Halfling Bard Thrower
12/4/4 – Bard/Artificer/Rogue
12 bard for: Past life, Spells, 4th core of swashbuckler, 20% moving speed bonus, more time on displacement, cure serious and some nice stuff on top of it.
4 Artificer for: Rune arm use, Bonus feat, elemental weapons buff, other minor spells, Dog that can stand on tiles.
4 Rogue for: Evasion, Venomed Blades, Killer.
Halfling for: +4/+5/+4 saves, dex to damage with throwing weapons.
Starting stats:
Strenght: 10
Dexterity: 20
Constitution: 14
Wisdom: 10
Intelligence: 14
Charisma: 10
Heroic Feats:
1. Point Blank Shot
2. Precision
3. Rapid Shot
4. Improved Critical
5. Extend
6. Quick Draw
7. Precise Shot
8. Improved Precise Shot
Epic Feats:
1. Empower Heal
2. Bulwark of Defense
3. Lasting Inspiration/Epic skill focus: Perform
4. Epic Reflexes
5. Doubleshot
Epic destiny of choice:
Shiradi champion.
Epic Twists:
1. Sense Weakness
2. Extra Action Boost
3. Lithe/Rejuvenation Cocoon
Enchantements:
(Halfling tree will need to be reseted a couple of times):
Halfling tree:
Core 1,
Core 2,
Core 3,
Core 4,
Core 5,
Acrobatic tier I and II (Filler)
Nimble reaction tier I
Skillful Thrower
12 AP spend
In total: 12 AP spend
Swashbuckler tree:
Core 1,
Core 2,
Core 3,
Core 4,
On Your Toes Tier I, II, III,
Limber Up Tier I, II, III, (filler mostly)
Deflect Arrows,
Fast Movement,
Double Shot Boost Tier I, II, III,
Swashbuckling Style Cannoneer,
Resonant Arms,
Dexterity,
Musix Box/Tune Arm,
Wind At My Back,
Dexterity II,
Thread The Needle,
Second Skin I, II, III,
Exploit Weaknesses,
Coup De Grace,
AP spend: 41
Total AP spend: 53
Assasin Tree:
Core 1,
Toxin Affinity I, II, III, (mainly Filler)
Stealthy I, II, III, (partly filler, but I also LOVE sneaking around –the difference between sneaking and invis is just huge),
Venomed Blades I, II, III,
Critical Accuracy I, II, III,
Dexterity,
Sneak Attack Training,
Critical Damage, I, II, III,
Killer I, II, III,
Ap spend: 26,
Total AP spend: 79
That last AP will either go for Nimble reaction Tier II/Improved dodge Tier I or first core of Rogue Mechanic. Will depend how I will feel like.
Now, I need someone to either confirm that Venomed blades work with throwing weapons, or that they dont.
If they dont, I will reevaluate – Killer is VERY good and quite honetly, bard thrower needs it. But at the same time, most of the AP would become fillers in that tree.
You may have noticed that I am not going for max possible dex – the reason is simple – I am not going to use shurikens. Thus, I will not benefit from dex as much as I would have. I still want it high for reflex and to dmg and to hit, but its not have all/break all for this build.
This build will be using throwing axes prefferably for best base dmg dice and awesome crit multiplier. But generally, I can use whatever (except for shuriken, obviously) and I will definitely be using Nightforge Spike before I get to my precrafted GS throwing axe. Eventually, I will be using Spellpague throwers, cause they are the best. End game will be Thunderforged.
What the build CAN do:
Take care of every single trap/lock/secret passage in the game.
Sneak
Sing
Solo EE
Selfheal
Selfbuff and buff other ppl
Get UMD sky high.
Evade almost anything.
What the build CANNOT do:
Overdps Monk thrower.
Be backup healer significantly better then anyone else with cocoon.
Pretend to be real Crowd Controller in the tradicional sense.
Throw Shurikens.
Do anything that is not bard-artie-rogue-thrower related.
Go into „somehow“ functioning meele.
Queastion and Answers:
1. Q: Why arent you using Shuriken?
A: Because it has very low base dmg (1d2) and unlike monk thrower, I would only get one shuriken exclusive ability that would allow me to throw more of them (compared to 3 shuriken exclusive abilities for monks). Also, It would cost me 2 feats or going drow and loosing dex to damage. Either way, I am better without it – swasbuckling actually offers possibility of –more or less- interesting throwing base and crit damage.
2. Q: Why not go with Ftr splash for more feats and stuff?
A: I like evasion. I dont think its necessary for EE or anything like that, but it fits my playstyle. And I simply want Artificer in the mix for the 2d6 + rune arm imbuement dmg + rare proc rune arm ability + whatever else that is on runearm.
3. Q: Why not drop mist of the bard in favor of…….?
A: I want bard past life.
4. Q: You know you wont be proficient with Throwing axes?
A: I have Masters Touch. I admit that recasting it after every heal scroll will be a little PITA, but I can live with it. When I grab Emp heal, I will prolly stop using heal scrolls, so it will be only heroic level inconvinience.
And thats all.
YOu are welcome to tear it to pieces