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Ash
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Halfling Rogue Tank
Jan 11th, 2015 at 9:58pm
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Lelouch wrote on Jan 9th, 2015 at 11:41am:
Whats next?
Halfling tank rogues?


So.. this started out as a joke.. but actually, It is not bad. 

While it is not the most powerful or highest DPS tank out there, it does have the ability to stand Head to Knee with a EE Deathknight and survive.

Hate generation is a bit low.. but with some gear swaps (Circle of Malevolence) and Twisting in Commanding Presence from US it shouldn't have too much difficulty in holding aggro. 

Big concern I have is that its hp is a bit low at 967.. but I just can't see how to boost that without gimping the build in other ways.

DPS is good.. but not great; not boosted blitzing dps is ~2,378 -- for comparison a 20 pally vanguard is ~3,090 dps (not boosted blitz)

Enjoy!

-------------------
Class Split:  13 Rogue / 4 Fighter / 3 Cleric
Race: Halfling

Abilities: (+2 to all with a store pot)
Str:  25 -- (7 base + 5 tome +1 GoTIB +8 Item +2 Profane +2 ship)
Dex: 36 -- (16 base + 5 tome + 8 item +2 insight +1 GoTIB +2 profane +2 ship)
Con:  42 -- (17 base +5 tome +11 item +2 insight +1 GoTIB +2 profane +2 ED +2 Ship)
Int: 52 -- (18 base +6 tome +7 levels +1 GoTIB +11 Item +3 Insight +2 profane +2 Enhancement +2 ship)
Wis: 28 -- (8 base +5 tome +8 item +1 GoTIB +2 profane +2 insight +2 ship)
Cha:  26 -- (8 base +5 tome +8 item +2 insight +1 GoTIB +2 profane +2 ship)

Feats:
Passive Past Life: Paladin x3, Fighter x1, Monk x3, Ranger x3, Rogue x3,
ETR: Doublestrike x3, Brace x3, Colors x3, Weapon x3, PoL&D x3, Deflect Energy x1
Base: Precision (1), Dragonmark (3), Quicken (6), Maximize (9), Empower Healing (12), GTWF (15), Sneak of Shadows (18), Overwhelming Critical (21), Improved Sneak Attack (24), Epic Toughness (27),
Destiny: Toughness (26), Perfect Two-Weapon Fighting (28)
Fighter: TWF (1), ITWF (2), IC: Bludgeoning (4)
Rogue: Opportunist (10), Improved Evasion (13)

Enhancements:

Harper: (20 ap)
C:  Agent of Good I (1), Harper Training: Int (2), Agent of Good II (1),
I:   Strategic Combat I (2), Harper Enchantment (2)
II:  Versatile Adept III (3), Know the Angles III (3)
III: Strategic Combat II (2), Versatile Adept II (2),

Halfling (13 ap):
C:  Halfling Luck (1)
I:   Jorasco Dragonmark Focus III (3), Cunning I (1)
II:  Guile (1), Lesser Dragonmark of Healing (2), Break out the Leeches (2)
III: Guile (1), Greater Dragonmark of Healing (2)

Fighter: Stalwart Defender (6 ap):
C:  Toughness (1), Stalwart Defense (1)
I:   Improved Sacred Defense:  PRR III (3), Stalwart Defensive mastery (1)

Fighter: Kensai (4 ap):
C:  Kensei Focus: Hammers/Light blades (1)
I:   Attack Boost: Haste III (3)

Cleric: Warpriest (10 ap)
C: Smite Foe (1)
I:  Toughness III (3), Awareness I (1)
II: Wall of Steel III (3), Smite Weakness (2),

Rogue: Assassin (27 ap)
C:   Knife in the Darkness (1), Dagger in the Back (1), Assassin's Trick (1), Nimbleness (1) 
I:    Sneak Attack Training (2), Shiv II (2),
II:   Sneak Attack Training (2), Damage Boost III (6), Bleed Them Out II (2)
III:  Sneak Attack Training (2), Critical Accuracy I (1)
IV: Sneak Attack Training (2), Critical Damage I (1), Killer I (1), Intelligence (2)

Core Stats:

HP: 967 in LD
Average Healing:  Cure Moderate:  ~199 hp | Cure Serious (Dragonmark x5): ~447 | Heal (DM x4): ~1,568 | Sacred Ground: 240hp | Large Silver Flame: 625 hp | Cocoon: ~183hp | Sovereign (Anniversary/Store) Pot:  325hp + 98hp per tick
Positive Spell Power:  554 (138 Devotion + 48 Implement +73 heal skill +25 Ardor potion (Alchemical) +15 guild +150 maximize +75 Empower Healing +30 PoL&D)
Healing Amp: 250% ((30 pally PLs + 60 Shroud + 40 Bracers +20 guild) +100) / 100


