SayWhatAgain wrote on Jun 11
th, 2015 at 3:19am:
Did some testing on a palcher in DC (for max BAB) and epic boots of the innocent.
Counted number of firing animations with and with out Gilvanors. 15 seconds of constant fire seems to be the border for which Gilvanors does not produce an extra shot (I believe 19 shots fired in 15 seconds iirc).
So up to 15 seconds you gain nothing, past that you get an extra shot. Keeping in mind that an increase in shots fired for ranged toons in fury is not the same increase in dps since the bulk of the dps comes from the adren shots (even though another shot fired is another chance to get adren back) I believe it is safe to say Gilvanors contributes nothing or very very little at best and so would definitely not recommend placing it in a gear setup.
No doubt about it, Gilvanors = shit cuz the bulk of the dps comes from adrenaline and slayer shots.
However, I believe your reasoning is somewhat fallacious. You're making it seem that because an additional shot is only made after 15 seconds, it only gives a benefit after 15 seconds, which is false. You fire each shot 5,26% faster ((20/19) -1 x 100%), therefore you do your dps that much faster and therefore mobs rape your ass 5% less. (1 - 19/20) x 100%).
However!.... This is ofcourse not true, but merely to point out the flaw in your reasoning.
The above assumes you deal equal amounts of dps every shot, which as u said is not the case cuz the bulk of the dps comes from the adren+slayer shots. However, like u also already knew, it gives a a whopping (!!) 5,26% increase in the chance to regain an adrenaline charge, which is not negligible.
Whatever, kinda done with this message.
Rape on.