 19th, 2014 at 3:53am
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And we might see more player confidence.......oh a layoff that makes sense, even if its only a minor job and doesn't have any major influence on the game itself.
  
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Re: Layoff impact on DDO game time/spending
Reply #36 - Feb 19th, 2014 at 5:52am
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NaturalHazard wrote on Feb 19th, 2014 at 3:51am:
I am aware of that, but hes so well liked, probably comes with the job, maybe might see more action on the forums, also might make some people feel better about DDO...feel better about the game log in.

As for their systems..........they just trying to monetize stuff, bring new system hope its got enough store work arounds built in, hope they can make good on the astral shard system.

Crafting systems I don't know someone comes up with some idea and it gets pulled half arsed half done. They probably feeling the pressure to milk that cow for all its worth. If they could get away with charging for an in game bug report say 10 astral shards? we might have a working one. Hey it will sell more gargantuan bags right? So even if we stuff up half finish this system it all helps.........


Hey Natural,

I don't think Cordo's presence makes much difference to DDO's success directly.
I do agree that he is having a progressively more negative impact on the forums though, and they are a support network for the game itself.
But I think Turbine as an entity is having a more profound effect through their poor decision making, perceived arrogance toward their customers and the lack of coherent and sustained communication.
What happened to Rowan's comms?  Turned up, made a big entrance and then vamoosh - gone.  And he did not get the normal flaming - people were willing to give him a shot, so what happened?

Turbine are apparently run by ignorant fools.  Hiding behind, "it's Turbine policy not to comment on......" just about anything.  Has been since day 1 - stone wall everything.
Geez guys - you comment professionally, honestly and succinctly when it is appropriate.  If your forums are running out of control on speculation or up in arms about a change,   what dickwad would ignore it and hope it goes away? 
They really need a competent PR person to advise them (to keep Glin away from any form of communication would be a good start!).
MajMal comes on with his pithy one liners - which are beginning to wreak of smarminess. Fact is, on his watch the bugs and exploits are getting worse and the critical tool they should have (online bug reporting) never works.  Why?
How can they be taken seriously about QA when they don't make it as easy as possible to report bugs?

Instead they want you to drop out of your game and go fill out forms.  Most people would say why bother?
I don't care how many bugs MajMal claims they do catch - they will be measured on how many they miss and how serious they are.

Instead of accepting the fact that they have bugs and encourage peeps to report them, they try to hide forum posts and witch hunt those most capable of finding them.  Turbine have the wrong person(s) directing them.  They're a control freak (like Cordo) and they don't like people like us who don't always blindly follow the rules.  That ain't going to change and it will always be there Achilles heel.

Crafting systems - now this is a confounding one.  I don't believe that Turbine literally try to monetize everything, but they are about generating revenues when possible.  I acknowledge that. 
The problem with the crafting system, and more broadly within Turbine, is that features in general appear to be pet projects of individuals.  So when that individual leaves, moves or loses interest, that feature dies on the vine.
You cannot run a service orgn like that.  You need to have redundancy for core features.  You need to have commitment to core features and make them sustainable.
And having something as critical as the loot system at the whim of an individual's flamboyance is not a good idea.  The loot is an important element of game motivation and player participation, and it should reflect an agreed theme/strategy and system that is coherent and consistent.  Individual's might put their stamp on it with quirky names etc, but overall there should be consistency.
That's my ten cents worth.



  
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Re: Layoff impact on DDO game time/spending
Reply #37 - Feb 19th, 2014 at 12:51pm
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DropBear wrote on Feb 19th, 2014 at 5:52am:
Hey Natural,

I don't think Cordo's presence makes much difference to DDO's success directly.
I do agree that he is having a progressively more negative impact on the forums though, and they are a support network for the game itself.
But I think Turbine as an entity is having a more profound effect through their poor decision making, perceived arrogance toward their customers and the lack of coherent and sustained communication.
What happened to Rowan's comms?  Turned up, made a big entrance and then vamoosh - gone.  And he did not get the normal flaming - people were willing to give him a shot, so what happened?