Total Mitigation:  86.1% (Displacement) | 77.7% (Standing) | 72.2% (no concealment)
Incorp: 10%
Dodge: 15%| 22% (after 11 sec of combat.. assuming you hit something once every - 5.4 sec) (11% item + 4% Imp Uncanny +10 Nimbleness – Capped @ 22% [19% armor +2% airship +1% SD armor mastery])
PRR:  143 (15 Armor +11 Proficiency + 30 sheltering + 21 Divine ETRs + 25 Sacred Defender +10 Warpriest +30 Blitz)

Fort: 191% (130 Item + 40% brace for impact + 6% SD +15% ship)

Saves
Fort: 69
Ref: 67
Will: 56 (60 vs enchantment spells)

Weapons: (with mods):
Main-hand: +16 5.75[1d8] 17-20x3|19-20x5 Thunder Forged Warhammer Touch of Flames/Dragon’s Edge/Mortal Fear (Orange: Meteoric Star Ruby)
Weapon:  +16 5.75[1d8] 17-20x3|19-20x5 Thunder Forged Warhammer 1st Degree Burns/Dragon’s Edge/Mortal Fear (Orange: Devotion 138)

DPS Trash (0% Fort):  ~2,378 Blitz | ~1,708 not blitzing | ~3,136 Haste Boosted; 2,664 MP boosted; 3,263 Haste+SoS | 6,546 helpless [Boosted] (19.8% chance due to balanced attacks) | 4,816 helpless [not-boosted] (15.2% balanced attack proc)

DPS Boss (100% Fort):  ~2,121 Blitz | ~1,530 not blitzing | ~2,798 Haste Boosted; 2,375 MP boosted; 2,904 Haste+SoS

Melee Power: 117 | 147 (Boost) = (24 epic power + 18 LD innate +70 Blitz +5 Harper) || +30 Action Boost (3:40 per shine)
Damage Mod: 76 = (+16 weapon [12 +3 EPL +1 Harper] + 11 deadly +11 Know the Angles + 4 profane +22 Int +2 Agent of Good II +2 Alchemical +5 Advancing Blows +3 monk)
Fortification Bypass: 75% | 90% when needed (25%Precision +35% Dragons Edge +10% Opportunist +5% Airship | +15% Grim Precision)
Double Strike:  25% |35% vs trash (Killer) - (3% Opportunist + 5% Perfect TWF +9 Epic PL +8% Item) || 10% off-hand
Seeker: 29 (12 Seeker + 5 exc seeker +6 airship +6 ED)
SA damage:  83 per swing | 97 for 3 min per shine (63 dice (18*3.5) +3 past lives +8 SA +9 iSA | +14 SoS)
Deception proc: ~90.62% ((+ 10% improved deception +5% Deception) ^~14.56 swings per 4 sec window using Vanshilar’s/Mr. Cow’s calcs) – 3.64 swings per sec || ~95.44% proc when using Haste Boost (3:40 per shine)

Epic Destiny – Legendary Dreadnought
I:   Extra Action Boost III (3), Con (2), Action Boost: Attack (1)
II:  Action Boost: Damage III (3), Con (2)
III: Citical Damage III (3),
IV: Anvil of Thunder (2)
V: Devasting Critical (2), Advancing blows (2)
VI:  Masters Blitz (2), Pulverizer (2)
Twists:  Sacred Ground (3), Balanced Attacks (3), Consecration (2), Brace for Impact (1)

Gear:
Trinket:  Epic Litany [Eldrich Saves Ritual]
Head: Dragon Masque
Neck: Shroud of the Ardent
Goggles:  Field Optics +3 insightful Int
Bracers: HA 40 of Superior Parry
Body: Flawless Shadow Dragonhide [Shadow Killer]
Cloak: Wolf Cloak | GS Air/Earth/Positive, 10 hp, 150 spell points +2 dex, +4 wis +6 cha, balance of land and sky | Swap prismatic Cloaks
Ring: Avithoul
Ring: EE Consuming Darkness / Circle of Malevolence
Boots: Epic Boots of the Innocent
Gloves: Epic Fanged Gloves
Belt: Belt of Thoughtful Remembrance
Quiver:  Epic Quiver of Alacrity
Weapon:  Thunder Forged Warhammer Touch of Flames/Dragon’s Edge/Mortal Fear (Orange: Meteoric Star Ruby)
Weapon:  Thunder Forged Warhammer 1st Degree Burns/Dragon’s Edge/Mortal Fear (Orange: Devotion 138)
« Last Edit: Jan 12th, 2015 at 10:09pm by Ash »  
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taco
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Re: Halfling Rogue Tank
Reply #1 - Jan 11th, 2015 at 10:57pm
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It'd work better as a dex stick user in heavy armour because of defensive roll.

