NoGoodDoc wrote on May 24
th, 2015 at 10:43pm:
I agree with you 100%. I play on Argo, and luckily there is a good solid group of 50 or so guildies and channel members that we run EE's all the time. I completely understand that is an extremely rare circumstance these days. More often than not when joining easier (<EE's) pugs, it's one person with a bunch of hires (often times 2+ healer types) and they are still struggling and that's throughout all levels.
I can't recall if they said TOEE was balanced around level 30, but I really hope it isn't. Even EE isn't hard and the only "hard" part is the insta-kill if you don't make the mushroom quick enough during the end fight (gimmicky).
I suppose I can hope that at least some of the quests will be hard as hard as I hope. But for the reasons you state, I won't hold my breath because I like living.
I do know that the PC is discussing effective ways of getting rid of BB and/or Elite streaks and compensating. That might go a good way to eliminating newer/more causal players from feeling forced into EE's they aren't ready for. But even the PC is starting to get some major push back from Varg on balancing things to EE or the elite players. He seems highly against it and much more pro-casual. You can kinda tell in the main forums with his regular posts but I hear from my PC friends it's much more evident in the PC forums.
In the end Turbine will go with their "data" (random numbers) and do what they like. Because their "data" is never wrong.
I do think they need to consider more than one player group, and the end game EE'ers are there. It might even bring some back, but don't hold your breath on that either.
I know they won't direct much resources at it, so what they should consider is taking a couple of dead quests, and epicifying them and make EE = insane difficulty. I wouldn't make the XP uber or the loot awesome (make it some nice cosmetic gear), as it is intended just as a challenge/bragging rights.
Make sure it has replayability - optionals, alternate ways to complete etc.
The Pit comes to mind. No-one runs it for loot or XP anymore, some masochists do it for fun....

The big issue with this pipedream is the Turdbine definition of insane would be instant red alert spawns, chain gun ballistas like Storm the Beaches and lethal traps where you need a reflex DC over 150 to survive. That is, really cheesy stuff because they can't be bothered to think.
Maybe take some of the challenges and scale them up to CR40 (fix them so they work first). The 1-6 star rating is already a form of bragging rights. The challenges seem to be dead content, and they have multiple alternative paths/options - perfect. Resurrect some dead content.