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LukeSkywalker
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The 50/50
Jul 20th, 2014 at 6:57pm
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The basic concept is a Pure 20 WIZ running a Shiradi/DC cross.  It doesn't go balls out on DC's.  And it doesn't go balls out on Shiradi.  Thus the name: 50/50.  It is quite a powerful toon, and I've been having a lot of fun with it.  As a bonus, if you want to, you can always reset Enhancements and your Epic Destiny to be a full-on DC caster.  Here's the build:

20 Sun Elf Wizard
Past Lives: 3x WIZ, 3X FvS, 3X CLR, 1X BRD
Destiny: Shiradi Champion
Twists: Energy Burst, Necromancy Specialist, Unearthly Reactions

SP: ~2800
HP: ~720
Reflex Save: ~72
Balance: ~68
Mischance: ~68%
PRR: ~40
FORT: 195% (After the Yugo loss.)

DC Calculations:

Necro: 63
Enchant: 63
Conjuration: 60
Evocation: 58
Illusion: 57

This is what your DC's look like when wielding two Thunderforged 1H'ers.  I don't opt for the 2H'er.

Feats: Insightful Reflexes, Maximize, Past Life: Wizard, Spell Focus: Necro, Past Life: Bard, Greater Spell Focus: Necro, Spell Focus: Enchant, Greater Spell Focus: Enchant, Empower Spell, Heighten Spell, Extend, Quicken Spell, Greater INT, Greater INT, Greater INT, Epic Spellpower: Negative

This leaves you with one free Epic Destiny Feat.  I also take Spell Penetration while leveling and swap it out for Extend once finished with Drow content.

Skills: UMD, Spellcraft, Heal, Search, Move Silently, Balance, Hide, Diplomacy

Obviously, do whatever you want with the remainder of your skill points.

Enhancements:

Sun Elf (16 AP): 4 Cores, Enchantment Lore x3, Fey Energy Tap x3, Spell Penetration x2

Archmage (41 AP):  All Cores Evocation, All Spell Crit, INT x2, Improved Maximizing x3, Improved Heightening x2, Primary Spell Focus: Evocation, Primary Spell Focus: Evocation, Secondary Spell Focus: Enchantment, Arcane Supremacy

Pale Master (23 AP): 4 Cores for Wraith Form, Deathless Vigor x3, INT x2, Skeletal Knight x1, Negative Energy Conduit x3, Spell Critical Negative x2

This setup provides you with the following SLAs: Magic Missile (2SP), Gust of Wind (3 SP), Chain Missiles (10 SP), Fire Shield (6 SP, 3m30s Extended), Cyclonic Blast (15 SP)

Spell Loadout:

1: Magic Missile, Protection from Evil, Hypnotism, Nightshield, Jump
2: Invis, Web, Lesser Death Aura, Knock, Resist Energy
3: Displacement, Haste, Rage, Sleet Storm, Chain Missiles
4: Negative Energy Burst, DD, Death Aura, Solid Fog, Force Missiles
5: Protection from Elements, Niac's, Eladar's, Teleport, Mind Fog
6: Disintegrate, Mass Suggestion, Circle of Death, Undeath to Death, FtS
7: Mass Prot, Finger, Dancing Ball, Prismatic Spray, Delayed Blast Fireball
8: Symbol of Death, Sunburst, Greater Shout, Otto's Irresistible, PWS
9: Energy Drain, PWK, Meteor Swarm, Wail, Mass Hold Monster

Gear:

Helm: EE Blue Dragon Helm (Green: +2 Good Luck , Yellow: +2 CONJ)
Necklace: Greensteel +10 HP, +150 SP, Balance of Land and Sky [Swap: Sage's Locket]
Trinket: Litany (Alchemical Resistance Ritual)
Cloak: Deathwyrm Cloak (Green: ???) [Swap: Sage's Mantle, Colored Prismatics, EE Mantle of Dragonfiend, Epic Phiarlan Mirror Cloak, EE Jeweled Cloak]
Belt: Health +8 of Dodge 8% (Yellow: ???)
Ring: Guardian's Ring (Yellow: +2 Enchantment) [Swap: Ring of Shadows]
Gloves: EE Master Illusionist (Yellow: +2 Necro)
Boots: EE Spiked Boots (Yellow: +8 STR, Green: +15 Diplomacy ) [Swap: Orcish Privateers (Colorless: +8 STR), Propulsion, Sages Shoes]
Ring: Charismatic +9 of Resistance +10
Bracers: Bracers of the Sun Soul
Armor: Shadowscale Shadowcaster Robe (Blue: +40 False Life, Green: 250 SP)
Goggles: Cannoneer's Goggles (Green: Globe of True Imperial Blood)
Quiver: Quiver of Alacrity

