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Steiner
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Duping in game is so widespread
Apr 21st, 2014 at 7:56am
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in Elder scrolls online.

http://www.forbes.com/sites/insertcoin/2014/04/18/the-elder-scrolls-online-hit-w...


When you make an MMO, you will eventually learn a hard lesson about how a single bug can derail your entire game. Right now, that’s exactly what’s happening with The Elder Scrolls Online.

Players are rolling around in legendary gear with billions of gold in the bank thanks to a relatively easy-to-execute duplication bug (a dupe) that can even be done by accident.

While it wouldn’t help anyone to go through a step-by-step process as to how the dupe is actually performed, the end result is that players are able to duplicate stacks of materials in their inventory. The excess materials can be sold to vendors for cash, and then instantly replenished with the dupe bug once more.

Obviously, this is wreaking havoc on the game as now money and items are relatively worthless with so much gold flooding the economy. Zenimax will likely have to take enormous steps to roll back the game or specific accounts to undo the damage, and that could take an exceptionally long time.

Players have found fault with Zenimax’s reaction to the dupe, or rather, lack of reaction. The company reportedly didn’t take action until after the dupe had been posted all over YouTube, and now beta testers are piping up to say that a few of them actually reported the dupe bug during their test play, but Zenimax never responded:

“”Tthe first time I reported it was during the beta stress-test weekend starting Friday the 7th of February,” one player says. “Wasn’t the only time I reported it and it was infuriating that no-one at Zenimax responded to follow up on such a serious issue. I should add that I used /bug and feedback that first time, I didn’t bring it up on the forums until people started abusing it in the live game.”

The accusation is that Zenimax simply ignored warnings from its own players, and didn’t take action until the dupe threatened to overrun the game.

The problems with the bug are far, far reaching. It’s not simply a matter of just banning players that used the dupe, which might be hard to track as is. Rather, people now have fantastic gear because they were able to buy incredibly cheap crafting materials due to other people using the dupe. Technically they’ve done nothing wrong, yet they’ve massively benefited from the situation, and they too are now unbalancing the game.

The dupe doesn’t have to destroy TESO, and I’m sure it won’t. Zenimax will likely work tirelessly to try and repair the damage, though how exactly they should do that is up for debate. A common suggestion is the implementation of entirely new crafting materials, which would make the duped ones worthless, though that would only solve some of the problems with the dupe, and the effects on the game’s economy might be long lasting regardless.

Hopefully Zenimax will put forth a plan to fix things soon, so stay tuned for that. And if you’re a current player? Resist the urge to become a profiteer.
« Last Edit: Apr 21st, 2014 at 7:57am by Steiner »  
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Shadehater
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Re: Duping in game is so widespread
Reply #1 - Apr 21st, 2014 at 8:17am
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Fuck Elder Scrolls Online.
  
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Re: Duping in game is so widespread
Reply #2 - Apr 21st, 2014 at 8:39am
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Wow - sounds very much like the Turbine approach.
aka head in sand.
Surprised that these MMO companies do not incorporate risk analysis as part of the bug identification and prioritization step.

Shame for ESO - was going to give it a go.
  
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Re: Duping in game is so widespread
Reply #3 - Apr 21st, 2014 at 9:02am
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This is one of the reasons MMOs are dying, inability to deal with dupes.

Now, in an 8 year old game I can understand not wanting to be too heavy handed on rolling back on an exploit.....because, well, it's old.....rolling the game back isn't gonna do you many favours.

However on a month old game? Christ, roll the damn game back......it's new, it needs to be preserved from having its in game economy ruined in the first year of the game.
  

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Re: Duping in game is so widespread
Reply #4 - Apr 21st, 2014 at 10:34am
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DropBear wrote on Apr 21st, 2014 at 8:39am:
Wow - sounds very much like the Turbine approach.
aka head in sand.
Surprised that these MMO companies do not incorporate risk analysis as part of the bug identification and prioritization step.

