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Re: Updated Tinkerhell (12 Arty/6Bard/2Rogue)
Reply #25 - Apr 20th, 2015 at 8:22pm
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It does work actually, it's somewhere between 6.6-7.1% increase. But Tensers, for any non 24 BaB class mix is 11.3ish%. And Four Dex that's hard to get. So, I suppose at best a wash, at worse a slight disadvantage in Mech
  
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Munkenmo
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Re: Updated Tinkerhell (12 Arty/6Bard/2Rogue)
Reply #26 - Apr 20th, 2015 at 8:51pm
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If only there was something like a Tensors Transformation scroll.

Even if you don't keep it up all the time, it seems like the best option when you clearly want that extra boost.
  

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Re: Updated Tinkerhell (12 Arty/6Bard/2Rogue)
Reply #27 - Apr 20th, 2015 at 10:47pm
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Munkenmo wrote on Apr 20th, 2015 at 8:51pm:
If only there was something like a Tensors Transformation scroll.

Even if you don't keep it up all the time, it seems like the best option when you clearly want that extra boost.


QFT. Giving up a lot just to only have to rebuff every 2 mins instead of every 1.
  

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Re: Updated Tinkerhell (12 Arty/6Bard/2Rogue)
Reply #28 - Apr 20th, 2015 at 10:50pm
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Scrolling is so hard though.  Sad

How about 12 wiz/3 monk/5 rogue, with extended tensors and T5 mech?  Of course, you will have to skip 10k stars, but you seem to imply that you can get enough doubleshot where it is worth it to skip it anyway. 

I'm not familiar with how to compare 10k stars compared to doubleshot.  Enlightenment would be appreciated ;x
  
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Re: Updated Tinkerhell (12 Arty/6Bard/2Rogue)
Reply #29 - Apr 20th, 2015 at 10:52pm
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I meant 12 arti, not wiz, anyway doesn't seem to matter much.
  
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Re: Updated Tinkerhell (12 Arty/6Bard/2Rogue)
Reply #30 - Apr 20th, 2015 at 11:18pm
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AtomicMew wrote on Apr 20th, 2015 at 10:52pm:
I meant 12 arti, not wiz, anyway doesn't seem to matter much. 


lol that is the Tinkerhell build.

It's what I'm running right now on live. Im working on the set bonus. 10K stars @40 Wisdom is I believe about 30-35% fulltime doubleshot equivalent. I run around perma 43% (10 Mech, 10 EpicDS, 9 PL, 14 Dev. Reaping).

« Last Edit: Apr 20th, 2015 at 11:21pm by harharharhar »  
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Re: Updated Tinkerhell (12 Arty/6Bard/2Rogue)
Reply #31 - Apr 20th, 2015 at 11:23pm
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Munkenmo wrote on Apr 20th, 2015 at 8:51pm:
If only there was something like a Tensors Transformation scroll.

Even if you don't keep it up all the time, it seems like the best option when you clearly want that extra boost.


You're not wrong, it is manageable, and it makes some other builds possible. Personally though, I hate it and I never keep it up when it's scrolls. I'm so busy zerging and killing stuff I always forget to scroll it until the fight is over.
  
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Re: Updated Tinkerhell (12 Arty/6Bard/2Rogue)
Reply #32 - Apr 20th, 2015 at 11:25pm
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5 Foot Step wrote on Apr 20th, 2015 at 10:47pm:
QFT. Giving up a lot just to only have to rebuff every 2 mins instead of every 1.


Not really giving up anything in the OG tinkerhell build. In the Meteor Shower builds, yes. 12 Arty is fantastic for the thrower build with rune arm DPS, 3 Ranged feats, Haste Armor, and Tensers.
  
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Re: Updated Tinkerhell (12 Arty/6Bard/2Rogue)
Reply #33 - Apr 20th, 2015 at 11:36pm
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harharharhar wrote on Apr 20th, 2015 at 11:18pm:
lol that is the Tinkerhell build.

