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Very Hot Topic (More than 75 Replies) The Trees Shall Rise Again (Read 233264 times)
Lelouch
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Re: The Trees Shall Rise Again
Reply #100 - Nov 28th, 2014 at 4:12pm
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Rubbinns wrote on Nov 28th, 2014 at 11:15am:
8 heroic feats as human, 1 monk feat, 3 epic feats. 5 for ww, 2 for master stance, pa, clv, grt clv, imp crit, and OC.


But on loss of 2 weapon fight.
I thought the off strike from 2 weap line added the extra strikes with whirlwind.
Am i wrong on that?
If ye then drop of those 3 feats is a nobrainer
  
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Rubbinns
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Re: The Trees Shall Rise Again
Reply #101 - Nov 28th, 2014 at 5:10pm
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Lelouch wrote on Nov 28th, 2014 at 4:12pm:
But on loss of 2 weapon fight.
I thought the off strike from 2 weap line added the extra strikes with whirlwind.
Am i wrong on that?
If ye then drop of those 3 feats is a nobrainer

I havent tested. Should log to lama and check. But if it proves to be the case then dropping stances and OC would be the only option left. Losing 2 multiplier on 19-20.
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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nicetrybutimjesus
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Re: The Trees Shall Rise Again
Reply #102 - Nov 30th, 2014 at 10:16pm
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the person who created the build maxed con and cha i talked to them and they said that the survivability is worth alot more than the dps and i have to agree that no fail saves are worth a little dps loss which is not an issue with this build, divine might also makes up for alot of the lost strength and with force of personality all your saves can be over 70

video here where the build creator shows stats:

https://www.youtube.com/watch?v=sLvA6muEa5A&feature=youtu.be

23:41 is where you see the stats

p.s.
since this builds mo seems to be to just stand in the middle of everything survivability seems paramount (since dps is already stupid)
« Last Edit: Nov 30th, 2014 at 10:19pm by nicetrybutimjesus »  
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Re: The Trees Shall Rise Again
Reply #103 - Dec 1st, 2014 at 2:08am
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posted eh fot / e tod for these past few days.
http://youtu.be/2HYOtSU3peI
http://youtu.be/PgjXvO-Uhzo

definitely this guy's survivability and defense seems to be quite good Cool
« Last Edit: Dec 1st, 2014 at 2:18am by obamacare »  
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Re: The Trees Shall Rise Again
Reply #104 - Dec 2nd, 2014 at 11:00am
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I like to play Iconics for the fast start at 15. It looks like I can make a Morninglord work going 12Mnk/5Clr/3Pal. It gets the full Cleave line, TWF line, WW line and can either go Imp Crit/OC (currently planned) or 2 other feats. My worry is that I won't have Emp Healing, so I'm not sure how good survivability will be. I'm hoping the +13 or so to saves is worth the Pal splash and loss of feats.

Any opinions on experience with splits? Is the bonus to saves that important, or going Ftr to pick up Emp Healing and maybe Monk PL feat or GM stance instead?
  
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nicetrybutimjesus
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Re: The Trees Shall Rise Again
Reply #105 - Dec 11th, 2014 at 12:28pm
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make sure to use cleric divine might and not pally divine might because cleric version doesnt use up uses of turn undead while pally's does so you have more turns for aura
« Last Edit: Dec 14th, 2014 at 5:13pm by nicetrybutimjesus »  
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Re: The Trees Shall Rise Again
Reply #106 - Dec 11th, 2014 at 2:26pm
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That really bums me out man. Seems Rangers really only live to get fucked by Turbine.
« Last Edit: Dec 11th, 2014 at 2:26pm by gawker »  
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Re: The Trees Shall Rise Again
Reply #107 - Dec 14th, 2014 at 9:33pm
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many ppl says EH/EE champs are soooo terrible...really so? really??
tree doesn't seem to be worried about u24 champs and rapes them as usual Huh

https://www.youtube.com/watch?v=k0AJij1U6r4
https://www.youtube.com/watch?v=66rGXD3qmoo
« Last Edit: Dec 15th, 2014 at 6:00am by obamacare »  
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Re: The Trees Shall Rise Again
Reply #108 - Dec 16th, 2014 at 10:03am
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Pally version. I wonder if i shall drop GTWF and take Improved Martial Arts instead.

