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Meat-Head
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Max Ranged DPS builds?
Jul 10th, 2015 at 4:43pm
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What's tops right now?

Rogue Repeater?
Rogue GXB

Shuri?

Arti?

Other?
  

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Disavowed wrote on Apr 19th, 2016 at 1:51pm:
Once you meat your personal goal you might want to give that some consideration.

Artorias wrote on Feb 10th, 2016 at 2:15pm:
Good grief Meat, you're hopeless. You would label the simple act of taking a shit as someone obeying the divine law of nature to leave a proof of existence.
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harharharhar
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Re: Max Ranged DPS builds?
Reply #1 - Jul 10th, 2015 at 4:49pm
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Arguably first place would go to:
1. Pal 14/Rogue 5/6 0/1x (Holy Sword Repeater T5 Mech)
2. 18/20 Rogue GxB 0/2x

TIE*
3. 20 Monk Shuriken (max SA build so Halfling or Shadar Kai)
3. 11Rog/6Rang/3Monk or 13 Rog/4Ranger/3Monk 8Rog/6Ranger/6Monk Shuriken Builds

Now while this is what people are expecting to see, I have played with the 14 Pally Holy repoeater crossbow build, but on a character who only has Needle not a TF xbow. I find that my Shuriken build rips a bit harder than him in ACUTAL GAMEPLAY. I attribute this largely to equipment and past lives. Also to the fact that my thrower is halfling which maximizes IPS damage a lot more than people like to admit over larger race PC models. Also, I still have not grouped with anyone on Khyber in either of the xBow builds that can get within 40-50% of my kill count in any given quest, EN-EE. I would say the sample size is about 30 quest runs with those builds in group. FWIW.

Monkcher somewhere in an ugly 4th place.

*I actually believe the Rogue heavy versions are putting out a bit more DPS right now, but it's hard ot say for sure based on Ranged Power doing weird things on Crits.
« Last Edit: Jul 10th, 2015 at 4:51pm by harharharhar »  
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Re: Max Ranged DPS builds?
Reply #2 - Jul 10th, 2015 at 4:51pm
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According to harhar's thread from what I gather.

Sustained deeps: paladin/rogue repeater
burst deeps: paladin/monk bow manyshot
  
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Re: Max Ranged DPS builds?
Reply #3 - Jul 10th, 2015 at 6:34pm
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BTW, Why is 5' going human or elf/drow on the shuri build? Weren't halflings cool or something?
  

A half-dozen boss Vaulties donated generously with real money to my classroom during a fundraiser in May 2015 to get poor kids books to read. I won't forget that. They know who they are, and they freaking rule.

Disavowed wrote on Apr 19th, 2016 at 1:51pm:
Once you meat your personal goal you might want to give that some consideration.

Artorias wrote on Feb 10th, 2016 at 2:15pm:
Good grief Meat, you're hopeless. You would label the simple act of taking a shit as someone obeying the divine law of nature to leave a proof of existence.
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Re: Max Ranged DPS builds?
Reply #4 - Jul 10th, 2015 at 6:44pm
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Meat-Head wrote on Jul 10th, 2015 at 6:34pm:
BTW, Why is 5' going human or elf/drow on the shuri build? Weren't halflings cool or something?

Halflings were NEVER cool.
  

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Re: Max Ranged DPS builds?
Reply #5 - Jul 10th, 2015 at 6:45pm
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Arkat wrote on Jul 10th, 2015 at 6:44pm:
Halflings were NEVER cool.


What crack are you smoking? They made great ammunition!
  
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Re: Max Ranged DPS builds?
Reply #6 - Jul 10th, 2015 at 6:48pm
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Meat-Head wrote on Jul 10th, 2015 at 6:34pm:
BTW, Why is 5' going human or elf/drow on the shuri build? Weren't halflings cool or something?


you'd have to ask him. I think it's criminal on a thrower to not max SA damage now that it's scaled 200% with RP. Maybe he has different feelings on the matter. Also 20 Monk doesn't require halfling for crit threat range increase so maybe he likes the idea of human feat and enhancement options.
« Last Edit: Jul 10th, 2015 at 6:49pm by harharharhar »  
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Re: Max Ranged DPS builds?
Reply #7 - Jul 11th, 2015 at 3:58am
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Meat-Head wrote on Jul 10th, 2015 at 6:34pm:
BTW, Why is 5' going human or elf/drow on the shuri build? Weren't halflings cool or something?