It's what I'm running right now on live. Im working on the set bonus. 10K stars @40 Wisdom is I believe about 30-35% fulltime doubleshot equivalent. I run around perma 43% (10 Mech, 10 EpicDS, 9 PL, 14 Dev. Reaping).

http://i62.tinypic.com/2rzyv0x.png


So which is better, monk split or bard split?  ;x
  
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Re: Updated Tinkerhell (12 Arty/6Bard/2Rogue)
Reply #34 - Apr 20th, 2015 at 11:39pm
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harharharhar wrote on Apr 20th, 2015 at 11:25pm:
Not really giving up anything in the OG tinkerhell build. In the Meteor Shower builds, yes. 12 Arty is fantastic for the thrower build with rune arm DPS, 3 Ranged feats, Haste Armor, and Tensers.


You said: "It does work actually, it's somewhere between 6.6-7.1% increase. But Tensers, for any non 24 BaB class mix is 11.3ish%. And Four Dex that's hard to get. So, I suppose at best a wash, at worse a slight disadvantage in Mech" ...completely ignoring that you can scroll tenser's and have both increases, because you don't like rebuffing 1 minute earlier.
  

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Re: Updated Tinkerhell (12 Arty/6Bard/2Rogue)
Reply #35 - Apr 20th, 2015 at 11:40pm
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AtomicMew wrote on Apr 20th, 2015 at 11:36pm:
So which is better, monk split or bard split?  ;x


With the set bonus on the monk it's probably a wash, but the bard I think would pull slightly ahead. I haven't done the numbers yet with the set bonus versus without. I'll post it here once I've had the chance.
  
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Re: Updated Tinkerhell (12 Arty/6Bard/2Rogue)
Reply #36 - Apr 20th, 2015 at 11:42pm
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5 Foot Step wrote on Apr 20th, 2015 at 11:39pm:
You said: "It does work actually, it's somewhere between 6.6-7.1% increase. But Tensers, for any non 24 BaB class mix is 11.3ish%. And Four Dex that's hard to get. So, I suppose at best a wash, at worse a slight disadvantage in Mech" ...completely ignoring that you can scroll tenser's and have both increases, because you don't like rebuffing 1 minute earlier.


I did not ignore it. I hate scrolling Tensers and I think it's a net DPS loss versus 2 minute casting or perma.

But yes, you can always scroll Tensers. Just dont tell me you have it up all the time because that's a filthy lie. The only people I ever see that I group with with Tensers up all the time are casters who self cast or people who take the T5 ability. No one scrolls it all the time, not even the best people I run with who I know have scrolls intend to always keep it up.
  
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Re: Updated Tinkerhell (12 Arty/6Bard/2Rogue)
Reply #37 - Apr 20th, 2015 at 11:56pm
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harharharhar wrote on Apr 20th, 2015 at 11:42pm:
I did not ignore it. I hate scrolling Tensers and I think it's a net DPS loss versus 2 minute casting or perma.

But yes, you can always scroll Tensers. Just dont tell me you have it up all the time because that's a filthy lie. The only people I ever see that I group with with Tensers up all the time are casters who self cast or people who take the T5 ability. No one scrolls it all the time, not even the best people I run with who I know have scrolls intend to always keep it up.


I don't have it up all of the time, but I have it up every time I need it, and it is a net increase because situations where I fire continuously for more than 1 minute are rare.

Nobody sane is going to claim that clicking 3 action boosts per minute in LD is a net DPS loss. 3 clicks for free tenser's is less downtime than action boosting.

Timer management is a learned skill. I used to love extend when I was new to the game. Now I see it for the waste of a feat that it is.
  

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Re: Updated Tinkerhell (12 Arty/6Bard/2Rogue)
Reply #38 - Apr 20th, 2015 at 11:59pm
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5 Foot Step wrote on Apr 20th, 2015 at 11:56pm:
I don't have it up all of the time, but I have it up every time I need it, and it is a net increase because situations where I fire continuously for more than 1 minute are rare.