Character Plan by DDO Character Planner Version 04.23.01

Level 28 Lawful Good Human Male
(3 Paladin \ 12 Monk \ 5 Cleric \ 8 Epic)
Hit Points: 568
Spell Points: 764
BAB: 15\15\20\25\25
Fortitude: 30
Reflex: 20
Will: 20

                  Starting            Ending          Feat/Enhancement
Abilities        Base Stats         Base Stats         Modified Stats
(36 Point)       (Level 1)          (Level 28)           (Level 28)

Strength             14                 19                   19
Dexterity            14                 19                   19
Constitution         16                 28                   28
Intelligence         12                 17                   17
Wisdom                8                 13                   13
Charisma             16                 21                   21


Tomes Used
+1 Tome of Strength used at level 3
+1 Tome of Dexterity used at level 3
+1 Tome of Constitution used at level 3
+1 Tome of Intelligence used at level 3
+1 Tome of Wisdom used at level 3
+1 Tome of Charisma used at level 3
+2 Tome of Strength used at level 7
+2 Tome of Dexterity used at level 7
+2 Tome of Constitution used at level 7
+2 Tome of Intelligence used at level 7
+2 Tome of Wisdom used at level 7
+2 Tome of Charisma used at level 7
+3 Tome of Strength used at level 11
+3 Tome of Dexterity used at level 11
+3 Tome of Constitution used at level 11
+3 Tome of Intelligence used at level 11
+3 Tome of Wisdom used at level 11
+3 Tome of Charisma used at level 11
+4 Tome of Strength used at level 15
+4 Tome of Dexterity used at level 15
+4 Tome of Constitution used at level 15
+4 Tome of Intelligence used at level 15
+4 Tome of Wisdom used at level 15
+4 Tome of Charisma used at level 15
+5 Tome of Strength used at level 19
+5 Tome of Dexterity used at level 19
+5 Tome of Constitution used at level 19
+5 Tome of Intelligence used at level 19
+5 Tome of Wisdom used at level 19
+5 Tome of Charisma used at level 19

                  Starting            Ending          Feat/Enhancement
                 Base Skills        Base Skills        Modified Skills
Skills           (Level 1)          (Level 28)          (Level 28)

Balance               3                  8                   16
Bluff                 3                  5                   13
Concentration         7                 32                   40
Diplomacy             7                 28                   36
Disable Device        n/a               n/a                  n/a
Haggle                4                  6                   14
Heal                  1                 24                   32
Hide                  2                  4                   12
Intimidate            3                  5                   13
Jump                  2                  4                   12
Listen               -1                  1                    9
Move Silently         2                  4                   12
Open Lock             n/a               n/a                  n/a
Perform               5                  9                   17
Repair                1                  3                   12
Search                1                  3                   12
Spellcraft            1                  4                   12
Spot                 -1                 18                   26
Swim                  2                  4                   12
Tumble                3                  5                   13
Use Magic Device      5                 16                   25

Level 1 (Monk)
Feat: (Human Bonus) Cleave
Feat: (Selected) Dodge
Feat: (Past Life) Past Life: Artificer
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Barbarian
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Bard
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Cleric
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Druid
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Favored Soul
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Fighter
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Monk
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Paladin
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Ranger
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Rogue
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Sorcerer
Feat: (Past Life) Past Life: Wizard
Feat: (Past Life) Past Life: Wizard
Feat: (Past Life) Past Life: Wizard
Feat: (Monk Bonus) Power Attack


Level 2 (Monk)
Feat: (Monk Bonus) Precision


Level 3 (Monk)
Feat: (Selected) Mobility
Feat: (Monk Path) Path of Harmonious Balance: Fists of Light


Level 4 (Monk)
Ability Raise: CON


Level 5 (Monk)


Level 6 (Monk)
Feat: (Monk Bonus) Combat Expertise
Feat: (Selected) Great Cleave


Level 7 (Paladin)
Feat: (Deity) Follower of the Sovereign Host


Level 8 (Paladin)
Ability Raise: CON


Level 9 (Paladin)
Feat: (Selected) Spring Attack


Level 10 (Monk)


Level 11 (Monk)