My guess is human damage boost, but halflings size for best imp precise shot alone is reason enough to go 1/2ling imo.
You really need to try all races with ranged to know how valuable that is imo
  
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Re: Max Ranged DPS builds?
Reply #8 - Jul 11th, 2015 at 1:33pm
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Halflings are creepy. Dat forehead scares me. Reason good enough.
I think any Blitzing mechanic with 5 - 20 rogue level is the easiest sustainable dps.
But you haven't played ranged toon until you smack some oranged named with 40k arrow on 14/6 Fury munchkin.
But that's much more advanced toon imo than point and click mechanic Blitzer.
  
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Re: Max Ranged DPS builds?
Reply #9 - Jul 11th, 2015 at 3:46pm
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Wipe wrote on Jul 11th, 2015 at 1:33pm:
Halflings are creepy. Dat forehead scares me. Reason good enough.
I think any Blitzing mechanic with 5 - 20 rogue level is the easiest sustainable dps.
But you haven't played ranged toon until you smack some oranged named with 40k arrow on 14/6 Fury munchkin.
But that's much more advanced toon imo than point and click mechanic Blitzer.


Advanced?
Lol, what is fkn advanced with that build?
Step into quest, press holy sword, see mobs, press 10 k, kite a bit, when they are nicely lined up adrenaline slaying, move to next pack..
Repeat with manyshot, then repeat with 10 k again.
What is advanced in that?

I guess playing  a barb is also advanced

Not defending  mehanic, but mehanic and 14/6 are the samefuckin shit when it comes to difficulty in playing.
Tho you at least get traps as mechanic so you get a bar crap full of stuff to click on if you really want to
« Last Edit: Jul 11th, 2015 at 3:47pm by Lelouch »  
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Re: Max Ranged DPS builds?
Reply #10 - Jul 11th, 2015 at 3:48pm
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Lelouch wrote on Jul 11th, 2015 at 3:46pm:
Advanced?
Lol, what is fkn advanced with that build?
Step into quest, press holy sword, see mobs, press 10 k, kite a bit, when they are nicely lined up adrenaline slaying, move to next pack..
Repeat with manyshot, then repeat with 10 k again.
What is advanced in that?

I guess playing  a barb is also advanced

Not defending  mehanic, but mehanic and 14/6 are the samefuckin shit when it comes to difficulty in playing.
Tho you at least get traps as mechanic so you get a bar crap full of stuff to click on if you really want to


lol

there's a little more difficulty in lining things up and timing events properly than just holding down attack with a mechanic. but I see your point
  
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Re: Max Ranged DPS builds?
Reply #11 - Jul 14th, 2015 at 12:55am
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Meat-Head wrote on Jul 10th, 2015 at 6:34pm:
BTW, Why is 5' going human or elf/drow on the shuri build? Weren't halflings cool or something?


The most compelling reason to go halfling was the critical range boost. Since that is superseded by the ninja capstone, that means that all you get is dex, sneak attack, and being short.

In theory, shorter is better, but TBH height only really causes issues in the warforged/half-orc range. On an elf or human you will occasionally shoot over the head of a wolf if it is close to you, but in general you won't even notice. So height didn't play a factor in my decision.

Halfling and ShadarKai add Dex and sneak attack, but require heavy AP investment. Meaning taking points out of Harper. Which opportunity-costs 2 dex and several ranged power.

Meanwhile, human has enough feats to take Weapon Focus, gets a survivability boost in the double dip healing amp of improved recovery still gets 1 dex, and adds burst damage from the action boost. All for just 5 AP. Everyone agrees that the biggest issue with Shuri builds is squishiness and (relatively) low boss DPS, so I changed the version of the build to human to address those. I haven't actually TR'd into it yet, though. I still have the elf version at cap while I regain completionist on other characters.

