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Vic
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Re: no-shots in gianthold
Reply #25 - Jun 15th, 2014 at 9:36pm
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Ha! I see what ya did there!  Angry


Still, only TF axes are broken?

Other TF ammunition or other nonTF axes are okay?
  
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Fire Foot
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Re: no-shots in gianthold
Reply #26 - Jun 16th, 2014 at 12:12am
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Vic wrote on Jun 15th, 2014 at 9:36pm:
Still, only TF axes are broken?

Other TF ammunition or other nonTF axes are okay?


yeah the other TF stuff was fine, I have tr'd again to check and see if it was the toon being douchy, hopefully will fix it.

Lots of buggy stuff no matter
  
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Mr
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Re: no-shots in gianthold
Reply #27 - Jun 16th, 2014 at 9:38pm
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WAI
  

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Mr
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Re: no-shots in gianthold
Reply #28 - Jun 16th, 2014 at 9:38pm
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LOL
  

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Wipe
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Re: no-shots in gianthold
Reply #29 - Jun 16th, 2014 at 9:45pm
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My wizzy got infected with some kind of Permanent Ice Storm tick from Invaders' mobs.
Death didn't help, relog didn't help. What the fuck.
Will check tomorrow.
  
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Fire Foot
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Re: no-shots in gianthold
Reply #30 - Jun 17th, 2014 at 12:00am
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The thunderforged throwing axes are bugged, have tried them on different toons used a 20lr to check as well eliminated the other possibilities and it is the thunderforge throwning axes, any other TF throwing weapon is fine, and Lev 24-28 non TF throwing axes are fine, as are non-throwing TF hand axes.

I submitted a bug report, but I am guessing that because it will affect such a small population there will be no rush to fix anytime soon,  Sad boooooo!

Shame as they had the best profile improvement from swashbuckler Cry
  
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jaggedmonk
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Re: no-shots in gianthold
Reply #31 - Jun 17th, 2014 at 12:06am
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Wipe wrote on Jun 16th, 2014 at 9:45pm:
My wizzy got infected with some kind of Permanent Ice Storm tick from Invaders' mobs.
Death didn't help, relog didn't help. What the fuck.
Will check tomorrow.

Couple party members got same problem in VoN 3 around the time of U21 IIRC.  Kept taking  just the bludgeoning damage I think until they relogged.
  
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�ed
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Re: no-shots in gianthold
Reply #32 - Jun 17th, 2014 at 7:20am
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I think that the combat log cant keep up with the attacks done, and much of the issue is probably there.

Not sure anyone has looked at it recently, but you get your initial main attack, then there is a new line for every effect after it - basically a wall of text on every attack. Then there is a pause while the client tries to keep up. I think we are literally text flooding ourselves off the game (thus the jitteryness).

I manage to only have about three attacks in my maxed combat window.
  
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Ohfaq
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Re: no-shots in gianthold
Reply #33 - Jun 17th, 2014 at 9:33am
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you can deactivate combat log in the settings if you want. some people say it helps reducing the lag
« Last Edit: Jun 17th, 2014 at 6:36pm by Ohfaq »  
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Fire Foot
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Re: no-shots in gianthold
Reply #34 - Jun 17th, 2014 at 2:30pm
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�ed wrote on Jun 17th, 2014 at 7:20am:
I think that the combat log cant keep up with the attacks done, and much of the issue is probably there.

Not sure anyone has looked at it recently, but you get your initial main attack, then there is a new line for every effect after it - basically a wall of text on every attack. Then there is a pause while the client tries to keep up. I think we are literally text flooding ourselves off the game (thus the jitteryness).

I manage to only have about three attacks in my maxed combat window.




Ohfaq wrote on Jun 17th, 2014 at 9:33am:
you can deactivate combat log in the settings if you want. come people say it helps reducing the lag



Fellas! the combat log was only looked at in regards to no attacks being made, checking everything possible. 

Animations show a throw, but that is it.  no mob reaction, no mob damage, no mob aggro, no rolled dice, no special attacks, and no entry in the combat log, which was one of the last places checked to make sure I wasn't missing something anything. normally play with mine off.

And in the end it was TF throwing hammers that was the culprit in my case, the other weirdness?? got me!  Shocked
  
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