Level 12 (Monk)
Ability Raise: CON
Feat: (Selected) Whirlwind Attack


Level 13 (Monk)


Level 14 (Monk)


Level 15 (Monk)
Feat: (Selected) Improved Critical: Bludgeoning Weapons


Level 16 (Cleric)
Ability Raise: CON


Level 17 (Cleric)


Level 18 (Cleric)
Feat: (Selected) Two Weapon Fighting


Level 19 (Cleric)


Level 20 (Cleric)
Ability Raise: CON


Level 21 (Epic)
Feat: (Selected) Epic: Overwhelming Critical


Level 22 (Epic)


Level 23 (Epic)


Level 24 (Epic)
Ability Raise: CON
Feat: (Selected) Improved Two Weapon Fighting


Level 25 (Epic)


Level 26 (Epic)
Feat: (Epic Destiny) Epic Destiny: Perfect Two Weapon Fighting


Level 27 (Epic)
Feat: (Selected) Greater Two Weapon Fighting


Level 28 (Epic)
Ability Raise: CON
Feat: (Epic Destiny) Epic Destiny: Forced Escape
  
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ElGuapo
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Re: The Trees Shall Rise Again
Reply #109 - Dec 24th, 2014 at 4:29pm
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In testing this about.

DPS in considerably better with increased damage die of weapon, rather than trying to add +[w]

I do 75.5 [1d6] with wraps.  so ((75.5 to 453)) damage

with star of day, or celestia, or even sunblade:

       72 [1d10]                   so ((72 to 720)) damage.

just a thought to very easily up your damage.

you really dont need mortal fear with this build.   shit just dies.  likewise for dragons edge or anything.   and celestia/star of day both do blinding on crits anyways.  so a little bit of extra CC.

just a thought with how Ive built mine.

followed the same basic format as Rubbins (9/6/5) but messed around with enhancements and gear and whatnot.

end up with 79/75/60 saves, 150 ish AC, 117 PRR (167 in tree form) and 31% dodge.

around 1200hp.

I took Completionist over Empower heal at 6, and Empower heal got slotted instead of Epic DR at 24.   167 and 177 PRR do less than 2% damage mitigation difference.  but the extra healing is nice.

completionist, for no fail scroll work.

Very solid split.  basic layout roughly the same.  but a few tweaks to just make it stupid.

this build though, no real tomes needed, no uber gear needed, just waltz into EE content, and if you can keep yourself alive, you just pwn everything.
« Last Edit: Dec 24th, 2014 at 4:31pm by ElGuapo »  

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Munkenmo
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Re: The Trees Shall Rise Again
Reply #110 - Dec 24th, 2014 at 8:04pm
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Read the forms description or check the wiki.  You have an incorrect understanding of how +[w] works in woad / animal forms.

Tip. Yiur weapons in item display have no relation to the fact your woad fists put out  +x [1d20].

Handwraps are another matter, you are right to be using weapons. You just don't properly understand why.
  

So you want to know about an exploit?
PM Epoch For Details. Or, in case you don't already know, OnePercenter controls the Exploits Board. Lastly, if you're truly desperate, Vendui Tells Everyone
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ElGuapo
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Re: The Trees Shall Rise Again
Reply #111 - Dec 24th, 2014 at 9:04pm
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well in swapping to the short swords I ended up doing about 40% more damage.

if I'm not figuring the numbers properly, thats quite possible, however the end results are crits over 1k more than what handwraps can pull out.
  

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Munkenmo
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Re: The Trees Shall Rise Again
Reply #112 - Dec 24th, 2014 at 10:14pm
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ElGuapo wrote on Dec 24th, 2014 at 9:04pm:
well in swapping to the short swords I ended up doing about 40% more damage.

if I'm not figuring the numbers properly, thats quite possible, however the end results are crits over 1k more than what handwraps can pull out.


with weapons equipped, you're still doing the normal damage of woad/animal form. ie for woad. +x[d20]. It doesn't matter what the weapons +[W] actually is, what you see displayed in inventory and what your damage are are separate.

with handwraps equipped you actually do the +x[w] of handwraps which will either be 1d6 or 1d8. (ie. your damage is what's seen in the inventory display)

In animal forms where the difference is often 1d8 vs 1d10 you're better off sticking with wraps and benefiting from the monks extra die steps.

