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Munkenmo
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Tossenmo Toogoodtobetrue
Jul 29th, 2014 at 9:16am
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I'm calling it first:

Halfling 14 Paladin, 6monk. Dex based Shuriken build, that can qualify for 10k stars and wind stance.

Alternate options would be :
14pally, 3monk, 3rogue to get +3 dex from Acrobat.
15pally, 3monk, 2druid for, Zeal, vengeful hunter and doublestrike boost.
15pally, 3monk, 2fighter for extra actionboosts & feats.
15pally, 3monk, 2ranger for PBS increase & rapid shot.

Threat range improvements:
20
19-20 Halfling
18-20 Holy Spell
17-20 Divine Crusader
13-20 With IC Thrown

Crit mod improvements
+1 Holy weapons spell

19/20 Improvements
+1 Overwhelming crit

Enhancement bonuses:
+2 Holy weapons spell

With this build basic shurikens will be 13-18*3, 19-20*4, with decent umd and saves that will rival that of god himself.
« Last Edit: Jul 29th, 2014 at 5:18pm by Munkenmo »  

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Re: Tossenmo Toogoodtobetrue
Reply #1 - Jul 29th, 2014 at 9:23am
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Munkenmo wrote on Jul 29th, 2014 at 9:16am:
I'm calling it first:

Halfling 14 Paladin, 6monk.

Dex based Shuriken build, with 10k stars and wind stance

Threat range improvements:
+1 Halfling
+1 Improved crit
+1 Holy weapons spell

Crit mod improvements
+1 Holy weapons spell

19/20 Improvements
+1 Overwhelming crit


you forgot the +1 threat from DC  Cheesy
  
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Re: Tossenmo Toogoodtobetrue
Reply #2 - Jul 29th, 2014 at 9:25am
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still editing, i hit post instead of preview by mistake.
  

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Re: Tossenmo Toogoodtobetrue
Reply #3 - Jul 29th, 2014 at 9:50am
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I thought improved crit interacted differently with bonuses to threat range?  Or is that only on Swashbuckler?
  
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Re: Tossenmo Toogoodtobetrue
Reply #4 - Jul 29th, 2014 at 10:02am
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Aeolwind wrote on Jul 29th, 2014 at 9:50am:
I thought improved crit interacted differently with bonuses to threat range?  Or is that only on Swashbuckler?


If a weapon has a critical range of only 20, improved crit will improve that by 1, ie 19-20

If the default crit range is 19-20, improved crit will make it become 17-20 (eg. longsword)

18-20 becomes 15-20  (eg. rapier) etc. 

Improved crit matches how ever many crits the base weapon gets without the feat. Every other ability usually only improves the crit range by 1 (or how ever much the ability specifically states) then improved crit matches all of that and adds it to the crit range.

A standard shuriken only has a crit range of 20 thus I only listed the bonus as +1, once the other mods are taken into account first, improved crit will end up providing +3. 
If I were to use something with a non default crit range though, eg. the snowstar, which has a base crit range of 18-20*2. 

This build would make the snowstar:
18-20 base
17-20 halfling
16-20 Holy spell
15-20 Divine Crusader
9-20 improved critical.

That's 9-18*3 & 19-20*4. Not that the snowstar will be better than a thunder forged or evening star shuriken, but hopefully that explains how improved crit works.
« Last Edit: Jul 29th, 2014 at 5:21pm by Munkenmo »  

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Re: Tossenmo Toogoodtobetrue
Reply #5 - Jul 29th, 2014 at 10:51am
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yeah this is just ridiculous. I have made it my personal goal to see Holy Sword become Competence bonus like everything else in this game for Crits. If they leave it, Paladin becomes mandatory for anyone wanting to do any real damage.

Also, 3 Rogue is 6 Dex, btw.
  
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Re: Tossenmo Toogoodtobetrue
Reply #6 - Jul 29th, 2014 at 10:56am
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also FTFY:

15 Pally, 3 Monk, 2 Arty

You'll need UMD for those Tensers scrolls, and Rune arms currently the best off hand damage to be had. 14/3/3Rogue is also nice for Shadow Dodge of course.
« Last Edit: Jul 29th, 2014 at 10:56am by harharharhar »  
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Munkenmo
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Re: Tossenmo Toogoodtobetrue
Reply #7 - Jul 29th, 2014 at 11:02am
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harharharhar wrote on Jul 29th, 2014 at 10:51am:
yeah this is just ridiculous. I have made it my personal goal to see Holy Sword become Competence bonus like everything else in this game for Crits. If they leave it, Paladin becomes mandatory for anyone wanting to do any real damage.

