[QUOTE=Munkenmo;5601397]Is there a cap to our Depravity pool?
[QUOTE=Vargouille;5601533]Probably!
[QUOTE=Munkenmo;5601397]
Tier 1:
Cores:
1: Interesting, +2 dc's 30% of the time will make for an interesting splash.
2: nice
3: depends on cooldown, I'm of the opinion 90 seconds is about right, but cap the temp hp to warlock level * cha mod.
4: does the spell critical damage stack with core 2 or override it?
5: I'm not sure how fast eldritch blast will be procing, so not sure how big -10% actually is, but -25hp is nothing
6: Maybe throw in some spell power or an SLA, I certainly wouldn't choose this over a pally or monk splash.
Tier 1:
Planar Power: So you've settled on SP then? My interest in the class has waned.
Faltering Blast: Will be interesting to see how this works with beguile.
Feigned Health: Will SLA's also proc this? Is there a cooldown? I could use this to always stay above full health.
Strong Pact: will this also be in other trees, if so will it stack with them?
Edritch Anatomy: Maybe add a small bonus to tier 3, like +1 save against x.
Tier 2:
Eldtricth cone: enough said.
Command SLA: I'd have skipped this if possible, redundant later on in the tree, to pointless early in the game.
Eldritch skin: I'll skip this too (I never take these enhancements, they're a waste of ap) Will SLA's proc it?
Strong Pact: will this also be in other trees, if so will it stack with them?
Wand & Scroll mastery: Useful early game for heal scrolls, pointless later on, I've got no idea why anyone values this. (I'd rather see an efficient metamagic here, that is a pre req for the effiecient Heighten)
Tier 3:
Efficient Heighten: On a class with only level 6 spells?
Stunning Blast: What's the DC?
Cure Moderate: I think a rejuv spell would be a better fit.
Strong Pact: will this also be in other trees, if so will it stack with them?
Cha: maybe a strength multi selector?
Tier 4:
Triple Trouble: I'll be taking this.
Enervating Sadow: What's the DC? Should be renamed as enevertating is associated with neg levels, passive stun every 8 seconds sounds pretty good though.
Eldritch Wards: I'll skip this too (I never take these enhancements, they're a waste of ap) Will SLA's proc it?
Strong Pact: will this also be in other trees, if so will it stack with them?
Cha: maybe a strength multi selector?
Tier 5:
Comet Fall: No need for a long cooldown, it's acquired at the same character level as FVS level 6 spells.
Mass Command: I'll be taking this and removing single command from my hotbar.
Mass Heal: Long cooldown will make it a waste of ap, too short will make it overpowered, I'd avoid making the cooldown as the balancing factor entirely. I think a better implementation will be something like the radiant servant burst, but powered by Depravity.
Emproved Eldritch Blast: nice, maybe add a small bump to spell power here too.
Planar Focus: Nice
You stopped mentioning AP costs, are you wanting us to suggest those for you?
Unfiltered Thoughts:At level 6 I get an emergency heal that's better than any heal a divine class has at that point, including paladins LOH.
at level 5warlock/character 12, I get mass heal.
Two emergency heals that are better than any divine class has at the equivalent level.
[QUOTE=Vargouille;5601533]This is intended to be a long cooldown. It's a panic button, not a primary source of healing. But point taken.
[QUOTE=Munkenmo;5601397]The cooldowns on these are either going to be overwhelming huge which makes the abilities useless, particularly the mass heal SLA, I'm not going to waste 2ap on something I can only use once every few minutes. Or you've just made 6 warlock a strong candidate for a new TR template.
[QUOTE=Vargouille;5601533]This is a bit of a concern, yes. This is one of the abilities most likely to be replaced with something else, and ideas are still welcome.

[QUOTE=Munkenmo;5601397]Enervating shadow needs a different name. Enervating is associated with level draining, not stuns. [/quote]
[QUOTE=Vargouille;5601533]Decent point. It's from PnP, but confusion is confusion. [/quote]