Turbine are apparently run by ignorant fools.  Hiding behind, "it's Turbine policy not to comment on......" just about anything.  Has been since day 1 - stone wall everything.
Geez guys - you comment professionally, honestly and succinctly when it is appropriate.  If your forums are running out of control on speculation or up in arms about a change,   what dickwad would ignore it and hope it goes away?
They really need a competent PR person to advise them (to keep Glin away from any form of communication would be a good start!).
MajMal comes on with his pithy one liners - which are beginning to wreak of smarminess. Fact is, on his watch the bugs and exploits are getting worse and the critical tool they should have (online bug reporting) never works.  Why?
How can they be taken seriously about QA when they don't make it as easy as possible to report bugs?

Instead they want you to drop out of your game and go fill out forms.  Most people would say why bother?
I don't care how many bugs MajMal claims they do catch - they will be measured on how many they miss and how serious they are.

Instead of accepting the fact that they have bugs and encourage peeps to report them, they try to hide forum posts and witch hunt those most capable of finding them.  Turbine have the wrong person(s) directing them.  They're a control freak (like Cordo) and they don't like people like us who don't always blindly follow the rules.  That ain't going to change and it will always be there Achilles heel.

Crafting systems - now this is a confounding one.  I don't believe that Turbine literally try to monetize everything, but they are about generating revenues when possible.  I acknowledge that.
The problem with the crafting system, and more broadly within Turbine, is that features in general appear to be pet projects of individuals.  So when that individual leaves, moves or loses interest, that feature dies on the vine.
You cannot run a service orgn like that.  You need to have redundancy for core features.  You need to have commitment to core features and make them sustainable.
And having something as critical as the loot system at the whim of an individual's flamboyance is not a good idea.  The loot is an important element of game motivation and player participation, and it should reflect an agreed theme/strategy and system that is coherent and consistent.  Individual's might put their stamp on it with quirky names etc, but overall there should be consistency.
That's my ten cents worth.


Wow, I agree with pretty much all of that, well said. But I'd like to add a few comments.

I agree Cordo is a relatively minor problem, but he's definitely a problem. I've never had a post edited or cubed, but seeing posts I feel are reasonably pointing out problems that need to be addressed get that treatment makes me mistrust the main forums, and drives me away from them. The forum downgrade contributed too, but both are under Turbine's direct control.

I was one of those willing and eager to give Rowan a chance, and I'm disappointed with what he's done with it. I haven't completely given up hope, but my faith has dwindled.

Bug reporting is a joke, they make it hard to do, and then when you go through the hoops to do it the bug doesn't even end up on the known issues list. Why waste my valuable time if they won't take it seriously.

Yeah, Maj's snarky retorts are getting on my nerves. I appreciate that he alone cares enough to come here, and I appreciate how he has to weigh his words so as not to offend the bumbling idiots higher up the food chain, but I'd have more respect for a less jingoistic tone.

D&D draws its most ardent followers from the ranks of the non-conformists. For them to ignore input from players that have that quality is shortsighted and stupid. Smart, creative, original thinkers are telling you that you have a problem with your game? Silence them and your problem will go away! Brilliant!

Triple amen to the "coherent and consistent" comment. If you look back at your development history and it looks like the staggering path of a drunk, you have a serious leadership failure. I respect that developers are artists in a special medium, and require a degree of artistic license. But that doesn't absolve management of the responsibility to keep them aligned with company needs.
  

Turdbin, keep changing the DDO rules, because McDonalds sold over 200 billion hamburgers by changing the recipe for their Special Sauce every couple of months to keep interest up.
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NaturalHazard
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Re: Layoff impact on DDO game time/spending
Reply #38 - Feb 19th, 2014 at 5:04pm
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[quote author=103326263E373F3321263720520 link=1392660910/36#36 date=1392807166]

Hey Natural,

I don't think Cordo's presence makes much difference to DDO's success directly.
I do agree that he is having a progressively more negative impact on the forums though, and they are a support network for the game itself.
But I think Turbine as an entity is having a more profound effect through their poor decision making, perceived arrogance toward their customers and the lack of coherent and sustained communication.
What happened to Rowan's comms?  Turned up, made a big entrance and then vamoosh - gone.  And he did not get the normal flaming - people were willing to give him a shot, so what happened?