When comparing monks 1d8 to woads 1d20 you're obviously better off equipping weapons.
  

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Re: The Trees Shall Rise Again
Reply #113 - Dec 24th, 2014 at 10:40pm
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right.   thats whats different.   thanks
  

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Re: The Trees Shall Rise Again
Reply #114 - Dec 25th, 2014 at 4:14am
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Iirc equipping weapons (any kind even those that keep you centerd) will cause whirlwind attack to be a 1 hit instead of the Ryu 4-6 hit whirling flying kick thingy.
  
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Re: The Trees Shall Rise Again
Reply #115 - Dec 27th, 2014 at 12:20pm
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With weps equipped and NON tree form, whirlwind doing 1 hit.  Whilst in tree form with short-swords I'm still doing mad 4-8 hit whirlwinds. 

Have to be centred.
  

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Rubbinns
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Re: The Trees Shall Rise Again
Reply #116 - Dec 27th, 2014 at 12:55pm
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ElGuapo wrote on Dec 27th, 2014 at 12:20pm:
Have to be centred.

can be any weapon as long as centered
  

Mockduck wrote on Aug 30th, 2010 at 2:20pm:
I don't think naming names would be a good thing for me to do, but I'd pretty much add anyone who's a know-it-all dick on the list.� Even if they are sometimes intelligent with their opinions, the way they state them in long, "i'm a lawyer at trial"-type posts makes me want to punch them in the face.� They act like whiney babies with god complexes and then freak out if someone so much as breathes criticism in their direction.
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Re: The Trees Shall Rise Again
Reply #117 - Dec 27th, 2014 at 10:02pm
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Is your crit profile always bludge even with shortswords in tree form?
  
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Re: The Trees Shall Rise Again
Reply #118 - Dec 27th, 2014 at 10:27pm
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Arbitoroflife wrote on Dec 27th, 2014 at 10:02pm:
Is your crit profile always bludge even with shortswords in tree form?


Yes, just like it is in animal forms.
  

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PM Epoch For Details. Or, in case you don't already know, OnePercenter controls the Exploits Board. Lastly, if you're truly desperate, Vendui Tells Everyone
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Re: The Trees Shall Rise Again
Reply #119 - Dec 28th, 2014 at 8:37am
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ElGuapo wrote on Dec 27th, 2014 at 12:20pm:
With weps equipped and NON tree form, whirlwind doing 1 hit.  Whilst in tree form with short-swords I'm still doing mad 4-8 hit whirlwinds. 

Have to be centred. 


Gotcha, thx for the correction.
  
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Re: The Trees Shall Rise Again
Reply #120 - Dec 29th, 2014 at 10:42pm
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I've been looking at this build and considering swapping the pally out for rogue and turning it into a stick build that can trap.  Sticks work well with cleave, and I have far more of them than I have handwraps.

Any thoughts?
  

- Zorro
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Re: The Trees Shall Rise Again
Reply #121 - Dec 30th, 2014 at 12:47am
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Saw my first tree build few nights back, wasn't impressed.  Was doing more damage with my ranged paladin, especially on bosses.  My build is on epic life 2 with medium at best gear and was in off destiny since I am still unlocking them, they couldn't have been worse off than me.

So either I got the one dumbass that can't play a tree build or my paladin is better than I thought.
  
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Re: The Trees Shall Rise Again
Reply #122 - Dec 30th, 2014 at 2:45am
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Trollero wrote on Dec 30th, 2014 at 12:47am:
Saw my first tree build few nights back, wasn't impressed.  Was doing more damage with my ranged paladin, especially on bosses.  My build is on epic life 2 with medium at best gear and was in off destiny since I am still unlocking them, they couldn't have been worse off than me.

So either I got the one dumbass that can't play a tree build or my paladin is better than I thought.


You got the dumbass that cant play it right Wink

Ive played all op and weak builds on main over 80 heroic and 3x all epic plifes, and nothing came even close to trees dps.
Fury shot is nice and all, but dont let the spike threat mislead you on stabile dps.
Its same as on my sorc, i do high burst dps so i kinda always get aggro, but i know that my burst dps isnt even close to my buddy whos playing a swf druid dps.
I dont know for how long, but aggro has been fucked up in ddo as long as i know, like for example eidolon shadow every freaking time having aggro no mater what i play.