Nobody sane is going to claim that clicking 3 action boosts per minute in LD is a net DPS loss. 3 clicks for free tenser's is less downtime than action boosting.

Timer management is a learned skill. I used to love extend when I was new to the game. Now I see it for the waste of a feat that it is.


bro i dont give a fuck what you do.

scroll tensers until the cows come home. I've made it clear why i dont do it, and why I think others shouldnt do it either. But you know what the beauty of this game is? You can play however you like. I think you're full of shit. I'm as fast as anyone at scrolling and healing and clicky'ing and everything else. I'm an excellent player, been doing it for 7 years now. On my other characters that need to scroll tensers? Doesn't happen.

And by the way, fights that last 1 minute are all I do. If you kill fast enough and you're zerging, you are just constantly killing mobs. There is no downtime. EE ToEE is a perfect example. As a thrower in that quest, if I am doing anything other than a throw animation, I'm losing DPS and making it take longer. I even let my HP get really low before I cocoon just to save DPS.

W/E
  
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Re: Updated Tinkerhell (12 Arty/6Bard/2Rogue)
Reply #39 - Apr 21st, 2015 at 12:38am
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harharharhar wrote on Apr 20th, 2015 at 11:23pm:
You're not wrong, it is manageable, and it makes some other builds possible. Personally though, I hate it and I never keep it up when it's scrolls. I'm so busy zerging and killing stuff I always forget to scroll it until the fight is over.


I've set up a macro for tensors > KTA > weapon, it's helped make me a better tosser.  Grin

I'm at the point on my thrower where I'm willing to take the hit to dps when tensors isn't up, because well fuck trash it doesn't matter anymore.

I still like runearms and am giving up on 10k stars, but I'm starting to think the optimal burst dps build will swap a few arti levels for more rogue.
« Last Edit: Apr 21st, 2015 at 12:40am by Munkenmo »  

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Re: Updated Tinkerhell (12 Arty/6Bard/2Rogue)
Reply #40 - Apr 21st, 2015 at 5:13am
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Munkenmo wrote on Apr 21st, 2015 at 12:38am:
I've set up a macro for tensors > KTA > weapon, it's helped make me a better tosser.  Grin

I'm at the point on my thrower where I'm willing to take the hit to dps when tensors isn't up, because well fuck trash it doesn't matter anymore.

I still like runearms and am giving up on 10k stars, but I'm starting to think the optimal burst dps build will swap a few arti levels for more rogue.


Aye did the same in my shuri toss life.
Actually since ddo is so lets say dumb as game and they didnt say macroing is against rules you can actually make a macro for anything.
Boosts, frenzy refresh if barb, hypno crushing masshold if sorc/wizz, twitch combat while haste boosted or non boosted as 2 handed.
Tensors, random clickies.

Not wanting to do that always seemed silly and odd to me tbh.
Its like only reason i never liked harrs builds that cant do a simple thing like a simple macro that gives you so much more dps /:
  
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Re: Updated Tinkerhell (12 Arty/6Bard/2Rogue)
Reply #41 - Apr 21st, 2015 at 5:23am
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Munkenmo wrote on Apr 21st, 2015 at 12:38am:
I've set up a macro for tensors > KTA > weapon, it's helped make me a better tosser.  Grin

I'm at the point on my thrower where I'm willing to take the hit to dps when tensors isn't up, because well fuck trash it doesn't matter anymore.

I still like runearms and am giving up on 10k stars, but I'm starting to think the optimal burst dps build will swap a few arti levels for more rogue.


Aye did the same in my shuri toss life.
Actually since ddo is so lets say dumb as game and they didnt say macroing is against rules you can actually make a macro for anything.
Boosts, frenzy refresh if barb, hypno crushing masshold if sorc/wizz, twitch combat while haste boosted or non boosted as 2 handed.
Tensors, random clickies.

