I'd usually have something like this :
Just Wisdom and Spellpower boost in human.
Later ditch spell pen for more spell crits.
Or turning for divine healing. Still nice for those pugs EN or EH Thunder Peaks under level or some undead trash.
Something like 65 evo at 23, 67 at 25.
Plenty for at level EEs until Stormhorns ( I would just hjeal and Comet> Sunburst> Divine Wrath there ). Or symbol of Stunning if you can be bothered to wear 5 enchant cloak and slap 2 augment somewhere.
But Comet works surprisingly well against lot of stuff, especially after you get Sage's boots on.
Even if you can't kill stuff yourself well, blind bunches of mobs sitting on their asses and some hjealing will make party happy.
Can't really kill in Stormhorns until cap gear. Except Energy Drain + Destruction casters or PWS + nukage sometimes.
Sunburst for shadow killing.
Or kiting through Symbol of Death and Ascendance or Blade Barriers but that's pretty retarded and doesn't work well with melees.
Pure has advantage of PWS, spell I fell in love with.