I tried a orthodox tree build, forgot correct split but was wizz cleric monk, and if i managed to average 5-6 hit for 6-8 k crits per hit, and you can repeat that burst if lucky more offten then adrenaline slaying, its simple proof that its more dps then monkcher.
Issue with tree, same as swf druid and sorc is always the same, you need nearly 3x all completionist to bring it to its ultimate form, so someone who doesnt have 4 3 2 1 twist setup wont be able to do same dps as someone without that setup.
And the initial maker of 12 5 3 tree has that setup, so you are looking at someone who is quite possibly 3x all, example the more prr you have the more guts you have to engage bazilion mobs, and when you play a specific build for a while you get the feeling what you cant and can engage.
Issue with tree on a multi etr char is that you basically fear nothing.
Over 200 prr, 30% dodge, evasion, aoe that clears shit faster then you can imagine, all saves in near god mode.
Only thing that is bad for tree builds is cripple, but the 12 version helps alot since you can abudant step while in tree form /aka id say 12 monk 5 cleric 3 palie might be best tree split overall
« Last Edit: Dec 30th, 2014 at 2:51am by Lelouch »  
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Re: The Trees Shall Rise Again
Reply #123 - Dec 30th, 2014 at 2:23pm
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What about using an epic quarterstaff that has a higher base dmg than the 1d10 shortswords?

There are a few out there.
  
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Re: The Trees Shall Rise Again
Reply #124 - Dec 30th, 2014 at 7:34pm
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Lelouch wrote on Dec 30th, 2014 at 2:45am:
You got the dumbass that cant play it right Wink

Ive played all op and weak builds on main over 80 heroic and 3x all epic plifes, and nothing came even close to trees dps.
Fury shot is nice and all, but dont let the spike threat mislead you on stabile dps.
Its same as on my sorc, i do high burst dps so i kinda always get aggro, but i know that my burst dps isnt even close to my buddy whos playing a swf druid dps.
I dont know for how long, but aggro has been fucked up in ddo as long as i know, like for example eidolon shadow every freaking time having aggro no mater what i play.

I tried a orthodox tree build, forgot correct split but was wizz cleric monk, and if i managed to average 5-6 hit for 6-8 k crits per hit, and you can repeat that burst if lucky more offten then adrenaline slaying, its simple proof that its more dps then monkcher.
Issue with tree, same as swf druid and sorc is always the same, you need nearly 3x all completionist to bring it to its ultimate form, so someone who doesnt have 4 3 2 1 twist setup wont be able to do same dps as someone without that setup.
And the initial maker of 12 5 3 tree has that setup, so you are looking at someone who is quite possibly 3x all, example the more prr you have the more guts you have to engage bazilion mobs, and when you play a specific build for a while you get the feeling what you cant and can engage.
Issue with tree on a multi etr char is that you basically fear nothing.
Over 200 prr, 30% dodge, evasion, aoe that clears shit faster then you can imagine, all saves in near god mode.
Only thing that is bad for tree builds is cripple, but the 12 version helps alot since you can abudant step while in tree form /aka id say 12 monk 5 cleric 3 palie might be best tree split overall


Is there a build plan posted somewhere around here for a multiple completionist?
  

Feynman wrote on Jan 20th, 2015 at 4:57pm:
One thing for everyone who is a "skeptic" on this issue: Insurance companies are basing their underwriting on the assumption that it is real. They are refusing to write policies on homes that are likely to be in danger from rising seas 20 years from now, even though the resale rate of the homes is so high that they could keep writing policies for another 10 years and still not have to pay out on 1 policy in 5, but that would be irresponsible. Unethical, as well, but that's never stopped anyone before.


IMARANGER wrote on Jan 11th, 2014 at 6:12pm:
It is fairly natural to assume that the fair price for the pot is the fair value of the resources I needed to make the pot plus the fair value of my labor.

IMARANGER wrote on Jan 15th, 2014 at 4:56pm:
You were right this time, OnePercenter. 


iliveyourdream13 wrote on May 14th, 2014 at 2:02pm:
#bringbackreadingcomprehension
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