First Thunderforged 1H:
Base: (Orange: 138 Fire)
Tier 1: +150 Nullification
Tier 2: +6 Equipment Bonus to Necro DC's
Tier 3: 22% Negative Crit Chance, (Colorless: +15 Heal)

Second Thunderforged 1H:
Base: (Orange: Meridian Fragment)
Tier I: +100 Universal Spell Power
Tier II: +6 Equipment Bonus to Enchant DC's
Tier III: +17% Universal Crit Chance, (Colorless: +15 Spellcraft)
  
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NOTdarth
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Re: The 50/50
Reply #1 - Jul 20th, 2014 at 8:24pm
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63 enchant is enough for stormhorns
63 necro... not even close
  

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LukeSkywalker
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Re: The 50/50
Reply #2 - Jul 20th, 2014 at 8:50pm
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NOTdarth wrote on Jul 20th, 2014 at 8:24pm:
63 enchant is enough for stormhorns
63 necro... not even close


The Necro DC is good enough.  Obviously, you don't rely on Necro in Stormhorns.  A smart wizard uses it when it works, but when it doesn't, you rely on Discoball, Mass Hold, Energy Burst, and Shiradi.

The build can perform zero resources solos of Epic Elite Stormhorn quests (while skipping most shrines).  A wizard that is focused purely on DC's can't solo even the easiest EE Stormhorn content.

The build sacrifices no-fail Necro DC's for versatility provided by incredibly sustainable Shiradi Missile spam.  This is amped by the the build's Enchant DC's, which also amp the Energy Bursts.  You don't need Necro DC's to drop Epic Elite trash like flies if you have workable Enchant.  And you gain much, much more versatility.  You also don't suck donkey balls in undead heavy content.

The 50/50 is far better than the purely DC-focused Pale Master.  But, in case you want to be a purely DC focused gimp, the 50/50 can switch into that role too.
  
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Lelouch
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Re: The 50/50
Reply #3 - Jul 21st, 2014 at 1:56am
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Hmm how about taking ruin instead 1 great int?
Can you keep int even? I mean only since ruin is nice dps and burst dps on crits, might need on some fights like wyrm/tor/fot etc.
Overall enchant is enough, necro falls off but who cares as only place where you might not make it work is horns, and for horns to be a all out necro you sacrfice to much boss dps
« Last Edit: Jul 21st, 2014 at 1:57am by Lelouch »  
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Trollero
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Re: The 50/50
Reply #4 - Jul 21st, 2014 at 6:43am
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50% sucks
50% blows
100% chance I will pike you break in the ice run
  
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NOTdarth
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Re: The 50/50
Reply #5 - Jul 21st, 2014 at 6:53am
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LukeSkywalker wrote on Jul 20th, 2014 at 8:50pm:
You also don't suck donkey balls in undead heavy content.


Ever heard of Undead to Death? Prolly not since spamming MM like a retard is so much easier.
  

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LukeSkywalker
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Re: The 50/50
Reply #6 - Jul 21st, 2014 at 4:12pm
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Lelouch wrote on Jul 21st, 2014 at 1:56am:
Hmm how about taking ruin instead 1 great int?  Can you keep int even?


No, you can't keep INT even. =(

Quote:
I mean only since ruin is nice dps and burst dps on crits, might need on some fights like wyrm/tor/fot etc.


For burst DPS, I mostly use Energy Burst and Meteor Swarm.  I also save my Past Life Missiles (these put out huge damage) to use when I need burst DPS.  I think you can get good enough Burst DPS without Ruin.

Lelouch wrote on Jul 21st, 2014 at 1:56am:
Overall enchant is enough, necro falls off but who cares as only place where you might not make it work is horns, and for horns to be a all out necro you sacrfice to much boss dps


Horns trash is all incapacitated by Disco Ball and Mass Hold, and then it drops very, very quickly to Missile Spam.  I try to keep my Chain Missle centered on a mob in the middle of the group, and I rotate this target around so the single target missile spam keeps cutting down as much health as possible.  The killing blows should be delivered by branching Chain Missiles as much as possible.
  
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LukeSkywalker
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Re: The 50/50
Reply #7 - Jul 21st, 2014 at 4:27pm
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NOTdarth wrote on Jul 21st, 2014 at 6:53am:
Ever heard of Undead to Death? Prolly not since spamming MM like a retard is so much easier.


I can use Undeath to Death too.  I'm also never piking.  I will be convinced that the Pure DC build isn't piking when it can solo EE content.

This build isn't just relying on Missile Spam, although it makes excellent use out of it.  The 50/50 plays like a wizard.  You are making strategic use of a ton of spells other than Missiles.  If it was just Missile Spam, it would be very boring.  But it isn't just that.

If you happen to have a Pure DC wizard, you can easily swap your setup to the 50/50 and try it out.  You can't swap in and out for quests at will because a full Enhancement respec is required, but you can still move back and forth.  Give it a shot.
  
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