Not wanting to do that always seemed silly and odd to me tbh.
Its like only reason i never liked harrs builds that cant do a simple thing like a simple macro that gives you so much more dps /:

But i guess, everyone to each own
  
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Re: Updated Tinkerhell (12 Arty/6Bard/2Rogue)
Reply #42 - Apr 22nd, 2015 at 7:18am
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I'm running a modified tinkerhell now with heavy armor with 100 PRR / 72 dex / 46% perm doubelstrike. Its a lot of fun, but seems to me like 12 levels of arti for 2.5 min tensers and bonus feats is too much.  Also 16 points in halfing for dex to damage seems like a waste.  It seems like human/pdk with damage boost on a separate timer and some healing amp for a couple points and the brutal throw feat would be the way to go now.  Then you go STR based since shadow dodge is nerfed now anyhow for 3 dex we'll never get back. That would let me get my 600 lbs ingredients bag out of the damn TR cache before level 9 Smiley. I'm thinking wiz/swash/fighter.

Something like this: 11 Wiz gets you tensers, rage, displace buff bot. Simultaneous haste / damage boost from human / kensei up to 4 min per shrine or swap haste for doubleshot boost in Swash tree.  Swash tree to tier 5 for all the ranged goodness.  Orb or empty offhand to swash.

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+5 Tome of Intelligence used at level 19
+5 Tome of Wisdom used at level 19
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Re: Updated Tinkerhell (12 Arty/6Bard/2Rogue)
Reply #43 - Apr 22nd, 2015 at 5:21pm
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16 Points in Halfling is not a waste. Please tell me where else you will get:

+1 Crit threat range
Dex to Damage with Shurikens
+2 Dexterity
+3 To saving Throws
+2d6 SA dice
+1 Max Dodge

That seems pretty nice for 16 points. How exactly would splitting points between Dex and Strength and taking brutal throw (meaning lower Damage bonus and lower extra missile proc rates) ever be better than just using Dex and maxing it out? I have a very hard time with that argument. Please enlighten me.

You would also be missing both the Shuriken proficiency, and Shuriken expertise, reducing your damage by about a third. There are no throwers in the game that are not shuriken currently that would make that a good decision to pursue.
« Last Edit: Apr 22nd, 2015 at 5:23pm by harharharhar »  
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Re: Updated Tinkerhell (12 Arty/6Bard/2Rogue)
Reply #44 - Apr 22nd, 2015 at 6:35pm
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+2 crit range from swash tree.  Go throwing axe 1d6 instead of 1d2 base damage.  Headmans chop from LD for additional crit multiplier on 19-20. You're already losing an extra shuri chance by dumping ninja spy in this build already. 30% damage boost will certainly outpace 2d6 SA dice even in 20 seconds bursts.

harharharhar wrote on Apr 22nd, 2015 at 5:21pm:
16 Points in Halfling is not a waste. Please tell me where else you will get:

+1 Crit threat range
Dex to Damage with Shurikens
+2 Dexterity
+3 To saving Throws
+2d6 SA dice
+1 Max Dodge

That seems pretty nice for 16 points. How exactly would splitting points between Dex and Strength and taking brutal throw (meaning lower Damage bonus and lower extra missile proc rates) ever be better than just using Dex and maxing it out? I have a very hard time with that argument. Please enlighten me.

You would also be missing both the Shuriken proficiency, and Shuriken expertise, reducing your damage by about a third. There are no throwers in the game that are not shuriken currently that would make that a good decision to pursue.

« Last Edit: Apr 22nd, 2015 at 6:39pm by DiePaetus »  
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Re: Updated Tinkerhell (12 Arty/6Bard/2Rogue)
Reply #45 - Apr 22nd, 2015 at 7:05pm
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DiePaetus wrote on Apr 22nd, 2015 at 6:35pm:
+2 crit range from swash tree.  Go throwing axe 1d6 instead of 1d2 base damage.  Headmans chop from LD for additional crit multiplier on 19-20. You're already losing an extra shuri chance by dumping ninja spy in this build already. 30% damage boost will certainly outpace 2d6 SA dice even in 20 seconds bursts.