Shame for ESO - was going to give it a go.


It begins with those wonderful overpaid "aggressive managers". Because aggressive managers are tha best!
The aggressive manager put a horrible workload on the bug testers and the tester, treats them like shit and has no fucking idea what motivation means.
The guys at the tickets close them without reading them, they have tons and tons of them, and they don´t give a fuck. Nobody will tell them "hey, thanks". And nobody will ever find out that you closed a ticket with a horrible duping bug.
  
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Re: Duping in game is so widespread
Reply #5 - Apr 21st, 2014 at 12:43pm
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Gotta meet deadlines, bugs be damned.  Yes, though, for a young game like Elder Scrolls, just reset the damn thing.
  
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GooFY
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Re: Duping in game is so widespread
Reply #6 - Apr 21st, 2014 at 1:09pm
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Is there anything in this thread regarding DDO?  No?  Didn't think so.  Wrong friggin' sub-forum then.  This is not complicated.

And get off mah friggin' lawn too!
  
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Re: Duping in game is so widespread
Reply #7 - Apr 21st, 2014 at 1:29pm
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What's hilarious about all of this if they bothered to hire some programmers experienced in high volume financial transaction, this would never need to happen.
  
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Re: Duping in game is so widespread
Reply #8 - Apr 21st, 2014 at 2:07pm
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iliveyourdream13 wrote on Apr 21st, 2014 at 1:29pm:
What's hilarious about all of this if they bothered to hire some programmers experienced in high volume financial transaction, this would never need to happen.

While you're correct, I'd love to see them propose that to the beancounters.  You know what the *starting* wage is for a half-decent codemonkey?
  

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Re: Duping in game is so widespread
Reply #9 - Apr 21st, 2014 at 2:07pm
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So glad I decided not to waste my money on buying this game after doing the Betas.

Not terribly surprised by the bug however, I'm sure more will emerge since they were tweaking the code right up to launch.
  

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Re: Duping in game is so widespread
Reply #10 - Apr 21st, 2014 at 2:22pm
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GooFY wrote on Apr 21st, 2014 at 1:09pm:
Is there anything in this thread regarding DDO?  No?  Didn't think so.  Wrong friggin' sub-forum then.  This is not complicated.

And get off mah friggin' lawn too!



Definitely...

Though it's fun to see the Ostrich Concept against dupes applied to somebody that is not Turbine.
  

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iliveyourdream13
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Re: Duping in game is so widespread
Reply #11 - Apr 21st, 2014 at 3:45pm
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If any of these coders had half a brain, they'd setup a dupe detection trap.  Then every time they trap it, rather than fix it, send an email alert to the executives phone about revenue being lost.  Perferrably one email for every dupe, but maybe include a rolling balance for how much revenue is being lost.

I've always found the best way to get the executives to care about the pain is to directly channel it to them.
« Last Edit: Apr 21st, 2014 at 3:45pm by iliveyourdream13 »  
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Re: Duping in game is so widespread
Reply #12 - Apr 21st, 2014 at 6:19pm
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So sad. Had high hopes for ESO... and then I started Beta testing from the beginning. Very few major bugs got fixed, even the duping one. Reported several times.

Seems like they just wanted to rush it out like the fad is now. rush then fix later..

Refuse to play ESO until it all comes together, then again its not as fun as the stand alone games. To limited
  
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Re: Duping in game is so widespread
Reply #13 - Apr 21st, 2014 at 7:18pm
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DropBear wrote on Apr 21st, 2014 at 8:39am:
Wow - sounds very much like the Turbine approach.
aka head in sand.
Surprised that these MMO companies do not incorporate risk analysis as part of the bug identification and prioritization step.

Shame for ESO - was going to give it a go.


Very much like most of these software companies now. Neverwinter and gw2 both had duping/exploit issues in beta that they ignored in the rush to release. If these game designers didn't make players play the fucking inventory game and just streamlined and simplified it, but no visible ROI, so loopholes will exist.
  
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