Viktor Vaughn wrote on Dec 17
th, 2014 at 10:02am:
How would you make the game harder?
Not randomly, and no changes in epics that could potentially break heroic play.
For the leveling process I think EE is fine as it is. When non-capped, running with god-only-knows-WTF-that-build-is pugs, on builds for PLs not synergistic with your gear/playstyle, it's challenging enough that I still have to pay attention.
On my best toons, on the right destiny, at their cap of course it's easy. But who the fuck is leveling that these days? I cannot even remember the last time I've seen a Wizard in a TR leveling group as most of the good players got those toons done first.
ETR has been out about a year, people have gotten that "good" lives done already. We've now doing complete bullshit for PL goodness like my current Bladeforged rogue (no, I didn't lost a bet) that are kinda shitty but I don't gain any more benefits from other PLs at this point. When doing this leveling EE as it is in compelling enough to be fun.
Challenge me at the end-game, challenge me in raids. Challenge me at cap. We got 13:30 on an EE MOD last week, it was awesome. Getting that under 10 minutes is a good challenge for my group of mooks.
Turbine's old epics were a good system - challenge people who are capped with a loot pursuit.
Go for that "Mythic" difficulty, give us that setting above EE that gives NO XP, but add something to it so there is a reason to be at cap and stay at cap. Give us an actual end-game and challenge us there. Put the sentient weapons/items there and allow the GEAR to get XP, not the players.
And for fuck's sake no random shit please, Feather ruined "random" for all time.