Turbine are apparently run by ignorant fools.  Hiding behind, "it's Turbine policy not to comment on......" just about anything.  Has been since day 1 - stone wall everything.
Geez guys - you comment professionally, honestly and succinctly when it is appropriate.  If your forums are running out of control on speculation or up in arms about a change,   what dickwad would ignore it and hope it goes away? 
They really need a competent PR person to advise them (to keep Glin away from any form of communication would be a good start!).
MajMal comes on with his pithy one liners - which are beginning to wreak of smarminess. Fact is, on his watch the bugs and exploits are getting worse and the critical tool they should have (online bug reporting) never works.  Why?
How can they be taken seriously about QA when they don't make it as easy as possible to report bugs?

Instead they want you to drop out of your game and go fill out forms.  Most people would say why bother?
I don't care how many bugs MajMal claims they do catch - they will be measured on how many they miss and how serious they are.

Instead of accepting the fact that they have bugs and encourage peeps to report them, they try to hide forum posts and witch hunt those most capable of finding them.  Turbine have the wrong person(s) directing them.  They're a control freak (like Cordo) and they don't like people like us who don't always blindly follow the rules.  That ain't going to change and it will always be there Achilles heel.

Crafting systems - now this is a confounding one.  I don't believe that Turbine literally try to monetize everything, but they are about generating revenues when possible.  I acknowledge that. 
The problem with the crafting system, and more broadly within Turbine, is that features in general appear to be pet projects of individuals.  So when that individual leaves, moves or loses interest, that feature dies on the vine.
You cannot run a service orgn like that.  You need to have redundancy for core features.  You need to have commitment to core features and make them sustainable.
And having something as critical as the loot system at the whim of an individual's flamboyance is not a good idea.  The loot is an important element of game motivation and player participation, and it should reflect an agreed theme/strategy and system that is coherent and consistent.  Individual's might put their stamp on it with quirky names etc, but overall there should be consistency.
That's my ten cents worth.

Thanks,  yeah I agree, heck I would be happy if someone higher up told him to rein it in a little. Its only a small thing, but the mother boards are suppose to be a voice of the community and thats suppose to have some importance.

Agreed as well meursault
  
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Re: Layoff impact on DDO game time/spending
Reply #39 - Feb 19th, 2014 at 5:06pm
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sorry the quote didn't seem to work well, i should of previewed it before hitting post my bad.
  
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Re: Layoff impact on DDO game time/spending
Reply #40 - Feb 19th, 2014 at 6:30pm
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Meursault wrote on Feb 19th, 2014 at 12:51pm:
Yeah, Maj's snarky retorts are getting on my nerves. I appreciate that he alone cares enough to come here, and I appreciate how he has to weigh his words so as not to offend the bumbling idiots higher up the food chain, but I'd have more respect for a less jingoistic tone.


Maj comes here cuz we do his job. I thought he was involved in fixing problems, but I heard from maj himself that he have anything to do with fixing bugs.
« Last Edit: Feb 19th, 2014 at 11:41pm by mystafyi »  
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Re: Layoff impact on DDO game time/spending
Reply #41 - Feb 19th, 2014 at 7:11pm
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rest wrote on Feb 18th, 2014 at 11:30am:
I didn't play at all this weekend. Logged on last night, hit my dice roll and then logged off and played EVE instead. So not motivated to play.


So… no one was able to send you this link?
http://www.escapistmagazine.com/news/view/132310-Want-to-Play-WildStar-Sign-Up-f...
  

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Re: Layoff impact on DDO game time/spending
Reply #42 - Feb 24th, 2014 at 1:51pm
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So the poll is saying...21.6% of players are freeloaders and another 35% plan on becoming freeloaders.
  
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