Halfling 13 rog/4 paladin/3 monk(?)

str: 13(whatever)
dex: 60(19 base +6 tome, +2 completionist +6 acrobat thing +11 item +4 necklace +2 ship +2 e-lit, +1 gem +7 level ups)
con: 49(15 base +6 tome +11 item +4 insight +1 GoTIB +2 profane +2 Ship +2 completionist +6 stance)
int: 32ish situationally (9 base +stuff)
wis: 34ish(8 base + stuff)
cha: 40(14 base +11 helm +6 tome +2 completionist +1 gem + 2 augment + 2 ship +2 e-lit)

25AP in defender for 10% movement, +6 to saves, second stance buff and whatever else.
32AP or so in acrobat for crit stuff.
3AP in HM for Clever Monkey if it works while uncentred.
10AP in NS for some SA, agility, and extra ninja stars(also only if it works while non centred).
Whatever for the rest.

Feats
3x THF, completionist, IC blunt, precision, OC at 21, def roll + opportunist for rog feats and perfect TWF + THF for ED ones. So 2 epic feats, 2 monk feats and one heroic for whatever. Maybe tough/e-tough, IC thrown, epic reflexes, CE, quicken, emp heal, DM, whatever.

Should get around 1.2k HP, 100+ reflex, ~200 PRR, ~100MRR but crap dodge.
« Last Edit: Jan 11th, 2015 at 10:57pm by taco »  
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Re: Halfling Rogue Tank
Reply #2 - Jan 12th, 2015 at 1:44am
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Ash wrote on Jan 11th, 2015 at 9:58pm:
While it is not the most powerful or highest DPS tank out there, it does have the ability to stand Head to Knee with a EE Deathknight and survive.

Does it ?
  
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Re: Halfling Rogue Tank
Reply #3 - Jan 12th, 2015 at 2:19am
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AshGordon?
  
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Re: Halfling Rogue Tank
Reply #4 - Jan 12th, 2015 at 8:07pm
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taco wrote on Jan 11th, 2015 at 10:57pm:
It'd work better as a dex stick user in heavy armour because of defensive roll.

Halfling 13 rog/4 paladin/3 monk(?)

str: 13(whatever)
dex: 60(19 base +6 tome, +2 completionist +6 acrobat thing +11 item +4 necklace +2 ship +2 e-lit, +1 gem +7 level ups)
con: 49(15 base +6 tome +11 item +4 insight +1 GoTIB +2 profane +2 Ship +2 completionist +6 stance)
int: 32ish situationally (9 base +stuff)
wis: 34ish(8 base + stuff)
cha: 40(14 base +11 helm +6 tome +2 completionist +1 gem + 2 augment + 2 ship +2 e-lit)

25AP in defender for 10% movement, +6 to saves, second stance buff and whatever else.
32AP or so in acrobat for crit stuff.
3AP in HM for Clever Monkey if it works while uncentred.
10AP in NS for some SA, agility, and extra ninja stars(also only if it works while non centred).
Whatever for the rest.

Feats
3x THF, completionist, IC blunt, precision, OC at 21, def roll + opportunist for rog feats and perfect TWF + THF for ED ones. So 2 epic feats, 2 monk feats and one heroic for whatever. Maybe tough/e-tough, IC thrown, epic reflexes, CE, quicken, emp heal, DM, whatever.

Should get around 1.2k HP, 100+ reflex, ~200 PRR, ~100MRR but crap dodge.


First issue is that I was trying to avoid Pally cheese and Heavy Armor.  I fully understand that even no-fail evasion is inferior to Heavy Armor.. but once in awhile it is good to stray off of the beaten path a bit  (also remember, I threw this together initially as a joke Smiley )

On to the specifics: 

Defense: 
Not sure how you are hitting 200 PRR with what you listed.  Based on your class split and enhancement tree selections I see you between 130 and 140... if we factor in silly stuff like planar conflux, Circle of malevolence and the Unbreakable Adamancy bonus.. maybe you will hit 170.  If we get even more silly and take Improved Combat Expertise and sit in Unyielding Sentinel you hit 200.. but now you seriously gimped your toon.

Where are you getting 200 PRR with your Build?

Even so the difference in damage mitigation between 128 PRR and 200 PRR is only 11% if you only look at PRR.. once you factor in concealment, incorp and Dodge.. the difference drops to about 3.5% on average.

