5 Foot Step wrote on Apr 22
nd, 2015 at 3:22am:
First blood synergizes with rubies of the endless night and crippling flames. Negative levels put mobs back over the threshold.
I'm not even considering elusive target anymore since it barely has any effect and holy strike averages out to a measly 1.75 damage per hit and only vs evil targets. First blood ends up adding 50d6 every 3-4 seconds when you're tearing through trash.
I'm keeping sense weakness. It's great for redname DPS as well.
Hm ruby, havent considerd that. Not very useful vs bosses, but can be cool in trash phase az zuggy which is tbh the only hard phase in the whole quest if you are unlucky and get all hezrou champs, i like having haste boost for that reason to proc balanced more offtern.
Btw, got any will to calculate how much the capstone adds chance wise per each hit?
I know its 5% proc, but when you consider 80% offhand strikes and lets say, 22 % dstrike /past lives and quiver only tho it can potentially be 26% with wyrm belt proc +10% offhand from edest feat.
How much is the real proc rate of capstone per hit when you count it all those factors?
Im super lazy to do calcs myself since im not sure how the edest feat works and how dstrike works for weapons (pretty sure its not full number as wraps get)
If someone alrdy did math sorry for being dumb and having weak search foo