You lose 30%-40% of your damage by not using a shuriken and taking expertise.

Axe is still 15-20x3 swashbuckling, just like a shuriken. With Headman's Chop the additional multiplier on 19-20 is not equal to anywhere near the 30% from losing another missile proc. And 30% damage boost comes with LD, that's nothing special, I use it all the time. d2 to d6 is also, mathematically, a very small bump for the huge trade-off throwing only 1-2 axes at a time. 

Mathematically speaking, that build is 30-40% behind on DPS compared to a well-built shuriken build.
« Last Edit: Apr 22nd, 2015 at 7:07pm by harharharhar »  
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Re: Updated Tinkerhell (12 Arty/6Bard/2Rogue)
Reply #46 - Apr 23rd, 2015 at 7:23am
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What do you think about a throwing Swashbuckler with 18+ levels of bard with Victory Song (warchanter level 18 core) for perma full BAB instead of Tenser?

Full bard goodness (Swashie tree up to Coupe de Grace, displacement, healing, high damage Inspire Courage, Reckless Chant for additional 6% Doubleshot).

I could imagine that with shuriken / shuriken expertise for more procs (DEX > CHA),
but also with Nightforge Spike for a crit profile of 11-20/x4 (fully CHA based with 1 swf feat and Smooth Flourishes).
  
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Re: Updated Tinkerhell (12 Arty/6Bard/2Rogue)
Reply #47 - Apr 23rd, 2015 at 7:29pm
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Bront wrote on Apr 23rd, 2015 at 7:23am:
What do you think about a throwing Swashbuckler with 18+ levels of bard with Victory Song (warchanter level 18 core) for perma full BAB instead of Tenser?

Full bard goodness (Swashie tree up to Coupe de Grace, displacement, healing, high damage Inspire Courage, Reckless Chant for additional 6% Doubleshot).

I could imagine that with shuriken / shuriken expertise for more procs (DEX > CHA),
but also with Nightforge Spike for a crit profile of 11-20/x4 (fully CHA based with 1 swf feat and Smooth Flourishes).


Nightforge Spike does not proc with shuriken expertise, and while nightforge does have an attractive crit profile, all of the other important procs from TF that it's missing alongwith shuriken expertise puts it pretty far behind, but I'll try to run numbers on it to see.

18 Bard/2x could make a good thrower for sure. I've thought about it, but would rather cast/scroll tensers since the 4 dex is so nice anyway, and the BaB comes along with that


  
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Re: Updated Tinkerhell (12 Arty/6Bard/2Rogue)
Reply #48 - Apr 24th, 2015 at 11:55pm
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harharharhar wrote on Apr 22nd, 2015 at 7:05pm:
Axe is still 15-20x3 swashbuckling, just like a shuriken. 


Throwing axes are supposed to be x4 in swash. Can't confirm myself, but if it's 15-20x3 it should be bug reported.
  

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Re: Updated Tinkerhell (12 Arty/6Bard/2Rogue)
Reply #49 - Apr 25th, 2015 at 12:27am
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5 Foot Step wrote on Apr 24th, 2015 at 11:55pm:
Throwing axes are supposed to be x4 in swash. Can't confirm myself, but if it's 15-20x3 it should be bug reported.


You are correct, I was mistaken about that. Thank you for the correction.

So let's do the math:

Throwing axe becomes 18-20x4, or 15-20x4 with Imp Crit. So .7*(1)+.3*(4)=1.9 Power * 1.5 (1 Throw + 50% Doubleshot) = 2.85xPhysical Damage

vs.

Shuriken at 15-20x3 = .7*(1)+.3(3) = 1.9 Power * 2.1 (1 Throw + 50% Doubleshot + 60 Dex/Shuriken Expertise) = 3.99

3.99 > 2.85

40% Greater Physical Damage with Shurikens than Hand Axes, theoretically. Not even close. This does not include procs, which are more prevalent on shurikens.
  
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