Revaulting wrote on Dec 12
th, 2014 at 7:41pm:
35 champions, 3 chests. Vendor trash. All four of the boss' horrors were champions. But who gives a shit when they die once you off the boss?
Wow, sounds like they have the spawn calibration way off.
All 4 horrors (guards) were champs? That doesn't make them rare or even uncommon.
I have not played U24 yet, so not commenting on them much other than to say, having read the forums here and there, there does seem to be something not quite right.
But despite all the complaints, you know the devs are just laughing their asses off.
For Turdbine, unhappy player base = WIN!
I've always believed that they should introduce variability into the game to improve replayabilty, but this mechanism isn't right. It's just a cheesy, lazy and the usual Turdbine buggy as hell.
It could be ok if they were only 2-3 per quest (group scaling should apply) and they had a few buffs (but it seems like they have up to 5)?
Creatures doing multiple 1000's in damage is just stupid. Very few toons are capable of surviving that - and it is not in isolation. Then you put 2 or 3 in a room together?
Yep, the devs will think it is hilarious egged on by the ego maniacs going "still too easy". It doesn't matter if it is too easy for the 0.1% who have mastered the game, it's about making the content accessible (Hard) and challenging (Elite) for the bulk of players.
Be interesting to see what they do about it (assuming they know how to fix it).