Defensive Roll is more interesting, assuming you are willing to sit at 20% of your HP (240 hp or less in your example) -- in my experience being that low in HP is a quick way to turn into a soul stone.  Anytime I see myself at less than 80% (or more) of my hit-points I am hitting a heal.  In short (since we are talking about halflings Wink ) Defensive roll is good.. but if you are managing your HP well.. it shouldn't see a lot of use.

The 100 reflex save without evasion is the same as having improved evasion (assuming you always fail your evasion check) -- so lets call it a wash there.

The big boost you get is the extra ~250 hp which is a real defensive boost -- but one (I think) can be overcome with a more active playstyle)

The big loss in your build is that you are giving up the Halfling dragonmark which provides 9 emergency big heals (4 heals for full, and 5 for half) per shrine.

Offensive:

Giving up KtA and not having Divine Might to replace it is a significant dps loss.  Just taking a quick look at your Damage mod.. I would guess it to be ~82 which while higher than mine (by about 6) you suffer from a slower attack speed (TWF vs TWF) vs my layout. 

Also you are giving up a significant amount of SA damage (which is affected by Melee power) by not investing any AP in Halfling or Assassin.. and skipping ISA.

Quick dps calc puts you around ~1970 dps or a 17% reduction in dps compared to my build.

Summary:

Your build (assuming you can actually hit 200 PRR) gains about 3-5% boost in defense while losing 17% in offense.. the extra 250 hp is nice but not worth the huge dps loss (imo).

Also you lose points for using pally  Tongue

« Last Edit: Jan 12th, 2015 at 9:01pm by Ash »  
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Re: Halfling Rogue Tank
Reply #5 - Jan 12th, 2015 at 8:10pm
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Wipe wrote on Jan 12th, 2015 at 1:44am:
Does it ?


Wipey.. your going to make to actually build this thing and test it out.. aren't you?

If there is a real interest.. I should have a toon coming out of TR purgatory soon.. and I would be willing to run it up to 28 and run a couple of EE MoDs to test it out.

  
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Re: Halfling Rogue Tank
Reply #6 - Jan 12th, 2015 at 8:12pm
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Brac wrote on Jan 12th, 2015 at 2:19am:
AshGordon?


No.. I think they are thinking of a PDK for that one.. need something with the proper chin for AshGordon... also remember, he was a football player (american) for the NY Jets... even they wouldn't have a halfling on their team.

p.s. I would apologize to any NY Jets fans out there that I might have offended.. but I don't think the Jets have any fans -- at least according to Facebook:  http://www.cbssports.com/nfl/eye-on-football/24697058/facebook-releases-nfl-fan-...
« Last Edit: Jan 12th, 2015 at 8:13pm by Ash »  
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Re: Halfling Rogue Tank
Reply #7 - Jan 12th, 2015 at 9:38pm
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Ash wrote on Jan 12th, 2015 at 8:07pm:
First issue is that I was trying to avoid Pally cheese and Heavy Armor.  I fully understand that even no-fail evasion is inferior to Heavy Armor.. but once in awhile it is good to stray off of the beaten path a bit  (also remember, I threw this together initially as a joke Smiley )

On to the specifics: 

Defense: 
Not sure how you are hitting 200 PRR with what you listed.  Based on your class split and enhancement tree selections I see you between 130 and 140... if we factor in silly stuff like planar conflux, Circle of malevolence and the Unbreakable Adamancy bonus.. maybe you will hit 170.  If we get even more silly and take Improved Combat Expertise and sit in Unyielding Sentinel you hit 200.. but now you seriously gimped your toon.

Where are you getting 200 PRR with your Build?

Even so the difference in damage mitigation between 128 PRR and 200 PRR is only 11% if you only look at PRR.. once you factor in concealment, incorp and Dodge.. the difference drops to about 3.5% on average.

Defensive Roll is more interesting, assuming you are willing to sit at 20% of your HP (240 hp or less in your example) -- in my experience being that low in HP is a quick way to turn into a soul stone.  Anytime I see myself at less than 80% (or more) of my hit-points I am hitting a heal.  In short (since we are talking about halflings Wink ) Defensive roll is good.. but if you are managing your HP well.. it shouldn't see a lot of use.

The 100 reflex save without evasion is the same as having improved evasion (assuming you always fail your evasion check) -- so lets call it a wash there.

The big boost you get is the extra ~250 hp which is a real defensive boost -- but one (I think) can be overcome with a more active playstyle)

The big loss in your build is that you are giving up the Halfling dragonmark which provides 9 emergency big heals (4 heals for full, and 5 for half) per shrine.

