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Hot Topic (More than 35 Replies) Know the Angle - how does it REALLY work? (Read 18631 times)
Oyster
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Know the Angle - how does it REALLY work?
Sep 30th, 2014 at 6:24pm
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So, did anyone test KTA from the Harper tree?

It says:
Know the Angles: Activation cost: [45/30/15] spell points. Cooldown: 20 seconds. Antirequisite: Divine Might. You gain and Insight bonus to damage and the DC of tactical feats equal to 1/2 of your Intelligence modifier for [30/60/120] seconds.

Apart from the fact that ingame tooltip doesn't update duration, I've seen reports that it doesn't add 1/2 of INT mod, but 1/2 of INT (same as Divine Might), and that Antirequisite doesn't work. Which of that is true? 1/2 of INT mod seems kinda bad, as it's 1/2 of DM effect, but I guess the tradeoff that your build is not really hampered by it costing only 7-8 AP.

Also, would be interesting to know if it would double-dip INT for an artificer (or Harper T3). Looks like nothing prevents that.


I tried it on my char with meager 20 INT, but couldn't really see the difference in damage. So... does it work as written?
  
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Re: Know the Angle - how does it REALLY work?
Reply #1 - Sep 30th, 2014 at 6:29pm
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Oyster wrote on Sep 30th, 2014 at 6:24pm:
I've seen reports that it doesn't add 1/2 of INT mod

Adding that to damage is way better than divine might. Take a mod of 10 for DM, that is 5 damage. An Int of 25 for KtA is 12 damage.if it worked by using half the int score.

Oyster wrote on Sep 30th, 2014 at 6:24pm:
Antirequisite doesn't work

Can use both since last lama update.
« Last Edit: Sep 30th, 2014 at 6:31pm by Rubbinns »  

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Re: Know the Angle - how does it REALLY work?
Reply #2 - Sep 30th, 2014 at 6:31pm
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Would be interesting to find out on my Arty (58 Int) for increased X-Bow damage but I'll be damned if I'm buying Harper tree.
  

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Re: Know the Angle - how does it REALLY work?
Reply #3 - Sep 30th, 2014 at 7:47pm
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Its better then dmigh as rubb said as dmight adds to str score while this directy adds to damage score.
Also keep in mind more int=more skill points and possibly ins reflex which is totaly unnecessary atm with mrr but you have the option to do silly things like helball and en burst.
Havent tested the tactical part but the damage applys correctly
« Last Edit: Sep 30th, 2014 at 7:57pm by Lelouch »  
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Re: Know the Angle - how does it REALLY work?
Reply #4 - Oct 1st, 2014 at 7:55am
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Lelouch wrote on Sep 30th, 2014 at 7:47pm:
Its better then dmigh as rubb said as dmight adds to str score while this directy adds to damage score.
Also keep in mind more int=more skill points and possibly ins reflex which is totaly unnecessary atm with mrr but you have the option to do silly things like helball and en burst.
Havent tested the tactical part but the damage applys correctly


Correctly as in "just like in tooltip"?

Tooltip states that it's 1/2 of INT Modifier. So with, say, 38 INT (fairly normal for non-main stat) you have +14 modifier, which translates in +7 to damage. It's ok, but not strictly better than DMight.

But if it adds 1/2 of INT, then it would be +19 to damage, which is mind-blowingly high. Yet I've seen people claiming it really was INT/2.

Stacking KtA with DM is nice if it works, I might try out something like Pal15/Wiz5 for Holy Sword Tenser Harper double-dipping in INT and getting extra from CHA.

e: Also, Harper tree is godsend for Assassins. It makes you deal damage even without sneak attacks.
« Last Edit: Oct 1st, 2014 at 7:57am by Oyster »  
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Re: Know the Angle - how does it REALLY work?
Reply #5 - Oct 1st, 2014 at 10:36am
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It is strictly better than Divine Might even at half mod.  Mostly because it stacks with insightful strength/dex/etc from items/augments.

Of course this is assuming you are not using the tree full retard and doing Int to hit and damage.
« Last Edit: Oct 1st, 2014 at 10:41am by Shadehater »  
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Re: Know the Angle - how does it REALLY work?
Reply #6 - Oct 1st, 2014 at 2:11pm
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DM adds to STR which adds to Stunning Blow which adds to damage with SW.

If KTA worked along side DM, that would be awesome.  Too bad Turdbine does not want us to have awesome.  Nerf incoming.
  

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Re: Know the Angle - how does it REALLY work?
Reply #7 - Oct 1st, 2014 at 4:41pm
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Arkat wrote on Sep 30th, 2014 at 6:31pm:
Would be interesting to find out on my Arty (58 Int) for increased X-Bow damage but I'll be damned if I'm buying Harper tree.


Exactly how I feel.. Got more than enough tp but hell if I'm going to go with a it's fine.. charge per enhancement tree store policy..
  
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Re: Know the Angle - how does it REALLY work?
Reply #8 - Oct 1st, 2014 at 8:14pm
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Considering it adds half int modifier to tactical, it beats dmight with that part.
Seems it works, tested a bit with sunder and trip.

Why d fuck did they allow me to get a dmight on a druid.
Sometimes i just dont understand turbine, its not like i needed more damage
  
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Re: Know the Angle - how does it REALLY work?
Reply #9 - Oct 1st, 2014 at 11:35pm
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Ugg the Unwise wrote on Oct 1st, 2014 at 4:41pm:
Exactly how I feel.. Got more than enough tp but hell if I'm going to go with a it's fine.. charge per enhancement tree store policy..

It really doesn't bother me if I think about buying handbooks. Then again I'm burnt out from watching Cryptic convert to the soulcrushing azn grind lockbox business model. There, you get to pay money for a chance at the thing you want. So, lowered expectations on my part for sure contribute to my lack of outrage over micro'ing enhancement trees.