Also, 3 Rogue is 6 Dex, btw.


I wouldn't necessarily say it's mandatory, but it's definitely too good for a spell.  Given how shit most of the abilities still are in the kotc tree I think it'd be far better to make this a tier 5 competence Sla.

The other stupidly op build would be a human earth stance 14 pal, 5 rogue, 1 monk, esp with free cleaves.

They still haven't fixed that dexterity bonus? That makes the decision harder.
  

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Re: Tossenmo Toogoodtobetrue
Reply #8 - Jul 29th, 2014 at 11:07am
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I'm a sucker for 10k stars burst dps potential.  As for umd, cha is too rewarding on paladins not to invest in it, esp if oc does lose the street req (not sure how I feel about that tbh)  I had a mid 40's umd on my bladeforged monk, I doubt I'll have problema on a pally tosser.
  

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Re: Tossenmo Toogoodtobetrue
Reply #9 - Jul 29th, 2014 at 11:08am
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Munkenmo wrote on Jul 29th, 2014 at 11:02am:
They still haven't fixed that dexterity bonus? That makes the decision harder.


story of my DDO life. just have to keep using rogue splits
  
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Re: Tossenmo Toogoodtobetrue
Reply #10 - Jul 29th, 2014 at 11:43am
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Munkenmo wrote on Jul 29th, 2014 at 10:02am:
Improved crit matches how ever many crits the base weapon gets, every other ability usually only improves the crit range by 1 (or how ever much the ability specifically states)

If only we could change the stacking order....
  
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Re: Tossenmo Toogoodtobetrue
Reply #11 - Jul 29th, 2014 at 3:08pm
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Quiet Monk! i need pally life!!
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: Tossenmo Toogoodtobetrue
Reply #12 - Jul 29th, 2014 at 4:14pm
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Munkenmo wrote on Jul 29th, 2014 at 10:02am:
If a weapon has a critical range of only 20, improved crit will improve that by 1, ie 19-20

If the default crit range is 19-20, improved crit will make it become 17-20 (eg. longsword)

18-20 becomes 15-20  (eg. rapier) etc. 

Improved crit matches how ever many crits the base weapon gets, every other ability usually only improves the crit range by 1 (or how ever much the ability specifically states)

A standard shuriken only has a crit range of 20 thus I only listed the bonus as +1, if I were to use something with a non default crit range though, eg. the snowstar, which has a base crit range of 18-20*2. 

This build would make the snowstar a 12-18*3, 19-20*4 shuriken.   Not that the snowstar will be better than a thunder forged or evening star shuriken, but hopefully that explains how improved crit works.


actually i dont think this is right.

When I swashbuckle a shuriken with IC Crit it's 15-20

When I take Monk and use halfling +1 threat, it goes to 19-20, and with IC it becomes 17-20.

I believe with Holy and Divine Crusader and Halfling your Shurikens would be:

20
19-20 Halfling
18-20 Holy Spell
17-20 DC
13-20 With IC Thrown (x3)

UNLESS you meant in your OP that 16-20 was before IC Thrown
« Last Edit: Jul 29th, 2014 at 4:17pm by harharharhar »  
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Re: Tossenmo Toogoodtobetrue
Reply #13 - Jul 29th, 2014 at 4:34pm
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I should roll this, just so I could say that I'm touching myself all the time again.
« Last Edit: Jul 29th, 2014 at 4:35pm by Distributed »  
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Munkenmo
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Re: Tossenmo Toogoodtobetrue
Reply #14 - Jul 29th, 2014 at 5:16pm
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I was posting at 2am.  ><

yeah, improved crit is applied after the enhancements, and will most likely be counted after the holy weapons spell.

So a shuriken will work exactly as Harharhar said.
  

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Re: Tossenmo Toogoodtobetrue
Reply #15 - Jul 29th, 2014 at 5:19pm
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all good.

i guess i kind of dont want them to change things and i'll just have the most OP thrower in the whole world.