Offensive:

Giving up KtA and not having Divine Might to replace it is a significant dps loss.  Just taking a quick look at your Damage mod.. I would guess it to be ~82 which while higher than mine (by about 6) you suffer from a slower attack speed (TWF vs TWF) vs my layout. 

Also you are giving up a significant amount of SA damage (which is affected by Melee power) by not investing any AP in Halfling or Assassin.. and skipping ISA.

Quick dps calc puts you around ~1970 dps or a 17% reduction in dps compared to my build.

Summary:

Your build (assuming you can actually hit 200 PRR) gains about 3-5% boost in defense while losing 17% in offense.. the extra 250 hp is nice but not worth the huge dps loss (imo).

Also you lose points for using pally  Tongue


PRR
36 pastlives
30 item(24 probably fits better gear wise)
45 heavy
34 BAB
25 paladin
170
30 more from blitz or whatever else you posted.

Def roll kicks in at 50% HP on an acrobat that takes the enhancements for it, it's pretty nice. So lots of min/maxing around ref save if you want the most out of it, honestly though I'm waiting for more power creep on that front before diving in and making anything that uses it.

Should be enough AP to fit in healing DMarks if you really want them, would be tight though.

As for DPS yeah, kinda crappy on single target but should be alright AoE on groups of mobs which is mostly what I fight these days.
  
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Re: Halfling Rogue Tank
Reply #8 - Jan 12th, 2015 at 10:08pm
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taco wrote on Jan 12th, 2015 at 9:38pm:
PRR
36 pastlives
30 item(24 probably fits better gear wise)
45 heavy
34 BAB
25 paladin
170
30 more from blitz or whatever else you posted.


Looks like my spreadsheet was missing the Armor bonus (bad formula) -- I need to update mine as well as it is now 143 PRR.

Quote:
Def roll kicks in at 50% HP on an acrobat that takes the enhancements for it, it's pretty nice.


That makes it substantially better .. and worth while for a high reflex toon that can fit it in.

Quote:
As for DPS yeah, kinda crappy on single target but should be alright AoE on groups of mobs which is mostly what I fight these days.


AoE is better with yours, assuming they fixed the glancing blow bug with Q-Staffs (I haven't personally done a Q-Staff build in a long time). 

Either way, both will do just fine -- and it is good to see builds without a pally, bard, or barb icon running around Smiley
  
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Re: Halfling Rogue Tank
Reply #9 - Jan 12th, 2015 at 10:23pm
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Square Peg, meet Round Hole.
  

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Re: Halfling Rogue Tank
Reply #10 - Jan 14th, 2015 at 12:32am
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5 Foot Step wrote on Jan 12th, 2015 at 10:23pm:
Square Peg, meet Round Hole.


I think you missed the part where I stated that this is really a joke build that isn't as bad as I thought it would be.

This is by no way intended to be a "top end build"

Every once in a while though.. it is fun to do something a bit quirky.
  
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Re: Halfling Rogue Tank
Reply #11 - Jan 14th, 2015 at 2:07am
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Ash wrote on Jan 14th, 2015 at 12:32am:
I think you missed the part where I stated that this is really a joke build that isn't as bad as I thought it would be.

This is by no way intended to be a "top end build"

Every once in a while though.. it is fun to do something a bit quirky.


Well yeah, a completionist with a boatload of endgame raid gear can do pretty much any build and it won't be "as bad as you'd think." That's all I'm saying.
  

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Re: Halfling Rogue Tank
Reply #12 - Jan 14th, 2015 at 3:10pm
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5 Foot Step wrote on Jan 14th, 2015 at 2:07am:
Well yeah, a completionist with a boatload of endgame raid gear can do pretty much any build and it won't be "as bad as you'd think." That's all I'm saying.


Fair point.

Also with all explosion in power we have seen this year.. nearly anything works.. even something as silly as the build posted above.
  
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Re: Halfling Rogue Tank
Reply #13 - Jan 14th, 2015 at 4:38pm
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Ash wrote on Jan 14th, 2015 at 12:32am:
Every once in a while though.. it is fun to do something a bit quirky.

Quirky and flavour is fun for a while. There comes a point when you ask " why the fuck am I doing this and I play well and it still sucks" though.
And then you get assassins and sorcerers and clerics and rangers disappearing and every damn melee is bard or pally.
Anyway, that hp ( might be lower with death pen or con drain ) and prr ( might die ) is kinda on lower side.
Fuck if I know, I did mod-and deathknights maybe 4 times on pally ( 1.2k hp, 190 prr ) and it was risky.

  
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