Lelouch wrote on Oct 1st, 2014 at 8:14pm:
Considering it adds half int modifier to tactical, it beats dmight with that part.
Seems it works, tested a bit with sunder and trip.

Does it stack with combat mastery and such? Those are labeled insight bonuses so I wouldn't expect them to. If they do there's naughty things you could do on a PDK with frozen cleave.
  
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Re: Know the Angle - how does it REALLY work?
Reply #10 - Oct 2nd, 2014 at 6:38am
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Arkat wrote on Sep 30th, 2014 at 6:31pm:
Would be interesting to find out on my Arty (58 Int) for increased X-Bow damage but I'll be damned if I'm buying Harper tree.


What tactical feats can your artificer do with his xbow?
  
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Re: Know the Angle - how does it REALLY work?
Reply #11 - Oct 2nd, 2014 at 6:48am
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Werebadger wrote on Oct 2nd, 2014 at 6:38am:
What tactical feats can your artificer do with his xbow?


+12 damage
  

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Re: Know the Angle - how does it REALLY work?
Reply #12 - Oct 2nd, 2014 at 2:14pm
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Werebadger wrote on Oct 2nd, 2014 at 6:38am:
What tactical feats can your artificer do with his xbow?

No
« Last Edit: Oct 2nd, 2014 at 2:15pm by Arkat »  

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Re: Know the Angle - how does it REALLY work?
Reply #13 - Oct 2nd, 2014 at 2:15pm
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5 Foot Step wrote on Oct 2nd, 2014 at 6:48am:
+12 damage

Yes
  

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Re: Know the Angle - how does it REALLY work?
Reply #14 - Oct 4th, 2014 at 11:29pm
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Just checked now and despite the text about antirequisites, you can take both Know the Angles and Divine Might and have them both active at once.
  
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Re: Know the Angle - how does it REALLY work?
Reply #15 - Oct 4th, 2014 at 11:39pm
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Lelouch wrote on Oct 1st, 2014 at 8:14pm:
Why d fuck did they allow me to get a dmight on a druid.
Sometimes i just dont understand turbine, its not like i needed more damage



more is good.
« Last Edit: Oct 6th, 2014 at 5:58pm by Hag Master »  
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Re: Know the Angle - how does it REALLY work?
Reply #16 - Oct 4th, 2014 at 11:40pm
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5 Foot Step wrote on Oct 2nd, 2014 at 6:48am:
+12 damage


Yes, that is certainly a tactical feat X3 even!
« Last Edit: Oct 6th, 2014 at 5:58pm by Hag Master »  
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Re: Know the Angle - how does it REALLY work?
Reply #17 - Oct 4th, 2014 at 11:42pm
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5 Foot Step wrote on Oct 2nd, 2014 at 6:48am:
+12 damage


Does it stack with the insightful damage spell?
  
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Re: Know the Angle - how does it REALLY work?
Reply #18 - Oct 4th, 2014 at 11:45pm
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or more importantly does it stack with the Mechanic intel damage?
  
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Re: Know the Angle - how does it REALLY work?
Reply #19 - Oct 5th, 2014 at 3:53pm
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Hag Master wrote on Oct 4th, 2014 at 11:42pm:
Does it stack with the insightful damage spell?


That was the reason I created this post, to get answer to questions like this.

By logic, it should, as INT-to-damage is just weapon damage modifier, and KtA adds insightful bonus to damage. How it really works and how it was coded - no clue.

Also, if anyone can tell me how to test with some reliability the amount of damage added to attacks, I'd welcome it. Still wanna know if it's +INT/2 or +(INT-10)/4.
  
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Re: Know the Angle - how does it REALLY work?
Reply #20 - Oct 6th, 2014 at 2:08am
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Hag Master wrote on Oct 4th, 2014 at 11:45pm:
or more importantly does it stack with the Mechanic intel damage?


Yes.

The whole harper tree is an amazing repeater boost, much better in game then I thought it would be. Crazy better.
  
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Re: Know the Angle - how does it REALLY work?
Reply #21 - Oct 6th, 2014 at 2:20am
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Hag Master wrote on Oct 4th, 2014 at 11:45pm:
or more importantly does it stack with the Mechanic intel damage?


Yes.

The whole harper tree is an amazing repeater boost, much better in game then I thought it would be. Crazy better.
  
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Re: Know the Angle - how does it REALLY work?
Reply #22 - Oct 6th, 2014 at 1:06pm
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gawker wrote on Oct 6th, 2014 at 2:20am:
Yes.

The whole harper tree is an amazing repeater boost, much better in game then I thought it would be. Crazy better.

Holy Cow! I didn't even think to try this...
  

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Re: Know the Angle - how does it REALLY work?
Reply #23 - Oct 8th, 2014 at 2:09pm
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Not only repeater, but INT-based rogues as well. You can now deal good damage even without sneak attacks, which makes soloing way easier, and more relevant in groups. Still not top DPS but at least not sucking the whole way.
  
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Re: Know the Angle - how does it REALLY work?
Reply #24 - Oct 8th, 2014 at 4:47pm
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I (painfully) put enough lettuce into the Harper to get Int to Dam on my assassin...wow...seriously...wow.  It's not really the first number damage that's the big draw (it's larger for sure), but my crits are BIG now...for a rogue.  Sneak numbers are ~150...damage boosted sneaks are ~250, with crits between 3-600.  I can actually kill things TO THEIR FACE!  31d6 sneak damage looks cool.

And by the by...kukri on an assassin...I didn't think they would trump daggers, but it appears they do.  They're awesome.
  

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