Summary:
Halfling gets 4 dex, sneak attack dice, and is shortest, but costs 16 AP
Shadarkai gets 3 dex, sneak attacks dice, but costs 16 AP
Elf gets 4 dex, bonus sneak attack range and only costs 6 AP
Human gets 1 dex, 20% damage action boost, Weapon Focus: Thrown (+2 RP), and double-dip healing amp and only costs 5 AP.
« Last Edit: Jul 14th, 2015 at 12:59am by 5 Foot Step »  

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Re: Max Ranged DPS builds?
Reply #12 - Jul 14th, 2015 at 12:06pm
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Actually, Halfings get all of that AND +3 Saving Throws

Three SA dice at 150% scaling and 80-140 RP (based on ED) is like 40 SA damage per star. I really dont think anything that good is achievable elsewhere, along with the other things those 16 points get you.

And, of course, the height advantage.

YMMV
  
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Re: Max Ranged DPS builds?
Reply #13 - Jul 14th, 2015 at 10:01pm
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I think my 9 monk 6 wiz 5 rogue halfling shuri build is a great dps ranged build. Can do anything plus has displace etc.  I tweaked the builds a bit on forums/here a bit.  Probably not max dps but a bit more capable all around.
  
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Re: Max Ranged DPS builds?
Reply #14 - Jul 14th, 2015 at 10:02pm
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I tried more ranger/rogue/monk variants and kept coming back to that one.  However ranger splash and slayers is more dps. Pure monk as well IMO.
« Last Edit: Jul 14th, 2015 at 10:04pm by Doodle »  
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Re: Max Ranged DPS builds?
Reply #15 - Jul 14th, 2015 at 10:21pm
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Best thrower DPS in my opinion  right now is

11 Rogue
6 Ranger
3 Monk

T5 Mechanic,

Players choice btw spending points in DWS for sniper shot, Harper, and/or assassin.

This build rips
  
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Re: Max Ranged DPS builds?
Reply #16 - Jul 14th, 2015 at 10:30pm
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harharharhar wrote on Jul 14th, 2015 at 12:06pm:
Actually, Halfings get all of that AND +3 Saving Throws

Three SA dice at 150% scaling and 80-140 RP (based on ED) is like 40 SA damage per star. I really dont think anything that good is achievable elsewhere, along with the other things those 16 points get you.

And, of course, the height advantage.

YMMV


Saves are nice. I forgot to list that.

Still, damage boost by itself adds ~50 damage when you need it most. Not having room for Weapon Focus as a heroic feat is a kick in the nuts. (-2 RP) Plus 16 points in Halfling as a pure monk means taking 11 points out of Harper, so 2 dex (4% less attacks, 1 less base dmg) and 6 less Ranged Power.

YMMV
  

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Re: Max Ranged DPS builds?
Reply #17 - Jul 14th, 2015 at 10:35pm
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harharharhar wrote on Jul 14th, 2015 at 10:21pm:
Best thrower DPS in my opinion  right now is

11 Rogue
6 Ranger
3 Monk

T5 Mechanic,

Players choice btw spending points in DWS for sniper shot, Harper, and/or assassin.

This build rips


If there were enough AP in the game to have all of the T5 mech abilities with 23 in assassin for killer, 16 in halfling for crit range, and 6 in ninja for ANT, then I would totally go rogue.
  

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Re: Max Ranged DPS builds?
Reply #18 - Jul 14th, 2015 at 11:22pm
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5 Foot Step wrote on Jul 14th, 2015 at 10:35pm:
If there were enough AP in the game to have all of the T5 mech abilities with 23 in assassin for killer, 16 in halfling for crit range, and 6 in ninja for ANT, then I would totally go rogue.


Killer is meaningless because the only place this build needs more DPS is against red/purple where Killer does not help. Everything non red/purple else melts to SA damage + Mortal Fear

« Last Edit: Jul 14th, 2015 at 11:24pm by harharharhar »  
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Re: Max Ranged DPS builds?
Reply #19 - Jul 14th, 2015 at 11:23pm
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And the SA damage from going rogue works great on red/purple named
  
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Re: Max Ranged DPS builds?
Reply #20 - Jul 14th, 2015 at 11:30pm
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5 Foot Step wrote on Jul 14th, 2015 at 10:30pm:
Saves are nice. I forgot to list that.