  
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Re: Tossenmo Toogoodtobetrue
Reply #16 - Jul 29th, 2014 at 5:26pm
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It's a pity Sev stopped posting, and that there's so much white noise.  Overall I still think his ideas have merit, they just need a better implementation.

I'd also love to see a multiselecter appear for Divine might where i can choose to add to my dex rather than str.

  

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Re: Tossenmo Toogoodtobetrue
Reply #17 - Jul 29th, 2014 at 5:44pm
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Munkenmo wrote on Jul 29th, 2014 at 5:26pm:
It's a pity Sev stopped posting, and that there's so much white noise.  Overall I still think his ideas have merit, they just need a better implementation.

I'd also love to see a multiselecter appear for Divine might where i can choose to add to my dex rather than str.



i think it was tactical. as in, he put it all out there, now he's letting everyone go nuts, having internal team meetings and talking to the PC (god only knows why) and will probably start posting tomorrow/tonight again. he didnt even know Blitz worked with ranged. Obviously he has a lot to catch up on with less straight forward builds/destiny combos. he's just working off shitty survey data, i think.

DM for other stats would be great. I do wonder how far away we are getting from Role Playing based D&D though as these changes slowly roll out.

Do you remember when having party composition actually mattered in this game? That was sort of cool.

  
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Re: Tossenmo Toogoodtobetrue
Reply #18 - Jul 29th, 2014 at 5:52pm
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Omg that survey ><  If turbine thinks that data from that survey was useful then character building is fucked.

I remember when I was considering only taking divine might 3 because divine might 4 required too much charisma, running shroud every 3days in the hopes of a +3 cha tome. Back then I was happy when a shroud only took 30mins, I even had no idea how to build and read Arkat / Junts / Anthios' guides every time I leveled.

Nowadays the only role playing left in ddo now is pretending to be god.

Not that I blame the people on the PC, but with the way stuff like this has been released to the public it's fairly clear that the PC isn't working.  Either the PC members don't know enough, or they're not being given the chance to provide feedback.
« Last Edit: Jul 29th, 2014 at 5:57pm by Munkenmo »  

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Re: Tossenmo Toogoodtobetrue
Reply #19 - Jul 29th, 2014 at 6:50pm
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harharharhar wrote on Jul 29th, 2014 at 4:14pm:
actually i dont think this is right.

Ok, I wasn't crazy.  I have such a hard time thinking Munk might be wrong lol.
  
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Re: Tossenmo Toogoodtobetrue
Reply #20 - Jul 29th, 2014 at 7:01pm
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Aeolwind wrote on Jul 29th, 2014 at 6:50pm:
I have such a hard time thinking Munk might be wrong lol.


If it helps, I was partially right, just too tired to take the stacking into account.

I've noticed I'm starting to be wrong more often though Sad
  

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Re: Tossenmo Toogoodtobetrue
Reply #21 - Jul 29th, 2014 at 8:23pm
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Pretty neat idea man, how about the shadow star as well?  My singing hobbit used both of them way to long just because of those sweet profiles.
  
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Re: Tossenmo Toogoodtobetrue
Reply #22 - Jul 29th, 2014 at 8:25pm
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How much of this do you guys reckon will make it live?
  
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Re: Tossenmo Toogoodtobetrue
Reply #23 - Jul 29th, 2014 at 8:26pm
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Munkenmo wrote on Jul 29th, 2014 at 7:01pm:
If it helps, I was partially right, just too tired to take the stacking into account.

I've noticed I'm starting to be wrong more often though Sad



it's called age, If I knew half of what my 20 year old self thought he knew I would be Stephan Hawking !  Smiley
  
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Re: Tossenmo Toogoodtobetrue
Reply #24 - Jul 29th, 2014 at 8:56pm
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harharharhar wrote on Jul 29th, 2014 at 10:51am:
yeah this is just ridiculous. I have made it my personal goal to see Holy Sword become Competence bonus like everything else in this game for Crits. If they leave it, Paladin becomes mandatory for anyone wanting to do any real damage.


I agree with Munk.  Not mandatory at all.

Yeah my casual reading over there seems to indicate you are to Holy Sword what Cletus is to SWF.  Wink  <-note the playful smiley
« Last Edit: Jul 29th, 2014 at 8:59pm by Shadehater »  
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