Still, damage boost by itself adds ~50 damage when you need it most. Not having room for Weapon Focus as a heroic feat is a kick in the nuts. (-2 RP) Plus 16 points in Halfling as a pure monk means taking 11 points out of Harper, so 2 dex (4% less attacks, 1 less base dmg) and 6 less Ranged Power.

YMMV


Lol, when you need it most, except when you run out of boosts or it's on cooldown. I'll take 3 SA dice on a thrower over damage boost any day if it's a binary choice.
  
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Re: Max Ranged DPS builds?
Reply #21 - Jul 14th, 2015 at 11:32pm
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5 Foot Step wrote on Jul 14th, 2015 at 10:30pm:
Saves are nice. I forgot to list that.

Still, damage boost by itself adds ~50 damage when you need it most. Not having room for Weapon Focus as a heroic feat is a kick in the nuts. (-2 RP) Plus 16 points in Halfling as a pure monk means taking 11 points out of Harper, so 2 dex (4% less attacks, 1 less base dmg) and 6 less Ranged Power.

YMMV


Why?

If you're pure monk your points should go to:

NS for Capstone (41?)
16 Halfing

That leaves 23 for Harper, more than enough.

Everything else is useless in Monk unless you're using AP for Henshin. Even still, that's 15 for Harper.
  
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Re: Max Ranged DPS builds?
Reply #22 - Jul 15th, 2015 at 2:13am
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harharharhar wrote on Jul 14th, 2015 at 11:22pm:
Killer is meaningless because the only place this build needs more DPS is against red/purple where Killer does not help. Everything non red/purple else melts to SA damage + Mortal Fear


There's plenty of red/purplename fights with trash to IPS.

harharharhar wrote on Jul 14th, 2015 at 11:23pm:
And the SA damage from going rogue works great on red/purple named


Except when they are immune or you have aggro.

harharharhar wrote on Jul 14th, 2015 at 11:32pm:
Why?

If you're pure monk your points should go to:

NS for Capstone (41?)
16 Halfing

That leaves 23 for Harper, more than enough.

Everything else is useless in Monk unless you're using AP for Henshin. Even still, that's 15 for Harper.


You need 24 in Harper to get 4 dex out of it.
  

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Re: Max Ranged DPS builds?
Reply #23 - Jul 15th, 2015 at 12:53pm
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harharharhar wrote on Jul 14th, 2015 at 10:21pm:
Best thrower DPS in my opinion  right now is

11 Rogue
6 Ranger
3 Monk


Heya Nothar, I'm still levelling your 13 rogue / 4 ranger / 3 monk build (the ol' fashioned way so yes, I'm slow but I do have time accommodate the extra 2 ranger levels.).

With the loss of level 12+ rogue, you can't take Improved Sneak Attack so I'm curious how the extra ranger levels compensate for the loss of 3D SA?

Hmmmm... I guess Sniper Shot is probably the biggest reason and the extra SA die as you take more DWS cores...

Also, I assume that Combat Archery is the next best thing to take take in lieu of Imp SA? (Assuming taking OC and Blinding Speed already.)

Thanks in advance!
« Last Edit: Jul 15th, 2015 at 7:04pm by ChewyOoeyGoOey »  
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Re: Max Ranged DPS builds?
Reply #24 - Jul 15th, 2015 at 2:11pm
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5 Foot Step wrote on Jul 14th, 2015 at 10:35pm:
If there were enough AP in the game to have all of the T5 mech abilities with 23 in assassin for killer, 16 in halfling for crit range, and 6 in ninja for ANT, then I would totally go rogue.

I usually ditch Killer. It's plain DPS and you don't really need more of that on these, I find. I'd rather spend a bit more elsewhere. Mind you I did used to run Monks almost exclusively so I've probably DING had my DING fill of DING helpless damage.

DING!
  
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